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Dear ZOS, please decide what "Daily" means!

AdamBourke
AdamBourke
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Trying to get these event tickets has really brought to the forefront that there is huge inconstitencies in what "daily" means.

Some are 20h timeouts, some appear to reset after the local midnight, and some seem to be EST midnight.

It's been really frustrating getting event tickets but not mystery boxes, or being able to get daily rewards but not being able to do event activities yet. Even in the first event with dremora plunder skulls being on a different timer to even tickets is so annoying! Especially as the info on the announcements screen doesnt specify what all the times are.

I don't care WHICH definition is used, just please make them consistent!
PS4 - EU

Please put the Eyevea/EarthForge wayshrines back on the map?
  • Danikat
    Danikat
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    I agree. I wish they'd just pick a time (any time) and anything daily resets then. It would have the same effect, but would make it much simpler for players to keep track of.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    I concur. The level of micromanaging required to take full advantage of the various daily rewards is tedious, frustrating and unnecessary.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • VaranisArano
    VaranisArano
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    I appreciate that ZOS made the reset times clear in their Announcement Article.

    Mysterious Reward Boxes reset every 20 hrs with the Premium Daily Random Rewards,

    The Event Tickets reset every 24 hr at 1:00 AM EST.

    You dont have to use Groupfinder for the Event Tickets, just complete any dungeon,. You do have to do your Premium Random Dungeon to get the Mysterious Reward Boxes.
  • AdamBourke
    AdamBourke
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    It might be made clear In the announcement article - but not in the announcement in game (PS4) at least. And it's still awkward to have them resetting at different times
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • TerraDewBerry
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    They need to make it so that everything resets at 1:00 EST
  • Meesha1170
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    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.
  • rumple9
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    12 hour hirelings are a nightmare
  • nadrokal
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    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.
  • stojekarcub18_ESO
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    YES!!! None of the timers work together or really make any sense. Pick your most productive time zone financially, and set a time, ONE time.
  • Claudman
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    This is how I feel about every MMO that has dailies. Either they're half-day or full-day and both of them are called dailies.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    This relates to another post from the opposite spectrum.... SO what if your work gets closed due to inclement weather....and you don't want to sit around and wait 7 hours....

    bottom line, can't make everyone happy...but of all things, their timer works great.
  • Ydrisselle
    Ydrisselle
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    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.
  • Linaleah
    Linaleah
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    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    this argument again. the way proper dailies work is that you can do them at ANY TIME DURING 24 HOUR PERIOD - which means if you only have a block of time to play between 11pm and 3am? you could do BOTH days of dailies in that block. or if you have sporadic moments here and there, you can do it when its convenient, and NOT worry about being behind becasue you just pushed back your timer by 8 hours

    NOT once every 24 hours. all we are asking is that everything is brought to the same standard as the rest of the dailies that can be done any time between 1am and 1 am eastern time.
    Edited by Linaleah on December 2, 2018 7:56PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Alchemical
    Alchemical
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    I kinda wish everything would reset at the same time consistently; tickets, boxes, daily quests, horses, everything. Even though the 20hrs gives you some wiggle room, I think ultimately it would be easier for people to schedule their play time around a static time rather than having to keep track of when they got what rewards with which character.

    Like I got my first box at 6pm yesterday, because I was busy prior to that. I took a break after my first 4 boxes and didn't get my last one till around midnight. Today though I'm not busy and it's much more convenient for me to play during the afternoon instead of the late night, but I'll have to stay up till at least 8 to get my last box no matter what now, instead of being able to do them all now and go to bed early (and fix me dang sleep schedule).

    It's not the biggest gripe in the world, but when you have 10+ characters remembering which order you did your daily dungeons on can also be kind of a pain in the rear.
  • FilteredRiddle
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    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.
    Xbox One NA
    The Sentinels of Padomay
    Obsidian Guard (Social with PvX Events)

    Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
    - Jane McGonigal
  • UPrime
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    I agree also. It's so frustrating when you see event is through some day. Only later to find out that it ends 10AM EST that day. Or the claiming rewards. I really don't care which of the many ways they do it as long as it's always the same.
  • Ydrisselle
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    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.

