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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Suggestion: Split off PVP and PVE servers

  • Knootewoot
    Knootewoot
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    Dithieon wrote: »
    Personally, I couldn't give a wet fart about PvP. That being said,how many PvE zones are there compared to PvP zones? It's kind of selfish to ask for a PvE Cyrodiil,when we PvE'rs have a whole world to ourselves. The idea of a separate server for PvP sounds good in that it would,in theory,make things run better for the PvP'rs,so that part of your idea sounds good. My 2 cents.

    Maybe a dumb question... But how do people see this splitting?

    People who play PvP cannot go to PvE? How do we get our gear then? Or do you suggest open world PvP for this server?

    It will never happen though. I enjoy cyrrodill since I was a mere lvl 10 during ESO 's launch. I have also done all shards, dungeons, dailies, dolmens without any troubles.
    And no, I am not a top PvP player. But in reality not many people are ganked when doing these activities. But yes, sometimes it will happen. Dying to a player though has less penalty then by a mob. You can just spawn and don't need to repair.
    I know a lot of PvE people who went to cyrrodill for shards but were scared. Now they play PvP daily.
    If there is no reason for people to go to cyrrodill for shards or so by having a pve cyrrodill, there will be hardly any recruits. That's the only reason there are some PvE activities in cyrrodill.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Alinhbo_Tyaka
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    I don't understand what the whole balancing problem is. Unlike games with open world PvP ESO has an isolated PvP environment. What is so hard that ZOS can't balance stats for PvP when inside a PvP area and balance them for PvE when outside? It should really be nothing more than some table swaps. For the small bit of PvE that is inside Cyrodiil and Imperial City just adjust those to conform to the PvP stats if it would even be needed. Other games I have played with isolated PvP have managed to handle balancing skills separately so why can't ZOS?

    I don't think separate servers would be a good idea. Based on my experience with other MMO's any split would result in a much smaller PvP server to the point where the world would be pretty empty. Also for various reasons players tend to stop doing PvP over time. In the long run the result is PvP servers tend to end up with a larger number of PvE players so you end up back at square one.
    Edited by Alinhbo_Tyaka on December 4, 2018 5:24PM
  • Bruccius
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    Bruccius wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    I DONT CARE 👌

    Wow, stomping with your feet on the ground and start crying just make you really look like an adult - NOT

    This is the behavior of a defiant, spoiled brat that is used to be treated as if the whole universe is centered around him/her. That's the result when parents raise their children as if they were special snowflakes.

    Ok, I'm out.

    I introduce you: The PvP community, who will not give PvE players a chance to play the part of the zone they want to play without the constant risk of getting ganked.

    In essence, the PvP community says:

    ''I do not want PvE players to do PvE safely, because I'm a PvP player!''
    Safely? You act like you really die for real or something. lol
    Most of us could care less and don't even go out of the way to look for questers, not worth the time.
    I bet you will find most of the people fighting you are fellow PvE players doing the same thing you are.

    Oh please, you know fully well what I mean by ''safely''.

    ''Most of us could care less and don't even go out of the way to look for questers, not worth the time.''
    Good.

    So why object to the idea of seperation?

    Also, no. PvE players don't appear in groups of 5 and kill you in two seconds time. Those are people we know as gankers.

    Achievements in Cyrodill were created to be earned by doing them in a combined PvE/PvP environment.
    You want them those are the rules. Thousands of players have obtained these achievements so now you want them handed to you negating what they have accomplished. Suck it up and earn them.

    Who is talking about achievements?

    Achievements like Master Angler are they only thing a PvE player would miss out on by not going to Cyrodiil.
    Why else would you need all the skyshards and quest completions?
    There are more than enough shards and skill points in the main game.
    So if you are not worried about achievements you have no real need to go to Cyrodiil at all as a PvE player.

    I recommend you look up what the fanbase of this franchise is about before you make me laugh.

    Total nonsense response, there are many achievement hunters in this game.

    Irrelevant to my comment.
  • ProbablePaul
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    It wouldn't make any sense to divide the content when you consider the lore of the time period in which ESO takes place, around 2E 583, between the second and third empires. You can read about it in the spoiler.
    The Interregnum was a period in Tamriel's history between the end of the Second Empire and the proclamation of the Third Empire by Tiber Septim. It began when the last of the Akaviri Potentates, Savirien-Chorak, and all of his heirs were murdered in 2E 430.[1] The collapse of central authority led to five centuries of bickering between racial alliances, small kingdoms, and petty states.[2] During this time, the Empire of Cyrodiil existed by name only, and was confined to the region of Cyrodiil alone.

