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PSA : A simple trick to help reduce lag

  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Multiple people on my server confirmed this works Xbox eu
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • TorvenTool
    TorvenTool
    ✭✭✭✭✭
    I forgot to mention that I am playing on PC EU.

    Please peeps do not await bigger performance enhancements or lower lags. The conclusion may only be that it lowers the occouring of crashes and disconnects.

    Lags, ping spikes and ability gaps of several minutes lenght are still there. These are issues caused by ZOS servers not connection or client side.

    EDIT:
    In the german community ppl mentioned this "fix" maybe apply to systems only where the CPU is under heavy load. So here is my system info:

    Intel i7-6700k @standard
    16GB DDR4-3200 RAM @3200
    Newer SSDs only
    Nvidia MSI GTX 1080 Ti Gaming X Trio
    all system and nvidia drivers up to date
    Windows 10 Pro x64
    Edited by TorvenTool on December 7, 2018 8:54AM
    Ich bremse auch für Bergblume und Akelei.

    PC-Spieler, da zu alt für Konsolen.
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    Swomp23 wrote: »
    Update: We do have a (untested) fix for this issue, but we want to make sure we do thorough testing on it first and not rush it into a patch. Our plan is to have this fix included in the next update.

    Hi @ZOS_GinaBruno , thanks a lot for the feedback and the quick fixes.

    That beign said, I can't help but feel frustrated that such an easy fix solves such a huge performance problem (for consoles and older pcs, at least). Many times a week, we see countless threads asking for performance upgrades, or even a bug & lag update instead of a whole DLC. I can't say for certain, but I'm pretty sure that I saw you write in here that ZOS was working hard at improving performance problems, then we realize such a blatant bug was overlooked for only-god-knows how long.

    We know that lag and bugs are killing the game for many long-time players. So my question is, what is ZOS's official stand on the matter. What are your action plan for this huge issue?

    Many people here asked you to give me crowns or whatnot for bringing this bug to light. I don't want any of this. But an honest answer to this question would be greatly appreciated.

    Thank you,

    They should go through the entire UI with the mindset of "are any of our current features causing unnecessary lag" in mind and see if anything else is causing this.

    Wouldn't put it past me if the Map in Cyro/PVP Cyro score leaderboard is causing ALOT of lag since it might be constantly updating to display seige numbers/AP ticks/ ranking etc.

    @ZOS_GinaBruno Any confirmation that the team might be looking into other systems for optimization?

    UI? Go through the entire game with that mindset. Which is what they should be doing periodically, anyways. Going through the entire game and benchmarking every possible system, doing optimisation passes to ensure everything is working as smoothly as possible.
  • Undefwun
    Undefwun
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    jcm2606 wrote: »
    UI? Go through the entire game with that mindset. Which is what they should be doing periodically, anyways. Going through the entire game and benchmarking every possible system, doing optimisation passes to ensure everything is working as smoothly as possible.

    I'd be happy if they skipped a couple of content DLCs and just did fixes. I have always subbed, but I'd pay separately for that fix DLC...
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • zaria
    zaria
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    ✭✭✭✭✭
    RMerlin wrote: »
    cheifsoap wrote: »
    Good job OP! This is definitely the kind of thing a real QC team should have picked up on. I really hope the devs are able to look into a solution to making this a default option. @ZOS_GinaBruno

    Its such an obscure potential solution, no QA/QC team would have found this unless they stumbled upon it. Often times QA/QC teams are completely different people than the developers and unfortunately, due to the nature of the beast in most industries they're the first to be "trimmed"

    If ZOS is dealing with lag issues, I would have expected them to do CPU profiling and network tracing to determine if there was any unusual amount of activity there?

    Makes me wonder if in their attempts at improving performance they might have spent too much time looking at optimizing spell/skills stuff, and forgot to look at the basic stuff: network and CPU usage profiling.

    Notice that it's not the first time something similar was found. A few years ago (can't remember for sure if it was ESO or another MMO I played in the past), I remember a lag cause was traced back to the quest journal. If it wasn't ESO, then that's another area I would suggest analyzing (to ensure the game isn't spending an insane amount of CPU/bandwidth dealing with potential quest updates).

    Hopefully this will give ZOS new ideas of areas in need of reviewing to address the performance/stability issues that have been plaguing players since launch.
    Note that the testers on the internal test servers will not have accounts on them with large guilds.
    Probably not even the testers on live servers as the testing accounts are not private.

