We have weapon ultimates left as well
Great ideas, only one I don‘t agree with is: Weakness to Elements, as most people will morph to Drain anyways, it provides absurd sustain already. As a free cast this could be spammed endlessly for the 80% redux...
But first they should revisit, fix and homogenize the useless/broken old weapons.
Hey there,
Since one dlc per year gives us new ability altering weapons (clockwork with asylum, nerfmire with Blackrose) i started to imagine how the next weapons will look like. We only have 1 skill left for each weapon skill line who doesnt have an altering weapon. And these missing skills are quite popular so it will be intresting.
I came up with some ideas but i am also intrested in your ideas for the new weapons.
Two-Hander:
Momentum - Grants you and up to 4 group members minor berserk for 10 seconds
(Perfected: Grants 129 weapon damage)
One Hand and Shield:
Power Bash - Using Power bash against an blocking enemy will set him off balance.
(Perfected: Grants 1206 max health)
Dual Wield:
Hidden Blade - Applies Major Fracture to each enemy hit for 10 seconds.
(Perfected: Grants 1487 physical penetration)
Bow:
Snipe - Thinking about buffing this skill is giving me a headache.... so give me your ideas
Destruction Staff:
Weakness to Elements - Grants major sorcery for 21 seconds.
(Perfected: Grants 129 spell damage)
Restoration Staff:
Force Siphon - Targets effected with Force Siphon Grants Allies the "Drain Life" synergy. Activating it, will drain X Amount of Health from the Target and Heal your ally for the damage dealt over 5 seconds. This can occure once every 20 seconds.
(Perfected: Grants 129 magicka recovery)
What are your thoughts about this and share your ideas for the new weapons.
Weapon set is using for back bar for the most of case , such as VMA bow and staff unless you use AS destroy staff .
552 is too good at this moment .
552 vs 5322 , combat team should revamp the weapon sets vet version / perfect version attributes to balance current situation .
Why can't risk vs return ? Anyone running VMA bow at front bar ? Why no ? Combat team , have you analyze the big data ?
I run VBRP , not running for the freaking weak weapon sets , just for fun and challenge .
I feel hopeless with the last skill weapon sets , the team really have problem with the item creation indeed .
Weapon set is using for back bar for the most of case , such as VMA bow and staff unless you use AS destroy staff .
552 is too good at this moment .
552 vs 5322 , combat team should revamp the weapon sets vet version / perfect version attributes to balance current situation .
Why can't risk vs return ? Anyone running VMA bow at front bar ? Why no ? Combat team , have you analyze the big data ?
I run VBRP , not running for the freaking weak weapon sets , just for fun and challenge .
I feel hopeless with the last skill weapon sets , the team really have problem with the item creation indeed .
Harrdarrzarr wrote: »Dual Wield:
Hidden Blade - Applies Major Fracture to each enemy hit for 10 seconds.
(Perfected: Grants 1487 physical penetration)
My idea, building from yours:
Dual Wield:
Hidden Blade - Applies Minor Fracture and Minor Breach to each enemy hit for 10 seconds.
(Perfected: Grants 129 stam recovery)
Major fracture already has enough sources imo. And the daggers are/were used by stamsorcs for example and they would enjoy some more sustain.
Weapon set is using for back bar for the most of case , such as VMA bow and staff unless you use AS destroy staff .
552 is too good at this moment .
552 vs 5322 , combat team should revamp the weapon sets vet version / perfect version attributes to balance current situation .
Why can't risk vs return ? Anyone running VMA bow at front bar ? Why no ? Combat team , have you analyze the big data ?
I run VBRP , not running for the freaking weak weapon sets , just for fun and challenge .
I feel hopeless with the last skill weapon sets , the team really have problem with the item creation indeed .
Ehm what. Who runs bow on frontbar in a competetive pve trial group? Doesnt matter if vma or not....
Maybe i didnt got what you want to say with your Post....
