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Tanking Shortage in Random Dungeon Finder - Give tanks a dungeon preview

  • eliisra
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    Well, a preview isn't gonna show me whether the people in the group are total idiots.

    I rather run a dungeons with slightly below average dps, compared to doing it with flaming trash-talking morons or just disrespectful people(like this guy recently going afk for 25 minutes because some kid wanted ice cream) :(

    I understand that kids naturally wants ice cream all the time, but maybe not start a VR dungeon when in charge of a demanding kid, go afk before last boss and waste everyone else's time?

    Anyway, main reason I'm only tanking on a few characters really is lack of dual specs though. If I could have or save multiple setups for skills, morphs, stat points and CP, I'd definitely tank more. To much work changing a bunch of stuff, only to tank a daily, than changing it all back.
  • VaranisArano
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    Mr_Walker wrote: »
    I often wonder if all these awesome tanks who have to put up with filthy casuals not understanding mechanics ever explain the mechanics to said scrubs, or are instead in too much of a rush to complain on the interwebs.

    I can't speak for the others, but I've replaced a tank on normal Arx Corinium who left because the group's low level DPS couldn't kill the first boss: the snake who regenerates.

    And they couldn't kill it. It regenerated back to full several times.

    See, they just didnt know they needed to get out of the circle ASAP to stop the healing. The tank either didnt know or hadnt bothered to tell them.

    I told them, we killed the boss, and completed the dungeon no problem.


    I understand the frustration of groups that take forever because DPS is just plain low. But if there's a problem due to mechanics, I find that most players are willing to listen.
    Edited by VaranisArano on December 16, 2018 7:57PM
  • VaranisArano
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    Kel wrote: »
    I keep seeing the complaint about low cp players in vet random dlc dungeons. Someone posted they had a cp20 in there...

    How?

    I thought Zos put a cap at 300 cp on queuing for these dungeons.

    https://forums.elderscrollsonline.com/en/discussion/408597/veteren-dlc-dungeons-require-you-to-be-cp300

    I think someone's exaggerating to make a point...

    Not that cp is any indication of skill. If anything, the cap proves it's not. But why exaggerate?

    Its possibly to have a low CP player in the group for a Vet DLC dungeon, they just can't have used groupfinder to get there.

    Though why a low CP player would deliberately join up for a Vet DLC dungeon group is a good question.
  • Porter_H
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    One thing I hate on any of my characters is going into a dungeon for a pledge and finding it half complete. I'm not getting credit for the pledge even if we finish.

    If the tank left there are probably issues with the group anyway. Spend 15-30 minutes to finish the dungeon and then have to run it again for the pledge?!? Broken system.... don't put people in pledge dungeons if they can't kill all the pledge bosses. Put people from random finder in partial dungeons since they get credit with the last boss kill.
    Edited by Porter_H on December 16, 2018 1:52PM
  • Kidgangster101
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    Well it think they could impliment a system where it gives tanks or healers whatever is needed more in the que a bonus reward. Maybe give them a double box for finishing an instance.

    The only thing we need to do as a community is to start kicking DPS that que as a tank. Nothing is more annoying than that and there is no real way to say they are not a tank so it falls on us. The more we finish dungeons like this the more people will do it because we are allowing them.
  • idk
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    idk wrote: »
    Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.

    My thought was why res him to begin with.

    I do not do it to be rude but sometimes those I run with, we queue with only 3 of us just to see what we get. If the pug is an issue and they die I tell my group not to res them. It is not intended to be rude but the best use of our time. I have yet to have anyone complain about that. If anything we are thanked for our clear and for explaining the fights.

    I rezzed him purely out of sympathy and hoping he would learn some mechanics. I actually would have rezzed him an unlimited amount of times if he was more respectful, took off his sword & board and stopped taunting...but he just wanted to be hard carried I think.

    Well, at least you don't vote kick em either, I think not rezzing them is a good solution and maybe some incentive for them to improve.

    No, I see no point to kicking a player unless they are an ass, which does occur sometimes.

    However, I do assess their contribution and when dealing with some HM fights where mechanics can be an issue when not followed, like the fight you discussed, I tend to not have the team res a player like you described. There is nothing redeeming about that player since they clearly did not listen to the stop taunting request.
  • thanoscopter
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    idk wrote: »
    idk wrote: »
    Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.

    My thought was why res him to begin with.

    I do not do it to be rude but sometimes those I run with, we queue with only 3 of us just to see what we get. If the pug is an issue and they die I tell my group not to res them. It is not intended to be rude but the best use of our time. I have yet to have anyone complain about that. If anything we are thanked for our clear and for explaining the fights.