    So yes this could easy slip below the radar for an very long time.
    Makes me wonder why guild roaster need to be updated all the time, why not only then you open the menu?
    Yes it should be an API call to for mods to use but its not something you need outside the page itself


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bubbastic
    Bubbastic
    ✭✭✭
    Logic in itself, since a guild can hold 500 members, you can be part of 5 guilds. That's a lot of player names to update (theoretically up to 2500 members to update per player). Multiply all this by the number of players online .... The server is overloaded with requests for updates ...

    ZOS should revise all communications between client and server to reduce to minimum the interactions and data transfered. Then the servers AND routers would be less overloaded.

    And thanks @Swomp23 for pointing this. Nice find !
    Edited by Bubbastic on December 7, 2018 2:25PM
    。◕‿◕。
  • Sanctuary_Reaper
    Sanctuary_Reaper
    ✭✭✭✭✭
    Meanwhile in the Zenimax offices all the devs are sitting in corners doing this

    giphy.gif
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭




    200w.gif
  • Bubbastic
    Bubbastic
    ✭✭✭
    I tried to activate the filter on all guilds and it is apparently active only on one after my first test. By activating the filter on all guilds, he only kept the last one when I went back to check ...
    So unless I did not validate properly, I just put it on the guild containing the most active members.
    。◕‿◕。
  • Swomp23
    Swomp23
    ✭✭✭✭
    zaria wrote: »
    RMerlin wrote: »
    cheifsoap wrote: »
    Good job OP! This is definitely the kind of thing a real QC team should have picked up on. I really hope the devs are able to look into a solution to making this a default option. @ZOS_GinaBruno

    Its such an obscure potential solution, no QA/QC team would have found this unless they stumbled upon it. Often times QA/QC teams are completely different people than the developers and unfortunately, due to the nature of the beast in most industries they're the first to be "trimmed"

    If ZOS is dealing with lag issues, I would have expected them to do CPU profiling and network tracing to determine if there was any unusual amount of activity there?

    Makes me wonder if in their attempts at improving performance they might have spent too much time looking at optimizing spell/skills stuff, and forgot to look at the basic stuff: network and CPU usage profiling.

    Notice that it's not the first time something similar was found. A few years ago (can't remember for sure if it was ESO or another MMO I played in the past), I remember a lag cause was traced back to the quest journal. If it wasn't ESO, then that's another area I would suggest analyzing (to ensure the game isn't spending an insane amount of CPU/bandwidth dealing with potential quest updates).

    Hopefully this will give ZOS new ideas of areas in need of reviewing to address the performance/stability issues that have been plaguing players since launch.
    Note that the testers on the internal test servers will not have accounts on them with large guilds.
    Probably not even the testers on live servers as the testing accounts are not private.

    So yes this could easy slip below the radar for an very long time.
    Makes me wonder why guild roaster need to be updated all the time, why not only then you open the menu?
    Yes it should be an API call to for mods to use but its not something you need outside the page itself


    I remember reading here a long time ago that ZOS would never allow their devs (or qa or wathever) to go to the live server with their developper accounts, because it would introduce imbalance or unfairness or wathever. I think this specefic policy is the root cause of what we are seeing here today. I mean, who would really care if developpers logged a couple hours a week in the live server with developers accounts comparable to the ones on pts. Yes they would have all cps and equipments freely available to use, but if the username would be clearly identified with a GM tag, I’m sure everyone would be happy to see them and tackle with them. This would allow for much better testing in the real environment, imo.

    I remember in my teen days, when I was playing EQ, we would see GMs in-game pretty often. I don’t remember seeing a single one in ESO...

    @ZOS_GinaBruno I see you still didn’t answer my previous question about ZOS’ long-term plan about performance issues. It’s kinda disappointing, it would have included itself pretty well with your new « we want to communicate better » policy...
    XBox One - NA
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Now how to get the wordbout to wveryomebthat does not read the forums.
  • Atreidus
    Atreidus
    ✭✭✭
    Just a quick info: They are not the only ones: at YT the emoji window loading is causing the same problems xD.
    So easy to see but overseen since ages.
  • Kilnerdyne
    Kilnerdyne
    ✭✭✭✭✭
    4 years to figure this out & the work is done by someone on your forums.

