VaranisArano wrote: »What exactly would it take to make potions "exciting"?
They are boring because they are ubiquitous and mandatory. They would be cooler if using them was a clutch tactical decision with a big payoff as opposed to just another press in your rotation.
VaranisArano wrote: »
Like pressing my immoveable pot right before I charge through a breach in a keep wall?
If all you use potions for is resource management or damage buffs, yeah, it's going to be a button press in your rotation. If not, its a little more interesting.
VaranisArano wrote: »
Like pressing my immoveable pot right before I charge through a breach in a keep wall?
If all you use potions for is resource management or damage buffs, yeah, it's going to be a button press in your rotation. If not, its a little more interesting.
What’s tactical about doing something so obvious as that? It’s not like you had to really weigh your options and make a calculated decision. It’s too basic and therefore boring.
Most fun with potions is then someone try to switch to another one and spawn the banker or mercant during an boss fight.You ever feel like you see the same potions being sold in stores and being used by everyone else?