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Motivation to do Veteran Content

Rontabs77
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I could not find a motivation to do veteran content, specifically veteran trials, specially the craglorn ones. Maybe it's time to increase the gold reward for completing such activities. How about 100K gold per veteran trial completed? Eh? Just a suggestion.

Best regards,
Rontabs77
  • LordLomax
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    My main motorvation is vet trials at the moment for me the reward is finnaly getting the title at the end . The gold jewellery and trials board and dyes are all a bonus :)
    Edited by LordLomax on December 5, 2018 1:02PM
  • POps75p
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    Rontabs77 wrote: »
    I could not find a motivation to do veteran content, specifically veteran trials, specially the craglorn ones. Maybe it's time to increase the gold reward for completing such activities. How about 100K gold per veteran trial completed? Eh? Just a suggestion.

    Best regards,
    Rontabs77

    As you say it’s not worth the time to do the trials and very long dlc dungons, I’m do them all just once for busts and places and then let them RIp
  • John_Falstaff
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    100k gold may be a bit much, but the current monetary reward - 10k worth of Undaunted Plunder and half a gold grain on average for non-HM run - is also not much of reward, comparable with gear repair costs. So... basically title and warm fuzzy feeling for the clear, skin, gold jewelry for the sets one actually intends to use (mostly people farm AY and VO in Craglorn), and that's probably it.

    That's why (since it's an unrelated pain to address) I'd rather see full gold platings (rather than grains) given for deconstruction of gold jewelry. Would've made vet trial runs more lucrative.
  • Royaji
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    If you have some serious repair/pots costs in vet Craglorns you/your group are not ready for them.

    vAA is a 20 minutes trial, same as vHRC. Getting 100k for them will be pretty fun but not balanced. vSO will take a bit longer because of all the trash but it is by no means hard and offers the easiest HM for that extra 10k and gold grain.

    Oh, and the only piece of motivation you really need - you fall asleep in normal. And of course all the decent loot you can still find in Craglorns: VO, TFS, AY, Mending and IA. All of those sets are desirable.
  • kathandira
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    Rontabs77 wrote: »
    I could not find a motivation to do veteran content, specifically veteran trials, specially the craglorn ones. Maybe it's time to increase the gold reward for completing such activities. How about 100K gold per veteran trial completed? Eh? Just a suggestion.

    Best regards,
    Rontabs77

    The rewards for Veteran Content gear wise isn't even enough incentive for me to do it. Not when I can use crafting to increase the quality of the gear. Yeah, there are the "Perfect" versions of gear, but I just don't feel it really is all that worth it.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Rontabs77
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    Thanks for all your inputs. I don't think that 100K is too much, considering the stress level that one goes through when going through veteran content, we should be compensated. I mean, didn't we all, we who have tried out vMA have been affected and stressed out while doing that content? Yeah, the skins and titles are nice but after getting them, what is the point of doing them again? Being in the leaderboards may seem enough but only a few will benefit from it (the elite few?).

    Ah, but I have said my suggestion. We will never really know the effect of an increased monetary reward unless ZOS implements it.

    Best regards,
    Rontabs77
  • ccfeeling
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    Revamp the claglorn set will be the best Motivation :)

    We run the trial for fun tho , no gears we actually need .
  • starkerealm
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    ccfeeling wrote: »
    Revamp the claglorn set will be the best Motivation :)

    We run the trial for fun tho , no gears we actually need .

    Wise Mage and Celerity? Sure. The rest tend to be either good, or niche. I'm not wild about Eternal or Resilient, but they have uses. Celerity and Wise are garbage.
  • Strychnos
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    This is a confusing question to me. Why do you need a big reward for completing veteran content? The reward is that it’s fun! You have to learn and coordinate with other people to do it, which is an enjoyable experience (at least for me).

    If the content isn’t fun, then do different content, or play another game that you do enjoy.
    lvl50 Characters:
    Toxlexel (Argonian Templar PvE Healer, EP)
    Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP)
    Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation
    Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation
    Trick-of-the-Light(Argonian Warden PvE Healer, EP)
    Characters being leveled:
    Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister)
  • Jeremy
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    Rontabs77 wrote: »
    I could not find a motivation to do veteran content, specifically veteran trials, specially the craglorn ones. Maybe it's time to increase the gold reward for completing such activities. How about 100K gold per veteran trial completed? Eh? Just a suggestion.

