First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.
And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.
First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.
And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.
You are making nothing more than an assumption. A pretty baseless assumption form a small number of voices.
In other words, you are not speaking for the voice of the customer. It is also baseless to suggest that a player would be dissuaded from trying PvP due to a forum conversation when they clearly do not want to PvP at all. That is a desperate grabbing at straws.
The entire idea is weak, and very sad. It is sad to think player do not want to deal with the challenge so they want things made easier for them. So yes, if you want the rewards you will have to work for it. It is absurd to think that you should not.
First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.
It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).
Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.
What's your thought?
No because of:
1. It can be easily abused with no faction lock. Imagine whole guilds entering Cyrodiil and going "safe mode" just to lower the number of possible entries for other factions.
2. Large battles are already laggy as heII, even without dozens of spectators.
3. Yes there is many threads about PvE Cyrodiil on these forums but in each one of them there is more people against it.
4. Not to mention other ways of sabotaging/exploiting like:
- revealing hidden allies
- locking siege limits
- killing guards without risk
- resurrecting fallen allies while being immune
- using sieges to destroy keeps/bridges/mile gates while being immune
- being able to carry dozens of thousands of tel vars without worrying about dying to other players
As you see it's not as simple as "safe mode on/off". Sucha a change would require a LOT of adjustments.
First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.
It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).
Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.
What's your thought?
The problem is the idea of having a situation where you are not getting attacked at all.
For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.
Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.
You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.
It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.
That I could get behind.
Invincibility mode, lol, no.
Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.
No, it would be so much easy to exploit...
First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.
It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).
Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.
What's your thought?
The problem is the idea of having a situation where you are not getting attacked at all.
For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.
Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.
You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.
It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.
That I could get behind.
Invincibility mode, lol, no.
Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.
No, it would be so much easy to exploit...
Nice idea, better solution than mineI think there will still be gankers who just have fun in killing incapable white flag players, but at least the no AP gain can reduce the incentive.
First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.
It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).
Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.
What's your thought?
The problem is the idea of having a situation where you are not getting attacked at all.
For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.
Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.
You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.
It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.
That I could get behind.
Invincibility mode, lol, no.
Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.
No, it would be so much easy to exploit...
Nice idea, better solution than mineI think there will still be gankers who just have fun in killing incapable white flag players, but at least the no AP gain can reduce the incentive.
You'd be surprised about how many of those exists in actuality, as opposed to the collective imagination of people that never set foot in Cyro.
I'm not saying there aren't, but 99% of the players you meet are very reasonable and just looking for a challenge.
No challenge = no fun.
I'm not saying there aren't, just saying that in 3 years of playing the game I met one or two of them, and always in points where you can have traffic, like bridges, milegates, resources, keeps, towns, etc.
You don't get ganked in delves, unless you're very very unlucky and find that 1 psycho in 10.000 players.
Bottom line, ganking n00bs is not a flex that would earn you the respect of your peers, more like you'd be called a worthless scrub.
That said, upon reflection, any kind of "neutral mode" could be open to exploitation, and I can see a couple already, so, really, scratch that, bad idea.
People keep saying they wish that all of Tamriel was open PvP, too. Honestly I don't see why PvPers and PvEers can't both have their wish...other games have PvP servers and PvE servers that are separate. It would save people having to respec, it would save inventory space and people having to save different gear sets. And I simply cannot believe that ZOS pays their staff so much that they can't afford another server.
This will never happen. It's not cost effective in this stage of the game's life cycle; moreover, there are not enough PvP'ers to justify it.
The forum posts here make it seem like this game is like 80% PvPers. Especially since things keep getting nerfed and adjusted for PvP. In the two years I've played I've seen one nerf that was mentioned that it was specifically for PvE...usually it's something to address PvP issues and PvE just has to suck it up. Or at least that is how the forum looks!
It's doubtful the forums are statistically representative. Casual players generally do not visit forums; whereas, meta chasers and PvP'ers are over-represented. Also, your claim that PvP drives the nerfs is simply untrue; i.e.: the shield nerf.
That shield nerf is the one example I mentioned that was stated to be PvE based.
JumpmanLane wrote: »Just go to Shor late night or Sotha. They are relatively empty geeze...
I’m gonna go with a solid no. There’s no penalty for death in Cyrodiil, so it’s not really needed. Additionally, zone chat is not the primary way people spy, nor do they even need to say anything at all to follow around enemy faction players.
They could roam around in enemy zergs without recourse, their presence alone would unstealth small scalers.
Warping an entire zone to accommodate players that refuse to adapt to the area is a poor choice. The quests will always be there, and at worst they’ll be slightly inconvenienced having to run back to the quest location.
Oh didn't think about that. Maybe make neutral players cannot see or be seen by non-neutral. But I guess there're always some exploits.
Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.
What's your thought?
First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.
And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.
You are making nothing more than an assumption. A pretty baseless assumption form a small number of voices.
In other words, you are not speaking for the voice of the customer. It is also baseless to suggest that a player would be dissuaded from trying PvP due to a forum conversation when they clearly do not want to PvP at all. That is a desperate grabbing at straws.
The entire idea is weak, and very sad. It is sad to think player do not want to deal with the challenge so they want things made easier for them. So yes, if you want the rewards you will have to work for it. It is absurd to think that you should not.
If you are so blind to even notice some discussion about pve Cyrodiil, I'll find one for you: https://forums.elderscrollsonline.com/en/discussion/447545/suggestion-create-a-pve-cyrodiil/p1
And it isn't the only one I've seen so far.
Under such threads I always encourage pve players to try pvp cuz it's fun, or persuade them that solo farming is perfectly safe and don't need to be afraid about it. If you cannot see the difference between a kind gesture and constantly spamming negative words like "pointless" "baseless" "weak" "sad", I feel "sad" for you.
Everything else can go, but I’d rather keep the TV stones. And for god sakes up the drop rate on the skin and pet Molag’s simulacrum drops.It's a good idea IF
- No alliances motifs in chests
- No AP gained from quests
- No PvP reward whatsoever
- Isolated in a campain
With those condition, the PvP players get to keep something unique to them, and everyone could stroll in Cyrodiil without becoming game
Reistr_the_Unbroken wrote: »Everything else can go, but I’d rather keep the TV stones. And for god sakes up the drop rate on the skin and pet Molag’s simulacrum drops.It's a good idea IF
- No alliances motifs in chests
- No AP gained from quests
- No PvP reward whatsoever
- Isolated in a campain
With those condition, the PvP players get to keep something unique to them, and everyone could stroll in Cyrodiil without becoming game