VaranisArano wrote: »You are doing your Random Dungeon as intended. They are not.
However, they feel entitled to run an easier dungeon amd receive the rewards by using this glitch. Because it makes their life easier, they will justify it.
kathandira wrote: »
- I couldn't find dungeons first day due to group finder broken
- I couldn't get into game second day due to steam login problem
- Even all these things I did not follow group members when they tp to fungal grotto because from my point of view it is wrong
- I waited for 15 minutes to re-queue while these people finished their map and entered another fg1.
- My precious time for finding a dungeon + loading screens + inside dungeon + queue + loading screens lost.
Clearly why I am the problem here? Why I am called the toxic in the community?
I reported those people tp to fg. If they are doing nothing wrong, then am I abusing the report system?
Until ZOS comes out and says that this is not the intended functionality, it is fair game. For better or for worse.
The best answer I read came from another thread on this topic. Wish I could find it to give the poster proper credit:
"You were trying to cross the street during a parade"
@therift
That was a great analogy from @Merlin13KAGL in this thread.
Credit where credit is due, and all that.
The issue is that fungal dungeon is the easiest fastest run dungeon it’s the reason that everyone goes to that dungeon first but is the most annoying run I have
Fungal 1 is designed so you can skip bosses 3 & 4 which annoys me because It’s the one dungeon I probably don’t have the all bosses achievements because people just keep skipping these bosses
Fungal 2 is just as bad because people skip boss 3 all the time so again no achievements there for my characters
The solution is simple block the jump up area and make it so if you jump in the water the only way back up is either near to where they jump off or you have to go all the way back to the beginning and run back and also make the pledge count bosses 3 & 4 in to the pledge so they can’t be skipped
Boss 3 is actually an interesting fight as you have to not kill adds to make the boss die faster so it a good test of skill for the group
But the issue is that it’s a quick dungeon to do because you can skip half the map
xan4silkb14_ESO wrote: »Incognitius wrote: »*sigh*
This whole thing would not have been an issue if this UNDAUNTED event was tied to the UNDAUNTED pledges.
You would be able to bypass the broken dungeon finder (advantage 1), and could just chose one of the three of that days' pledges on the difficulty level you want (advantage 2), and could combine getting your keys/undaunted XP with the reward boxes (advantage 3).
For next year, make this happen.
Yes, but then truly new players wouldn't be able to fully participate until they got their characters above level 45. I don't think anything was level gated in Clockwork City Event. I don't believe that the Witches Festival was either, although I've not done any of the trials or arenas, so don't really know if those are gated behind a specific level.
Nothing, too many people are doing it and its ambiguous to whether its really an exploit or not, plus there are a lot of people who are porting purely because the group is saying to them "port to me" who most likely have no idea its something that isn't suppose to happen.
When a bug is abused by so many players, it becomes impossible to discipline.
I don't want to see anyone banned, but I think the way people are justifying abusing this bug speaks to why Western civilization is approaching a crisis. We have become experts at justifying all the improper things we do.
Abuse it all you like, but stop deluding yourselves into believing it might be intended.
- I couldn't find dungeons first day due to group finder broken
- I couldn't get into game second day due to steam login problem
- Even all these things I did not follow group members when they tp to fungal grotto because from my point of view it is wrong
- I waited for 15 minutes to re-queue while these people finished their map and entered another fg1.
- My precious time for finding a dungeon + loading screens + inside dungeon + queue + loading screens lost.
Clearly why I am the problem here? Why I am called the toxic in the community?
I reported those people tp to fg. If they are doing nothing wrong, then am I abusing the report system?
When a bug is abused by so many players, it becomes impossible to discipline.
I don't want to see anyone banned, but I think the way people are justifying abusing this bug speaks to why Western civilization is approaching a crisis. We have become experts at justifying all the improper things we do.
Abuse it all you like, but stop deluding yourselves into believing it might be intended.
It gets irritating carrying people who have no idea how to play this game, it was ok at first but after 5000 my patience is thin for sub 5k dps.
Im not carrying bad players or 'casuals' through dlc stuff however I can solo fg1 easily so....
All the people that were wanting to stop the fast option have 1 or 2 characters to do stuff on, I have 25 so I like to speed through crap, boring, lazy content.
If you have a problem with people doing the fast way then don't do it but don't try to force us to play how you want us to for the carry!
TimeWizard wrote: »I have 15 characters, a few can solo dlc dungeons but most aren't geared enough. I ran with complete premades when possible, when there were only 2 or 3 of us on we pugged the rest.
