I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.
I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.
I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.
I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!
Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .
I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.
I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.
I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.
I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!
Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .
Yes, you actually have to tank in eso. Pulling 1st and taunting is the only way to get the mobs to attack you. Unlike other games were all you have to do is be a tank and you automatically get aggro.
Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
Here on the other hand you just need 1 ability
There is a "threat" mechanic in ESO but they call it "Hatred". It's not as heavy as other games and it's hard to hold it cause there isn't really a system where more abilities hold more hatred than the others, but healing seems to get a lot of it.I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.
I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.
I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.
I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!
Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .
Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
Here on the other hand you just need 1 ability
I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.
I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.
I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.
I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!
Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .
Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
Here on the other hand you just need 1 ability
Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
Here on the other hand you just need 1 ability
Does it make it boring for community to tank in ESO?
Healers get all the aggro if mobs aren't taunted
I like it, on some settings I over taunt on purpose like then you have muliple strong adds or group has low dps and you want all on you and get out of count on how long since taunted boss, or bosses like blackheart haven where you might be unable to taunt for some time, but yes taunting to often just cost resources and should be avoided .ESO doesn't work like many other MMOs in that there simply isn't a concept of threat. That's a design choice, I personally don't mind it much. What I do mind is that ZOS changed the taunt mechanic to eliminate overtaunting, which was when a tank used a taunt ability on the same enemy too many times over a short period. What happened is that the enemy would then ignore the taunt and become loose. By removing it ZOS made tanking much more boring.