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Possible solution to PVE Cyrodiil: just add a neutral mode?

  • madarame_77
    madarame_77
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    A little offtop. I am both pve and pvp player. I like both. I just want to get in and out of Cyrodiil like any other region. I dont understand why it cannot be done. If there is too many players they could always throw me in another instance.
    Edited by madarame_77 on December 5, 2018 8:37AM
  • idk
    idk
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    Syy101 wrote: »
    idk wrote: »
    First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.

    Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.

    It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.

    Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.

    Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.

    As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.

    And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.

    You are making nothing more than an assumption. A pretty baseless assumption form a small number of voices.

    In other words, you are not speaking for the voice of the customer. It is also baseless to suggest that a player would be dissuaded from trying PvP due to a forum conversation when they clearly do not want to PvP at all. That is a desperate grabbing at straws.

    The entire idea is weak, and very sad. It is sad to think player do not want to deal with the challenge so they want things made easier for them. So yes, if you want the rewards you will have to work for it. It is absurd to think that you should not.
  • Syy101
    Syy101
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    idk wrote: »
    Syy101 wrote: »
    idk wrote: »
    First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.

    Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.

    It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.

    Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.

    Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.

    As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.

    And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.

    You are making nothing more than an assumption. A pretty baseless assumption form a small number of voices.

    In other words, you are not speaking for the voice of the customer. It is also baseless to suggest that a player would be dissuaded from trying PvP due to a forum conversation when they clearly do not want to PvP at all. That is a desperate grabbing at straws.

    The entire idea is weak, and very sad. It is sad to think player do not want to deal with the challenge so they want things made easier for them. So yes, if you want the rewards you will have to work for it. It is absurd to think that you should not.

    If you are so blind to even notice some discussion about pve Cyrodiil, I'll find one for you: https://forums.elderscrollsonline.com/en/discussion/447545/suggestion-create-a-pve-cyrodiil/p1

    And it isn't the only one I've seen so far.

    Under such threads I always encourage pve players to try pvp cuz it's fun, or persuade them that solo farming is perfectly safe and don't need to be afraid about it. If you cannot see the difference between a kind gesture and constantly spamming negative words like "pointless" "baseless" "weak" "sad", I feel "sad" for you.
  • Mayrael
    Mayrael
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    No because of:
    1. It can be easily abused with no faction lock. Imagine whole guilds entering Cyrodiil and going "safe mode" just to lower the number of possible entries for other factions.
    2. Large battles are already laggy as heII, even without dozens of spectators.
    3. Yes there is many threads about PvE Cyrodiil on these forums but in each one of them there is more people against it.
    4. Not to mention other ways of sabotaging/exploiting like:
    - revealing hidden allies
    - locking siege limits
    - killing guards without risk
    - resurrecting fallen allies while being immune
    - using sieges to destroy keeps/bridges/mile gates while being immune
    - being able to carry dozens of thousands of tel vars without worrying about dying to other players


    As you see it's not as simple as "safe mode on/off". Sucha a change would require a LOT of adjustments.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Aisle9
    Aisle9
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    Syy101 wrote: »
    First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.

    It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).

    Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.

    What's your thought? :)

    The problem is the idea of having a situation where you are not getting attacked at all.

    For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.

    Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.

    You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.

    It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.

    That I could get behind.

    Invincibility mode, lol, no.


    Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.

    No, it would be so much easy to exploit...

    Edited by Aisle9 on December 5, 2018 10:37AM
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  • Syy101
    Syy101
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    Mayrael wrote: »
    No because of:
    1. It can be easily abused with no faction lock. Imagine whole guilds entering Cyrodiil and going "safe mode" just to lower the number of possible entries for other factions.
    2. Large battles are already laggy as heII, even without dozens of spectators.
    3. Yes there is many threads about PvE Cyrodiil on these forums but in each one of them there is more people against it.
    4. Not to mention other ways of sabotaging/exploiting like:
    - revealing hidden allies
    - locking siege limits
    - killing guards without risk
    - resurrecting fallen allies while being immune
    - using sieges to destroy keeps/bridges/mile gates while being immune
    - being able to carry dozens of thousands of tel vars without worrying about dying to other players


    As you see it's not as simple as "safe mode on/off". Sucha a change would require a LOT of adjustments.