    I rezzed him purely out of sympathy and hoping he would learn some mechanics. I actually would have rezzed him an unlimited amount of times if he was more respectful, took off his sword & board and stopped taunting...but he just wanted to be hard carried I think.

    Well, at least you don't vote kick em either, I think not rezzing them is a good solution and maybe some incentive for them to improve.

    No, I see no point to kicking a player unless they are an ass, which does occur sometimes.

    However, I do assess their contribution and when dealing with some HM fights where mechanics can be an issue when not followed, like the fight you discussed, I tend to not have the team res a player like you described. There is nothing redeeming about that player since they clearly did not listen to the stop taunting request.

    If it's a hard mode where rezzing him would have been risky as a tank (e.g. Fang's Lair) I wouldn't have done it. However, this guy woulda been booted on first trash pull of vet Fang's Lair. I simply can't die on most base vet dungeon HMs. This is why I queue up as a real tank and not a fake one. I might find myself in situations where I'm the only one standing and rezzing the entire team; I have had hard modes go this route and salvaged them.

    You are only looking at this from a speed run perspective with your 2 buddies. The healer and myself both made it apparent this guy wasn't real DPS about 30 seconds into the run. The other DPS said he was doing 75% of the damage but did not initiate a vote kick. Therefore, we agreed to deal with him.

    I gave him the best advice about not using a S&B as a DPS. If that's all he brought to the run though, he can't exactly whip out golden AY daggers and fix that instantly. Yeah, I wasted 10 seconds rezzing him, the other two guys who also agreed to carry him can mail me a bill. Rezzing him was for his own benefit, not speeding up the run.

    Back to the point. Why can't real tanks be somewhat guaranteed to be paired with real DPS and real healers with a group preview? We are in high demand and want assurances we are getting a legit group. Contrary to what others claimed, my tank queues are still instant. I reckon the tanks with longer queues are trying to queue for Vet Blood Root Forge or Falkreath Hold when it isn't even the pledge.


    Edited by thanoscopter on December 16, 2018 6:31PM
  • siddique
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    I joined in the middle of March of Sacrifices because everyone abandoned the tank. More people joined in, eventually we had to vote the tank out.

    Why? Because he wasn't listening to anything. He wasn't a tank, was a WW. And he would attack boss without everyone ready and then die and become a liability.

    After the boot, a new tank came and we finished it.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • thanoscopter
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    siddique wrote: »
    I joined in the middle of March of Sacrifices because everyone abandoned the tank. More people joined in, eventually we had to vote the tank out.

    Why? Because he wasn't listening to anything. He wasn't a tank, was a WW. And he would attack boss without everyone ready and then die and become a liability.

    After the boot, a new tank came and we finished it.

    Okay, but that is more of an issue of a DPS player queuing as a tank to bypass the long wait time. Giving him a preview and option of potential dungeons would have prevented issues. He could have chosen something like Fungal Grotto I where he could have succeeded even as a werewolf. Instead, he fake tanked into a DLC dungeon he had no business entering and wasted everyone's time.
    Edited by thanoscopter on December 16, 2018 7:49PM
  • FlyingSwan
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    Back to the point. Why can't real tanks be somewhat guaranteed to be paired with real DPS and real healers with a group preview? We are in high demand and want assurances we are getting a legit group.

    You can have those assurances, it's called grouping with your guildmates. You can't expect ZOS to recode the Finder to meet your petty whims, they can't even fix the thing so it forms a team half the time.

    I do run some PUGs from time to time (90% of the time I run with one of my guilds), but I accept those I am teamed with. Except for the latest vet DLC dungeons, all of the four man content is so easy you should be able to carry anyone if you do get a weak PUG, as long as you have the right build; i.e. never take a full trials tank type build into 4 man content, it's entirely redundant and you will be stuffed if you get a pair of bow wombats.

    I really can't see why your still banging on about this, it's a non-argument.
    Edited by FlyingSwan on December 16, 2018 7:58PM
  • Jeremy
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    Jeremy wrote: »
    A lot of tanks are like this, currently. Since they are in such demand they have no patience for beginner groups and just "instance jump" till they find a solid group.

    Thats not true. I have no issue to go through a beginners group and teach them, while I am the tank even if that is the "random normal". (usually I use the random finder on vet).

