dwemer_paleologist wrote: »
It’s less about being overwhelmed Xv1 and more about encouraging a playstyle that allows some to sit in complete safety and deliver one of the strongest hits in the game with the most deadly effects attached to it (major defile, stun). And in BGs it’s often 2 or sometimes more people per team playing this way. The range of the ability and the size of BGs arenas makes it effective to the point of barely having to play at all. And it’s frustrating to be on the receiving end but it’s also crap to play with a team with two bow stealthers, who just sit in the shadows and pick off kills. And often they’re so unskilled, and so risk adverse that they often contribute nothing to the match. In Cyrodiil it’s not quite as much of an issue. And to be fair 1vXers and small scale players probably have the best handle on what’s under and over performing as they play in a situation where all the numbers matter. To a Zerg or people who just wait to pick off low health targets from stealth, it doesn’t really matter.
Why is Steel tornado strong?
Because it's undodgeable big radius PBAoE execute ability that gains a little more damage from DW passive against low HP targets and another extra damage bonus against CCed targets. That's why DBoS->Tornado is so great combo.
Why is/feels Steel tornado weak?
Because you don't use it properly
As @Ragnarock41 pointed out
Just something to take under consideration.
Purdomination33 wrote: »My original statement has yet to be refuted I see. My original post did not mention skill, effectiveness or winning. Merely pointed out I consider Steelnado an example of ESO going towards the lowest common denominator which is an easy to use, highly effective one size fits all type approach. Using one skill which then procs numerous other "things that take away HP".
Lord_Dexter wrote: »This skill is run by almost all stam players in BG right now,
Definitely this skill is over-performing others.
Joy_Division wrote: »Purdomination33 wrote: »My original statement has yet to be refuted I see. My original post did not mention skill, effectiveness or winning. Merely pointed out I consider Steelnado an example of ESO going towards the lowest common denominator which is an easy to use, highly effective one size fits all type approach. Using one skill which then procs numerous other "things that take away HP".
How is ESO "going" towards the lowest common denominator when this skill has existed in its current form since launch? It was always there - in fact it used to be better. Could it be - shocking - ESO has always been a game of easy to use highly effective one size fits all type approach? Or is your idea of complex gameplay a high damage + stunning skill like Crystal Frags that can also proc an execute? Or how about an undodgeable max range "Jesus Beam" execute that was once so effective it was used in virtually every situation? Defense was really high denominator stuff back in the day: just duct-tape down the right mouse key because of how cheap it was to block everything.
What do you expect?
ZOS can hire the most creative balancing geniuses to re-design every skill in the game, there are still going to be those which 1) are better and 2) are more versatile. So those are always going to get used by people who care about winning. If it's not steel tornado, it will be something else. And because the game only allows me to slot 10 skills, all of them have to be either multi-purpose or really good or else I'm going to find myself in a lot of fights with not enough skills that are worth using. So when I duel wield, I am always going to use bleeds and spin to win because just about everything else got so nerfed it's pretty much the only way you can kill someone who knows what their doing.
I’m OK with a cost increase for steel tornado.
It needs to retain its primary function as an execute that can hit a dodgerolling target.
But it needs to lose its ability to act as a spamable for the DW weapon line.
Best way to do that is to increase its cost.
Another option would be to decrease the base dmg and increase the execute bonus dmg.
Purdomination33 wrote: »Again, not calling for a nerf. I have a couple stam characters who utilize the skill.
You guys tell me, what has changed in order to make Steel Tornado so viable again? It has in fact been around forever but not used a whole lot for the oast year or so. Suddenly it's everywhere.
Also, I love people who chime in assuming someone must run only Magicka class characters because a comment was made on a Stamina skill. Personally I take pride in being able to switch between a StamDK, a MagSorc, a Stamblade and a MagDK without missing a beat.
There is just somethint simplistic about spamming steel tornado, the skill has always received its share of criticism.
Lord_Dexter wrote: »
NO AOE should be considered an execute.
Why was this exception ever made?
VaranisArano wrote: »NO AOE should be considered an execute.
Why was this exception ever made?
Because of the way Dual Wield passives work, this skill and Blade Cloak are both AOE executes. On a Sorc, any lightning or physical damage AOE can proc Implosion, which is also an execute.
Its not like this is the only AOE skill that can function like an execute...
Joosef_Kivikilpi wrote: »VaranisArano wrote: »NO AOE should be considered an execute.
Why was this exception ever made?
Because of the way Dual Wield passives work, this skill and Blade Cloak are both AOE executes. On a Sorc, any lightning or physical damage AOE can proc Implosion, which is also an execute.
Its not like this is the only AOE skill that can function like an execute...
Reverse Slice, Steel Tornado.... and that is all I can think of excluding any ability from Sorcerers because they have a passive, powerful execute (... which seriously makes me wonder why Nightblades don't have a passive execute since they're an assassin class). Which other AOE executes are there?
Steel hssnt 'always been this way' it got buffed a few patches back when they made it undodgeable. It took people a few pathes to figure out how stupid easy it is.