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Not another Tank/Groupfinder thread?

Riverlynn
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Yep, another one...

We know there's a scarcity of tanks when using the group finder to queue for dungeons - while this works for me (yes, I play a lot of tanks and don't really know what it means to queue) it kind of sucks for a lot of other players. The following idea is based on the assumption that there's a shortage of tanks in the game in general, and not that tanks don't use group finder coz they're 'leet and all the groups suck...

...because the way I see it, the problem with the tank class is it's not a huge amount of fun to play in the open world. Sure, once you're geared and cp'd up, you're pretty much un-killable, but that's no help when a naked level one player with no weapons clears out a delve while you're still smacking the skeever pack near the door. Sure, I can drop a couple of dps skills in the bar, but it's still painfully...well, painful.

What I want to know is why we can't have pre-set skill/armour/trait set-ups that allow a player to switch from a tank set-up, to dps, then back again. Instantly.

At the moment it costs a fair bit of cash and it takes some time to change skills/cp's whatever - how about once we've spent that cash and changed them, we can save the setup? Players could then spend the cash and change the setup as much as they want, but save it each time.

This would mean I could level my Warden up as dps, spend my cp's on dps stuff, craft dps armour and be able to carve my way through the open world without experiencing 'tank-fatigue'. When I have enough cash, I could save my dps set up, craft some tank gear then reset my skills and voila! I can now switch between dps and tank as I choose. Who knows, once I have enough cash for another set of armour and another skill reset, I could make my character a healer as well.

This way, players could switch a character to whatever class they need at the time. You'd still have to earn all the gear/points/whatevers...but you'd be a lot more versatile, and I think that maybe more people would be prepared to tank it up for dungeons. As a side effect, it might make some players leave the comfort zone of whichever FotM build they've read about, and try some new things.

Just a thought. :)





My accountant told me to invest my money in bonds. So I bought 100 copies of Goldfinger.

Unicorns and cannonballs, palaces and piers
Trumpets, towers and tenements, wide oceans full of tears.
Flags, rags ferryboats, scimitars and scarves
Every precious dream and vision, underneath the stars.
  • Dr3sden
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    Sounds like ESO isn't bringing enough value to tanks and are revoluting.
  • Jeremy
    Jeremy
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    Riverlynn wrote: »
    Yep, another one...

    We know there's a scarcity of tanks when using the group finder to queue for dungeons - while this works for me (yes, I play a lot of tanks and don't really know what it means to queue) it kind of sucks for a lot of other players. The following idea is based on the assumption that there's a shortage of tanks in the game in general, and not that tanks don't use group finder coz they're 'leet and all the groups suck...

    ...because the way I see it, the problem with the tank class is it's not a huge amount of fun to play in the open world. Sure, once you're geared and cp'd up, you're pretty much un-killable, but that's no help when a naked level one player with no weapons clears out a delve while you're still smacking the skeever pack near the door. Sure, I can drop a couple of dps skills in the bar, but it's still painfully...well, painful.

    What I want to know is why we can't have pre-set skill/armour/trait set-ups that allow a player to switch from a tank set-up, to dps, then back again. Instantly.

    At the moment it costs a fair bit of cash and it takes some time to change skills/cp's whatever - how about once we've spent that cash and changed them, we can save the setup? Players could then spend the cash and change the setup as much as they want, but save it each time.

    This would mean I could level my Warden up as dps, spend my cp's on dps stuff, craft dps armour and be able to carve my way through the open world without experiencing 'tank-fatigue'. When I have enough cash, I could save my dps set up, craft some tank gear then reset my skills and voila! I can now switch between dps and tank as I choose. Who knows, once I have enough cash for another set of armour and another skill reset, I could make my character a healer as well.

    This way, players could switch a character to whatever class they need at the time. You'd still have to earn all the gear/points/whatevers...but you'd be a lot more versatile, and I think that maybe more people would be prepared to tank it up for dungeons. As a side effect, it might make some players leave the comfort zone of whichever FotM build they've read about, and try some new things.

    Just a thought. :)



    The game should definitely let you store different builds so you can access them without having to pay gold. So I"m on board with that.

    This is one of the reasons I don't do any kind of PvP except for non-CP in fact. Because there is no way I'm paying gold to reset my CP every time I want to jump into Cyrodil.

    A lot of us have been asking for this for awhile now. This probably would help with the tank situation also. Actually, I know it would.
    Edited by Jeremy on December 17, 2018 11:51AM
  • Royaji
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    Well, that's probably not the case since there is still shortage of tanks in groupfinder on PC where this function is available through several addons. My 20k-DPS-enough-to-faceroll-overland set up is just one click and one bar swap away from Ebon/Alkosh-absolute-meta tanking one. That still does not help with the fact that I have no interest in being in vEH I for 40 minutes because my random groupfinder DDs are still light attacking their way through the game.
  • ZeroXFF
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    I'd settle for the ability to be able to learn (but not simultaneously slot) both morphs of a skill without the need to run to a shrine to respec. My magplar would tank much more if I could get the stamina morph of rune focus. The lack of health could then be compensated for by gear as I wouldn't have to worry about stam regen (i.e. could use Plague Doctor + Warrior-Poet/Ebon instead of Black Rose + Bloodthorn's Touch).

    But if we get a proper dual spec like in WoW, it will of course be even better.
  • Haquor
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    You can be either dps build or a tank build (attributes, cp etc) and perform the opposite role to a good standard in vet dungeons and normal trials etc by simply changing gear.