    What I do not have patience to do, is to have 2 Damage dealers who can barely kill the 3m dummy in 24 hours, doing light attacks (bow, fire staff usually) only. And this is completely nerve breaking not only on some difficult boss with mechanics (even on normal) like the Plannar Inhibitor (WGT) but tough trash mobs in Imperial Prison. (normal mode)

    Even tonight, knowing how bad the dps was in normal Imperial Prison, I said to them, going to drag all trash mobs on me, run behind me and don't fight.
    What the rest did? stuck on the other side of the U gorge, for 20 minutes trying to kill the first watcher. I gave up and quit.

    And veteran mode things are even worse. Bogdan in vEH2, beats to submission the CP800 vampire noobs, who after a long grind think they can just go into a dungeon and "win" without fire glyph. Same applies to Rilis on vBC2

    God forbid is "DLC" dungeon, even on normal takes hours with PUG. Especially when some queue with fake healers, yet they cannot even do damage.

    But it is true.

    I've lost count how many tanks I've seen just abandon the group at the very beginning due to CP levels alone - not even giving players a chance (and usually after they initiate a vote kick that fails). Or maybe they'll wait to leave after the first pull because God forbid it takes a few more seconds to kill everything then they feel it should.

    I"m glad you don't do this. But unfortunately that doesn't change how many other tanks behave. The fact they are in such demand has a lot of them... actually never mind. In the interests of being "productive" I'll refrain from finishing that sentence.
    Edited by Jeremy on December 16, 2018 8:05PM
  • Jeremy
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    idk wrote: »
    As someone with multiple tanks I just do not understand the issue OP is having.

    Oh, I understand their issue. It's pure toxicity.

    They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.

    Well I'm glad you said it for me. ^^

    We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.

    Edited by Jeremy on December 16, 2018 8:03PM
  • thanoscopter
    thanoscopter
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    Jeremy wrote: »
    idk wrote: »
    As someone with multiple tanks I just do not understand the issue OP is having.

    Oh, I understand their issue. It's pure toxicity.

    They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.

    Well I'm glad you said it for me. ^^

    We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.

    Are you guys sure you aren't confusing an unwillingness to put up with nonsense with toxicity? I do a lot of PUGs. I've leveled over 8 tanks to Undaunted 9 mostly in PUGs because I can join a vet PUG at any time on my schedule.

    I've seen a lot more of the bad and the good in the group finder than most commentating here. That's because I actually use the group finder tool heavily unlike others giving advice yet stating they barely PUG or use this feature because they get their guildies instead.

    I've put up with a lot of subpar groups and carried them. I got to say, if a tank leaves, they are usually justified in their decision. A tank should not have to wear DPS sets to carry DPS players in a vet dungeon, group finder or not.

    So why is it perfectly okay for you guys to boot a fake tank but not okay for a real tank to leave a group of fake DPS? Seems like a double standard here.


  • VaranisArano
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    Jeremy wrote: »
    idk wrote: »
    As someone with multiple tanks I just do not understand the issue OP is having.

    Oh, I understand their issue. It's pure toxicity.

    They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.

    Well I'm glad you said it for me. ^^

    We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.

    Are you guys sure you aren't confusing an unwillingness to put up with nonsense with toxicity? I do a lot of PUGs. I've leveled over 8 tanks to Undaunted 9 mostly in PUGs because I can join a vet PUG at any time on my schedule.

    I've seen a lot more of the bad and the good in the group finder than most commentating here. That's because I actually use the group finder tool heavily unlike others giving advice yet stating they barely PUG or use this feature because they get their guildies instead.

    I've put up with a lot of subpar groups and carried them. I got to say, if a tank leaves, they are usually justified in their decision. A tank should not have to wear DPS sets to carry DPS players in a vet dungeon, group finder or not.

    So why is it perfectly okay for you guys to boot a fake tank but not okay for a real tank to leave a group of fake DPS? Seems like a double standard here.


    Well, here's the thing.

    Fake tanks make it difficult or impossible to complete the content, depending on the level of content. We'd say someone is justified in kicking the fake tank or leaving the group.

    Low DPS can also make it difficult or impossible, in which case, we'd probably agree that the tank is justified in kicking the DDs or leaving the group.

    In either case, the tank has to weigh the queue penalty for leaving with the desire to not deal with the group, as Is intended for the Groupfinder.

    That's not what the OP wants.

