Dear ZOS, please decide what "Daily" means!

  • Jeremy
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    They need to make it so that everything resets at 1:00 EST

    I would prefer a global reset as well.

    I don't like the individual timer on event rewards.
  • Vildebill
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    Please yes. It obviously works out fine for the crown store daily rewards, just use the same timer for dailies/pledges/rewards/random dungeons/random BGs/writs (everything daily).
    EU PC
  • Danikat
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    I know some people raised the issue of a fixed reset time being inconvenient for some people, but I think even if it was right in the middle of your play time it would still be easier to get used to because it would be consistent.

    For example Guild Wars 2 picked 00:00 UTC for their daily reset - which is 4-7pm in the USA, in other words peak time. But I almost never see anyone complain about that, unless an update is delayed and people were counting on doing the dailies before the reset. Because it's the same time every day most people get to know when it is for them and work out if it's more convenient for them to do it just before or just after the reset. Or they'll do two days worth in a row and then skip the next day (especially if they know they're going to be away the next day).

    I admit I find it odd for an American company to use UTC, even if it is supposed to be universal, but the important thing is they have a consistent time when everything resets which means there's only 1 time players need to keep track of.
    Edited by Danikat on December 3, 2018 12:22PM
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  • Merlin13KAGL
    Merlin13KAGL
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    As I've suggested in the past:
    • Midnight, local time, based on the Country/Zone of origin chosen at initial registration. This way, if something starts on Thursday, it starts on Thursday. That's EU's Thursday, NA'a Thursday, Japan's Thurdsay, whatever the case may be.
    • This could be checked, server side against the associated zone. If you travel, you're already adjusting for the time difference on other things, so this would effectively be no different. You already know it's based on your home zone.
    • If you legitimately move, then you update your zone, up to once every 30 days or so. This prevents exploits (people cheesing the clock, so to speak.)
    • Add a 24 hour event grace period to compensate for the various zones. Again, since this would be verified server side, everyone would be given the same local time period to achieve whatever needs achieving. Again, can't be exploited, because when it's over for you (local time), it's over for you.
    No Captain Crunch Secret Decoder rings required, nothing to figure out (unless you're travelling, as indicated above.) If it starts on the 17th and ends on the 20th, then it does exactly that, regardless of your actual location.

    Regarding Hirelings (the only 2x a day I'm aware of), Make it 2 deliveries a day max, a minimum of 10 hours apart. This prevents the rolling cooldown, as it currently stands, and prevents loss of one or more deliveries during a weeks' time.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Dawnblade
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    twev wrote: »
    They need to make it so that everything resets at 1:00 EST

    A 20 hour reset lets you do 8 horse feedings (or anything else on a 20 hour schedule) in 7 days.

    You really believe there are a lot of players getting 8 horse trainings into a 7 day period, or are you telling us you have reorganized your entire life around ESO timers?

    Anyways a fixed reset time daily (with a fixed day for weekly resets) would be an improvement over the mess of trying to track each individual character and their assorted individual timers for various activities.

    Also hirelings should send mail twice a day at fixed times based on activity in the previous 24 hour cycle, or just make rank 3 double materials of rank 2 - but have all ranks sent at the same time each day based on the character being active in the previous 24 hours.
    Edited by Dawnblade on December 3, 2018 2:13PM
  • Linaleah
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    Ydrisselle wrote: »
    Linaleah wrote: »
    Ydrisselle wrote: »
    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.

    That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)
    Linaleah wrote: »
    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?

    It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.

    but.. it does NOT. why even go for a hypothetical 24 hour times where we have fantastic convenient system that DOES work for EVERYONE becasue its as flexible as you can possibly get FAR more flexible then 20 hour cooldown? why? how in a world having 24 hours to finish a thing and not losing out on time or opportunity is worse then being tied to a 20 hour cd? once a day reset is convenient for EVERYONE INCLUDING THOSE WHO ARE NOT INCONVENIENCED BY 20 HOUR COOLDOWN.