And vet brp weapons are strong, for example the 2h with the extra penetration is really nice.
Weapon set is using for back bar for the most of case , such as VMA bow and staff unless you use AS destroy staff .
552 is too good at this moment .
552 vs 5322 , combat team should revamp the weapon sets vet version / perfect version attributes to balance current situation .
Why can't risk vs return ? Anyone running VMA bow at front bar ? Why no ? Combat team , have you analyze the big data ?
I run VBRP , not running for the freaking weak weapon sets , just for fun and challenge .
I feel hopeless with the last skill weapon sets , the team really have problem with the item creation indeed .
Ehm what. Who runs bow on frontbar in a competetive pve trial group? Doesnt matter if vma or not....
Maybe i didnt got what you want to say with your Post....
And vet brp weapons are strong, for example the 2h with the extra penetration is really nice.
It might be "nice" but compared to the 5 piece you are forced to give up for it it is pretty terrible.
Bow:
Snipe - casting this ability and its morphs instantaneously kills the user and any allies in stealth within a 10m radius
Hey there,
Since one dlc per year gives us new ability altering weapons (clockwork with asylum, nerfmire with Blackrose) i started to imagine how the next weapons will look like. We only have 1 skill left for each weapon skill line who doesnt have an altering weapon. And these missing skills are quite popular so it will be intresting.
I came up with some ideas but i am also intrested in your ideas for the new weapons.
Two-Hander:
Momentum - Grants you and up to 4 group members minor berserk for 10 seconds
(Perfected: Grants 129 weapon damage)
One Hand and Shield:
Power Bash - Using Power bash against an blocking enemy will set him off balance.
(Perfected: Grants 1206 max health)
Dual Wield:
Hidden Blade - Applies Major Fracture to each enemy hit for 10 seconds.
(Perfected: Grants 1487 physical penetration)
Bow:
Snipe - Thinking about buffing this skill is giving me a headache.... so give me your ideas
Destruction Staff:
Weakness to Elements - Grants major sorcery for 21 seconds.
(Perfected: Grants 129 spell damage)
Restoration Staff:
Force Siphon - Targets effected with Force Siphon Grants Allies the "Drain Life" synergy. Activating it, will drain X Amount of Health from the Target and Heal your ally for the damage dealt over 5 seconds. This can occure once every 20 seconds.
(Perfected: Grants 129 magicka recovery)
What are your thoughts about this and share your ideas for the new weapons.
Hey there,
Since one dlc per year gives us new ability altering weapons (clockwork with asylum, nerfmire with Blackrose) i started to imagine how the next weapons will look like. We only have 1 skill left for each weapon skill line who doesnt have an altering weapon. And these missing skills are quite popular so it will be intresting.
I came up with some ideas but i am also intrested in your ideas for the new weapons.
Two-Hander:
Momentum - Grants you and up to 4 group members minor berserk for 10 seconds
(Perfected: Grants 129 weapon damage)
One Hand and Shield:
Power Bash - Using Power bash against an blocking enemy will set him off balance.
(Perfected: Grants 1206 max health)
Dual Wield:
Hidden Blade - Applies Major Fracture to each enemy hit for 10 seconds.
(Perfected: Grants 1487 physical penetration)
Bow:
Snipe - Thinking about buffing this skill is giving me a headache.... so give me your ideas
Destruction Staff:
Weakness to Elements - Grants major sorcery for 21 seconds.
(Perfected: Grants 129 spell damage)
Restoration Staff:
Force Siphon - Targets effected with Force Siphon Grants Allies the "Drain Life" synergy. Activating it, will drain X Amount of Health from the Target and Heal your ally for the damage dealt over 5 seconds. This can occure once every 20 seconds.
(Perfected: Grants 129 magicka recovery)
What are your thoughts about this and share your ideas for the new weapons.
Weakness of elements is mostly use by healer as such would be wrong to not take that into consideration.