    I already mentioned neutral players shouldn’t be able to kill keep guards. And it’s not hard to add limitations to interacting with pvp players, using sieges, etc.

    Faction lock exploit is a good point, didn’t think about that. But campaigns can have neutral pop locks like faction locks and players cannot switch state in a campaign unless he quits and reenters.

    I agree that a lot of adjustments are required, but it’s not entirely impossible. The only tricky part IMO is the lag issues, and I don’t have very good idea about it.
  • Syy101
    Syy101
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    Aisle9 wrote: »
    Syy101 wrote: »
    First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.

    It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).

    Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.

    What's your thought? :)

    The problem is the idea of having a situation where you are not getting attacked at all.

    For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.

    Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.

    You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.

    It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.

    That I could get behind.

    Invincibility mode, lol, no.


    Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.

    No, it would be so much easy to exploit...

    Nice idea, better solution than mine :) I think there will still be gankers who just have fun in killing incapable white flag players, but at least the no AP gain can reduce the incentive.
  • MajBludd
    MajBludd
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    Already been asked for. No, it would be exploited in some way.

    What would stop them from picking up a scroll or just following an opposing faction grp to give up their location?
  • Aisle9
    Aisle9
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    Syy101 wrote: »
    Aisle9 wrote: »
    Syy101 wrote: »
    First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.

    It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).

    Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.

    What's your thought? :)

    The problem is the idea of having a situation where you are not getting attacked at all.

    For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.

    Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.

    You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.

    It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.

    That I could get behind.

    Invincibility mode, lol, no.


    Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.

    No, it would be so much easy to exploit...

    Nice idea, better solution than mine :) I think there will still be gankers who just have fun in killing incapable white flag players, but at least the no AP gain can reduce the incentive.

    You'd be surprised about how many of those exists in actuality, as opposed to the collective imagination of people that never set foot in Cyro.

    I'm not saying there aren't, but 99% of the players you meet are very reasonable and just looking for a challenge.

    No challenge = no fun.

    I'm not saying there aren't, just saying that in 3 years of playing the game I met one or two of them, and always in points where you can have traffic, like bridges, milegates, resources, keeps, towns, etc.

    You don't get ganked in delves, unless you're very very unlucky and find that 1 psycho in 10.000 players.

    Bottom line, ganking n00bs is not a flex that would earn you the respect of your peers, more like you'd be called a worthless scrub.

    That said, upon reflection, any kind of "neutral mode" could be open to exploitation, and I can see a couple already, so, really, scratch that, bad idea.
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  • Syy101
    Syy101
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    Aisle9 wrote: »
    Syy101 wrote: »
    Aisle9 wrote: »
    Syy101 wrote: »
    First I want to clarify that I do both pve and pvp. I have no problem solo questing, farming skyshards, clearing delves/dolmens/bosses in both Cyrodiil and IC, but I see that there are many threads concerning a pve version of Cyrodiil on the forum. I totally understand the unwillingness some players have towards entering a pvp zone (I myself was too afraid to step foot in Cyrodiil until recently), but instead of making a new instance of Cyrodiil, I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.

    It's kind of like the "safe mode" in GTAOL. Players in this mode cannot attack or be attacked by other players and keep guards. They can only interact with npc and enemies in the wildness. In GTAOL players can send npc thugs to attack others in safe mode, but it isn't the case in ESO, so players in neutral mode can safely explore Cyrodiil as they will, farming skyshards, clearing stuffs, doing quests (they may even watch some great battles!).

    Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.

    What's your thought? :)

    The problem is the idea of having a situation where you are not getting attacked at all.

    For instance, I would be in favor of a white flag mode, where you forfeit the acquisition of AP/Tel Var/AW ranks/PvP achievements, and your worth is reduced to 0AP.

    Basically a mode where it would be useless to kill you, but you can't do anything else than PvE.

    You could still be killed, so, for instance, people abusing the system in any way could be disposed of, but it would be worthless to kill you if you're just minding your own business.

