Well, I suppose that tells us something about the quality of your thoughts. Nedes? Atmorans? Yokudans? Ring a bell?Which races changed over time? Is it "none of them"? I'm pretty sure that's the answer.
...which was not magical at all, just... you guessed it.We do have some that changed via magickal means, such as the Chimer changing to the Dunmer, the Aldmer changing to the Altmer...
No reference... except the racial descriptions in the lore, you mean?The argument is not stronger as there is still no actual references to base it on.
...and you get only myth and self-congratulations, yeah, yeah, we know.Pick a race and go over their creation myth...
Really?We don't see adaptations among real human populations with that sort of power.
Yes, I am doing exactly that.First, you are using the in-game character select or user manual descriptions, which are being used to explain the racial bonuses, as the definitive lore source, when that (the game mechanics) is literally the thing I am calling into question.
And I say it doesn't. No more then D&D giving elves +1 to bow and longsword did. Does that mean every elf in D&D campaining must be an archer or swordsman? I have seen enough elven mages to know this is not so. Played one or two, even.Second, while I think the idea of an initial leg up with equal caps is much less onerous, it is still goes fundamentally against the complexities that we see in actual character actions across both the lore and the NPCs.
Except the developers made it so anyway, most likely to depict those races (seeing how the redguards share that penalty with nords and male orcs) are more physically inclined then mental. Which makes quite a bit of sense considering their depiction, yes?There's just no reason in Morrowind, for example, for Redguards to start with such huge negatives to their mental states compared to other races, especially when you can choose your class to indicate what your character was already supposed to be trained for.
Once again, you are postulating a connection where none exists.I don't know how many of the in-game lorebooks you've read, but we constantly see characters acting and excelling outside the supposed calling of their race.
Once again, racial trait is NOT an expectation.Additionally, you seem to not understand how exceptions and majorities work. If people acting out of the expectations for their race is an exception, then they don't become the majority when you examine a larger portion of the population.
Wrong.This is also not about racial advantages being underdeveloped as there is still no lore evidence for those existing.
Read it again. Not the stats, but the racial -descriptions-!And here's where we come back around to why game design decisions are a bad place to pick up lore secrets. Take a look back at all the racials through all the TES games. I know I did. There are loads of inconsistencies and one game (Battlespire) where there WERE no racial passives! Which Altmer racials are the true lore, for instance?
That was not what I said.It's also pretty silly to try and give a final dismissal of any attempts at criticism with a "you don't own the license for the game so nuts to you" argument.
bellanca6561n wrote: »I was looking at another of one of those...polls, this one about some talk of upcoming "rebalancing" of racial passives.
Can we just STOP tying character passives to RACE?
Nope.
The passives are what define the race.
How these change give homogenization ?
bellanca6561n wrote: »I was looking at another of one of those...polls, this one about some talk of upcoming "rebalancing" of racial passives.
Can we just STOP tying character passives to RACE?
Nope.
The passives are what define the race.
SydneyGrey wrote: »When you save Eyevea, you see mages of literally every single race in there afterward.
Yet you can't have Redguard, Orc, Bosmer or Khajiit mages in the game. Well, ok ... you CAN, but they'll always have a bit less magicka sustain and total magicka than a magic-based race. This drives me crazy since I like all those races, but prefer to play magicka characters. LOL.
Oh well, it is what it is.
NupidStoob wrote: »Race should only ever impact talent and not actual prowess in certain fields. That any run of the mill high elf will be a better magicka char than any nord is stupid and not realistic at all. There are great warrior highelfs and there are great nord mages, yet with the current system one role will always be better on the other class.
What if you substitute orc for nord?
I get that some people want everything homogenised so they can just pick the FOTM meta until it changes with the next update when they can resume complaining. Meanwhile, the rest of us are playing a role-playing game.
First of all, people can already switch to FotM by paying for a race change token. Second, if build homogeneity were an issue with decoupled racials, then why isn't it already a problem given the ability to roll alts or buy race change tokens? Third, and for me most importantly, how on earth does a BS racial passive add to your role-playing experience? THAT is the real homogeneity here. You might as well rob all characters of any feature that's outside the stereotype for their race. No clever and charming Razum-Dar, he's a skooma addict sneakthief now. No scholarly Shazah or warrior Khali anymore, they're skooma-addled sneakthiefs too. Such roleplay!
NupidStoob wrote: »Race should only ever impact talent and not actual prowess in certain fields. That any run of the mill high elf will be a better magicka char than any nord is stupid and not realistic at all. There are great warrior highelfs and there are great nord mages, yet with the current system one role will always be better on the other class.
What if you substitute orc for nord?
I get that some people want everything homogenised so they can just pick the FOTM meta until it changes with the next update when they can resume complaining. Meanwhile, the rest of us are playing a role-playing game.
First of all, people can already switch to FotM by paying for a race change token. Second, if build homogeneity were an issue with decoupled racials, then why isn't it already a problem given the ability to roll alts or buy race change tokens? Third, and for me most importantly, how on earth does a BS racial passive add to your role-playing experience? THAT is the real homogeneity here. You might as well rob all characters of any feature that's outside the stereotype for their race. No clever and charming Razum-Dar, he's a skooma addict sneakthief now. No scholarly Shazah or warrior Khali anymore, they're skooma-addled sneakthiefs too. Such roleplay!