    The OP wants a free ticket for tanks to shop around for groups, which is not how the groupfinder is intended to work. If you want to freely shop around for groups without a queue penalty for abandoning 3 other players groupfinder put you with, run with guildies.
  • temjiu
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    I think they should remove DLC dungeons from the normal queue. then they need to require a taunt on your bar before you can queue as tank. Then they reward the tank if they complete the dungeon. extra transmute stones, or something like that. perhaps better stuff for DLC and Vet content, like a mystery box w/o the rare motifs, that has bonus xmute stones and other nice things. Outside of things that would simply kill the market, I'm totally for giving tanks real nice bennies for completing dungeons.

    And then they should institute a vote system. did they player play their role well and contribute to the run? Did they fulful their role and support the group? One vote per person, tallied votes determine whether you win the vote for that run or not. since you have 3 others voting on you, 2 out of the 3 determines your "vote score" for that run.

    good vote score a bonus item on your package you get when you queue. bad votes gain nothing but stack, and increase penalty times when you drop group, and push you back in queue priority no matter what role you pick. Thus someone with a large amount of negative votes will have longer queue times, even as a tank (still probably shorter then most DPS), and have longer penalties when they drop group. This would affect everyone, even tanks, so no bias here. just a REAL reward and penalty system for people being complete jerks.

    this wouldn't be a huge issue with just a few bad votes, and should scale so that once you get into 10 negative votes or so you start to see the penalty become impacting. It should be so small that your penalized if you get unlucky and a few people either decided to screw you over, or simple misunderstandings. And depreciation should be one or two per week, so you have a steady decay rate, but if you are too much of a jerk, it will add up fast. more positive votes could increase the decay rate I suppose, but that would have to be tweaked so players who act horrid in PuG's but get upvoted during guild content can't abuse the system.

    Oh, and if you drop a group, it's automatically 3 bad votes on you. Cause the whole concept of this behavior is horrid and selfish and DEFINITELY does not need to be rewarded. What we need to do is reward tanks positively for doing good behaviors, and figure out a way to penalize people for doing bad behaviors, DPS included. thus the vote system.

    And as a caveat, I recognize that any system has it's weak points, and nothing will completely wipe out bad behavior and people acting selfish like the OP. But the better systems encourage the good, whilst discouraging the bad, and let those who simply want to be complete Jerkwads deal with the penalties.
    Edited by temjiu on December 16, 2018 9:49PM
  • FlyingSwan
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    Jeremy wrote: »
    idk wrote: »
    As someone with multiple tanks I just do not understand the issue OP is having.

    Oh, I understand their issue. It's pure toxicity.

    They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.

    Well I'm glad you said it for me. ^^

    We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.

    Are you guys sure you aren't confusing an unwillingness to put up with nonsense with toxicity? I do a lot of PUGs. I've leveled over 8 tanks to Undaunted 9 mostly in PUGs because I can join a vet PUG at any time on my schedule.

    I've seen a lot more of the bad and the good in the group finder than most commentating here. That's because I actually use the group finder tool heavily unlike others giving advice yet stating they barely PUG or use this feature because they get their guildies instead.

    I've put up with a lot of subpar groups and carried them. I got to say, if a tank leaves, they are usually justified in their decision. A tank should not have to wear DPS sets to carry DPS players in a vet dungeon, group finder or not.

    The point is, in easy content - non-DLC vet 4 man - the smartest thing a tank can do (having taunted and CC'd) is provide utility and damage, because you sure as hell don't need to actively tank. Most bosses are dead before the first taunt expires, so there are no mechanics to speak of and the damage the bosses mete out is minimal in non-DLC vet dungeons. Ergo, you may as well keep your damage up, regardless of whether you have sub-par DPS with you or not, as you want to clear the content as rapidly as possible, not go sight-seeing on your 20,000th run of Tempest. It's not that you are carrying anyone in so doing, it's that non-DLC vets do not need a 'proper' tank, so you therefore gear for damage and self-heals and just melt the mobs.

    I have used Finder plenty, it is in fact because I have used it plenty that I no longer use it. It's broken and always has been, you can get inefficient groups in there of course, but mainly I no longer use it as I have over 1,500 keys across all my chars and all monster sets in useful traits, so I only run 4 man content to help my guildies, or if I simply fancy it for old time's sake. But when I do use it I gear sensibly - I in fact have two 'Finder tanks' that can do 30k DPS and still do the core tank stuff plus self heal so the healer can do damage - and I accept the people who turn up in the *random* group, because it is their run as much as mine.