    That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)
    Linaleah wrote: »
    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?

    It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.
  • Katheriah
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    AdamBourke wrote: »
    I don't care WHICH definition is used, just please make them consistent!

    Your expectations are too high.
  • nadrokal
    nadrokal
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    Linaleah wrote: »
    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?

    The comment I was replying to was specifically the one that a 20 hour timer is too disruptive to real life priorities. Not that having everything reset at 1 AM would be best. With that I agree - even though in theory someone could train a horse at 12:59, then again as soon as the clock ticks over, they're STILL only training it twice in 48 hours. For some reason though The Powers That Be have decided everything won't work that way. My point was I prefer 20 hours over 24. Though, yes, everything at the same would be optimal.
    Edited by nadrokal on December 2, 2018 8:20PM
  • BretonMage
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    Linaleah wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    this argument again. the way proper dailies work is that you can do them at ANY TIME DURING 24 HOUR PERIOD - which means if you only have a block of time to play between 11pm and 3am? you could do BOTH days of dailies in that block. or if you have sporadic moments here and there, you can do it when its convenient, and NOT worry about being behind becasue you just pushed back your timer by 8 hours

    NOT once every 24 hours. all we are asking is that everything is brought to the same standard as the rest of the dailies that can be done any time between 1am and 1 am eastern time.

    Yes, this exactly. The concept of a timer is inconvenient and disruptive for our schedules, much better to give us a full day in which to do these tasks. We get full days to do writs, other dailies, as well as claim our daily rewards. Events should just follow that pattern.
  • Linaleah
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    Ydrisselle wrote: »
    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.

    That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)
    Linaleah wrote: »
    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?

    It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.

    but.. it does NOT. why even go for a hypothetical 24 hour times where we have fantastic convenient system that DOES work for EVERYONE becasue its as flexible as you can possibly get FAR more flexible then 20 hour cooldown? why? how in a world having 24 hours to finish a thing and not losing out on time or opportunity is worse then being tied to a 20 hour cd? once a day reset is convenient for EVERYONE INCLUDING THOSE WHO ARE NOT INCONVENIENCED BY 20 HOUR COOLDOWN.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    nadrokal wrote: »
    Linaleah wrote: »
    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?

    The comment I was replying to was specifically the one that a 20 hour timer is too disruptive to real life priorities. Not that having everything reset at 1 AM would be best. With that I agree - even though in theory someone could train a horse at 12:59, then again as soon as the clock ticks over, they're STILL only training it twice in 48 hours. For some reason though The Powers That Be have decided everything won't work that way. My point was I prefer 20 hours over 24. Though, yes, everything at the same would be optimal.

    I'm just not understanding why bring up 24 hour cooldown at all. why have a cooldown at all? I mean.. sure.... someone in socks stomping on your foot is not as bad as someone wearing heavy boots with ribbed soles. but why bring up that... well socks are not as bad. not as bad =/= acceptable.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • ninibini
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    The writ and pledges reset works well in my opinion. Everything else should just work like that.

    I'd appreciate the same thing for the weekly trial boxes too. They should just reset with the weekly trial. So it doesn't matter when in the week a trial is done.

    When you have mutliple toons the current system makes it far too complicated.
  • twev
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    They need to make it so that everything resets at 1:00 EST

    A 20 hour reset lets you do 8 horse feedings (or anything else on a 20 hour schedule) in 7 days.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Shawn_PT
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    I see only one reason why they decided to spread the reset timers around. Well, two. One is to annoy players.

    But seriously. In another game I played, which had hourly resets, the admins had to move the hourly reset from the hour sharp to the x:59 minute mark and not allow any activity in-game before the x:00 reset hit. The reason for this was because the servers could not handle resetting every account at the same time there was a player activity peak (since everyone was waiting for said reset), and it would lag like heck.

