I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
With all due respect, the Devs have never been able to fix the “stuck in combat bug“, and I have no confidence that they’ll suddenly figure it out. There’s no question that it’s worse now than it was before but it has never not been a problem.
Just give be us back the ability to change skills and quickslots regardless of combat status, so long as we’re not actively taking or dealing damage.
If they insist on keeping this they should add more slots to quickslots then. There is not enough to slot repairs, potions, and siege.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
With all due respect, the Devs have never been able to fix the “stuck in combat bug“, and I have no confidence that they’ll suddenly figure it out. There’s no question that it’s worse now than it was before but it has never not been a problem.
Just give be us back the ability to change skills and quickslots regardless of combat status, so long as we’re not actively taking or dealing damage.
We have a pretty good idea what's causing it, but the complication is figuring out the best way to actually fix it.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
With all due respect, the Devs have never been able to fix the “stuck in combat bug“, and I have no confidence that they’ll suddenly figure it out. There’s no question that it’s worse now than it was before but it has never not been a problem.
Just give be us back the ability to change skills and quickslots regardless of combat status, so long as we’re not actively taking or dealing damage.
We have a pretty good idea what's causing it, but the complication is figuring out the best way to actually fix it.
If they insist on keeping this they should add more slots to quickslots then. There is not enough to slot repairs, potions, and siege.
Not directly related to this bug, but a pretty good point. In PvP, you need multiple quickslots just to have siege weapons available. A typical keep defense requires you to have balistas, catapults, oil, siege repair and wall repair as a bare minimum. You typically want a second ballista slot for coldfire. Add at least one defensive pot (tri-pot or health pot), and another utility pot (detect invis for those that try to remain inside the keep after it has been succesfully defended)... Ultimately, PvP requires far more quickslots than PvE. Something should be done to take that into consideration IMHO.
Adding more quickslots would be tricky, since it relies on being able to quickly select through a mouse/controler move. Perhaps a key modifier for a second series of quickslots, which could be devoted to sieges?
Otherwise, we need to be able to quickly and reliably change quickslots content, something not easy to do while in combat as the game has trouble determining when combat has ended.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
With all due respect, the Devs have never been able to fix the “stuck in combat bug“, and I have no confidence that they’ll suddenly figure it out. There’s no question that it’s worse now than it was before but it has never not been a problem.
Just give be us back the ability to change skills and quickslots regardless of combat status, so long as we’re not actively taking or dealing damage.
We have a pretty good idea what's causing it, but the complication is figuring out the best way to actually fix it.
You really should just allow for changing skills and gear during combat, assuming you haven't TAKEN or DEALT damage in the last 5 seconds or so. You may know what causes the "Lingering" combat effect, but without a real way to fix it, it remains a huge issue that ends up wasting large amounts of time in PvP.
Last patch we were able to switch skills in combat (due to a bug that was fixed) and I didn't see a single person complain about it. It allowed rapids to be used for transport around cyrodiil without fear of getting stuck in a fight, and allowed skilled players to tactically switch skills in combat to adapt to the fight - something that is popular in other PVP games such as dark souls. I know ZoS is all about catering to the general population in terms of the skill floor & ceiling in pvp - but please just give us this.
ZOS_GinaBruno wrote: »Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
With all due respect, the Devs have never been able to fix the “stuck in combat bug“, and I have no confidence that they’ll suddenly figure it out. There’s no question that it’s worse now than it was before but it has never not been a problem.
Just give be us back the ability to change skills and quickslots regardless of combat status, so long as we’re not actively taking or dealing damage.
We have a pretty good idea what's causing it, but the complication is figuring out the best way to actually fix it.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Is this a new feature or is it broken? Since the last major update there are new changes to the "combat status" and what you can and can not do while in "combat status". You don't even have to be the person in combat, someone in your group might be in combat.. so you are in combat.
So now you can't change siege weapons if you (for example) loose your last ballista, or need to slot oils, if the battle is underway. Many situations you can't mount, for miles, because you were in combat like 5 minutes prior.
I think the cyrodiil community is fairly patient with the niggardly development cycles devoted to them. This is extremely annoying and frustrating though and it's having a very detrimental affect on game play, at time affecting the outcome of personal and group battles.
I've been pretty happy with cyrodiil despite the bugs, up until now. So my question is, is this the new normal or do we have to be patient some more until this gets fixed?
Definitely not a new feature or intended. We're aware that it's happening and are looking into how we can get this fixed.
With all due respect, the Devs have never been able to fix the “stuck in combat bug“, and I have no confidence that they’ll suddenly figure it out. There’s no question that it’s worse now than it was before but it has never not been a problem.
Just give be us back the ability to change skills and quickslots regardless of combat status, so long as we’re not actively taking or dealing damage.
We have a pretty good idea what's causing it, but the complication is figuring out the best way to actually fix it.