Can DK's get a sustain buff PLS

Hixtory
Hixtory
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Hey ZOS, I know you tried to implement some improvements to DK's sustain in the change implemented to Combustion but this wasn't enough, can we get some rework of a skill like templars and get the sustain buff throught the use of a skill and not based on applying the burning to a target.

Before anyone says anything, Battleroar is not enough either to sustain a full rotation and having to use Equilibrium might be risky in trials.

Discuss...


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  • Sparr0w
    Sparr0w
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    All mag could do with a sustain boost... Stam are in a really good place but mag not so much.
    @Sparr0w so I get the notification
    Xbox (EU) - zR Sparrow | CP 790 | NB Main
    DD: MagNB | StamNB | MagSorc | StamSorc | MagDK | StamDK | StamDen | MagPlar
    Heal: Templar | Sorc | NB | Warden
    Tank: NB | DK | Warden
  • Hixtory
    Hixtory
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    Sparr0w wrote: »
    All mag could do with a sustain boost... Stam are in a really good place but mag not so much.

    Stam was in a good place when you had a heavy attack rotation, is not the case if you want good DPS results right now. It will mean a DPS loss to actually have to do HA in your rotation.

    But we agree magicka is worst in all cases (HA in fire staff is crap)
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  • ccmedaddy
    ccmedaddy
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    magDK sustain feels fine to me. I play all mag classes and the only class that feels awful to use due to poor sustain is the magsorc, at least in PvE.
    dunmer magblade - flawless conquerer
    argonian mag/stam warden - flawless conquerer
    argonian templar - flawless conquerer
    dunmer magdk - flawless conquerer
    altmer magsorc - flawless conquerer
    orc werewolf stamsorc - flawless conquerer
    orc stamplar - flawless conquerer
    redguard stamblade - flawless conquerer
    argonian stamdk - lvl 3, lost forever in coldharbor
  • WaltherCarraway
    WaltherCarraway
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    with charged trait inferno staff and any weapon slotted with stam poison, combustion equals to 5/6 of bloodthorn set.
    AFK
  • John_Falstaff
    John_Falstaff
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    @Taleof2Cities , nope. It would have been fine if all classes had to build for sustain to maximize damage, but as things stand now, some do, some don't. When sustain was plentiful, one couldn't feel imbalances, since everyone had enough; now, some classes easily run blue food and light attack rotation, others have to invest in regen and heavy attacks.

    But the worst thing I see about DK sustain is that it's nailed with rusty nails to Battle Roar passive. This ugly idea wasn't looking as bad a while ago when game actually had place for 'stand your ground' class. Content design have changed though, there's no more place for such ideology. It's atrocious, being penalized in sustain for not dropping ultimate on cooldown (instead of dropping it when it actually makes sense to drop). A bunch of adds spawn in a short while, so it makes sense to drop ultimate on them? Tough luck, DK, no option to hold out, drop ultimate or run dry.
    Edited by John_Falstaff on December 13, 2018 4:25PM
  • Narvuntien
    Narvuntien
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    I seem to be doing okay in practice, Its really hard on a target skeleton but in trials, there is worms and orbs and off balance and I am doing okay.

    I feel like it is very close, so I think there just needs to be a very small change if anything.
  • Ragnarock41
    Ragnarock41
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    as far as PvE is concerned stamDk sustain feels fine after the recent buffs. Its not the best, but not the worst either.
    Edited by Ragnarock41 on December 13, 2018 5:32PM
  • Hixtory
    Hixtory
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    Hixtory wrote: »

    Stam was in a good place when you had a heavy attack rotation, is not the case if you want good DPS results right now. It will mean a DPS loss to actually have to do HA in your rotation.

    But we agree magicka is worst in all cases (HA in fire staff is crap)

    That’s precisely the way the game should be balanced shouldn’t it?

    If you want more DPS then you build for it ... at the expense of having less sustain. Build for more sustain and you have less burst and less overall DPS.

    I play a lot of magicka characters and the most difficult sustain changes to overcome were in June 2017 when the Morrowind patch dropped.

    Compared to Morrowind, sustain changes in the Wolfhunter and Murkmire patches have not been quite as large ... other than the nerfs to major expedition which is not the focus of this thread.

    In other words, asking for improvements to sustain (magicka or stamina) is likely more of a red flag on your chatacter’s build ... than a problem with the game itself.

