I use dungeon finder on my tank all the time. Instead of getting frustrated and leaving when a group is doing poorly, I take the time to explain the boss fight. Lots of people don't like to ask questions, because lots of people will kick the inexperienced player. Taking a few minuets to explain the fight can save everyone a lot of frustration. You'll still get those people that don't listen, but you'll have more success then failure by not being "that guy".
I use dungeon finder on my tank all the time. Instead of getting frustrated and leaving when a group is doing poorly, I take the time to explain the boss fight. Lots of people don't like to ask questions, because lots of people will kick the inexperienced player. Taking a few minuets to explain the fight can save everyone a lot of frustration. You'll still get those people that don't listen, but you'll have more success then failure by not being "that guy".
A lot of tanks are like this, currently. Since they are in such demand they have no patience for beginner groups and just "instance jump" till they find a solid group.
VaranisArano wrote: »Allowing tanks to preview/decline groups they aren't interested in isnt actually going to do a whole lot to help the groups using Groupfinder who need a tank.
I mean, it'll be great for the tank. Tanks get to dungeon-surf until they get their easy-peasy run. But it'll suck for anyone looking for a tank to run DLC dungeons.
p_tsakirisb16_ESO wrote: »A lot of tanks are like this, currently. Since they are in such demand they have no patience for beginner groups and just "instance jump" till they find a solid group.
Thats not true. I have no issue to go through a beginners group and teach them, while I am the tank even if that is the "random normal". (usually I use the random finder on vet).
What I do not have patience to do, is to have 2 Damage dealers who can barely kill the 3m dummy in 24 hours, doing light attacks (bow, fire staff usually) only. And this is completely nerve breaking not only on some difficult boss with mechanics (even on normal) like the Plannar Inhibitor (WGT) but tough trash mobs in Imperial Prison. (normal mode)
Even tonight, knowing how bad the dps was in normal Imperial Prison, I said to them, going to drag all trash mobs on me, run behind me and don't fight.
What the rest did? stuck on the other side of the U gorge, for 20 minutes trying to kill the first watcher. I gave up and quit.
And veteran mode things are even worse. Bogdan in vEH2, beats to submission the CP800 vampire noobs, who after a long grind think they can just go into a dungeon and "win" without fire glyph. Same applies to Rilis on vBC2
God forbid is "DLC" dungeon, even on normal takes hours with PUG. Especially when some queue with fake healers, yet they cannot even do damage.
VaranisArano wrote: »Allowing tanks to preview/decline groups they aren't interested in isnt actually going to do a whole lot to help the groups using Groupfinder who need a tank.
I mean, it'll be great for the tank. Tanks get to dungeon-surf until they get their easy-peasy run. But it'll suck for anyone looking for a tank to run DLC dungeons.
Due to the amount of people queuing who are clueless, wanting a carry and unwilling to learn then at least allow the ability to NOT queue for dlc or partially completed dungeons for everyone. That would be an amazing start for all people using finder.
I often wonder if all these awesome tanks who have to put up with filthy casuals not understanding mechanics ever explain the mechanics to said scrubs, or are instead in too much of a rush to complain on the interwebs.
starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
thanoscopter wrote: »Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.
TheDarkShadow wrote: »I often wonder if all these awesome tanks who have to put up with filthy casuals not understanding mechanics ever explain the mechanics to said scrubs, or are instead in too much of a rush to complain on the interwebs.
Usually when I tank, I give people a little pause before boss so whoever don't know the mechanic can speak up. Usually, no one speak up. Then when they failed to do the mechanic, I ask if they know the mechanics for this boss, half of them said they do. I pointed out what they did wrong that lead to the wipe. Yet again, they keep failing.
But I disagree with the OP idea. Either leave group or run with premade or queue specific.
thanoscopter wrote: »The vet Tempest Island I just did had a CP 200 player with 22k hp without food buff and queued as a DPS. I noticed he was also using a sword and shield and taunting stuff off of me. I advised him to not taunt because I am the one who correctly queued and am the rightful tank of the group. He continues to taunt. The CP 810 DPS doing 75% of group damage gave no tips or advice, he just expressed how he was most of the damage. I mean, none of us could really improve this guy's play no matter what we said, he wouldn't even stop taunting when I asked nicely and he just said "Sorry, bla bla bla".
Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again. I doubt he was using a useful set like Torug's anyway on his fake DPS. Pretty much did the whole dungeon with 3 anyway. At no point did any of us initiate a votekick but we were all clearly strongly considering it.
Honestly, if the second DPS wasn't able to hard carry and make it a somewhat fast run I would have been so out of there shortly after seeing the S&B and taunting off the tank. There needs to be some sort of filter against players like the above queuing for vet dungeons. Imagine if both DPS were doing what he did...the first trash pull would take 5 minutes.
Tips, advice and mechanics only can do so much for certain players...if they don't got the foundation aka basics, you're just wasting your time trying to teach.
thanoscopter wrote: »Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.
My thought was why res him to begin with.
I do not do it to be rude but sometimes those I run with, we queue with only 3 of us just to see what we get. If the pug is an issue and they die I tell my group not to res them. It is not intended to be rude but the best use of our time. I have yet to have anyone complain about that. If anything we are thanked for our clear and for explaining the fights.
thanoscopter wrote: »The vet Tempest Island I just did had a CP 200 player with 22k hp without food buff and queued as a DPS. I noticed he was also using a sword and shield and taunting stuff off of me. I advised him to not taunt because I am the one who correctly queued and am the rightful tank of the group. He continues to taunt. The CP 810 DPS doing 75% of group damage gave no tips or advice, he just expressed how he was most of the damage. I mean, none of us could really improve this guy's play no matter what we said, he wouldn't even stop taunting when I asked nicely and he just said "Sorry, bla bla bla".
Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE.
starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
thanoscopter wrote: »Not going to beat around the bush here. If you use Dungeon Finder it's clear that DPS and healers are waiting around in queue for a tank in order to start. As a tank, with numerous tanks on my account, I have taken the option to leave groups with issues since I can just log on a different tank and "try again". Still, I do find myself being thrown in the same exact dead end dungeon even up to 15-30 minutes later, which emphasizes how severe this shortage really is.
Low CP group trying to do DLC? I'll pass. Combined group DPS looking suspect on the first pull of a Vet Dungeon? I'm out of there. Partially cleared dungeon and/or struggling on a boss which resulted in previous tank leaving? Unless I want a drop, no amount of sweet talking in the first 10 seconds is retaining my services.
If nothing about this is done the leaving will continue and I'm sure there will be even more "fake tanks" that I see players raging about on these forums. The tanking shortage is a huge issue that most players are out of touch with because clearly most players aren't tanks. Tanks basically have a near instant queue all day and every day precisely because very little people play tanks and therefore understand the issues.
I propose that tanks, especially paying ESO+ members who have to deal with DLC randoms, be given a dungeon preview. I would want to see which dungeon, if it is partially completed, the time the players have been in there and the CP levels. This would give incentive to more tanks and get the potential groups in limbo actually moving. Let tanks decline these potential dungeons if we aren't comfortable with them.
I'd rather spend an extra 5 minutes finding a group that shows promise than being instantly thrown into a mess half the time. One thing is for sure, giving us a 15 minute cooldown for leaving a weak group is not helping move things along in Dungeon Finder, it is quite the opposite actually.
I often wonder if all these awesome tanks who have to put up with filthy casuals not understanding mechanics ever explain the mechanics to said scrubs, or are instead in too much of a rush to complain on the interwebs.
Better idea: make tanking something people want to do, and not something you need to carry 5+ sets for. That'd be a great start in the right direction.