VaranisArano wrote: »The general reasons I see for few tanks are, in no particular order:
1. Most players don't want the responsibility. Solution: ????
2. Most players don't enjoy tanking compared to DPS. Solution: Would probably require reworking tanking, which ZOS may or may not be willing to do.
3. Tanks prefer to run with known friends or guildmates over randoms due to low DPS making runs a pain. Solution: Everyone has an idea for this one.
4. Swapping from tank gear/CP to do other content is a pain. Solution: ESO would have to create "loadouts" or something where we can swap between builds quickly in-game (no add-ons). However, this is unlikely with the way we are charged for CP and Skill resets.
Honestly, I think the solution to #3 is for ZOS to teach players how to do better DPS. An in-game constant DPS counter would be a good start, followed by actual tutorials about DPS rotations.
VaranisArano wrote: »The general reasons I see for few tanks are, in no particular order:
1. Most players don't want the responsibility. Solution: ????
2. Most players don't enjoy tanking compared to DPS. Solution: Would probably require reworking tanking, which ZOS may or may not be willing to do.
3. Tanks prefer to run with known friends or guildmates over randoms due to low DPS making runs a pain. Solution: Everyone has an idea for this one.
4. Swapping from tank gear/CP to do other content is a pain. Solution: ESO would have to create "loadouts" or something where we can swap between builds quickly in-game (no add-ons). However, this is unlikely with the way we are charged for CP and Skill resets.
Honestly, I think the solution to #3 is for ZOS to teach players how to do better DPS. An in-game constant DPS counter would be a good start, followed by actual tutorials about DPS rotations.
VaranisArano wrote: »Allowing tanks to preview/decline groups they aren't interested in isnt actually going to do a while lot to help the groups using Groupfinder who need a tank.
I mean, it'll be great for the tank. Tanks get to dungeon-surf until they get their easy-peasy run. But it'll suck for anyone looking for a tank to run DLC dungeons.
VaranisArano wrote: »The general reasons I see for few tanks are, in no particular order:
1. Most players don't want the responsibility. Solution: ????
2. Most players don't enjoy tanking compared to DPS. Solution: Would probably require reworking tanking, which ZOS may or may not be willing to do.
3. Tanks prefer to run with known friends or guildmates over randoms due to low DPS making runs a pain. Solution: Everyone has an idea for this one.
4. Swapping from tank gear/CP to do other content is a pain. Solution: ESO would have to create "loadouts" or something where we can swap between builds quickly in-game (no add-ons). However, this is unlikely with the way we are charged for CP and Skill resets.
Honestly, I think the solution to #3 is for ZOS to teach players how to do better DPS. An in-game constant DPS counter would be a good start, followed by actual tutorials about DPS rotations.
Your third point comes closest to the answer.
Most tanks of decent or better skill do not want to use the GF because of how often they find bad dps. They choose to avoid it and they do not have to use it.
Decent tanks have guilds to run with and are often asked to join a group. A decent tank choses to run with decent players.
It really is that simple.
As someone with multiple tanks I just do not understand the issue OP is having.
First of all, CP has little to do with it. There are plenty of CP capped players who are really bad and even some CP 160 players who are better than most CP capped players. So seeing CP pretty much tells you nothing.
The solution so simple. Form your own group. Any decent tank has at least one good guild to pull people from to run dungeons. That is what decent tanks do as they do not want to deal with bad dps. Even forming with a partial group give one some assurance the group will be ok.
I have no understanding why no one would want to run with a decent tank or why a decent tank could not find a decent guild.
VaranisArano wrote: »VaranisArano wrote: »The general reasons I see for few tanks are, in no particular order:
1. Most players don't want the responsibility. Solution: ????
2. Most players don't enjoy tanking compared to DPS. Solution: Would probably require reworking tanking, which ZOS may or may not be willing to do.
3. Tanks prefer to run with known friends or guildmates over randoms due to low DPS making runs a pain. Solution: Everyone has an idea for this one.
4. Swapping from tank gear/CP to do other content is a pain. Solution: ESO would have to create "loadouts" or something where we can swap between builds quickly in-game (no add-ons). However, this is unlikely with the way we are charged for CP and Skill resets.
Honestly, I think the solution to #3 is for ZOS to teach players how to do better DPS. An in-game constant DPS counter would be a good start, followed by actual tutorials about DPS rotations.
Your third point comes closest to the answer.
Most tanks of decent or better skill do not want to use the GF because of how often they find bad dps. They choose to avoid it and they do not have to use it.
Decent tanks have guilds to run with and are often asked to join a group. A decent tank choses to run with decent players.
It really is that simple.
#3 iscertainly the answer I hear the most often among the people who actually like the tank role.
So fewer players want to tank in the first place.
And then of the players who like to tank, fewer of them are willing to put up with randoms in Groupfinder. And as you say, many have no trouble finding solid groups in their guilds, so they have little incentive to use groupfinder.
And thus we have a shortage of tanks in Groupfinder.
thanoscopter wrote: »...that DPS and healers are waiting around in queue for a tank in order to start.
Silver_Strider wrote: »I've heard of Tank privilege but this seems excessive. Random Dungeon Finder is called Random for a reason and while it's understandable that some dungeons are difficult, that's hardly justification for letting people pick and choose their dungeon while people get stuck waiting for someone to come along.
If anything, this type of behavior should be punished by making the queue penalty not expire on a character unless you're actively on that character.
If the problem is...thanoscopter wrote: »...that DPS and healers are waiting around in queue for a tank in order to start.
then giving tanks the choice to skip groups/dungeons they don't want will literally only make that worse. How is that not completely obvious? Or is this a joke? The sarcasm isn't clear in the OP.
thanoscopter wrote: »Not going to beat around the bush here. If you use Dungeon Finder it's clear that DPS and healers are waiting around in queue for a tank in order to start. As a tank, with numerous tanks on my account, I have taken the option to leave groups with issues since I can just log on a different tank and "try again". Still, I do find myself being thrown in the same exact dead end dungeon even up to 15-30 minutes later, which emphasizes how severe this shortage really is.
Low CP group trying to do DLC? I'll pass. Combined group DPS looking suspect on the first pull of a Vet Dungeon? I'm out of there. Partially cleared dungeon and/or struggling on a boss which resulted in previous tank leaving? Unless I want a drop, no amount of sweet talking in the first 10 seconds is retaining my services.
If nothing about this is done the leaving will continue and I'm sure there will be even more "fake tanks" that I see players raging about on these forums. The tanking shortage is a huge issue that most players are out of touch with because clearly most players aren't tanks. Tanks basically have a near instant queue all day and every day precisely because very little people play tanks and therefore understand the issues.
I propose that tanks, especially paying ESO+ members who have to deal with DLC randoms, be given a dungeon preview. I would want to see which dungeon, if it is partially completed, the time the players have been in there and the CP levels. This would give incentive to more tanks and get the potential groups in limbo actually moving. Let tanks decline these potential dungeons if we aren't comfortable with them.
I'd rather spend an extra 5 minutes finding a group that shows promise than being instantly thrown into a mess half the time. One thing is for sure, giving us a 15 minute cooldown for leaving a weak group is not helping move things along in Dungeon Finder, it is quite the opposite actually.
Maybe a better idea would be to improve the state of tanking in ESO? Last I checked, tanks did pathetic damage (YES THAT IS IMPORTANT, of course a tank should not do as much dps as a dps on the same gear and build quality) and had limited options for tanking high end content (Sword and shield on one bar or gtfo).
If this has changed I'd be delighted but I've recieved no news so far to inform me of a change.
As someone with multiple tanks I just do not understand the issue OP is having.