    I image this is the reason for the spread resets. Because this way they avoid possible lag while everything resets on their side, but also avoid players clogging up the server by everyone running their dailies at the same time.
  • Ydrisselle
    Ydrisselle
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    Linaleah wrote: »
    Ydrisselle wrote: »
    They need to make it so that everything resets at 1:00 EST

    This. Absolutely this.

    Every single 'daily' should reset at 1am EST: pledges, randoms, event rewards, daily quests. Everything. For something which pops twice (e.g. the hirelings) it should send once at 1am EST and the second time at 1pm EST, period.

    That would mean one reset at 7:00 and another one at 19:00 for Europe. I think that could be very problematic... (and I don't even want to think about the Australian timers)
    Linaleah wrote: »
    Ydrisselle wrote: »
    nadrokal wrote: »
    Meesha1170 wrote: »
    They should never use the 20hr timer for anything period. It’s way too disruptive on real life priorities.

    Actually I find it the opposite. If it was 24 hours, the actual time you can click whatever is in question could feasibly keep moving forward, and forward, and forward. As an example, say I get home from work at 6 PM. The first day I claim it at that time, but the next, I get home 15 minutes later due to bad traffic. Now, the next day, I can't claim it before 6:15. And so on and so on. Having a 20 hour reset, that's not a problem, even if I'm two hours late for some reason.

    It doesn't hurt. It doesn't mean we can't get whatever it is once a day, we could still hit it every 24 hours if we want. Or 23. Or 22. No one's being forced to click it 4 hours earlier every day.

    WHAT?? You still have 23h 45m to make your next tick, based on your scenario.

    He was talking about a scenario in which the timer starts as soon as you claim your reward. If next day you are late, the new starting time will be later than the first one. His example: on the first day the timer starts at 6:00 PM, so he can claim the reward at 6:00 PM on the next day. But he was late, so he could claim it at 6:15 PM - that means on the third day he won't be able to get the reward at 6:00 PM since the timer will end at 6:15 PM. Later he get some trouble with the traffic, let's say at the 8th day and can grab the reward at 8:00 PM; that means at day 9 he won't be able to get it before 8:00 PM, although he was at home and already in-game at 6:00 PM.

    but why go for that scenario where other dailies don't work like that. and why talk about that scenario that IS worse then every 20 hours where we'd rather get rid of this cooldown timer completely?

    It's clear that the devs don't want to have the same timer for all of the "refreshing daily" content. In that case a 24 hours timer is really annoying for everyone whose daily routine is not working like a well-oiled clockwork machine. The 20 hours timer just gives enough flexibility to not give headaches.

    but.. it does NOT. why even go for a hypothetical 24 hour times where we have fantastic convenient system that DOES work for EVERYONE becasue its as flexible as you can possibly get FAR more flexible then 20 hour cooldown? why? how in a world having 24 hours to finish a thing and not losing out on time or opportunity is worse then being tied to a 20 hour cd? once a day reset is convenient for EVERYONE INCLUDING THOSE WHO ARE NOT INCONVENIENCED BY 20 HOUR COOLDOWN.

    20 hour timers exists in MMOs because the devs want you to do something once a day - but 1) don't want to allow it to be done twice in a short timeframe (so a fixed reset time can't be used) and 2) want to give some flexibility in the time of completion of said thing (so you will not be delayed if you can't be in the game exactly 24 hours later). I have played games with 24 hour timers, it was very rigid and I've lost a day somewhere among the continuous delays after some time - so it was changed everywhere to 23 hours at first and 20 hours later.
  • Loves_guars
    Loves_guars
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    They need to make it so that everything resets at 1:00 EST

    Everyo---- thing!

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  • KaiDynasty
    KaiDynasty
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    I agree, they should make a static reset for dailies. But i'd add a static reset for trials boxes (which they can just reset on Monday). This because when you play different chars to grind transmute gems and you do that during the week, it's not easy to keep track of them all.
    It would be a more clean system in my opinion.
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