Removing the sigil was a good call.
Removing the sigil was a good call.
Perhaps but it definitely was adding to the fact that you get matches often where no-one reaches 500 score.
As I said on the post, either reduce healing which is unlikely to happen so next logical solution is to increase points per kill.
It ain't really fun anymore to be fair, I liked BGs for being rather quick matches especially if there was a pre-made(s) vs a solo que team that you're in.
People really have started to even leave these long exhausting matches too.
Mojomonkeyman wrote: »Removing the sigil was a good call.
Perhaps but it definitely was adding to the fact that you get matches often where no-one reaches 500 score.
As I said on the post, either reduce healing which is unlikely to happen so next logical solution is to increase points per kill.
It ain't really fun anymore to be fair, I liked BGs for being rather quick matches especially if there was a pre-made(s) vs a solo que team that you're in.
People really have started to even leave these long exhausting matches too.
Matches last max. 15 min, that time is exhausting to you? Wow. I really love those full time (15min is not "long" in my opinion) matches without shortcuts. I have to wait 15+ min with my lowest MMR char to even get a match, 30min+ with my higher MMR chars - all that solo, in group its even worse. I highly appreciate at least getting the chance to fight for a few minutes to compensate me for that waiting time.
CatchMeTrolling wrote: »Even with it you still have dragged out matches, this usually happens when there’s healers and tanky players. Or premades.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I don't understand people that *** about healers. It's so ridiculously easy to kill a healer, it's basically completely pointless to even be a healer in BGs unless the other team is ***. Lethal arrow is the most OP skill in the game and absolutely wrecks healers. One hit with the resource drain poison and a healer will have 0 resources. You can't beat steel tornado spam with anything other than lethal arrow spam.
The difference in the amount of time games are taking is not significant.
Removing the sigil was a good move. Defile was overperforming (in need of a nerf), and now it is in check. People are still dying as fast as ever in no cp.
So, suffice to say, I do not agree with you. This patch is playing fine. People are running around faster than ever before, which may take some getting used to, but other than that it is playing just fine.
The difference in the amount of time games are taking is not significant.
Removing the sigil was a good move. Defile was overperforming (in need of a nerf), and now it is in check. People are still dying as fast as ever in no cp.
So, suffice to say, I do not agree with you. This patch is playing fine. People are running around faster than ever before, which may take some getting used to, but other than that it is playing just fine.
No idea what kind of BG matches you get because pretty much only statement about players running fast was accurate. There's way too much healing going on, some people here even said they don't mind the longer matches (reason being the healers) defile certainly did not need a nerf that is an opinion I will not change.
Waffennacht wrote: »Seriously this is a case of get better
Matches that are played where all three teams are with in ten to twenty points of each other are fantastic ...
Doesn't matter if the match takes 3 minutes or 20 minutes ... That back and fourth fighting is fun ... And fun is what we need more of in this game
I’m glad the sigils are gone. The only thing frustrating about the lengthier matches is that there isn’t really a corresponding AP increase. Maybe the bonus amount earned from scoring could be increased?
For example I had a 14 minute match last night end 500-480-480. We didn’t win, so it counted as a tie for 3rd and I got something like 8.4k AP. Not great for almost 15 minutes of intense fighting.
I’m glad the sigils are gone. The only thing frustrating about the lengthier matches is that there isn’t really a corresponding AP increase. Maybe the bonus amount earned from scoring could be increased?
For example I had a 14 minute match last night end 500-480-480. We didn’t win, so it counted as a tie for 3rd and I got something like 8.4k AP. Not great for almost 15 minutes of intense fighting.
I would agree with this, AP gain in BGs needs a further buff, even though it was already buffed. It is not enough.
One thing I have been mulling over is for AP to be granted based upon kills, the same way Cyrodiil distributes AP for kills. So that exact same AP system would be present in BG, in addition to the end of match rewards.
Then, BGs would be an AP goldmine.
I’m glad the sigils are gone. The only thing frustrating about the lengthier matches is that there isn’t really a corresponding AP increase. Maybe the bonus amount earned from scoring could be increased?
For example I had a 14 minute match last night end 500-480-480. We didn’t win, so it counted as a tie for 3rd and I got something like 8.4k AP. Not great for almost 15 minutes of intense fighting.
I would agree with this, AP gain in BGs needs a further buff, even though it was already buffed. It is not enough.
One thing I have been mulling over is for AP to be granted based upon kills, the same way Cyrodiil distributes AP for kills. So that exact same AP system would be present in BG, in addition to the end of match rewards.
Then, BGs would be an AP goldmine.
That wouldn't work on BGs
The more times you kill the same player in cyrodil the less ap you get until your earning just 1ap per kill