I often wonder if all these awesome tanks who have to put up with filthy casuals not understanding mechanics ever explain the mechanics to said scrubs, or are instead in too much of a rush to complain on the interwebs.
I keep seeing the complaint about low cp players in vet random dlc dungeons. Someone posted they had a cp20 in there...
How?
I thought Zos put a cap at 300 cp on queuing for these dungeons.
https://forums.elderscrollsonline.com/en/discussion/408597/veteren-dlc-dungeons-require-you-to-be-cp300
I think someone's exaggerating to make a point...
Not that cp is any indication of skill. If anything, the cap proves it's not. But why exaggerate?
thanoscopter wrote: »thanoscopter wrote: »Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.
My thought was why res him to begin with.
I do not do it to be rude but sometimes those I run with, we queue with only 3 of us just to see what we get. If the pug is an issue and they die I tell my group not to res them. It is not intended to be rude but the best use of our time. I have yet to have anyone complain about that. If anything we are thanked for our clear and for explaining the fights.
I rezzed him purely out of sympathy and hoping he would learn some mechanics. I actually would have rezzed him an unlimited amount of times if he was more respectful, took off his sword & board and stopped taunting...but he just wanted to be hard carried I think.
Well, at least you don't vote kick em either, I think not rezzing them is a good solution and maybe some incentive for them to improve.
thanoscopter wrote: »thanoscopter wrote: »Final boss comes, DPS S&B guy is still taunting, dies to boss early into fight. I'm only one who bothers to rez him. Guy dies again 10 seconds later to an AOE. I figure it's quicker to just keep DPSing than rez this fellow again.
My thought was why res him to begin with.
I do not do it to be rude but sometimes those I run with, we queue with only 3 of us just to see what we get. If the pug is an issue and they die I tell my group not to res them. It is not intended to be rude but the best use of our time. I have yet to have anyone complain about that. If anything we are thanked for our clear and for explaining the fights.
I rezzed him purely out of sympathy and hoping he would learn some mechanics. I actually would have rezzed him an unlimited amount of times if he was more respectful, took off his sword & board and stopped taunting...but he just wanted to be hard carried I think.
Well, at least you don't vote kick em either, I think not rezzing them is a good solution and maybe some incentive for them to improve.
No, I see no point to kicking a player unless they are an ass, which does occur sometimes.
However, I do assess their contribution and when dealing with some HM fights where mechanics can be an issue when not followed, like the fight you discussed, I tend to not have the team res a player like you described. There is nothing redeeming about that player since they clearly did not listen to the stop taunting request.
I joined in the middle of March of Sacrifices because everyone abandoned the tank. More people joined in, eventually we had to vote the tank out.
Why? Because he wasn't listening to anything. He wasn't a tank, was a WW. And he would attack boss without everyone ready and then die and become a liability.
After the boot, a new tank came and we finished it.
thanoscopter wrote: »Back to the point. Why can't real tanks be somewhat guaranteed to be paired with real DPS and real healers with a group preview? We are in high demand and want assurances we are getting a legit group.
p_tsakirisb16_ESO wrote: »A lot of tanks are like this, currently. Since they are in such demand they have no patience for beginner groups and just "instance jump" till they find a solid group.
Thats not true. I have no issue to go through a beginners group and teach them, while I am the tank even if that is the "random normal". (usually I use the random finder on vet).
What I do not have patience to do, is to have 2 Damage dealers who can barely kill the 3m dummy in 24 hours, doing light attacks (bow, fire staff usually) only. And this is completely nerve breaking not only on some difficult boss with mechanics (even on normal) like the Plannar Inhibitor (WGT) but tough trash mobs in Imperial Prison. (normal mode)
Even tonight, knowing how bad the dps was in normal Imperial Prison, I said to them, going to drag all trash mobs on me, run behind me and don't fight.
What the rest did? stuck on the other side of the U gorge, for 20 minutes trying to kill the first watcher. I gave up and quit.
And veteran mode things are even worse. Bogdan in vEH2, beats to submission the CP800 vampire noobs, who after a long grind think they can just go into a dungeon and "win" without fire glyph. Same applies to Rilis on vBC2
God forbid is "DLC" dungeon, even on normal takes hours with PUG. Especially when some queue with fake healers, yet they cannot even do damage.
starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
Well I'm glad you said it for me. ^^
We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.
thanoscopter wrote: »starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
Well I'm glad you said it for me. ^^
We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.
Are you guys sure you aren't confusing an unwillingness to put up with nonsense with toxicity? I do a lot of PUGs. I've leveled over 8 tanks to Undaunted 9 mostly in PUGs because I can join a vet PUG at any time on my schedule.
I've seen a lot more of the bad and the good in the group finder than most commentating here. That's because I actually use the group finder tool heavily unlike others giving advice yet stating they barely PUG or use this feature because they get their guildies instead.
I've put up with a lot of subpar groups and carried them. I got to say, if a tank leaves, they are usually justified in their decision. A tank should not have to wear DPS sets to carry DPS players in a vet dungeon, group finder or not.
So why is it perfectly okay for you guys to boot a fake tank but not okay for a real tank to leave a group of fake DPS? Seems like a double standard here.
thanoscopter wrote: »starkerealm wrote: »As someone with multiple tanks I just do not understand the issue OP is having.