    Best regards,
    Rontabs77

    100k gold per win would certainly motivate people to do them more. They'd become extremely popular overnight. Then inflation would soar and the developers would quickly correct that tragic blunder.

    I think a better way to motivate people to do trials would simply be to add them to the activity finder (something they should have done a long time ago). That way people could do them without having to go through all hoops of trying to organize a group themselves, which is a lot of trouble for little gain.

    This is a casual MMORPG. It just is. It's how it's designed in nearly all other areas of the game. It really makes no sense why trials and arenas fall outside the rest of the game's design. And I believe that's why trials generally are less popular.
    Edited by Jeremy on December 6, 2018 4:44AM
  • idk
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    100k gold is a little OP.

    Heck, it is fast running vAA and that offers up to 22k gold for less than 15 minutes running. Once the group is formed swaping characters is fast and a second run can be done. And that is for the easiest trials.

    Running vet trials that are on farm is fairly lucrative. I can easily pull in over 100k in an evening just running trials when the gold is my goal.
    Edited by idk on December 6, 2018 6:29AM
  • carlos424
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    Royaji wrote: »
    If you have some serious repair/pots costs in vet Craglorns you/your group are not ready for them.

    vAA is a 20 minutes trial, same as vHRC. Getting 100k for them will be pretty fun but not balanced. vSO will take a bit longer because of all the trash but it is by no means hard and offers the easiest HM for that extra 10k and gold grain.

    Oh, and the only piece of motivation you really need - you fall asleep in normal. And of course all the decent loot you can still find in Craglorns: VO, TFS, AY, Mending and IA. All of those sets are desirable.
    20 minutes? Lol. Maybe. But in case you are not aware, that is not representative of the average player. Actually thats not even representative of the average elite player. Lol. Just dont want people reading this to feel like their 30 minute speed runs are that bad.
  • Pyr0xyrecuprotite
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    Vet HM for most DLC dungeons gets you a motif page, which is normally worth a fair bit. (Except for those that were recently devalued by the Undaunted event drops). If you are doing Wolfhunter dungeons, the Silver Dawn motif pages are going for fairly crazy prices at the moment.

    That said, for vet trials, it's often as much about the teamwork as anything else. Some people like being able to do a group content activity, and feel that it's worthwhile to be able to only just complete it.
  • Luckylancer
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    100k gold may cause inflation on end game items.
  • Bevik
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    Unfortunately end game rewards are nothing in this game. Monster helmets are actually good for vet dungeon runs but for 12 men trials the rewards didn't worth the fuss imho.
    Edited by Bevik on December 6, 2018 5:43AM
  • ElectricWyzzard
    The incentive for me is the challenge. I find all other content too easy, so doing the veteran content just makes sense - I find it fun.

    If you don’t find it fun, don’t do it. It’s a game that’s intended to be played for fun, and if you aren’t enjoying it then what’s the point in playing?

    Raising financial rewards will just cause inflation and prices will rise so much that a lot of lower level players may be priced out of things. Also, I don’t deserve to be significantly richer than others just because I’m capable of running veteran content. One thing that’s great about ESO is its diversity - you can quest, RP, farm, raid and more - making it so “elite” players are more financially rewarded in-game would cause serious imbalance and be totally unfair.
  • Kikke
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    carlos424 wrote: »
    Royaji wrote: »
    If you have some serious repair/pots costs in vet Craglorns you/your group are not ready for them.

    vAA is a 20 minutes trial, same as vHRC. Getting 100k for them will be pretty fun but not balanced. vSO will take a bit longer because of all the trash but it is by no means hard and offers the easiest HM for that extra 10k and gold grain.

    Oh, and the only piece of motivation you really need - you fall asleep in normal. And of course all the decent loot you can still find in Craglorns: VO, TFS, AY, Mending and IA. All of those sets are desirable.
    20 minutes? Lol. Maybe. But in case you are not aware, that is not representative of the average player. Actually thats not even representative of the average elite player. Lol. Just dont want people reading this to feel like their 30 minute speed runs are that bad.