I did the FG1 trick for every single dungeon. I don't have time to run the long dungeons everytime, and I don't have the gear on a lot of them to feel useful in those dungeons. Porting to fungal 1 hurts nobody. It's a *** random dungeon event, if you want to do a specific dungeon find a group for it. Just expect that whoever you get in a queue wants to finish as fast as possible. I did not wait for group consensus before porting, but I always let the group know what was up.
And actually there were 2 times that I didn't port to FG1, and both of those times I got kicked from group for killing things too fast. If you want to rp please make a pre-made.
I think some of you guys must be super duper fun at a party...
Do you guys stand near the bar area and lecture people on the evils of drinking alcohol? Or maybe stand in the middle of the dance floor and lecture people on the virtues of abstinence as a birth control method?
Good grief...
It gets irritating carrying people who have no idea how to play this game, it was ok at first but after 5000 my patience is thin for sub 5k dps.
Im not carrying bad players or 'casuals' through dlc stuff however I can solo fg1 easily so....
All the people that were wanting to stop the fast option have 1 or 2 characters to do stuff on, I have 25 so I like to speed through crap, boring, lazy content.
If you have a problem with people doing the fast way then don't do it but don't try to force us to play how you want us to for the carry!
So everybody needs to change the way they play the game to cater to you and your 25 characters? Who is forcing who in this scenario? You could have easily typed in guild chat asking for three other people to do a FG1 run. Some of my guild mates did that and it was much faster than sitting in a queue. If you thing the content is crap or boring maybe quit doing the content and let those that still enjoy the content play it as they see fit.
And if you don't want to play with people that aren't as good at the game as you are quit using the random group tool. It will make everybody much happier.
When a bug is abused by so many players, it becomes impossible to discipline.
I don't want to see anyone banned, but I think the way people are justifying abusing this bug speaks to why Western civilization is approaching a crisis. We have become experts at justifying all the improper things we do.
Abuse it all you like, but stop deluding yourselves into believing it might be intended.
*eyeroll intensifies*
TimeWizard wrote: »I have 15 characters, a few can solo dlc dungeons but most aren't geared enough. I ran with complete premades when possible, when there were only 2 or 3 of us on we pugged the rest.
I did the FG1 trick for every single dungeon. I don't have time to run the long dungeons everytime, and I don't have the gear on a lot of them to feel useful in those dungeons. Porting to fungal 1 hurts nobody. It's a *** random dungeon event, if you want to do a specific dungeon find a group for it. Just expect that whoever you get in a queue wants to finish as fast as possible. I did not wait for group consensus before porting, but I always let the group know what was up.
And actually there were 2 times that I didn't port to FG1, and both of those times I got kicked from group for killing things too fast. If you want to rp please make a pre-made.
The problem is you are thinking of only the people participating in the event. Some players wanted to do the daily pledges so they signed up to the specific dungeon they needed. They sat in a queue and when they finally get into their preferred dungeon the group leaves. Kind of ironic that you say "if you want to do a specific dungeon find a group for it" when your entire post is about doing a specific dungeon and using the random group finder to do it. You want fungal grotto then maybe you should queue for it.
If you want the daily rewards for doing a random either go with preformed group that wants to make the jump or run the dungeon you were given. That is the advice you give everybody else.
There's not much to say that hasn't been said already. People like you are going to keep clinging to the extremely tenuous belief that this is might be intended. Besides, ZOS has basically confirmed it is not intended.
First, it might not be a bug, it might have been designed that way, although the developers didn't foresaw the un-intended use players would make of it.
I didn't say anything about the morals involved in exploiting this particular bug. All I said is stop deluding yourselves into believing it's plausibly intended when it's obviously not.And if some people think a player's behavior in a video game reflects their "morals" or "ethics" or "virtue" in the real world, you might have not noticed that our "heroes" are all thieves, murderers, hunters, "kill" other people in PvP etc etc and that all that preaching is therefore falling into deaf ears
There's not much to say that hasn't been said already. People like you are going to keep clinging to the extremely tenuous belief that this is intended. Besides, ZOS has basically confirmed it is not intended.
First, it might not be a bug, it might have been designed that way, although the developers didn't foresaw the un-intended use players would make of it.I didn't say anything about the morals involved in exploiting this particular bug. All I said is stop deluding yourselves into believing it's plausibly intended when it's obviously not.And if some people think a player's behavior in a video game reflects their "morals" or "ethics" or "virtue" in the real world, you might have not noticed that our "heroes" are all thieves, murderers, hunters, "kill" other people in PvP etc etc and that all that preaching is therefore falling into deaf ears
If you're exploiting it because you think it's no big deal to do so, then say so.
It is the same mechanism that people use to justify all of the improper things they do, from cheating in video games to cheating on their spouses -- or cheating on their spouses in a video game.