    The Interregnum was marked by a general decline in living standards across Tamriel. A note in one tale from the era goes so far as to call the prevailing attitude one of "anti-intellectualism",[3] another source talks of the "dark and cumulative losses" of the period,[4] and a third describes the period as "days and nights of blood and venom".[5] A further sign of intellectual decline was the transformation of the Dwemer in popular culture from a mysterious and unfathomable race to a mere vehicle for light comedies and romances.[3][6] Additionally, roads and cities fell into ruin and were not repaired until centuries later.[2] Even the famed Amulet of Kings was lost.[7]

    Some regions and organizations found the period full of opportunities. The services of the Dark Brotherhood were much in demand and the society filled its coffers with gold.[1] High Rock, an area with a history of factionalism was more able to deal with the collapse of central power and fared much better than the rest of Tamriel, lapsing back into its usual structure of kingdoms and city states without difficulty.[8][9]

    However in 2E 541, an invasion of Reachmen under the command of Durcorach swept through the kingdoms of High Rock, ultimately resulting in the signing of the first Daggerfall Covenant. United, the new Covenant was strong enough to repulse and destroy Durcorach's Horde, while a strategic alliance with the Kingdom of Sentinel and the promise to restore Orsinium as sovereign territory cemented the political longevity of the Covenant under the tactful leadership of High King Emeric.[10] Meanwhile, a similar threat appeared to northeastern Tamriel, as an Akaviri invasion in 2E 572 under the command of Ada'Soom Dir-Kamal ravaged the lands of Eastern Skyrim and Morrowind. After a long-fought battle and the aid of Argonian reinforcements, the Ebonheart Pact was formed, creating an alliance between Eastern Skyrim, four of the five Dunmeri Great Houses and the Argonian tribes of northern Black Marsh.[11] Despite the tensions between the races, the threat of the now corrupt Imperial rule in Cyrodiil maintained the necessity of the Pact to secure their homelands from foreign occupation. In Alinor, the well-traveled High Elf Ayrenn emerged to the throne of the Summerset Isles in 2E 580.[12] Conveniently, the nearby provinces of Valenwood and Elsweyr sought allies against an increasingly chaotic rule in Cyrodiil, thus joining Queen Ayrenn in the first Aldmeri Dominion.

    In the heartlands of Cyrodiil, Varen Aquilarios of Chorrol led an uprising against the Emperor Leovic, grandson of Durcorach, after Daedric worship was legalized in the Empire. Leovic was subsequently executed by Varen himself, who then set out on a quest with four companions to recover the lost Amulet of Kings.[13][14] Secretly, Varen was fearful that his lack of being Dragonborn would ultimately lead to his demise as he thought he was an imposter for not being one of the Dragon Blood. The Altmer Sorcerer Mannimarco persuaded Varen that he knew how to perform a ritual with the newly found Amulet of Kings which he assured would give Varen his much sought-after title of Dragonborn. However, Varen was unknowingly tricked into breaking Alessia's divine covenant with Akatosh, and thereby destroying the ancient barrier between Nirn and Oblivion in an event known as the Soulburst. With Varen now missing, Mannimarco began ushering in his true master, Molag Bal, who planned to draw all of Tamriel into Coldharbour in an event that the Elder Scrolls call the Planemeld.[15] Clivia Tharn, in Varen's absence, became Empress Regent and allied with Mannimarco, but her father Abnur despised the sorcerer, leading to a split in the family and Abnur's subsequent capture. With this, the Empire crumbled into a state of disarray as corruption ran rampant and Molag Bal's Dark Anchors began to appear in the skies across Tamriel. The Imperial City was captured by Molag Bal's forces, and Clivia Tharn went missing.[16] In 2E 582, with Imperial Power crumbling, the Daggerfall Covenant, Aldmeri Dominion and Ebonheart Pact vied for control of the White-Gold Tower in the Three Banners War, in an effort to destroy the faltering Empire and restore peace and prosperity to Tamriel.[15]

    During the entirety of Interregnum, petty warlords had attempted to seize control of Cyrodiil's capital and to reestablish the Empire. None of them lasted for long,[17] until, in the year 2E 852 the king of Falkreath, Cuhlecain, sought to proclaim himself "Emperor of All Cyrodiil". Two years later, with the help of his general Talos who reclaimed the Amulet of Kings, he took the Imperial City from the battlemages of the Eastern Heartland, but was assassinated shortly after. It is uncertain whether or not Cuhlecain was ever crowned Emperor.[18] The Third Empire was certainly established when Talos took the name Tiber Septim and was crowned in his stead in 2E 854, signaling the end of the Interregnum,[2] although the rest of Tamriel did not submit to his rule until the conclusion of the Tiber Wars in 2E 896.[5]

    https://en.uesp.net/wiki/Lore:Interregnum

    Bruccius wrote: »
    In essence, the PvP community says:

    ''I do not want PvE players to do PvE safely, because I'm a PvP player!''

    So... you're blaming the PvP community for your dissatisfaction with PvP content? Aaand they're responsible for that dissatisfaction because... they participate in it? Nope. It's not the responsiblity of the PvP community to ensure PvE players have a good time, that's on them. Also, why do these posts always aim to segregate the community? PvP players are PvE players who have simply entered the war torn area of Cyrodiil.
    Edited by ProbablePaul on December 4, 2018 10:06PM
    Bosmer Melee Magicka Nightblade
  • IronWooshu
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    I would not want this for the simple fact it would divide the playerbase even more and make ESO feel even more small at least on PS4.

    As it is now, I feel like it's the same people in the zone chats over and over as I recognize names and hardly see anyone new socializing.
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