    Shame on you Zenimax.
    Deep Shame.
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    How do you make it apply to all guilds at the same time? Because it only stays on one, the last one done.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • vgabor
    vgabor
    ✭✭✭✭✭
    Now if this really is the case, then someone in the ZOS dev team really should read up on basic distributed system design, look up polling vs push techniques, when to use which one... Also maybe have a look at messaging architectures, pub/sub communication model...
  • Ahtu
    Ahtu
    ✭✭✭✭
    I tried this last night and the difference was immediately noticeable. I was able to react faster do things I just couldn't do before. It's definitely a game changer.
  • FakeZavos
    FakeZavos
    ✭✭✭✭
    The fix seems to work for people who had problems with stutters, random crashes and big fps drops. The "fix" doesnt actually remove server delay. So skills not firing for 3-5 seconds in primetime is still a thing that happends. Though running a fix server wide for this issue might reduce server stress by alot (im not 100% certain how much). So lets hope that the "small" noticable difference we can see now, will turn in a big difference when a patch get rolled.

    Im PC EU
    Why do I even try
  • Dont_do_drugs
    Dont_do_drugs
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    ✭✭✭✭✭
    gotten the code from arkadius today after we read that thread, i uploaded this tiny script on eso ui - u can test, wether it brings something to ur performance, basically it should stop the guild roster updating as long as youre not in the guild roster window. sure - its only pc.

    cant say, if u will feel improvements, if its working properly as intended, it will also depend on your own hardware, wether its even needed, but feedback is welcome, especially if some people recognize, its helping (till zos will make deeper changes about this), its already nice to know. it also should block the lag from guild kicks. its small, doesnt produce ui errors or savedvars, so also no loss or prob to try.

    i am still too stupid for lua. >,<

    https://www.esoui.com/downloads/info2211-ArkadiusGuildRosterUpdateBlock.html#info
    Edited by Dont_do_drugs on December 7, 2018 8:41PM

    Get Stuff like this (but not this stuff)


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  • Provision
    Provision
    Soul Shriven
    Do I need `Arkadius Guild Update Block` ? AddOn

    I am curious to see if I should use this AddOn or not. I do not think I have this kind of lag too much of "adventure guild" and not enough trading guild in my account. :( My gold wallet says "noooo!".
    Edited by Provision on December 7, 2018 10:13PM
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    Swomp23 wrote: »
    zaria wrote: »
    RMerlin wrote: »
    cheifsoap wrote: »
    Good job OP! This is definitely the kind of thing a real QC team should have picked up on. I really hope the devs are able to look into a solution to making this a default option. @ZOS_GinaBruno

    Its such an obscure potential solution, no QA/QC team would have found this unless they stumbled upon it. Often times QA/QC teams are completely different people than the developers and unfortunately, due to the nature of the beast in most industries they're the first to be "trimmed"

    If ZOS is dealing with lag issues, I would have expected them to do CPU profiling and network tracing to determine if there was any unusual amount of activity there?

    Makes me wonder if in their attempts at improving performance they might have spent too much time looking at optimizing spell/skills stuff, and forgot to look at the basic stuff: network and CPU usage profiling.

    Notice that it's not the first time something similar was found. A few years ago (can't remember for sure if it was ESO or another MMO I played in the past), I remember a lag cause was traced back to the quest journal. If it wasn't ESO, then that's another area I would suggest analyzing (to ensure the game isn't spending an insane amount of CPU/bandwidth dealing with potential quest updates).

    Hopefully this will give ZOS new ideas of areas in need of reviewing to address the performance/stability issues that have been plaguing players since launch.
    Note that the testers on the internal test servers will not have accounts on them with large guilds.
    Probably not even the testers on live servers as the testing accounts are not private.

    So yes this could easy slip below the radar for an very long time.
    Makes me wonder why guild roaster need to be updated all the time, why not only then you open the menu?
    Yes it should be an API call to for mods to use but its not something you need outside the page itself


    I remember reading here a long time ago that ZOS would never allow their devs (or qa or wathever) to go to the live server with their developper accounts, because it would introduce imbalance or unfairness or wathever. I think this specefic policy is the root cause of what we are seeing here today. I mean, who would really care if developpers logged a couple hours a week in the live server with developers accounts comparable to the ones on pts. Yes they would have all cps and equipments freely available to use, but if the username would be clearly identified with a GM tag, I’m sure everyone would be happy to see them and tackle with them. This would allow for much better testing in the real environment, imo.

    I remember in my teen days, when I was playing EQ, we would see GMs in-game pretty often. I don’t remember seeing a single one in ESO...

    @ZOS_GinaBruno I see you still didn’t answer my previous question about ZOS’ long-term plan about performance issues. It’s kinda disappointing, it would have included itself pretty well with your new « we want to communicate better » policy...

    I would be fine with a QA members going on live to test but they should oversight on them to ensure they do not grant favors or abuse their position. Maybe not be able to create anything themselves to be added for use, places a request with oversight if they can not or was not given the items/ powers to test.

