usmcjdking wrote: »I don't have this issue.
I also don't walk into a pug with Ebon & Alkosh and expect great things to happen.
thanoscopter wrote: »thanoscopter wrote: »thanoscopter wrote: »Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.
My thought was why res him to begin with.
I do not do it to be rude but sometimes those I run with, we queue with only 3 of us just to see what we get. If the pug is an issue and they die I tell my group not to res them. It is not intended to be rude but the best use of our time. I have yet to have anyone complain about that. If anything we are thanked for our clear and for explaining the fights.
I rezzed him purely out of sympathy and hoping he would learn some mechanics. I actually would have rezzed him an unlimited amount of times if he was more respectful, took off his sword & board and stopped taunting...but he just wanted to be hard carried I think.
Well, at least you don't vote kick em either, I think not rezzing them is a good solution and maybe some incentive for them to improve.
No, I see no point to kicking a player unless they are an ass, which does occur sometimes.
However, I do assess their contribution and when dealing with some HM fights where mechanics can be an issue when not followed, like the fight you discussed, I tend to not have the team res a player like you described. There is nothing redeeming about that player since they clearly did not listen to the stop taunting request.
Back to the point. Why can't real tanks be somewhat guaranteed to be paired with real DPS and real healers with a group preview? We are in high demand and want assurances we are getting a legit group. Contrary to what others claimed, my tank queues are still instant. I reckon the tanks with longer queues are trying to queue for Vet Blood Root Forge or Falkreath Hold when it isn't even the pledge.
Six tanks, seen it all in PUGs. Sometimes it sucks, and sometimes you do have to bail on HM (or bail completely); but this attitude is toxic.
Also, why should only the tank get this preview? I bet a 1000 CP+ DPS would like to know something about the group before he decides to enter the dungeon and potentially have to carry the other three players. Why wouldn't the healer also be entitled to know what he's signing up for?
thanoscopter wrote: »starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
Well I'm glad you said it for me. ^^
We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.
Are you guys sure you aren't confusing an unwillingness to put up with nonsense with toxicity? I do a lot of PUGs. I've leveled over 8 tanks to Undaunted 9 mostly in PUGs because I can join a vet PUG at any time on my schedule.
I've seen a lot more of the bad and the good in the group finder than most commentating here. That's because I actually use the group finder tool heavily unlike others giving advice yet stating they barely PUG or use this feature because they get their guildies instead.
I've put up with a lot of subpar groups and carried them. I got to say, if a tank leaves, they are usually justified in their decision. A tank should not have to wear DPS sets to carry DPS players in a vet dungeon, group finder or not.
So why is it perfectly okay for you guys to boot a fake tank but not okay for a real tank to leave a group of fake DPS? Seems like a double standard here.
This,VaranisArano wrote: »The general reasons I see for few tanks are, in no particular order:
1. Most players don't want the responsibility. Solution: ????
2. Most players don't enjoy tanking compared to DPS or another role. Solution: Would probably require reworking tanking, which ZOS may or may not be willing to do.
3. Tanks prefer to run with known friends or guildmates over randoms due to low DPS making runs a pain. Solution: Everyone has an idea for this one.
4. Swapping from tank gear/CP to do other content is a pain. Solution: ESO would have to create "loadouts" or something where we can swap between builds quickly in-game (no add-ons). However, this is unlikely with the way we are charged for CP and Skill resets.
Honestly, I think the solution to #3 is for ZOS to teach players how to do better DPS. An in-game constant DPS counter would be a good start, followed by actual tutorials about DPS rotations.
I would want to see which dungeon, if it is partially completed, the time the players have been in there and the CP levels. This would give incentive to more tanks and get the potential groups in limbo actually moving. Let tanks decline these potential dungeons if we aren't comfortable with them.
People people.... these are all terrible ideas!
The solution would be to provide a group buff to 4 mans that increase healing, damage or survivability if a player with a role can't be found.
IF A TANK CAN'T BE BOTHERED STAYING FOR A FEW RUNS TO HELP A GROUP,
THEN THEY DON'T DESERVE TO BE CONSIDERED NEEDED FOR THAT GROUP!
MartiniDaniels wrote: »People people.... these are all terrible ideas!
