Seeing that the sigil of power has been removed and the dominance of healers carrying matches not to mention the stupid idea of nerfing defile, the deathmatch type takes way too long now to wrap up. I consistently keep getting that match runs out of time and people leave because it is taking 10 minutes per match.
Probably needed that sigil of power to force push the match forward or optionally reduce healing in battlegrounds or increase points per kill.
A lot of people in my games also have mentioned ever since the update, battlegrounds is just terrible for deathmatch.
BGs have a 15 minute timer, and 15 minutes is not a long time. You're just whining for the sake of whining.
Cant remember the last time a dm went full time. Maybe we are playing in very different mmrs or i just play at a time of day when organised groups arent as prevalent.
I typically try to separate squishier targets from healers and tanks. Of course it doesn't always work but there are enough overly eager ppl in Bgs to slay.