    You seem to think that somehow the Finder needs to pander to your whim and the word 'random' appears to have never manifested in your vocabulary. But the reality is that anyone struggling with non-DLC vet content is probably not a great player themselves, or they'd just blast through it regardless of who popped in the Finder.
    Edited by FlyingSwan on December 16, 2018 9:47PM
  • stojekarcub18_ESO
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    I have no trouble finding a group....but, yeah, I'm a tank... perhaps try out something other than the meta??
  • Haquor
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    Haquor wrote: »
    Allowing tanks to preview/decline groups they aren't interested in isnt actually going to do a whole lot to help the groups using Groupfinder who need a tank.

    I mean, it'll be great for the tank. Tanks get to dungeon-surf until they get their easy-peasy run. But it'll suck for anyone looking for a tank to run DLC dungeons.

    Due to the amount of people queuing who are clueless, wanting a carry and unwilling to learn then at least allow the ability to NOT queue for dlc or partially completed dungeons for everyone. That would be an amazing start for all people using finder.

    That would be a great quality of life choice...except for the people in the group trying to fill an slot in the party. Which is one of the express purposes of having a Groupfinder in the first place.

    Your suggestion would essentially mean that for most groups, losing a party member for any reason on any dungeon means they have to wait a long time or might as well quit the dungeon and try again from the beginning.

    You would still have people queuing for random normal or vet for the xp that would fill those spots because you dont need the complete dungeon. So that wont be as significant an issue as you make it out to be considering the amount of people who queue for randoms. People after a random are generally happy to pop in for the last boss.

    Im talking about those that q for a specific dungeon for farming gear or quest completion or a pledge. That is where it hurts to be pulled into a partial. Super annoying.



    Edited by Haquor on December 16, 2018 11:02PM
  • MaxwellC
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    @thanoscopter
    Honestly I'd tank more often if there was an option to auto put on my tanking CP/armor without it costing me 6k everytime (3k to go to tanking setup and back to PvP setup).

    If ZOS could give me that option I'll honestly tank any incompetent group and trust me I've dealt with plenty even with times where I had to heal with vigor or put DW on my backbar since DDs weren't cutting it.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • dazee
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    Ackwalan wrote: »
    I use dungeon finder on my tank all the time. Instead of getting frustrated and leaving when a group is doing poorly, I take the time to explain the boss fight. Lots of people don't like to ask questions, because lots of people will kick the inexperienced player. Taking a few minuets to explain the fight can save everyone a lot of frustration. You'll still get those people that don't listen, but you'll have more success then failure by not being "that guy".


    I am cool with teaching ppl mechanics.
    The issue is potatoes going in vet with a pathetic 10k dps.

    10k is plenty for most non DLC vets if you actually know how to do mechanics and dont expect to power through with sheer dps.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Tannus15
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    Kanar wrote: »
    As a DD who sometimes tanks, yeah the problem is crappy DDs. It has totally killed my desire to tank, even with the instant queue. It is just so fruatrating to get stuck with 20k (or less sometimes) group DPS.

    I'd rather wait an hour as DD.

    An aggressive tank setup can pull 20k dps.
    usmcjdking wrote: »
    I don't have this issue.

    I also don't walk into a pug with Ebon & Alkosh and expect great things to happen.

    Exactly this. Don't take full on trial tank setups into PUGs. Be more flexible with your perception of tanking and gear up for more damage.
    Worst case you can swap back to proper tanking gear on the last boss.
  • disintegr8
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    MaxwellC wrote: »
    @thanoscopter
    Honestly I'd tank more often if there was an option to auto put on my tanking CP/armor without it costing me 6k everytime (3k to go to tanking setup and back to PvP setup).

    If ZOS could give me that option I'll honestly tank any incompetent group and trust me I've dealt with plenty even with times where I had to heal with vigor or put DW on my backbar since DDs weren't cutting it.
    My vet trial tank pugs with his vet trial setup because it's a pain in the rear end switching gear/skills/cp back and forth. People have been asking for these options for ages - I'd even pay the 3k fee each time if I din't have to remember what I swapped out and it was a 'save' setup.

    I also find it funny that we have DD's queuing as fake tanks/healers but real DD's are in here complaining about real tanks/healers not doing enough damage.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • FrancisCrawford
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    Meanwhile...

    24 minute queue for vet dungeon as a tank on PC NA at the moment... O.o

    Queue Twilight Zone music.

    I had a long queue as healer the other night on PC/NA. It surprised me even though I was queu
    Kel wrote: »
    I keep seeing the complaint about low cp players in vet random dlc dungeons. Someone posted they had a cp20 in there...

    How?