    Last vAA HM run I did was 14 min.
    vHRC HM - 16min
    vSO HM - 20~ min
    Average Mini-trial run is sub 13 min.
    vMoL HM - 16min

    Trials in this game is easy. To bad the community just don't want to learn them, rather spam them on normal for gear because all they ever see is the instant gratification of getting a piece of gear. Oh, and the fact that nobody wants to join a trial team anymore. It's just "pug this" and "pug that", and pugs have limits.... for obvious reasons.

    So, join a team! Improve yourself! Help your team improve! Clear the hardmodes without carries and actually feel on the achievement by getting something you worked for..
    *If you're an working adult, then nvm the last statement, but still Improve yourself and help your team to achieve this!
    Edited by Kikke on December 6, 2018 7:46AM
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Everstorm
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    No amount of rewards will compensate for the annoyance of other people. ;)
  • ccfeeling
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    Kikke wrote: »
    carlos424 wrote: »
    Royaji wrote: »
    If you have some serious repair/pots costs in vet Craglorns you/your group are not ready for them.

    vAA is a 20 minutes trial, same as vHRC. Getting 100k for them will be pretty fun but not balanced. vSO will take a bit longer because of all the trash but it is by no means hard and offers the easiest HM for that extra 10k and gold grain.

    Oh, and the only piece of motivation you really need - you fall asleep in normal. And of course all the decent loot you can still find in Craglorns: VO, TFS, AY, Mending and IA. All of those sets are desirable.
    20 minutes? Lol. Maybe. But in case you are not aware, that is not representative of the average player. Actually thats not even representative of the average elite player. Lol. Just dont want people reading this to feel like their 30 minute speed runs are that bad.

    Last vAA HM run I did was 14 min.
    vHRC HM - 16min
    vSO HM - 20~ min
    Average Mini-trial run is sub 13 min.
    vMoL HM - 16min

    Trials in this game is easy. To bad the community just don't want to learn them, rather spam them on normal for gear because all they ever see is the instant gratification of getting a piece of gear. Oh, and the fact that nobody wants to join a trial team anymore. It's just "pug this" and "pug that", and pugs have limits.... for obvious reasons.

    So, join a team! Improve yourself! Help your team improve! Clear the hardmodes without carries and actually feel on the achievement by getting something you worked for..
    *If you're an working adult, then nvm the last statement, but still Improve yourself and help your team to achieve this!

    That's impressive records .

    How did you clear VHRC top boss that fast ?
  • malicia
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    Agreed with @ElectricWyzzard
    Though we're not in the 15 min league, my guild can still do vAA in less than 30 mins without sweating it. Raising the reward to 100k would see me do a bunch of vAAs.

    Currently I mostly do vet content for the challenge. The Undaunted Plunder is much more than enough to cover my gear repair costs, so it already gives a neat bit of income.
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • John_Falstaff
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    People should separate guild runs (with static teams, voice communication and whatnot) and your average pug run in Craglorn. ^^ That's where you get people randomly leaving in the middle of the run, damage dealers bull-rushing into HRC gate (and ending up either without tank and healers or with two healers) which make going through multiple such endeavours a day a rather tiresome task for an average player. We're not talking about giving incentive to hardened veterans, if I understood the topic starter right - we're mostly talking about newer players. And they sure won't be choosing long between running ten vet trials an evening and poking around Deshaan chests for that MS inferno they can sell. ^^
  • kylewwefan
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    On a whim, I joined up with a VHrC Craglorn Pug earlier this evening. It did not go well. No surprise to me.

    See, to players that can only hope to do this stuff through pugging, more reward sounds good. But a well oiled machine Trials guild group, would exploit the heck out of more reward.

    I would like to get a full plating out of deconstructing eternal Yokeda or whatever else garbage gold jewelry you get rather than just a chance for a tenth of one.
  • Tasear
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    What makes doing something hard fun for you?

    Is it the sense of achievement and pride?

    Is learning how to work with group?

    Is it the mechics? Do you enjoy the mind or skill challenge?

    Is it the profits that allow you love a better ESO life?

