danielpatrickkeaneub17_ESO wrote: »Here's the best example I can give. Imagine a 500 CP guy is the bad guy from the South Park World of Warcraft episode. 1 on 1 no one could beat him. But, Cartman and his buddies ranked up to about 200 CP each and the 4 of them together took down the bad guy. That, right there, is competitive.
If you think competitive means you should be able to defeat a max CP player on an equal playing field you're mistaken. They have earned their stripes. You should too.
they did not "earn their stripes" in that episode, Cartman's dad had to convince the game devs to give the kids an OP sword to defeat that person:D without that sword they all would have died, and would have had to start it again.
as for players "earning their stripes" i can understand that POV. But CPs do make a big difference; they especially will once the cap goes up.
With Non-CP campaign your prayers have been answered. There is now a playpen for your to participate in. As for the the leveling their is variety of way to gain CP outside of PvP. As for in a CP-Used campaign I look at it like leveling as I don't *** about v16 tearing me up as level 10.
Let me add another variable to the equation. CP and PVP experience is important, but there is a third component. If you join a good PVP guild, team play mitigates most of the lack of CP and/or experience. You will also get more ap/xp and catch up faster.
AmalgamousPrime wrote: »Champion are a large issue in PVP that really hinder new and returning players. With the CP cap "seasons" they have implemented for players to catch up to those at the cap, why not just give everyone enlightenment until they hit that cap, isn't that the point of these catch up seasons? With the current system you aren't being rewarded with enlightenment by having more veteran characters, you are being punished for not having more veteran characters. I'm aware they are working on no CP campaigns, which I think is a bad idea for many reasons, but the one I'm using here is population. I don't know how it is on PS4 and PC, but Xbox has too many campaigns for its current player base, most campaigns just end up being farm campaigns, and none of them actually have an IC with equal representation of the three alliances.
I think CP was a terrible idea for PVP and the IC patch made Champion Points an even bigger focus in PVP with the changes to battle spirit. I am glad to see the game shifting towards more fair play with a reasonable ceiling for the majority of players to achieve, but the addition of no CP campaigns is just two steps back from this game starting to head in a good direction in my opinion.
Waffennacht wrote: »No CP = less viable builds = FOTM only.
AmalgamousPrime wrote: »So zergball to 501CP? Even if you did get a reasonable amount of XP PVPing like that I'd still pass. There is nothing more boring than riding the noob train to spam town, you also don't get PVP experience playing this way.
joshdm2001_ESO wrote: »Take the damn no CP server that no one uses and turn it into a PvP minigame server open to everyone.
AmalgamousPrime wrote: »danielpatrickkeaneub17_ESO wrote: »The CP boogie monster is back I see.
Myth: I can't be competitive without (X) CP.
Wrong. You can be competitive. CP do not make you. Now, if you have 1 CP and your opponent has 500 you'll get trounced 99% of the time. That, however, doesn't take into account the fact that someone with 500 CP has a ridiculously superior amount of experience in battle. People get competitive mixed up with dominant.
Personally I have about 230 CP. I win some, and I lose some. Rarely do I get my butt handed to me except in 1 on 1 situations, but as a Magicka Templar I'm not built for 1 on 1s.
That said, I personally find it rewarding when I take down a higher level player. I like the disparity and if I've earned my stripes this far getting beat on by better players you better believe I'm gonna enjoy frying the newbies.
It's not a myth. CP gives compounding offensive and defensive bonuses as well as an increase to resources. A player with 501 CP not only hits harder and mitigates more damage than players not at the cap, but they also have more health, magicka, and stamina which contributes further to their damage output, survivability, and evasiveness.
If you actually played against someone at cap on your magicka templar who knows what they are doing (packing immovable pots) I seriously doubt you'd have any amount of success to still think you are "competitive" with only 230 CP.
TheDarkShadow wrote: »Today I went to Azura US. Yellow push both Red and Blue to the gate, took all the scrolls. I took my leave.
joshdm2001_ESO wrote: »Take the damn no CP server that no one uses and turn it into a PvP minigame server open to everyone.
Azura EU is pop locked at prime time.. it's only US folk that are too afraid to PvP without their CP crutch... and then continue to QQ on the forums about infinite resources and 1-shot builds.
This. Lol. Azura and BwB are constantly full in EU. It is the CP servers that are very low population here.
saucefarb16_ESO wrote: »To the no lifers herre who don't understand how games should work.
You shouldn't be rewarded just because you spend all your time playing, how effectively you play should be more important, the fact that most of thoese high level cp have never played with low cp in a time where everyone has the point cap makes all the difference, it's not doable playing with 200cp as a damage dealer, to survive with 200-300cp you need to play a tank.
saucefarb16_ESO wrote: »To the no lifers herre who don't understand how games should work.
You shouldn't be rewarded just because you spend all your time playing, how effectively you play should be more important, the fact that most of thoese high level cp have never played with low cp in a time where everyone has the point cap makes all the difference, it's not doable playing with 200cp as a damage dealer, to survive with 200-300cp you need to play a tank.