Oh, I understand their issue. It's pure toxicity.
They don't want to get matched in with players who don't meet their exacting, and unrealistic, demands. They're asking for the ability to play kingmaker in the random vet queue; because, as the tank, their time is more valuable than the mere mortals queuing for DPS.
Well I'm glad you said it for me. ^^
We don't always agree (in fact we rarely do). But on this issue we're in complete agreement.
Are you guys sure you aren't confusing an unwillingness to put up with nonsense with toxicity? I do a lot of PUGs. I've leveled over 8 tanks to Undaunted 9 mostly in PUGs because I can join a vet PUG at any time on my schedule.
I've seen a lot more of the bad and the good in the group finder than most commentating here. That's because I actually use the group finder tool heavily unlike others giving advice yet stating they barely PUG or use this feature because they get their guildies instead.
I've put up with a lot of subpar groups and carried them. I got to say, if a tank leaves, they are usually justified in their decision. A tank should not have to wear DPS sets to carry DPS players in a vet dungeon, group finder or not.
VaranisArano wrote: »VaranisArano wrote: »Allowing tanks to preview/decline groups they aren't interested in isnt actually going to do a whole lot to help the groups using Groupfinder who need a tank.
I mean, it'll be great for the tank. Tanks get to dungeon-surf until they get their easy-peasy run. But it'll suck for anyone looking for a tank to run DLC dungeons.
Due to the amount of people queuing who are clueless, wanting a carry and unwilling to learn then at least allow the ability to NOT queue for dlc or partially completed dungeons for everyone. That would be an amazing start for all people using finder.
That would be a great quality of life choice...except for the people in the group trying to fill an slot in the party. Which is one of the express purposes of having a Groupfinder in the first place.
Your suggestion would essentially mean that for most groups, losing a party member for any reason on any dungeon means they have to wait a long time or might as well quit the dungeon and try again from the beginning.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
LeagueTroll wrote: »I use dungeon finder on my tank all the time. Instead of getting frustrated and leaving when a group is doing poorly, I take the time to explain the boss fight. Lots of people don't like to ask questions, because lots of people will kick the inexperienced player. Taking a few minuets to explain the fight can save everyone a lot of frustration. You'll still get those people that don't listen, but you'll have more success then failure by not being "that guy".
I am cool with teaching ppl mechanics.
The issue is potatoes going in vet with a pathetic 10k dps.
As a DD who sometimes tanks, yeah the problem is crappy DDs. It has totally killed my desire to tank, even with the instant queue. It is just so fruatrating to get stuck with 20k (or less sometimes) group DPS.
I'd rather wait an hour as DD.
usmcjdking wrote: »I don't have this issue.
I also don't walk into a pug with Ebon & Alkosh and expect great things to happen.
My vet trial tank pugs with his vet trial setup because it's a pain in the rear end switching gear/skills/cp back and forth. People have been asking for these options for ages - I'd even pay the 3k fee each time if I din't have to remember what I swapped out and it was a 'save' setup.@thanoscopter
Honestly I'd tank more often if there was an option to auto put on my tanking CP/armor without it costing me 6k everytime (3k to go to tanking setup and back to PvP setup).
If ZOS could give me that option I'll honestly tank any incompetent group and trust me I've dealt with plenty even with times where I had to heal with vigor or put DW on my backbar since DDs weren't cutting it.
WhyMustItBe wrote: »Meanwhile...
24 minute queue for vet dungeon as a tank on PC NA at the moment... O.o
Queue Twilight Zone music.
VaranisArano wrote: »I keep seeing the complaint about low cp players in vet random dlc dungeons. Someone posted they had a cp20 in there...
How?
I thought Zos put a cap at 300 cp on queuing for these dungeons.
https://forums.elderscrollsonline.com/en/discussion/408597/veteren-dlc-dungeons-require-you-to-be-cp300
I think someone's exaggerating to make a point...
Not that cp is any indication of skill. If anything, the cap proves it's not. But why exaggerate?
Its possibly to have a low CP player in the group for a Vet DLC dungeon, they just can't have used groupfinder to get there.
Though why a low CP player would deliberately join up for a Vet DLC dungeon group is a good question.

MartiniDaniels wrote: »Just got queued on my hybrid tank in Darkshade caverns 2 with cp16, cp20 and cp 158.
After first group of mobs, cp158 asked wtf when I'll began tanking. I left him to explore that wonderful dungeon with all those irritating (for newbie dps guys) mechanics on his own and went to complete a couple of New year writs, after that immediately got to CoA2 with cp810 dps which killed so fast that dung was completed in 10 minutes max. It's good to be a tank
MartiniDaniels wrote: »Just got queued on my hybrid tank in Darkshade caverns 2 with cp16, cp20 and cp 158.
After first group of mobs, cp158 asked wtf when I'll began tanking. I left him to explore that wonderful dungeon with all those irritating (for newbie dps guys) mechanics on his own and went to complete a couple of New year writs, after that immediately got to CoA2 with cp810 dps which killed so fast that dung was completed in 10 minutes max. It's good to be a tank
CoA II is a long dungeon