    Maybe it ablity to show off skin or title?

    What engages you? What makes you happy or fullifilled?
  • Tasear
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    Bevik wrote: »
    Unfortunately end game rewards are nothing in this game. Monster helmets are actually good for vet dungeon runs but for 12 men trials the rewards didn't worth the fuss imho.

    What if trials had monster set or something like that?
  • John_Falstaff
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    @Tasear , sense of achievement and satisfaction of having tackled something difficult. Further on, doing it together with group (usually running with friends) and sharing that "we did it" sense. Mechanics... sometimes yes, relatively more often no, I'd say - there are enjoyable and engaging moments like hunt phase in vMoS, there are cringe-inducing things that don't leave "I mastered it" sense like vSP or vCoS HM - rather, the sense is "I was just lucky not to bump into three closed doors in a row". Profit, definitely no, I do not farm motifs, I run for clears and sometimes gear (after first clears, mostly for gear or as a company for other people rather than own initiative). Skin also gets a 'no', I prefer to show off the healthy tawny-gold fur not marred by skins or markings. ^^

    So yes, the shared 'we did it' is the biggest drive so far. Also, as an aside, helping other people with clears, it's a gratification too.
  • Tasear
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    @Tasear , sense of achievement and satisfaction of having tackled something difficult. Further on, doing it together with group (usually running with friends) and sharing that "we did it" sense. Mechanics... sometimes yes, relatively more often no, I'd say - there are enjoyable and engaging moments like hunt phase in vMoS, there are cringe-inducing things that don't leave "I mastered it" sense like vSP or vCoS HM - rather, the sense is "I was just lucky not to bump into three closed doors in a row". Profit, definitely no, I do not farm motifs, I run for clears and sometimes gear (after first clears, mostly for gear or as a company for other people rather than own initiative). Skin also gets a 'no', I prefer to show off the healthy tawny-gold fur not marred by skins or markings. ^^

    So yes, the shared 'we did it' is the biggest drive so far. Also, as an aside, helping other people with clears, it's a gratification too.

    Have you tried rapids or rooting bugs? As long as you left to right you should have enough time to get there.

    Also thank you for insights on question about what makes content enjoyable.

  • John_Falstaff
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    @Tasear , yes, tried both and settled on rapids (and throwing caltrops from time to time). ^^ Still that streak is very unforgiving and not very recoverable. Not prohibitively, but I feel that it keeps spoiling the "I'm good" sense with "...or maybe just lucky". Maybe I'd have gained firm "I'm good" sense if I ran it enough times and feel I'm consistently clearing HM, but now I'm back to where thread have began: out of incentives.

    And thank you for your questions - even the fact that they're being asked makes a world of difference. ^^
  • Tasear
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    @Tasear , yes, tried both and settled on rapids (and throwing caltrops from time to time). ^^ Still that streak is very unforgiving and not very recoverable. Not prohibitively, but I feel that it keeps spoiling the "I'm good" sense with "...or maybe just lucky". Maybe I'd have gained firm "I'm good" sense if I ran it enough times and feel I'm consistently clearing HM, but now I'm back to where thread have began: out of incentives.

    And thank you for your questions - even the fact that they're being asked makes a world of difference. ^^

    Not to keep bugging people? But what if dungeons had scores? Not just based on faster DPS but I think of pinbay machine with added points for doing different things? Would this be make things more interesting or enaging?
  • John_Falstaff
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    @Tasear , I think all those questions are contributing a lot to the topic. ^^

    And scores - there was a thread around about it, and I gave it some thought. It's... yes and no thing. On one hand, I feel that scores could make dungeons way more engaging and give many people another dimension about content. On another hand, I think that, if they're implemented like they're currently implemented for trials, it may plain ruin dungeons for a lot of people who want to enjoy the content instead of participating in toxic, elitist speedruns. It'd be a nightmare. So yes, if they're based on doing some engaging fun things rather than burn and run, scores could be a great addition. In my head, good example would be giving people bonus points for properly solving puzzle in Mazzatun and saving the victims.
  • Rungar
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    im afraid eso's dlc dungeon design requires a radical rethink so from my perspective its a lost cause.


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