    It would require, ofc, a condition that you get oneshot if get too close to a keep or a resource, but otherwise, delves and fishing holes, go nuts.

    That I could get behind.

    Invincibility mode, lol, no.


    Scratch that, I just conjured the image of ballgroups of white flags with a bunch of regulars in the middle using the rest to cover for them, farming IC.

    No, it would be so much easy to exploit...

    Nice idea, better solution than mine :) I think there will still be gankers who just have fun in killing incapable white flag players, but at least the no AP gain can reduce the incentive.

    You'd be surprised about how many of those exists in actuality, as opposed to the collective imagination of people that never set foot in Cyro.

    I'm not saying there aren't, but 99% of the players you meet are very reasonable and just looking for a challenge.

    No challenge = no fun.

    I'm not saying there aren't, just saying that in 3 years of playing the game I met one or two of them, and always in points where you can have traffic, like bridges, milegates, resources, keeps, towns, etc.

    You don't get ganked in delves, unless you're very very unlucky and find that 1 psycho in 10.000 players.

    Bottom line, ganking n00bs is not a flex that would earn you the respect of your peers, more like you'd be called a worthless scrub.

    That said, upon reflection, any kind of "neutral mode" could be open to exploitation, and I can see a couple already, so, really, scratch that, bad idea.

    I have met kind players of opposing factions during my skyshards hunt, and I also once encountered a grand overlord who kept chasing me despite I clearly showed that I didn't want to fight. Finally I decided to stand my ground and fight back. I held my ground long enough, even pushed back some pressure until I ran out of resource and died. I have no shame in losing.

    IMO currently there's a huge gap, and even some hate between pve players and pvp players. PVEers accusing PVPers of making things nerfed, and PVPers laughing at PVEers' laziness to ever try pvp. Something should be done to close the gap, and by making neutral mode instead of pure pve Cyrodiil, I think it can give pve players a chance to watch some great battles and encourage them to try pvp. Of course there're always exploits, even in the current system (one can just make a toon in enemy faction and be a spy), but at least we exchange ideas and maybe (of 0.001% chance) give ZOS something to think about .
  • Exodium
    Exodium
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    I have never in my life understood the point of a PVE cyrodill. Like why are you so afraid of dying to players in PvP? It's just a game ffs. Who cares if there's a real human player behind the toon that kills you.

    And ok fair enough you might get griefed by a player who decides to tbag you for no reason but does that really affect you enough to not want to step foot in PvP again? If the answer is yes, then I'm afraid you just need to harden up a little.
  • swippy
    swippy
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    Minyassa wrote: »
    Abigail wrote: »
    Minyassa wrote: »
    Abigail wrote: »
    Minyassa wrote: »
    People keep saying they wish that all of Tamriel was open PvP, too. Honestly I don't see why PvPers and PvEers can't both have their wish...other games have PvP servers and PvE servers that are separate. It would save people having to respec, it would save inventory space and people having to save different gear sets. And I simply cannot believe that ZOS pays their staff so much that they can't afford another server.

    This will never happen. It's not cost effective in this stage of the game's life cycle; moreover, there are not enough PvP'ers to justify it.

    The forum posts here make it seem like this game is like 80% PvPers. Especially since things keep getting nerfed and adjusted for PvP. In the two years I've played I've seen one nerf that was mentioned that it was specifically for PvE...usually it's something to address PvP issues and PvE just has to suck it up. Or at least that is how the forum looks!

    It's doubtful the forums are statistically representative. Casual players generally do not visit forums; whereas, meta chasers and PvP'ers are over-represented. Also, your claim that PvP drives the nerfs is simply untrue; i.e.: the shield nerf.

    That shield nerf is the one example I mentioned that was stated to be PvE based.