    I thought Zos put a cap at 300 cp on queuing for these dungeons.

    https://forums.elderscrollsonline.com/en/discussion/408597/veteren-dlc-dungeons-require-you-to-be-cp300

    I think someone's exaggerating to make a point...

    Not that cp is any indication of skill. If anything, the cap proves it's not. But why exaggerate?

    Its possibly to have a low CP player in the group for a Vet DLC dungeon, they just can't have used groupfinder to get there.

    Though why a low CP player would deliberately join up for a Vet DLC dungeon group is a good question.

    An even better question is why somebody committed to a tanking build and playstyle would queue as DPS, as per the anecdote earlier in this thread ... oh, wait, I can answer that -- the player probably didn't understand about queuing for different roles, or else made a mistake queuing and wasn't willing to admit it or deal with its consequences.
  • Personofsecrets
    Personofsecrets
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    An okay solution to this issue could begin by chopping the DLC dungeons out of the random pool.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • thanoscopter
    thanoscopter
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    I think a group preview is becoming more and more necessary every time I queue up. I just got in on a Blessed Crucible where in the first 2 minutes there was a huge fight. A CP810 DPS tried to vote kick a CP72 healer. The healer stated he could do the dungeon, I said to give him a chance and voted to NOT kick him. The end result was both the CP810 then the CP72 leaving after throwing some insults our way.

    ACC7Hir.png

    I know a lot of boys on this forum would have clicked yes to vote kick the low CP guy, but it just felt like the wrong thing to do. I understand there is no easy answer for this, but if there was a preview we would at least see a lot less of the toxicity and people behaving like animals.

    Ultimately, a replacement was found in < 1 minute due to the DPS surplus, but two players chose to eat a 15 minute cooldown rather than co-exist for 15 minutes. Is this a healthy system?
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    They need to overhaul the dungeon finder and most dungeons entirely. Part of that would be to properly incentive-ize tanks and healers to queue up.

    WoW had special bonus bags with chances at rare mounts and cosmetics and other cool stuff for completing the dungeon as tank / heals in a random. Dunno if they still do that, but it was a great idea. We need something like that, or this will keep happening.

    Tanking is tough and generally un-fun in this game, and healing is either super boring or huevos-to-the-wall difficult depending on the fight. I don't see that changing ever, so there has to be proper incentives to sign on for those roles.

    Look at the military. Soldiers get huge bonuses for operating in combat zones. Incentives for dangerous / tough / crappy roles.
  • MartiniDaniels
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    Problems with playing tanks is huge difference in dungeon requirements for tanking. In some DLC vets you struggle to survive 30 seconds without external healing (hi behemoth ww) and in some you may block only HA and easily do all the tanking duties with 18k hp dps toon which slotted taunt, aoe cc and chains/leashes. So you are either suited for dlc vets and bored to death in all other randoms or need to switch gear/skills constantly.
    On my PUG tanks i always carry crazy mix of sets in backpack so i can change gear in the dungeon beginning according to it's difficulty, this is really tiresome as hell.
  • D0PAMINE
    D0PAMINE
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    Im always the one who has to swap chars to a real tank. It drives me crazy sometimes. I've helped my group level and build trial ready tanks, however, they don't play them enough to practice tough content. Im not a good tank, i've tanked vICP HM with a well organized group as a favor to a friend who wanted to run it, we pugged and had an amazing dps and healer, but im always the one who has to swap.
  • D0PAMINE
    D0PAMINE
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    Just got queued on my hybrid tank in Darkshade caverns 2 with cp16, cp20 and cp 158.

    After first group of mobs, cp158 asked wtf when I'll began tanking. I left him to explore that wonderful dungeon with all those irritating (for newbie dps guys) mechanics on his own and went to complete a couple of New year writs, after that immediately got to CoA2 with cp810 dps which killed so fast that dung was completed in 10 minutes max. It's good to be a tank o:)

    CoA II is a long dungeon
  • MartiniDaniels
    MartiniDaniels
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    D0PAMINE wrote: »
    Just got queued on my hybrid tank in Darkshade caverns 2 with cp16, cp20 and cp 158.

    After first group of mobs, cp158 asked wtf when I'll began tanking. I left him to explore that wonderful dungeon with all those irritating (for newbie dps guys) mechanics on his own and went to complete a couple of New year writs, after that immediately got to CoA2 with cp810 dps which killed so fast that dung was completed in 10 minutes max. It's good to be a tank o:)

    CoA II is a long dungeon

    It's long when group dps is 20k, everyone is slowly walking without using a mount and tank is not gathering mobs.
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