After half years of playing ESO ,I finally realized there is no 'threat' in ESO

FatFred
FatFred
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I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.

I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.

I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.

I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!

Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .
  • NoMoreChillies
    NoMoreChillies
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    switch your dmg sets for support sets, keep your taunt
    Insulting people on the internet is cowardly.
  • Ackwalan
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    You need a taunt to tank in eso. DPS won't hold aggro.
  • Gnortranermara
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    Correct, the only way to ensure you keep aggro is to actually taunt.

    You should also slot an AOE CC like Talons (DK) or Gripping Shards (Warden) to hold mobs in place. It's useful to charge in and lock them down before the rest of the group engages. As long as you get the first hit, you'll pull the initial aggro for at least the first few seconds of the fight.
  • VaranisArano
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    You may find this an interesting read: https://forums.elderscrollsonline.com/en/discussion/391895/a-guide-to-aggro

    Essentially, you can get a very temporary sort of aggro from hitting enemies first with an AOE, but the only way to guarantee it is to use a Taunt.
  • Slack
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    Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
    Here on the other hand you just need 1 ability
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  • usmcjdking
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    Honestly, if they only allowed a hard taunt to only work on one thing at a time, then actually made threat a "thing" in ESO; the diversity in all aspects of PVE would skyrocket.
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  • idk
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    Yes, ESO is not designed for a tank to generate agro from essentially doing DPS. While agro can be gained via other means, a tank can only really hold agro via the taunt.

    But yes never think of how something was done in other MMORPGs when playing this game. While there are somethings I miss of older games, I am glad to be past a great many other aspects and like the combat in this game. Especially the tanking here.
  • Glurin
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    Threat became way too complicated an idea for people to understand, so it went away. Just like attributes, carry weights, logic, sanity and common courtesy. Hell, even just having taunts are getting too complicated. God help them if we ever went back to the days when DPS had to manage their damage output so as not to pull aggro off the tank.

    I hear that in less than five years MMOs will only consist of a button that extracts a random amount of money from your bank account every time you press it. Anything more would only confuse and upset people.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • yodased
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    Its still there to a certain point, but not to what you are used to. All things being equal tauntable mobs will focus on whoever hit them first, and there are "soft taunts" that will pull a tauntable enemy to you, like the dk chain skill.

    Best place to see this in action is the axes in AA, the tank doesn't really have to taunt them to grab their attention, as they are the only ones attacking the axes. This will break on very little damage though, so if they don't hit first and the axes get a dot tick, they will stay in the group.

    Traditional tanking doesn't really fit with ESO because of its open ended nature, there is only one combination of a quasi aoe taunt and that is tormentor set with the templar skill toppling charge, that taunts the enemy you targeted with the charge and bangs an aoe out to get the enemies focused on you. You will have to then taunt each in the aoe splash because your dps will pull them quite rapidly. Its a good way to enter a boss fight that has initial adds though
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • huhjun1978
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    Listen, ZoS wants us to be busy when fighting boss, for all dps, healer and tank. You can't just hold block and enjoy coffee when the rest of team fighting.

    That's the difference from other games tanking

    It's fair if you play as dps, you will destroy keyboard all the time, healer and tank also destroy they keyboard too!
  • daemonios
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    ESO doesn't work like many other MMOs in that there simply isn't a concept of threat. That's a design choice, I personally don't mind it much. What I do mind is that ZOS changed the taunt mechanic to eliminate overtaunting, which was when a tank used a taunt ability on the same enemy too many times over a short period. What happened is that the enemy would then ignore the taunt and become loose. By removing it ZOS made tanking much more boring.
    Edited by daemonios on December 10, 2018 8:48AM
  • Tigerseye
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    I agree, there should be threat.

    Warden pet also needs some threat, when soloing.

    Otherwise, there is very little point in its existence, other than as an unhealable (and perpetually dying) buff machine.
    Edited by Tigerseye on December 10, 2018 8:33AM
  • MaxJrFTW
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    FatFred wrote: »
    I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.

