Guild traders are too spread out. They don't want an auction system... fine.
But reduce the number of locations and put these traders in specific "trading" cities. Enough with jumping around to 10-15 zones looking for an item. Each faction should have 1 trading city that all traders are located.
There's enough traipsing around and convoluted searching as it is, we don't need any more kiosks to add to the tedium.
I'd rather revamp the system. Although my personal view is that such a core part of any MMO as the trading system shouldn't be locked behind restrictions like guild membership and then further restricted by an artificial bidding process (which is actually an auction system and as such incompatible with the wishes of all those opposed to an auction house!), we are where we are and some players like the present system so I'd retain it but suitably revamped.
Buyers should be able to search properly for items centrally, and either go to the remote kiosk to collect their purchase or else pay extra to have it delivered in the mail. EQ2 players will be familiar with such a system and it works well there.
Sellers should have access to a NPC merchant in the main trading locations through whom a small number of items could be listed at a high rate of commission that would be shared between the guilds trading in those locations. It would open up trading to casual traders who can't, or prefer not to, join trading guilds as well as members of those guilds that were unsuccessful in that week's kiosk auctions.
The tutorial could include a quest introducing new players to the NPC merchant in their starting city, and ultimately introducing the concept of trading guilds.
Sylvermynx wrote: »Yep. Normal Auction House thanks.
Oh yes, I'm well aware that's not going to happen, since ZOS has given the guilds such a powerhouse setup. But of all the issues with this game (eh, most of which I personally don't experience - I'm just referencing the stuff on the forum here) the MAJOR MAJOR one for me is the guild trader setup.
It's ugly, it's elitist, it's "special snowflakeness"; and it makes me wonder if the system is in place because some of the "early beta" etc folks actually paid real money for the system to get set in stone. I hate it. It will be the main reason I quit playing eventually.
Just give us a real AH. Like every other MMO out there.
There needs to be a small expansion area that serves as a marketing district. Here, we have guild kiosks, crafting, writ turn-ins, bankers, and all appropriate merchant npcs. AND a very centralized wayshrine.
Don't need all the kiosks here, but if there are new ones this would be a favorable way to handle it, I think. I avoid purchasing at kiosks because my time is better spent than chasing all over Tamriel.
Edit: And there should be mailboxes in this district that prevent us having to logoff/logon or change zones just to get our damned mail -- one of the most absurd time-wasters in the game, especially with the FOUR-YEAR-LONG problem with loading screens.
Edit 2: And this district would automatically disable combat pets and mounts. No more flappies blocking the way (or bears standing on countertops).
I wish they'd get rid of the guild trader system entirely but they will not because they are in love with the unique terribleness of this one. So I just wish they'd add more trader kiosks or get rid of the stupid blind auction system. It's ridiculous for a good-sized guild with active membership and sales to go without a trader because someone outbid them for a kiosk, that's a crappy thing to do to people.
Making the bid public would make the case thousand times worse:
Competing guilds would just wait to the final moment to see how much other guild did bid on the spot and then drop a higher bid. Making the bid amount public will not guarantee active trade guilds winning the bid.
This would only cause a bid price increase on popular spots with highest traffic and would make sure that smaller trade guilds barely never would get any trade kiosks, because public bid would make it easier for bigger guilds outbid smaller guilds.
Ceridwynne wrote: »Moving the out of the way traders to more high traffic areas would be helpful. I only shop in the places that have several traders in a convenient location so that I can avoid load screens.
What we really need is a search function. It is just painful to have to search through pages and pages of listed items over several vendors. I just want to play the game!
If PC:
https://www.esoui.com/downloads/info695-AwesomeGuildStore.html
+
https://www.esoui.com/downloads/info245-AdvancedFilters.html
+
https://www.esoui.com/downloads/info928-MasterMerchant.html
And use TTC's website (https://tamrieltradecentre.com) to guide you to the right spot. Just pray the item is still there.
BoneShatterer wrote: »I wish they'd get rid of the guild trader system entirely but they will not because they are in love with the unique terribleness of this one. So I just wish they'd add more trader kiosks or get rid of the stupid blind auction system. It's ridiculous for a good-sized guild with active membership and sales to go without a trader because someone outbid them for a kiosk, that's a crappy thing to do to people.
Making the bid public would make the case thousand times worse:
Competing guilds would just wait to the final moment to see how much other guild did bid on the spot and then drop a higher bid. Making the bid amount public will not guarantee active trade guilds winning the bid.
This would only cause a bid price increase on popular spots with highest traffic and would make sure that smaller trade guilds barely never would get any trade kiosks, because public bid would make it easier for bigger guilds outbid smaller guilds.
big trade guild = money burner who spend their lives in the cash shop.
small trade guild everyday peopel trying to get the stuff happening without using the cash shop....
if a money burner cant get a good 1-2-goodnight in the face and realise that spending real cash is not the way to go in a video game its a good thing