The solution would be to provide a group buff to 4 mans that increase healing, damage or survivability if a player with a role can't be found.
IF A TANK CAN'T BE BOTHERED STAYING FOR A FEW RUNS TO HELP A GROUP,
THEN THEY DON'T DESERVE TO BE CONSIDERED NEEDED FOR THAT GROUP!
If dps don't bother to prepare for his role why tank should bother to "help a group"? For polite and clever newbies - I'll always help and tell them about mechanics, but if we have cp100+ lazy *** why he need any help. It's L2P issue.
MartiniDaniels wrote: »
MartiniDaniels wrote: »People people.... these are all terrible ideas!
The solution would be to provide a group buff to 4 mans that increase healing, damage or survivability if a player with a role can't be found.
IF A TANK CAN'T BE BOTHERED STAYING FOR A FEW RUNS TO HELP A GROUP,
THEN THEY DON'T DESERVE TO BE CONSIDERED NEEDED FOR THAT GROUP!
If dps don't bother to prepare for his role why tank should bother to "help a group"? For polite and clever newbies - I'll always help and tell them about mechanics, but if we have cp100+ lazy *** why he need any help. It's L2P issue.
Yes, how can they L2P when no one gives the new guys the experience.
Tanks are nothing special, don't know why this game is so gun how the holy trinity, they should just absolve the situation by providing buffs to groups that are missing roles.
VaranisArano wrote: »Allowing tanks to preview/decline groups they aren't interested in isnt actually going to do a whole lot to help the groups using Groupfinder who need a tank.
I mean, it'll be great for the tank. Tanks get to dungeon-surf until they get their easy-peasy run. But it'll suck for anyone looking for a tank to run DLC dungeons.
OP is elitist and doesn't deserve to be a tank, tanks are supposed to be selfless.
What gest me is the poor tanks that screw up once leave the group and when replaced that tank with 100 CP less manages to clear the dungeon despite a few more wipes...
PERSISTENCE PAYS OFF!
I can understand when a group can't completely function due to one ass being afk all the time and others not listening, but some tanks think they are gods gift to gaming and waltz the minute something looks ugly because they assume the rest is a waste of time....
If a dd turns up spamming snipe and light attacks, backbarring a resto, it tests good tanks patience a lot.....ps this example happens more than you would possibly imagine recently.😆What gest me is the poor tanks that screw up once leave the group and when replaced that tank with 100 CP less manages to clear the dungeon despite a few more wipes...
PERSISTENCE PAYS OFF!
I can understand when a group can't completely function due to one ass being afk all the time and others not listening, but some tanks think they are gods gift to gaming and waltz the minute something looks ugly because they assume the rest is a waste of time....
Right, and tanks that don't block because they expect the healer to heal them while ordering the DPS to burn down the boss faster? That's never happened right? /sarcasm
If a dd turns up spamming snipe and light attacks, backbarring a resto, it tests good tanks patience a lot.....ps this example happens more than you would possibly imagine recently.😆What gest me is the poor tanks that screw up once leave the group and when replaced that tank with 100 CP less manages to clear the dungeon despite a few more wipes...
PERSISTENCE PAYS OFF!
I can understand when a group can't completely function due to one ass being afk all the time and others not listening, but some tanks think they are gods gift to gaming and waltz the minute something looks ugly because they assume the rest is a waste of time....
MartiniDaniels wrote: »If a dd turns up spamming snipe and light attacks, backbarring a resto, it tests good tanks patience a lot.....ps this example happens more than you would possibly imagine recently.😆What gest me is the poor tanks that screw up once leave the group and when replaced that tank with 100 CP less manages to clear the dungeon despite a few more wipes...
PERSISTENCE PAYS OFF!
I can understand when a group can't completely function due to one ass being afk all the time and others not listening, but some tanks think they are gods gift to gaming and waltz the minute something looks ugly because they assume the rest is a waste of time....
Most funny is that with proper, commonly available gear like hundings+spriggans, snipe+poison arrow+endless hail+LA provide those 15-20k dps needed for vet dungeons.
Right, and tanks that don't block because they expect the healer to heal them while ordering the DPS to burn down the boss faster? That's never happened right? /sarcasm