Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
A 20 hour reset lets you do 8 horse feedings (or anything else on a 20 hour schedule) in 7 days.
Ydrisselle wrote: »Ydrisselle wrote: »FilteredRiddle wrote: »Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
This. Absolutely this.
Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.
but.. it does NOT. why even go for a hypothetical 24 hour times where we have fantastic convenient system that DOES work for EVERYONE becasue its as flexible as you can possibly get FAR more flexible then 20 hour cooldown? why? how in a world having 24 hours to finish a thing and not losing out on time or opportunity is worse then being tied to a 20 hour cd? once a day reset is convenient for EVERYONE INCLUDING THOSE WHO ARE NOT INCONVENIENCED BY 20 HOUR COOLDOWN.
20 hour timers exists in MMOs because the devs want you to do something once a day - but 1) don't want to allow it to be done twice in a short timeframe (so a fixed reset time can't be used) and 2) want to give some flexibility in the time of completion of said thing (so you will not be delayed if you can't be in the game exactly 24 hours later). I have played games with 24 hour timers, it was very rigid and I've lost a day somewhere among the continuous delays after some time - so it was changed everywhere to 23 hours at first and 20 hours later.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ydrisselle wrote: »FilteredRiddle wrote: »Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
This. Absolutely this.
Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers).
FilteredRiddle wrote: »Ydrisselle wrote: »FilteredRiddle wrote: »Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
This. Absolutely this.
Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers).
Then make 1a EST (1p EST for 2nd hirelings) the NA reset while for EU it's 1a GMT (1p GMT for 2nd hirelings). This could apply to Undaunted pledges, random dungeons/battlegrounds, event rewards, daily quests, mount rewards, etc. Problem solved. The timers for everything should be consistent.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Agree! I don’t know why it can’t be all like writs or all like horse timer !AdamBourke wrote: »Trying to get these event tickets has really brought to the forefront that there is huge inconstitencies in what "daily" means.
Some are 20h timeouts, some appear to reset after the local midnight, and some seem to be EST midnight.
It's been really frustrating getting event tickets but not mystery boxes, or being able to get daily rewards but not being able to do event activities yet. Even in the first event with dremora plunder skulls being on a different timer to even tickets is so annoying! Especially as the info on the announcements screen doesnt specify what all the times are.
I don't care WHICH definition is used, just please make them consistent!
Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.