Exactly. Let NPC's be the stereotypes. The Players should be the "mold-breakers" that are unique.
Synthwavius wrote: »What if my redguard's mother was an altmer? It doesn't make any sense to not have any magika passives in such case.
SydneyGrey wrote: »When you save Eyevea, you see mages of literally every single race in there afterward.
Yet you can't have Redguard, Orc, Bosmer or Khajiit mages in the game. Well, ok ... you CAN, but they'll always have a bit less magicka sustain and total magicka than a magic-based race. This drives me crazy since I like all those races, but prefer to play magicka characters. LOL.
Oh well, it is what it is.
For magsorc, dark elf is inferior to both breton and high elf... But I like that my fire damage is boosted. I make a sacrifice, but have an equally viable character, just built differently to how I would have for another race, focused specifically on one or more aspects than I would have otherwise. Metas aside, racial passives provide build diversity. Otherwise we'd all be running the same carbon copy. Because, like it or not, 70% of the player base pulls their build from a site, rather than investigate and learn for themselves (bs star for hyperbole, no source to actually back up).
If we remove them, that diversifier has to come from elsewhere. I'm happy to see that, if the solution provides the same viable result, and doesn't undo everything I've worked for over 8 characters and 3 years - - sensible suggestions, disregarding a bag of passive selections: passives should be targeted and selectable only with determined parity in my view.
If anything, class passives need reworking, to open them up. Natural affinity for a role does not immediately mean the resulting build is best in slot, there are many other variables that determine that.
Synthwavius wrote: »What if my redguard's mother was an altmer? It doesn't make any sense to not have any magika passives in such case.
bellanca6561n wrote: »It wasn't just the strange zone chat in the Alik'r, or the fact that my sole Redguard using the bank in Belkarth was the only character getting mud packs thrown at her in that bank. The complaints that Dunmer gals all have "a resting *** face" and "You can't make a Dark Elf female look like a Western woman." There was also this,
[Snip]
You see this sort of thing in every game and we've seen lots more of it in the past couple of years for obvious reasons. But it got me to wondering if there wasn't something fundamentally wrong about the idea of fixed racial traits, something insidious and irresponsible beyond gameplay.
Synthwavius wrote: »What if my redguard's mother was an altmer? It doesn't make any sense to not have any magika passives in such case.
Then your Redguard would be an Altmer, as in ES lore the race is determined by the mother with minute features being given by the father.
You'd be an Altmer that kind of maybe looks a little bit like a tall yellow redguard with angular features
If you're gonna comment about RP then at least learn the lore
BretonMage wrote: »bellanca6561n wrote: »It wasn't just the strange zone chat in the Alik'r, or the fact that my sole Redguard using the bank in Belkarth was the only character getting mud packs thrown at her in that bank. The complaints that Dunmer gals all have "a resting *** face" and "You can't make a Dark Elf female look like a Western woman." There was also this,
You see this sort of thing in every game and we've seen lots more of it in the past couple of years for obvious reasons. But it got me to wondering if there wasn't something fundamentally wrong about the idea of fixed racial traits, something insidious and irresponsible beyond gameplay.
These are trolls/extremists trying to desensitise people to racism and extremist violence. They will still be there even if racial passives are removed. Those comments should be subject to moderation and the users banned tbh.
The thing is that racial passives have always been part of RPGs and TES, and they were there long before racists decided MMOs were their fertile hunting ground.
Drummerx04 wrote: »In before "this is like asking for vampire passives without being hideous"
Well some races being better at certain things is written in the lore, except for all those times where it isn't, or where the lore contradicts itself, etc. But then we just ignore it because we prefer to cherry-pick the lore bits that reinforce our existing proclivities. Which in this case is primarily traditionalist gaming culture which says that races need to be so different that they have measurable game mechanic effects, which just happens to reflect the incredibly racist and unscientific real-world attitudes at the time when this sort of design feature was first put to paper. But it's tradition, so we have no reason to re-examine our approach or expectations to better reflect a rich and dynamic game world, and instead can resolve ourselves to contentedly calcify our perceptions until all characters are little more than race memes. After all, who doesn't want every Khajiit to be a skooma-addled sneakthief and every Redguard to be a big dumb warrior?
Sarcasm aside, even lore giants like Michael Kirkbride have chimed in saying that it's pretty *** up we have these huge race differences when there's no need for them mechanically, nor any lore to support this kind of essentializing of complex people. The only "lore" that supports these game mechanics is the fact that most (but not all!) other TES games have also had such elements in them. Even if we just go by these mechanics, there's been an incredible amount of inconsistency across titles. Just take Breton for example. Usually they get a spread of "magicka" and "intelligence" related racial bonuses, but in Shadowkey they got Fatigue and Health recovery bonuses. What do we do, ignore that because it doesn't fit the primary pattern? Give them both so they're good at everything?
I say just throw it all out the window and have these "race" passives be turned into something else that's uncoupled from race selection entirely. I chose Khajiit for my main for RP purposes, not because I was super duper excited about a health regen build. Sure, I get by on my build with whatever passives my race came with/gets changed to, but it's sort of dumb and unnecessary. We aren't adding value by making our race choice matter in relation to combat mechanics, we're just reinforcing a decades-old tradition of robbing game worlds of their complexity and shoehorning people into either suboptimal performance or catering their role to their race.