    A feature to presave complete builds including skills and cp etc would be an amazing qol utility. But the group finder issue is so many people just default to dps. There is just an excessive amount.

    They can hide as dps. If the tank doesnt do his job... people will see. That is scary. If the healer doesnt do thier job.. people will see.... that is scary. If a dps doesnt do thier job... maybe the other dps will carry. That is less scary.
  • ZeroXFF
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    Haquor wrote: »
    You can be either dps build or a tank build (attributes, cp etc) and perform the opposite role to a good standard in vet dungeons and normal trials etc by simply changing gear.

    A feature to presave complete builds including skills and cp etc would be an amazing qol utility. But the group finder issue is so many people just default to dps. There is just an excessive amount.

    They can hide as dps. If the tank doesnt do his job... people will see. That is scary. If the healer doesnt do thier job.. people will see.... that is scary. If a dps doesnt do thier job... maybe the other dps will carry. That is less scary.

    But it would be much less scary if you didn't have to commit to tanking for more than one dungeon at a time without risking having to spend 30k gold and half an hour of your game time again to respec back.
  • Riverlynn
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    Royaji wrote: »
    That still does not help with the fact that I have no interest in being in vEH I for 40 minutes because my random groupfinder DDs are still light attacking their way through the game.

    ...and that's your prerogative - but an easy skill switch system would give players who ARE interested a chance of switching to tank and completing a dungeon.

    If skill switch isn't the answer, then maybe an appropriate buff? Group missing a tank, then increase armour for everyone? Missing a healer, increase health and add regen at less than 25%...

    Just brainstorming here, and trying a different approach to the 'groups are crap so I'm not doing it' mindset. ;)

    Edited by Riverlynn on December 17, 2018 1:12PM
    My accountant told me to invest my money in bonds. So I bought 100 copies of Goldfinger.

    Unicorns and cannonballs, palaces and piers
    Trumpets, towers and tenements, wide oceans full of tears.
    Flags, rags ferryboats, scimitars and scarves
    Every precious dream and vision, underneath the stars.
  • Salvas_Aren
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    Pretty much is doable with swapping gear and skills using addons.

    Now there are two things to consider, having said that:

    1. On console this does not work.
    2. It would be nice to provide CP and skill morph presets depending on the situation. Meaning: DD, healer, tank, maybe one or two more for PvP and solo. If DD equals solo on a build, solo could be used for special purposes.

    Therefore, I would welcome this, if gear, skills, morphs and CPs could be preset for different purposes.
    Edited by Salvas_Aren on December 17, 2018 1:17PM
  • Eso101rus
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    Pretty much is doable with swapping gear and skills using addons.

    Now there are two things to consider, having said that:

    1. On console this does not work.
    2. It would be nice to provide CP and skill morph presets depending on the situation. Meaning: DD, healer, tank, maybe one or two more for PvP and solo. If DD equals solo on a build, solo could be used for special purposes.

    Therefore, I would welcome this, if gear, skills, morphs and CPs could be preset for different purposes.

    Even on console gear isn’t much of a problem, it’s the cp, attribute and to a lesser extent skill morphs which are the drawback.
  • Vildebill
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    https://www.esoui.com/downloads/info2138-DressingRoomforMurkmire.html
    and
    https://www.esoui.com/downloads/info1903-ChampionPointRespec.html

    Does the job on PC. Console plebs on the other hand :tongue:

    And don't get me started about "can only do one role", with this add-ons I can do 45k+ DPS self buffed, and with one click have a tank that can do most content in game.
    Edited by Vildebill on December 17, 2018 1:25PM
    EU PC
  • Riverlynn
    Riverlynn
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    Vildebill wrote: »

    Yep, we all know that PC has addons - but the game is played on consoles as well...
    My accountant told me to invest my money in bonds. So I bought 100 copies of Goldfinger.

    Unicorns and cannonballs, palaces and piers
    Trumpets, towers and tenements, wide oceans full of tears.
    Flags, rags ferryboats, scimitars and scarves
    Every precious dream and vision, underneath the stars.
  • Alpheu5
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    After seeing how they treated outfits, I wouldn't be surprised if they implemented this with a single save slot with additional slots available for 1,000 Crowns each, but only for that character.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Agenericname
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    Riverlynn wrote: »
    Royaji wrote: »
    That still does not help with the fact that I have no interest in being in vEH I for 40 minutes because my random groupfinder DDs are still light attacking their way through the game.

    ...and that's your prerogative - but an easy skill switch system would give players who ARE interested a chance of switching to tank and completing a dungeon.

    If skill switch isn't the answer, then maybe an appropriate buff? Group missing a tank, then increase armour for everyone? Missing a healer, increase health and add regen at less than 25%...

    Just brainstorming here, and trying a different approach to the 'groups are crap so I'm not doing it' mindset. ;)

    I welcome the idea personally. I think it's a step in the right direction, but I also dont think that it will solve all of the issues. It would make it easier for players to try out tanking or more experienced players to switch over their spec adding to the pool of tanks, but it does nothing to address the reasons why many tanks avoid the RDF.

    I believe for us to ever have anything resembling a balanced queue that both of those issues will have to be dealt with.

    My main is healer. I like healing, but I do not like PUGing on my healer. While I dont agree with some of the "everyone needs to do 30k DPS or get kicked" sentiment out there, I understand why it's not always appealing to PUG in a support role.
  • SpacemanSpiff1
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    It only takes a minute to swap gear and skills, but a way to save setups would be great.
  • DawnWarrior
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    2 + 1 + 1 = 4
    GF will ALWAYS have twice as many DDs looking for group compared to tanks and healers.

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