    20 hour timers exists in MMOs because the devs want you to do something once a day - but 1) don't want to allow it to be done twice in a short timeframe (so a fixed reset time can't be used) and 2) want to give some flexibility in the time of completion of said thing (so you will not be delayed if you can't be in the game exactly 24 hours later). I have played games with 24 hour timers, it was very rigid and I've lost a day somewhere among the continuous delays after some time - so it was changed everywhere to 23 hours at first and 20 hours later.

    what I don't understand and never will is.. how in a world does it make the game better or more fun? all it does is encourage frustration, especially since ESO in particular doesn't even come with a built in timer where you could at least see how much time you have left before reset. why. why do developers not want players to play with more flexibility exactly? what is the BENEFIT of this, to the game to the players, heck to the developers? and please don't tell me daily logins, people are more likely to skip days when resets are that rigid, people are more likely to CHEESE the game when they are on this sort of schedule. and subscriber who logs in 4 times a week pays exactly the same money as subscriber who logs in every day.

    what... what is the purpose of this that is actualy positive, that makes it better then giving players 24 hours to do a thing at their convenience? and before you say "they don't want players to flood the servers at set reset time... while... the whole point of set reset time is that players do not have to flood the server, becasue they have AN ENTIRE DAY TO DO A THING THEY WANT TO DO.

    have you noticed how at certain times of the day, dungeon finder in ESO just... breaks? at least during this event. wanna know why during those specific times? becasue 20 hour timer and people who want to maximize their reward boxes = a whole lot of people queueing at the same time and overwhelming the finder. the very thing that you all are claiming 20 hour timer is supposed to prevent? its CAUSING IT.
    Edited by Linaleah on December 3, 2018 3:11PM
    dirty worthless casual.
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  • Cously
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    Everything should be tied to a universal reset timer server wide. Keep tracking of timers is ridiculous is unnecessary. Make hirelings go once a day too with double the yield.
  • FilteredRiddle
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    Ydrisselle wrote: »
    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.

    That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers).

    Then make 1a EST (1p EST for 2nd hirelings) the NA reset while for EU it's 1a GMT (1p GMT for 2nd hirelings). This could apply to Undaunted pledges, random dungeons/battlegrounds, event rewards, daily quests, mount rewards, etc. Problem solved. The timers for everything should be consistent.
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  • Linaleah
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    Ydrisselle wrote: »
    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.

    That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers).

    Then make 1a EST (1p EST for 2nd hirelings) the NA reset while for EU it's 1a GMT (1p GMT for 2nd hirelings). This could apply to Undaunted pledges, random dungeons/battlegrounds, event rewards, daily quests, mount rewards, etc. Problem solved. The timers for everything should be consistent.

    back when I still played GW2, their dailies reset was 7pm my time. and you know what? that was still totally fine, cause I'd just do my dailies close after reset, since I normally played around 8 or 9pm. the beauty of once a day reset is that you can finish your dailies at the time that is convenient for you regardless of when the rest actualy happens. consistency would mean resetting the entire game at the same time IMO. in the same way daily login rewards are resetting based on GMT time (and coincidentally, they too currently reset at 7pm eastern standard)
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • lientier
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    YES PLEASE!
    PC-EU @lientier
  • Mureel
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    AdamBourke wrote: »
    Trying to get these event tickets has really brought to the forefront that there is huge inconstitencies in what "daily" means.

    Some are 20h timeouts, some appear to reset after the local midnight, and some seem to be EST midnight.

    It's been really frustrating getting event tickets but not mystery boxes, or being able to get daily rewards but not being able to do event activities yet. Even in the first event with dremora plunder skulls being on a different timer to even tickets is so annoying! Especially as the info on the announcements screen doesnt specify what all the times are.

    I don't care WHICH definition is used, just please make them consistent!
    Agree! I don’t know why it can’t be all like writs or all like horse timer !
  • AdamBourke
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    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    I think that a 20hr timer is definitely better than a 24hr timer. Although I would prefer a reset time, say at 4am, all dailies get reset. That way, you can do eveything at the same time every day...

    The main problem though is that they are just inconsistent with what they use...
    PS4 - EU

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  • Ri_Khan
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    Why is the fence timer still at 10 pm est when they switched everything else to 1 am?

    We may never know.
  • jainiadral
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    That would be nice. Really nice :) I don't care if the login rewards timer is chosen, or the 1 AM Eastern/11 Pacific daily quest reset. Either way would be a massive improvement. It's too hard keeping track of everything.
  • Tasear
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    Passed this post along though not sure it will help.
  • phairdon
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    24 hours after one is completed is the better option, imo. Not everyone lives in NA EST time zone. 6 different time zones in the United States alone. Then we have all the other people playing on NA servers from elsewhere in the world.
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