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Do you Think we need more guild kiosk's ?

  • Hotel6
    Hotel6
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    Dont have something in mind regarding revamp of the trading system. but if we add more guild vendors i think it will reduce the money sink which is very important.
  • robpr
    robpr
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    Add more guild kiosk's
    I'm up for more spots, but old spots needs to be revamped along with the shop interface.
    Keyword search is most important. More search categories with subcategories. Selling mats from craft bag without moving them. Basically Awesome Guild Store interface in the base game.

    As for old spots revamping, I ask simply to move wayshrines closer to them. Also I'd like to limit how many weeks the same spot can be occupied by the same guild. I think it would be fair for everyone with more involvement from guilds - no more self fueling monopoly, instead you will have to constantly compete for several good spots, while new established guilds have a chance to get one of better spots for themselves.
  • Minyassa
    Minyassa
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    Add more guild kiosk's
    I wish they'd get rid of the guild trader system entirely but they will not because they are in love with the unique terribleness of this one. So I just wish they'd add more trader kiosks or get rid of the stupid blind auction system. It's ridiculous for a good-sized guild with active membership and sales to go without a trader because someone outbid them for a kiosk, that's a crappy thing to do to people.
  • thorwyn
    thorwyn
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    The system needs a general overhaul. Granted, jumping around the big trading spots and browsing the merchants is kind of retro cute and adds to the shopping-queen-RPG flair, but it's getting annoying as hell very quickly. TTC is not up to date most of the time and looking for a specific item is just a huge time sink. This is definitely not the state of the art in 2018. Even ancient games such as DAoC are featuring market explorers and the possibility to buy stuff directly for a little extra fee.
    Edited by thorwyn on December 4, 2018 12:05PM
    And if the dam breaks open many years too soon
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  • Neoealth
    Neoealth
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    Revamp the trading system all together
    Nestor wrote: »
    We will never get a global auction house, devs are dead set against it.

    However, what you should be asking for is a Awesome Guild Store, with Advanced Filters interface. That is doable and something they told me last Spring they want to implement.

    They do need to add some kiosks to existing locations.

    I think I know why they are dead set against it. I suspect it's because they know the engine won't manage under the load of all those items in one place. Just look how an individual trader struggles. I think deep down they want a single auction house, but just know their game can't handle it. I mean eso is a great game, looks great, can be a lot of fun, but most of us know from experience that behind the scenes the game is very flaky.

    I voted, but they would need to do some major work on the game and the server for it to be viable i'm guessing.
    Edited by Neoealth on December 4, 2018 11:52AM
  • jainiadral
    jainiadral
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    Revamp the trading system all together
    There aren't enough words to describe how much I loathe the guild trader system, but since I've ranted at length about it elsewhere, that's all I'm going to say besides:

    Central Auction House. We need it. Badly.

    Adding more traders is like slapping a bandaid on a broken leg. It might give people a few warm fuzzies if it has cute little bunnies or kittens on it, but that's it.
  • Protossyder
    Protossyder
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    Neoealth wrote: »
    Nestor wrote: »
    We will never get a global auction house, devs are dead set against it.

    However, what you should be asking for is a Awesome Guild Store, with Advanced Filters interface. That is doable and something they told me last Spring they want to implement.

    They do need to add some kiosks to existing locations.

    I think I know why they are dead set against it. I suspect it's because they know the engine won't manage under the load of all those items in one place. Just look how an individual trader struggles. I think deep down they want a single auction house, but just know their game can't handle it. I mean eso is a great game, looks great, can be a lot of fun, but most of us know from experience that behind the scenes the game is very flaky.

    I voted, but they would need to do some major work on the game and the server for it to be viable i'm guessing.

    "tHe LOad oF AlL tHoSE iTeMs iN oNe PlAce" you know that they are in one place already?
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  • RavenSworn
    RavenSworn
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    Revamp the trading system all together
    There's another option for me that you didn't add, #tweaking the system.

    I'd love for a roving marketplace, that allows any player to list up to 10-20 items publicly, with no restriction on guild affiliation, only on item listing. It would also require a higher house cut than traders, ensuring that guild traders will still be a better option for players but as always, more options are good too.

    The guild traders will still be there, for those guilds that has already invest in them. The marketplace aka Bazaar would move from city to city, and only opens during the last four days of the week (or two days, whatever) to ensure that it doesn't overstep the boundaries of guild traders. Once the bazaar closes, your unsold items are sent back to you.

    This ties in with prime playing time, also ensuring regular players without guilds are also able to dip their toes into the auction markets. It ties in with ensuring player logins, while still being unique in terms of auction houses in other mmos.

    Lorewise: while the name might seem familiar, the East Empire Trading Company had a precursor; Trader's Union. Its made up of Bretons, Khajitis and Dunmeri formerly of House Hlaalu whom main reason of banding together is to provide a common space and haven for traders all over tamriel.