    I would also think they should not be tagged for public knowledge. they have a job to do and need to do it without having to answer questions or get harassed.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    How do you make it apply to all guilds at the same time? Because it only stays on one, the last one done.

    I believe you place it in one and it applies to all. Most of the time I do this and then when I go to another guild I see it is still applied.

    Occasionally in peak I or a guildmate have seen what looks like it is not on the other guilds but does react as if it is.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Swomp23 wrote: »
    Someone in my random group told us that a great way to reduce lag was to type your own name in the search tab of the guild roster. It reduced cpu usage or whatever. I thought this was a load of bs, but I tried it anyway, since it doesn't cost much. Well, believe it or not, after that I was able to rush the flags in 3 heavily defended keeps without too many lag spikes and no crash at all. Well, not too many lag spikes for this game anyway...Try it yourself and tell us if it helps!
    tenor.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    I did two pledge dungeons last night at my prime time and there was definite improvement. Enemies were still teleporting around but not as bad, and I was able to move out of the red in time, every time.
    Thanks for the share OP :)

    Although... for me this is kind of a little late, as my interest is on the wane. Big time.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    gotten the code from arkadius today after we read that thread, i uploaded this tiny script on eso ui - u can test, wether it brings something to ur performance, basically it should stop the guild roster updating as long as youre not in the guild roster window. sure - its only pc.

    cant say, if u will feel improvements, if its working properly as intended, it will also depend on your own hardware, wether its even needed, but feedback is welcome, especially if some people recognize, its helping (till zos will make deeper changes about this), its already nice to know. it also should block the lag from guild kicks. its small, doesnt produce ui errors or savedvars, so also no loss or prob to try.

    i am still too stupid for lua. >,<

    https://www.esoui.com/downloads/info2211-ArkadiusGuildRosterUpdateBlock.html#info

    So I am trying the addon out. So far it looks good and is much easier. You just download and it keeps the roster call quiet until you open the Guild Roster. I think it's working better than the manual fix, slightly improved performance.

    Hard to tell as it's not PCNA prime time yet. Still good for ease of use. Even if someone does not think it helps them in performance, I would encourage them to add so that it reduces overall server traffic.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Swomp23
    Swomp23
    ✭✭✭✭
    geonsocal wrote: »
    Swomp23 wrote: »
    Someone in my random group told us that a great way to reduce lag was to type your own name in the search tab of the guild roster. It reduced cpu usage or whatever. I thought this was a load of bs, but I tried it anyway, since it doesn't cost much. Well, believe it or not, after that I was able to rush the flags in 3 heavily defended keeps without too many lag spikes and no crash at all. Well, not too many lag spikes for this game anyway...Try it yourself and tell us if it helps!
    tenor.gif

    My first ever The Office meme on the internet! Thank you kind sir.
    XBox One - NA
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heh. Yeah. Q1 encompasses three months.... I expect it between late Feb and mid Mar.
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Heh. Yeah. Q1 encompasses three months.... I expect it between late Feb and mid Mar.

    That's about right. Also why this addon is important to use until then.

    https://www.esoui.com/downloads/info2211-ArkadiusGuildRosterUpdateBlock.html#info

    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • russelmmendoza
    russelmmendoza
    ✭✭✭✭✭
    this worked for me.
    doing 280-300 ping.
    now its down to 240-250 ping.
    it still spiked to atrocious level like 900+.
    but mostly stable to 240-250.

    THANK YOU VERY MUCH FOR SHARING.
  • Vapirko
    Vapirko
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    ✭✭✭✭✭
    gotten the code from arkadius today after we read that thread, i uploaded this tiny script on eso ui - u can test, wether it brings something to ur performance, basically it should stop the guild roster updating as long as youre not in the guild roster window. sure - its only pc.

    cant say, if u will feel improvements, if its working properly as intended, it will also depend on your own hardware, wether its even needed, but feedback is welcome, especially if some people recognize, its helping (till zos will make deeper changes about this), its already nice to know. it also should block the lag from guild kicks. its small, doesnt produce ui errors or savedvars, so also no loss or prob to try.

    i am still too stupid for lua. >,<

    https://www.esoui.com/downloads/info2211-ArkadiusGuildRosterUpdateBlock.html#info

    Awesome! I think once this fix is out for all users is when we on current PCs will see some potential real improvements.
  • Wreuntzylla
    Wreuntzylla
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    ✭✭
    technohic wrote: »
    Wow. Now conspiracy theory that EP has kept this secret and explains how every crash at Chalman results in an EP win. :p

    Nothing to see here, move along. Just... um... coincidence...
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