    I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.

    I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.

    I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!

    Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .

    Yes, you actually have to tank in eso. Pulling 1st and taunting is the only way to get the mobs to attack you. Unlike other games were all you have to do is be a tank and you automatically get aggro.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • daemonios
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    MaxJrFTW wrote: »
    FatFred wrote: »
    I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.

    I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.

    I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.

    I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!

    Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .

    Yes, you actually have to tank in eso. Pulling 1st and taunting is the only way to get the mobs to attack you. Unlike other games were all you have to do is be a tank and you automatically get aggro.

    That's a bit simplistic. In my experience, tanking is actually far trickier in other games since you need to use your tank abilities to consistently generate more threat than everyone else in your group. That typically involves "multiplier" abilities that generate x times more threat than the damage you do, so you also have to actually do damage to generate threat. Strictly speaking, tanking in ESO is much simpler in comparison, you press taunt and forget about aggro for the next 15 seconds. What makes (good) tanking a little bit more interesting in ESO is other things such as crowd control, boss positioning, evading one-shot mechanics and resource management.
  • damtotb16_ESO
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    Slack wrote: »
    Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
    Here on the other hand you just need 1 ability

    Same here, was quite disappointed how boring the tanking in ESO is compared to AoC
  • Nifty2g
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    FatFred wrote: »
    I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.

    I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.

    I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.

    I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!

    Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .
    There is a "threat" mechanic in ESO but they call it "Hatred". It's not as heavy as other games and it's hard to hold it cause there isn't really a system where more abilities hold more hatred than the others, but healing seems to get a lot of it.
    Source was confirmed by a dev long ago
    Edited by Nifty2g on December 10, 2018 10:14AM
    #MOREORBS
  • Lisutaris
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    The tooltip during your level ups (skills) tells you how the skill (taunting) works :smiley:

    Let me flame you a lil bit as a fake tank and fake dd at the same time !!! *shame on you! shame shame shame!*
    Just kidding :wink:

    There is still the initial aggro from the first attack, so throwing some aoe stuff in the pack of mobs is a good way to start fights. If they hit you 1-2 times instead of groupies *thumbs up*. The hard hitting ones should be taunted via skill.
  • Drako_Ei
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    Take off warrior poet, plague doctor, footman, engine etc, and put some ebon/warden/alkosh and get out of normal dungeons/trials, remove your self heals, put taloons, chains, horn, etc.
  • Haquor
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    Slack wrote: »
    Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
    Here on the other hand you just need 1 ability

    Tanking in age of conan was awesome. Dark templar dps ftw.
  • josiahva
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    FatFred wrote: »
    I play tank roles since 2006 when I was a little boy , I always believe that a good tank will hold aggro without taunt abilities, unless for mechanics. A tank who can't hold aggro without taunts is a fake and bad tank.

    I always slot atleast one Aoe for my tank toons , I thought it's good for mob group fight, a tank's aoe may not be that powerful, but I do believe a tank generates more threats from damaging enemies.

    I was soooooo wrong, there is no threat in game, you only need to keep the taunt debuff, then you got the aggro.

    I am as stupid as an amoeba ! I wear dps sets for my tanks in low pressure boss fight , just because I want better threats generate which doesn't exist!

    Experiences from other MMOs helped me a lot at the beginning, now it's the time to abandon the old thinkings .

    So build a beserker tank. I have a magicka(mostly) based tank that holds 90% of aggro through sheer damage output as long as my abilities hit the group first. It puts out about 22k DPS, and I only use taunts for strays, of course this type of tank isnt capable of trials, but can handle content up to vet DLC dungeons
  • Tasear
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    Slack wrote: »
    Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
    Here on the other hand you just need 1 ability

    Does it make it boring for community to tank in ESO?
  • rumple9
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    Healers get all the aggro if mobs aren't taunted
  • Nestor
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    The big problem, mostly with PUGs, is the DPS wont wait 10 seconds for the Tank to wade in and gather up the mobs. Give me 10 and I will gather up all or most of the mobs into a tight little cluster and put a bow on them for the DPS to drop a couple of AoEs on.