    You can even create FG or MG dailies for the Bazaar such as escort quests or item searches from all over tamriel, adding a new layer of intricacy and content for the game.

    Tldr: I really feel that this is the best compromise that ZoS can give to the players without changing their vision for the game (or in other words, staying uniquely ESO).

    Just my two cents.
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  • CompM4s
    CompM4s
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    Revamp the trading system all together
    Any solution that helps guild traders from being scattered middle of nowhere areas.
    Edited by CompM4s on December 4, 2018 3:08PM
  • Fiktius
    Fiktius
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    Add more guild kiosk's
    Minyassa wrote: »
    I wish they'd get rid of the guild trader system entirely but they will not because they are in love with the unique terribleness of this one. So I just wish they'd add more trader kiosks or get rid of the stupid blind auction system. It's ridiculous for a good-sized guild with active membership and sales to go without a trader because someone outbid them for a kiosk, that's a crappy thing to do to people.

    Making the bid public would make the case thousand times worse:
    Competing guilds would just wait to the final moment to see how much other guild did bid on the spot and then drop a higher bid. Making the bid amount public will not guarantee active trade guilds winning the bid.
    This would only cause a bid price increase on popular spots with highest traffic and would make sure that smaller trade guilds barely never would get any trade kiosks, because public bid would make it easier for bigger guilds outbid smaller guilds.
    Edited by Fiktius on December 4, 2018 3:15PM
  • xxthir13enxx
    xxthir13enxx
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    Add more guild kiosk's
    Aye more kiosks at the primary hubs would be handy
  • Silver_Strider
    Silver_Strider
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    Revamp the trading system all together
    While I'm still in favor of an overhaul, I suppose adding more traders would help as well. I already have a few suggestions now that I think on it a little.

    For example:
    fja6nKZ.jpg
    This fountain area outside of Davon's Watch could very easily hold 5+ Guild Trader Kiosks. With its close proximity to the wayshrine, stables and crafting stations, it could very easily be a great trader hub area, especially since its an area that so many players pass thru quiet frequently, either to train their horses, go to the event merchant just beyond the area, or just getting into Davon's Watch to do whatever. It just seems like a perfect place to have traders but is just a pretty looking dead space. There are literally hundreds of places similar throughout the game that could house a few traders. Small settlements, like Narsis, Woodhearth, etc. could easily have 2-3 or even more traders easily tucked away in largely empty locations that would give them more value as a whole to visit on occasion, especially if ZOS gave those locations some more facilities, like crafting stations or banks to them. It won't open the world a whole lot but some locations might be more worthwhile to visit if they had a few more commodities to entice us with every now and again.
    Damn this topic. I now have a 100 different ideas to open the world up more as a whole and I have to take a million screenshots and write up a large wall of text. Oh god why
    Argonian forever
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Neoealth wrote: »
    Nestor wrote: »
    We will never get a global auction house, devs are dead set against it.

    However, what you should be asking for is a Awesome Guild Store, with Advanced Filters interface. That is doable and something they told me last Spring they want to implement.

    They do need to add some kiosks to existing locations.

    I think I know why they are dead set against it. I suspect it's because they know the engine won't manage under the load of all those items in one place. Just look how an individual trader struggles. I think deep down they want a single auction house, but just know their game can't handle it. I mean eso is a great game, looks great, can be a lot of fun, but most of us know from experience that behind the scenes the game is very flaky.

    I voted, but they would need to do some major work on the game and the server for it to be viable i'm guessing.

    "tHe LOad oF AlL tHoSE iTeMs iN oNe PlAce" you know that they are in one place already?

    This is kinda true, but the point is that "All other MMO's" that have a AH like WoW have how many shards? Multiple Servers?
    Well, ESO has one Mega server, no shards. So if you hate searching 1guild trader to find one page of a motif, imagine ALL 185+ guild traders in one AH. 100 thousands of listings to search through. ESO is NOT other MMO's and is not set up as such. There are many other considerations to this and no it isn't just an easy change.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • Minyassa
    Minyassa
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    Add more guild kiosk's
    Fiktius wrote: »
    Minyassa wrote: »
    I wish they'd get rid of the guild trader system entirely but they will not because they are in love with the unique terribleness of this one. So I just wish they'd add more trader kiosks or get rid of the stupid blind auction system. It's ridiculous for a good-sized guild with active membership and sales to go without a trader because someone outbid them for a kiosk, that's a crappy thing to do to people.

    Making the bid public would make the case thousand times worse:
    Competing guilds would just wait to the final moment to see how much other guild did bid on the spot and then drop a higher bid. Making the bid amount public will not guarantee active trade guilds winning the bid.
    This would only cause a bid price increase on popular spots with highest traffic and would make sure that smaller trade guilds barely never would get any trade kiosks, because public bid would make it easier for bigger guilds outbid smaller guilds.

