starkerealm wrote: »usmcjdking wrote: »You're a few years too late.
The Division is pretty much ESO with guns and no magic.
My only gripe with The Division was how chunky everything got. It was fine overland in Tier 5, but leveling was uneven, and even getting to 256 for T5 was a stop and go mess. When your weapons were slightly more powerful than intended it was a lot of fun, but progressing to Hard simply upped everything's health.
It had a lot of cool ideas, but I really found myself wishing it had combat more in line with Ghost Recon: Wildlands, once that came out.
usmcjdking wrote: »starkerealm wrote: »usmcjdking wrote: »You're a few years too late.
The Division is pretty much ESO with guns and no magic.
My only gripe with The Division was how chunky everything got. It was fine overland in Tier 5, but leveling was uneven, and even getting to 256 for T5 was a stop and go mess. When your weapons were slightly more powerful than intended it was a lot of fun, but progressing to Hard simply upped everything's health.
It had a lot of cool ideas, but I really found myself wishing it had combat more in line with Ghost Recon: Wildlands, once that came out.
Some of the legendaries were absolutely ridiculous until 1.7 dropped.
From a raw gameplay perspective, The Division was the full package. The combat was fun, engaging, varied and otherwise amazing. It was all the nuances with the game that made it fail, not even bugs. The simple stuff like UI and GROUP FINDERS just were not done in an appropriate manner and made grouping up a huge pain. It has, and still feels like a game straight out of a closed beta.
starkerealm wrote: »
Sorry, looping back, what really got me about the combat for The Division was, it would have been fine if you weren't dealing with normal humans. I mean, if this had been some urban fantasy romp, where you were fighting extradimensional horrors or something, that would have gone a long way towards explaining why that guy just took half a mag to the head.