    You can’t wear Mother’s Sorrow + Julianos (or Relequen + another DPS set) and then ask the game for a handout in the form of more sustain.

    Sustain is fine in the game as long as you build for it in gear, CP, provisioning food or drink, enchantments, or by being a vampire or werewolf.

    So by your logic the NB, Templars and Warden should get a sustain nerf so we all get crappy sustain. Instead of requesting a buff to the other 2 classes, tbis post is specifically for DK's but Sorc also have no way to sustain Non-Heavy attack rotations.

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  • Wolf_Watching
    Wolf_Watching
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    Sparr0w wrote: »
    All mag could do with a sustain boost... Stam are in a really good place but mag not so much.

    Mag needs a fat sustain nerf actually
    If This Iz Mispelld, I Totelly Mint to Due Tht.
  • XIIICaesar
    I agree with @Taleof2Cities It's all in how/what you build for. It's balanced as is. Balance is not every class had no sustain issues & Max DPS or*insert thought here*. That's every class is equal & the same with nothing unique between them other than ability names & animations. Balance is every class is unique & is a question of pros & cons. Battle Roar passive is extremely overpowered in a DK. I have a DK tank, StamDK & a MagDK. I've got a StamPlar, StamBlade, StamSorc & had a MagSorc. All of them had differences in the way they played both sustain & DPS. Ones that had more sustain issues but inherent DPS I built more for sustain to balance it out & vice-versa. If you want all classes to not have sustain issues, have high DPS, etc. What's the point then of even having choices for classes if they're all the same? Have the same sustain, the same DPS & just different animation/name for abilities? Why even have class choices if all of them were to become identical & none of them had any benefits or drawbacks that other classes didn't? Either build for more sustain in your build with some stamina recovery glyphs or a set like Hircines Veneer from Selene Web or VO from HRC or don't complain you WANT NOT NEED a sustain buff.
  • John_Falstaff
    John_Falstaff
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    XIIICaesar wrote: »
    Battle Roar passive is extremely overpowered in a DK.

    So as StamDK, how do you enjoy having to drop ultimate as soon as it's ready and not when it makes sense to drop it just to keep your sustain? Battle Roar is an example of hideous design that overloads ultimate with a completely unrelated function; good for tanks, bad for everything else.
  • Cries
    Cries
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    Give stamina version of ele drain please. Ele drain is equivalent to 600 Magicka regen. Slot it.
    PC NA
    Characters:
    Ghostly Dreamer - Stamina Nightblade - AD
    Dream Ghostly - Stamina Warden - AD
    Ghostly Whips - Magicka Dragonknight - EP
    Sprint v X - Stamina Sorcerer - EP
    Time Dazzler - Magicka Warden - DC
  • Hixtory
    Hixtory
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    Cries wrote: »
    Give stamina version of ele drain please. Ele drain is equivalent to 600 Magicka regen. Slot it.

    The HA in stamina is easier to do, and faster, but yeah ele drain should be the same for both resources. I support this
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  • Onefrkncrzypope
    Onefrkncrzypope
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    What I have found is that the classes that are struggling are stuggling with the same issue in pve dps areas(there is also some transfer to PvP). Keeping spell symmetry out of the equation, there are two classes that have always struggled almost in unisen with the three same problems since Morrowind to > ha nerf > summerset.

    Both Dks and sorcs have been top dog before but there are some issues that haven't been addressed.
    Pve based:
    In this current meta all specs lack active unintrusive sustain skills. i.e siphon strikes, rune focus and jelly.
    The Stam have no spammable that they can sustain
    The mag have no true execute (scales with missing health) Stam only has P.I.
    Their passives and utility brought is out of date.

    Both sorcs and dks needs a true execute and a sustain buff.

    Dks need utilities that will make them wanted in group.(maybe an engulfing buff to scale with Max mag.[don't really want it because then bye bye dks tanks.])

    stamDK and Stam Sorc need a true non clunky spammable that they can sustain.
    Above sentence obviously keeps crushing weapon off that list.... Gross

    You can say they are doing fine and hitting the same and yada yada about the rending claw spam rotos but we know that the struggle of still preforming subpar isn't worth it.

    I can basically button mash a nightblade over 50k without any side buffs or bubbles.

    You can't really do the same with dks or sorcs.
    If I edited a post, it was for spelling. It is always because of spelling
  • LonePirate
    LonePirate
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    A sustain buff? How about DK melee skills buffed to output the same damage as melee weapon skills?
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