    Good point, I didn't think of that. Then I wish they'd just set a price for trader kiosks and make more of them. Let the ones in high traffic areas be hella expensive, let the ones in lower traffic areas be cheaper, and let guilds compete for members by being awesome to belong to instead of making them compete with each other in spending.
  • munster1404
    munster1404
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    Abigail wrote: »
    There needs to be a small expansion area that serves as a marketing district. Here, we have guild kiosks, crafting, writ turn-ins, bankers, and all appropriate merchant npcs. AND a very centralized wayshrine.

    Don't need all the kiosks here, but if there are new ones this would be a favorable way to handle it, I think. I avoid purchasing at kiosks because my time is better spent than chasing all over Tamriel.

    Edit: And there should be mailboxes in this district that prevent us having to logoff/logon or change zones just to get our damned mail -- one of the most absurd time-wasters in the game, especially with the FOUR-YEAR-LONG problem with loading screens.

    Edit 2: And this district would automatically disable combat pets and mounts. No more flappies blocking the way (or bears standing on countertops).

    Good idea. Except that centralised zones would be the most laggy.
  • BoneShatterer
    BoneShatterer
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    Revamp the trading system all together
    nerfworthy wrote: »
    Mintaka5 wrote: »
    Get rid of this current system, and give us a public market board. Guilds are for mages and fighters!

    Market_Board.jpg

    then you get a searchable list of all players selling all the things...

    niRDA5v.jpg

    even has a list of recent transactions

    Are you seriously in here advocating for FFXIV's market system... theirs is one of the worst IMO. Leave guild traders as is, I love it. It's unique and makes trading an adventure instead of standing at 1 board all the time.

    wow has it ..aion has it, gw has it ff14 has it hell even evequest uses a tradeboard to locate vendors.....youre kind of screwed. im up for a total removal of guild traders and to implement a market board. you guys always complain that you want more. by having a market board youwould have access to everything that is for sale in the game. cant be more more opened that this or you scared to see your million gold trade spot going to waste?
  • BoneShatterer
    BoneShatterer
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    Revamp the trading system all together
    Mintaka5 wrote: »
    Get rid of this current system, and give us a public market board. Guilds are for mages and fighters!

    Market_Board.jpg

    then you get a searchable list of all players selling all the things...

    niRDA5v.jpg

    even has a list of recent transactions

    i hadnt thought about that one. but be carefull, money buyrners, die hards and ragers willcoem at you for mentionning this game
  • IwakuraLain42
    IwakuraLain42
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    Mintaka5 wrote: »
    Mintaka5 wrote: »
    nerfworthy wrote: »
    Are you seriously in here advocating for FFXIV's market system... theirs is one of the worst IMO. Leave guild traders as is, I love it. It's unique and makes trading an adventure instead of standing at 1 board all the time.

    Yes I am.

    It's not the worst...

    Well that's high praise. "Final Fantasy's Auction House, not the worst idea in MMO development, but it's right up there!"
    Mintaka5 wrote: »
    In ESO I'd be lucky to make 1 sale a week.

    Too bad it's only your opinion, man.

    This is on you. I've cleared almost 4 million in sales in a single day before. This is on a kiosk out in the hinterlands of the Dominion. If your stuff isn't selling, either there's no demand, you're asking too much, or both. No one's going to pay you 25k for your Aldmeri Dominion Shields Motif now, the market just isn't there anymore. To say nothing of your Pauldrons of the Dragon. Yeah, those just aren't selling because they're useless.

    No it's not on me. I am in two trade guilds. I lowball the entire market (about 500 gold less than the lowest price on the market). You assume to much, and have the opinion of an ape.

    Classy.
    Mintaka5 wrote: »
    If I could convert all my FFXIV gil to ESO gold I'd have well over 4 million a day.

    And of course these economies are entirely comparable. Which, you know, they're not, because as far as I can tell, farming 1m gil worth of mats in an hour isn't particularly challenging. In ESO, similar farming will yield somewhere in the range of 20-30k. So, if we take these very rough values... if you could convert your gil to gold, you'd be pulling down somewhere in the range of 130k per day... which, you know what? Yeah, that's an entirely possible goal if you're an active trader.

    Now, I'll grant you, it's hard to compare the economies between two games if you don't play both, but I can assure you, the value of gold in ESO is not a 1:1 ratio with gil.

    Not that gold isn't hard to get in ESO either but I really would like to see you farming mats for 1mio gil in 1 hour in FF14, unless you have leveled a gatherer to 70, which is a length and expensive endeavor.
    Mintaka5 wrote: »
    The current economy in this game is oligarchic...

