Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
FilteredRiddle wrote: »Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
This. Absolutely this.
Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
AdamBourke wrote: »I don't care WHICH definition is used, just please make them consistent!
Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
this argument again. the way proper dailies work is that you can do them at ANY TIME DURING 24 HOUR PERIOD - which means if you only have a block of time to play between 11pm and 3am? you could do BOTH days of dailies in that block. or if you have sporadic moments here and there, you can do it when its convenient, and NOT worry about being behind becasue you just pushed back your timer by 8 hours
NOT once every 24 hours. all we are asking is that everything is brought to the same standard as the rest of the dailies that can be done any time between 1am and 1 am eastern time.
Ydrisselle wrote: »FilteredRiddle wrote: »Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
This. Absolutely this.
Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
The comment I was replying to was specifically the one that a 20 hour timer is too disruptive to real life priorities. Not that having everything reset at 1 AM would be best. With that I agree - even though in theory someone could train a horse at 12:59, then again as soon as the clock ticks over, they're STILL only training it twice in 48 hours. For some reason though The Powers That Be have decided everything won't work that way. My point was I prefer 20 hours over 24. Though, yes, everything at the same would be optimal.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
Ydrisselle wrote: »FilteredRiddle wrote: »Ahnastashia wrote: »They need to make it so that everything resets at 1:00 EST
This. Absolutely this.
Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)Ydrisselle wrote: »stojekarcub18_ESO wrote: »Meesha1170 wrote: »They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.
It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.
but.. it does NOT. why even go for a hypothetical 24 hour times where we have fantastic convenient system that DOES work for EVERYONE becasue its as flexible as you can possibly get FAR more flexible then 20 hour cooldown? why? how in a world having 24 hours to finish a thing and not losing out on time or opportunity is worse then being tied to a 20 hour cd? once a day reset is convenient for EVERYONE INCLUDING THOSE WHO ARE NOT INCONVENIENCED BY 20 HOUR COOLDOWN.