Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
^^^^ Yes, it is an exploit and probably not a wise idea to post about it in the forums. If you want to play like that just form your own group with that intent and hope Zos chooses to never do anything about it.
^^^^ Yes, it is an exploit and probably not a wise idea to post about it in the forums. If you want to play like that just form your own group with that intent and hope Zos chooses to never do anything about it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The problem with your idea is that, outside the dungeon event, at least one person in the group you joined from the random queue has likely queued for the dungeon you joined. This is even more likely in vet dungeons. So unless you are pre-forming a group where everyone agreed to do this, you would be depriving someone from trying to complete the dungeon they actually wanted to do.
As others have said, if you grab the pledges before you queue, you are very likely to join one of the pledge dungeons anyway.
to the people asking "why would you" becasue that way you get both a pledge reward AND a random dungeon reward. assuming current ability to get random reward despite switching dungeons doesn't get fixed
to the people asking "why would you" becasue that way you get both a pledge reward AND a random dungeon reward. assuming current ability to get random reward despite switching dungeons doesn't get fixed
This is backwards thinking. When queuing for a random dungeon, about 70% of the time it IS one of the pledges....so you simply do that first, the specific queue for the others...no need to exploit anything.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
to the people asking "why would you" becasue that way you get both a pledge reward AND a random dungeon reward. assuming current ability to get random reward despite switching dungeons doesn't get fixed
This is backwards thinking. When queuing for a random dungeon, about 70% of the time it IS one of the pledges....so you simply do that first, the specific queue for the others...no need to exploit anything.
Donny_Vito wrote: »The point is to knock two birds out with one stone. Also, if you have sub-810 CP characters this will allow them to get 3x daily reward XP bonuses (one is ~100k and the other two are ~30k) for doing all the pledges. It just makes sense for the mindset of someone trying to be efficient with their limited game-time.
Would the community support queing into a vet random... Then porting to said daily pledge? I would be able to run my Tanks thru many more pledges and help people along the way. I see it as playing the game more efficiently myself. Played since launch. ~Goldneye
I wouldn't but I gotta ask why would you want to? Just select the pledge instead of queuing for a random and when the group is full off you go to your dungeon of choice.
Has ZOS ever given some sort of reply or acknowledgment of this issue/exploit?
They seem mighty quiet to me?
sudaki_eso wrote: »This discussion is still going on? Why is here no offical response like we got in the german forum which would end this discussion in seconds?
This is what ZOS said about it:Das ist sicher nicht im Sinne des Erfinders, wie man so schön sagt. Allerdings verstehe ich auch, wenn jemand z.B. in der Mittagspause oder bei begrenzter Zeit im Spiel unglücklich ist, wenn er bei Zufallsverliesen eines der komplizierteren oder längerwierigeren zugewiesen bekommt.
Ich sehe keinen Grund, das zu ahnden aber vielleicht können wir es spieltechnisch für die Zukunft unterbinden.
In english:That is certainly not in the sense of the inventor, as the saying goes. However, I also understand when someone, e.g. is unhappy in the lunch break or limited time in the game, when he gets assigned to one of the more complicated or longer-lasting random dungeons.
I see no reason to punish this, but maybe we can stop it for the future.
https://forums.elderscrollsonline.com/de/discussion/comment/5646569/#Comment_5646569