    @Minyassa
    oh, i thought you were talking about the Morrowind "sustain nerf" that was another famously PvE-inspired decision. there are others, but it appears PvEers have succeeded at really leaning in to that narrative. good to know.


    back on topic, i'm finding it hard to understand why this is requested so often. you can tell the people asking for this haven't put much effort into exploring Cyrodiil. if you're not there to fight, all there is is skyshards and fish, right? i mean, you can go pretty much anywhere to beat up a wolf.

    i guess they want to see some spots from Oblivion, which i understand. i was pretty pumped to go check out Bruma, until I got there. really, the only spot that even tried to kick up any nostalgia was Weynon Priory, and that's not too hard to sneak to unless all your characters are reds and EP's getting walloped (which usually only lasts a few hours).

    the delves are like all the ones in the rest of the base game: small and easy. and none of the PvE quests are of the caliber that questers appreciate this game for. they're all either: go over there and do this thing, or go over there and do this 3 times. i know it's hard to believe a stranger, but you're not missing much there.

    seriously, without even the chance of finding worthwhile combat Cyrodiil would just be vast swaths of generally unremarkable land with periodic impassable barriers (that require lots of "undo time" to get back around). it's certainly not an explorer's paradise. that's why it's the war zone.
  • Palidon
    Palidon
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    Just go to Shor late night or Sotha. They are relatively empty geeze...

    Agree
  • therift
    therift
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    Syy101 wrote: »
    Jhalin wrote: »
    I’m gonna go with a solid no. There’s no penalty for death in Cyrodiil, so it’s not really needed. Additionally, zone chat is not the primary way people spy, nor do they even need to say anything at all to follow around enemy faction players.

    They could roam around in enemy zergs without recourse, their presence alone would unstealth small scalers.

    Warping an entire zone to accommodate players that refuse to adapt to the area is a poor choice. The quests will always be there, and at worst they’ll be slightly inconvenienced having to run back to the quest location.

    Oh didn't think about that. Maybe make neutral players cannot see or be seen by non-neutral. But I guess there're always some exploits.

    You can be assured that there are players who spend hours experimenting for PvP exploits after the smallest change in gameplay.
  • TequilaFire
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    The reality is if you are looking for nostalgia reasons Cyrodill barely resembles the area in the game Oblivion.
  • Miswar
    Miswar
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    Only thing PvP needs at the moment is functional servers.

    Adding this kind of nonsense to it will do no good for it at all.

    ...and yes this is nonsense in so many ways. There are plenty of empty campaigns for these questers to go to already. In general most of the pvp players could care less about the questers in the 1st place.

    Learn to play the game and move on....
  • wolf486
    wolf486
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    Idk why people want PVE Cyrodiil anyway. It's an empty, soulless place for PVE'ing.

    Also they should work on improving PVP Cyrodiil before they ever consider adding any sort of PVE content.

    Edit: I say this as a PVE player who hated the idea of grinding in Cyro for skills, but ended up having fun
    Edited by wolf486 on December 5, 2018 2:25PM
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • UppGRAYxDD
    UppGRAYxDD
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    NO...just No...PvE has enough already
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • DisgracefulMind
    DisgracefulMind
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    It's a PvP zone, there's not anything that needs to be solved besides people needing to realize they can get killed in a PvP zone.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • jaws343
    jaws343
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    31... The number of PVE only zones.

    1... The number of PVP/PVE zones

    0... The number of zones that only have PVP elements.

    Doesn't really look like PVE needs catering to. And I enjoy both aspects of the game. But really, people need to get over it. Not every aspect of the game is designed for every aspect of play or player.
  • Bruccius
    Bruccius
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    I can already tell this post is going to be flooded with PvP players who will disagree, after all, they do not want to give up their easy targets.
  • kathandira
    kathandira
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    Syy101 wrote: »
    Of course something should be done to avoid exploiting. E.g. players cannot enter/exit neutral mode when enemy players are around so that they can't use this to gank others. Neutral players cannot speak in zone chat or speak to a non-neutral player to avoid easy spying.

    What's your thought? :)

    Entering Neutral Mode should only be allowed in a Alliance Controlled entry point. Just to make sure people can't just leave combat and go neutral and move past enemy lines and then come out of neutral for better positioning in the battle.

    If you are not in Neutral Mode, you should have go back to the Entry Point to enter Neutral Mode. Same with leaving Neutral Mode.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • mikemacon
    mikemacon
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    NO.
  • idk
    idk
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    Syy101 wrote: »
    idk wrote: »
    Syy101 wrote: »
    idk wrote: »
    First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.

    Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.

    It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.

    Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.

    Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.

    As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.

    And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.

    You are making nothing more than an assumption. A pretty baseless assumption form a small number of voices.

    In other words, you are not speaking for the voice of the customer. It is also baseless to suggest that a player would be dissuaded from trying PvP due to a forum conversation when they clearly do not want to PvP at all. That is a desperate grabbing at straws.

    The entire idea is weak, and very sad. It is sad to think player do not want to deal with the challenge so they want things made easier for them. So yes, if you want the rewards you will have to work for it. It is absurd to think that you should not.

    If you are so blind to even notice some discussion about pve Cyrodiil, I'll find one for you: https://forums.elderscrollsonline.com/en/discussion/447545/suggestion-create-a-pve-cyrodiil/p1

    And it isn't the only one I've seen so far.

    Under such threads I always encourage pve players to try pvp cuz it's fun, or persuade them that solo farming is perfectly safe and don't need to be afraid about it. If you cannot see the difference between a kind gesture and constantly spamming negative words like "pointless" "baseless" "weak" "sad", I feel "sad" for you.

    Blind? LOL. Maybe you should spend more time reading what you quote instead of searching with threads that more clearly support what I have said than even the OP here does.

    Where did I say there has never been a thread on the subject. let alone one that offers a weaker suggestion than even this one.

    Weak is appropriate because the OP is not offering anything compelling for change to be made other than they do not want to be bothered with the effort and risk Zos designed into the achievements.

    So instead of attempting to defend suggestions that merely want zos to make things easier and almost give away achievements that have taken an actual investment of time for others, try coming up with a reason that would compel Zos to consider change. A reason that can actually be supported vs baseless information you have provided so far.
  • Nestor
    Nestor
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    Just enter an Alliance, do a LFG will stay with Crown and find out what PvP is really all about. You have to go looking for it and you have to react to keeps and resources being attacked. No one really has time to go looking for a few PVE players doing quests.

    Will you get killed by a player from another faction, maybe but it is rare. What is more than likely going to happen is you will ignore each other, or even help each other take down the boss. Just don't cross the streams. BTW, I base this on what happens to me when I PVE there.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • xxthir13enxx
    xxthir13enxx
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    I’d like to also mention that....
    YOU DON’T REALLY DIE IN PVP!!!!!!

    You get to experience the Great Joy of being IMMORTAL.... eternally resurrecting over n over again.... I mean come on... even Jesus only ever did it once.... How could this be a bad thing!?!?lol
  • RebornV3x
    RebornV3x
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    I would be for a PvE Cyrodill if you got no Tel Var, no Alliance points, exp and gold gains were halved, no achievements and no titles etc...
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • preevious
    preevious
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    It's a good idea IF
    • No alliances motifs in chests
    • No AP gained from quests
    • No Tel Var stone to acquire
    • No PvP reward whatsoever
    • Isolated in a campain

    With those condition, the PvP players get to keep something unique to them, and everyone could stroll in Cyrodiil without becoming game
    Edited by preevious on December 5, 2018 7:51PM
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    preevious wrote: »
    It's a good idea IF
    • No alliances motifs in chests
    • No AP gained from quests
    • No PvP reward whatsoever
    • Isolated in a campain

    With those condition, the PvP players get to keep something unique to them, and everyone could stroll in Cyrodiil without becoming game
    Everything else can go, but I’d rather keep the TV stones. And for god sakes up the drop rate on the skin and pet Molag’s simulacrum drops.

  • preevious
    preevious
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    preevious wrote: »
    It's a good idea IF
    • No alliances motifs in chests
    • No AP gained from quests
    • No PvP reward whatsoever
    • Isolated in a campain

    With those condition, the PvP players get to keep something unique to them, and everyone could stroll in Cyrodiil without becoming game
    Everything else can go, but I’d rather keep the TV stones. And for god sakes up the drop rate on the skin and pet Molag’s simulacrum drops.

    Sure, tel var stones as well should be kept in true pvp zone, you are right. I'll edit.
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