    Instead, they race me to the boss or mobs, then chase them all over the place whittling them down. A little patience in the beginning will cut the battle time in half.
    Enjoy the game, life is what you really want to be worried about.

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  • DeadlyRecluse
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    For "fun runs"/easy dungeons/pugs, it doesn't hurt to toss an AOE out to grab that weak initial aggro, then taunt in order of priority.

    But in general yeah, taunt things. Or root melee mobs away from your DPS, which has the same effect at the end of the day (they aren't damaging your squishy friends).
    Thrice Empress, Forever Scrub
  • Xerikten
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    op if you have played some of the earlier established mmos which had taunts you would have learned to use them. not because it made things easier but because you wont be able to hold onto the mobs at all.
  • VaranisArano
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    Tasear wrote: »
    Slack wrote: »
    Yea, I have been playing Age of Conan before, where; damage, healing and taunting generates threat, so the tank needed a lot of "hate increase" or good dps, which was a lot fun to play a damage tank.
    Here on the other hand you just need 1 ability

    Does it make it boring for community to tank in ESO?

    I'm rarely bored as a tank, even in dungeons.

    I like to put it this way:

    A basic tank in ESO holds boss agro and doesn't die.

    A good tank holds boss aggro, holds the boss more less still in the aoes, crowd controls adds, taunts priority mobs, faces the boss away from the group, buffs the group, debuffs the boss, blocks, bashes, interrupts, follows mechanics, and doesn't die.

    I strive to be a good tank, so I'm rarely bored.
  • MilwaukeeScott
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    FatFred wrote: »
    I was soooooo wrong, .

    Yep

    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • GreenhaloX
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    This is one confusing arse thread. I don't know what the heck you're trying to say about "no threat" on your title and intro comments. Anyways, I'm understanding somewhat from the feedbacks. In ESO, if you're a tank, you will taunt if you slot Pierce Armor and/or Inner Fire. However, there are toons about that have sword and board (S&B), but they are not tanks, as they likely don't have the taunting skills (as the ones I mentioned) slotted. You can dd/dps as a non-tank toon sporting a S&B; not as effective as a true dd/dps, but you can still roll around and frolicking around Tamriel with it.

    Also, you don't need to be a true tank to taunt. Anyone can slot Inner Fire and taunt; not that it is recommended, unless you have the physical and spell resistance to back it up. Heck, those crazy ones running with ice staff and heavy attacking; well, they are taunting due to the ice staff heavy attack's passive. Next thing you see is them back-paddling trying to get away from the boss, but they got the boss taunted; funny arse sight. Ha ha
  • josiahva
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    rumple9 wrote: »
    Healers get all the aggro if mobs aren't taunted

    No they dont. They attack the first person to damage them for x seconds before re-assessing threat level. This usually ends up being healers because some healer foolishly throws shards before the tank can set down an AoE. Let the tank do his job and you will never have this problem.
  • zaria
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    daemonios wrote: »
    ESO doesn't work like many other MMOs in that there simply isn't a concept of threat. That's a design choice, I personally don't mind it much. What I do mind is that ZOS changed the taunt mechanic to eliminate overtaunting, which was when a tank used a taunt ability on the same enemy too many times over a short period. What happened is that the enemy would then ignore the taunt and become loose. By removing it ZOS made tanking much more boring.
    I like it, on some settings I over taunt on purpose like then you have muliple strong adds or group has low dps and you want all on you and get out of count on how long since taunted boss, or bosses like blackheart haven where you might be unable to taunt for some time, but yes taunting to often just cost resources and should be avoided .

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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