    Not what that word means, but I can't be bothered so, moving on.
    Mintaka5 wrote: »
    ...and doesn't really cater to casual traders...

    Again, this is incorrect, it doesn't cater to casual sellers. That's by design.

    "oligarchic" means rule of the (rich or powerful) few which is exactly what the current system in ESO is. Unless you have a trader who is in the major hub cities (Elden Root, Wayrest, Mornhold, Belkarth, Rawl, Vivec on PS4/EU) your sales will drop drastically. There may be 40-60 kiosks out there but most are so out of the way, hidden or unknown that your sales will drop there. Also each trade guild can only ever have 500 members so this really restricts who can sell comfortably through a trader, all other players are reduced to try selling in chat.

    Add in the really poor UI that ESO has (even if you don't like FF14 AH, the UI in that games is so ahead in features and functionality it's not even funny anymore) and you get a really, really bad system.
  • MLGProPlayer
    MLGProPlayer
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    Move the Current Kiosk's to better locations
    Just move existing ones to better locations.
  • Mirrrr
    Mirrrr
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    No just get rid of those freaking dummy guilds
  • Jimmy
    Jimmy
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    Revamp the trading system all together
    Guild traders are too spread out. They don't want an auction system... fine.

    But reduce the number of locations and put these traders in specific "trading" cities. Enough with jumping around to 10-15 zones looking for an item. Each faction should have 1 trading city that all traders are located.
    Edited by Jimmy on December 5, 2018 1:20PM
    PC NA
    @SkruDe
  • cyberblast
    cyberblast
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    Revamp the trading system all together
    I'd vote for adding something like a blackmarket, which simply means "buy"-access to all guild stores. Gaining access to that could be embedded into a nice quest or addon...
    The blackmarket could also have a time gap to the guild stores (=> compile black market lists as a batch job every few hours or the like. after that only remove sold items.). This way there is no reason to fear system instability/load.
    Edited by cyberblast on December 5, 2018 1:29PM
  • mxxo
    mxxo
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    Leave everything the way it is
    I dont want an auction system. Its pure horror. Different traders help to keep prices stable. Also we dont need to add more traders since every new zone brings new traders anyway.
  • reoskit
    reoskit
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    Abigail wrote: »
    Edit: And there should be mailboxes in this district that prevent us having to logoff/logon or change zones just to get our damned mail -- one of the most absurd time-wasters in the game, especially with the FOUR-YEAR-LONG problem with loading screens.

    I agree, big time.

    Workaround (if you're in town) - hop into a Thieve's Refuge. This will pop your mail. It still sucks that it's necessary, but it's a smaller loadtime than a full zone.

    Edit - I should've tagged you, @Abigail
    Edited by reoskit on December 5, 2018 1:39PM
  • Mureel
    Mureel
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    We need an RS3-styled Grand Exchange, or an "Auction House" as people call it here.
    No thank you please.
  • reoskit
    reoskit
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    Nestor wrote: »

    However, what you should be asking for is a Awesome Guild Store, with Advanced Filters interface. That is doable and something they told me last Spring they want to implement.

    Right now, these functions are in the hands of addon devs, who are usually quick to respond to bugs and implement fixes. Considering how vital AGS, Advanced Filters, and MM are to our trade system, I much prefer them in the hands of devs with whom we can directly interact and who are responsive.

    I fear the functions being implemented in the base game; if not done well, trading could be brought to its knees.

    (All my best to console players - I have no idea how you do it.)
  • Ceridwynne
    Ceridwynne
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    Moving the out of the way traders to more high traffic areas would be helpful. I only shop in the places that have several traders in a convenient location so that I can avoid load screens.

    What we really need is a search function. It is just painful to have to search through pages and pages of listed items over several vendors. I just want to play the game!
  • reoskit
    reoskit
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    Ceridwynne wrote: »
    Moving the out of the way traders to more high traffic areas would be helpful. I only shop in the places that have several traders in a convenient location so that I can avoid load screens.

    What we really need is a search function. It is just painful to have to search through pages and pages of listed items over several vendors. I just want to play the game!

    If PC:

    https://www.esoui.com/downloads/info695-AwesomeGuildStore.html
    +
    https://www.esoui.com/downloads/info245-AdvancedFilters.html
    +
    https://www.esoui.com/downloads/info928-MasterMerchant.html

    And use TTC's website (https://tamrieltradecentre.com) to guide you to the right spot. Just pray the item is still there.
  • Ceridwynne
    Ceridwynne
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    Thank you @reoskit, but I am on xbox so I miss out on all the cool addons.
  • reoskit
    reoskit
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    Ceridwynne wrote: »
    Thank you @reoskit, but I am on xbox so I miss out on all the cool addons.

    </3
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