The skill has its place. I get the impression that every other post on these forums has been written by a 1vXer or BGs player who's upset he got overwhelmed while fighting outnumbered.
Purdomination33 wrote: »My original statement has yet to be refuted I see. My original post did not mention skill, effectiveness or winning. Merely pointed out I consider Steelnado an example of ESO going towards the lowest common denominator which is an easy to use, highly effective one size fits all type approach. Using one skill which then procs numerous other "things that take away HP".
Purdomination33 wrote: »Skill = lowest common denominator.
Basically this whole game has turned into the lowest common denominator.
dwemer_paleologist wrote: »
Purdomination33 wrote: »My original statement has yet to be refuted I see. My original post did not mention skill, effectiveness or winning. Merely pointed out I consider Steelnado an example of ESO going towards the lowest common denominator which is an easy to use, highly effective one size fits all type approach. Using one skill which then procs numerous other "things that take away HP".
@Vapirko That makes sense. I am definitely sympathetic to your frustration with BGs.
But look at it from my perspective. I usually play a stamina character in open world Cyrodiil, either solo or in an organized group. A lot of players are very tanky, running 30K health with 25K resistances and good healing as well. Now if I encounter one of them, I can wear them down with single-target abilities and/or pull off a skillful burst combo, but what if there are several or a whole raid of them? Then Steel Tornado is a crucial, and not at all overloaded or unfair, skill. Imagine my group of 12-16 pushing into a similar-sized group of tanky players. We catch them unprepared or on the run and bring them into execute range. That's where Steel Tornado shines. And what other options do I have as a stamina player? Carve? Reverse slice? Wait for my ultimate to be ready? If we don't finish off the enemy group quickly, they will simply heal up and the moment will be lost. And by the way, there is no lack of skill in getting into this situation. Steel Tornado is just the finisher and is well balanced here in terms of cost and damage output.
People can complain about almost every execute. Mages wrath can be placed on you before you are even in range and procs implosion, steel tornado has a large area, radiant oppression has long range and channeled for very high damage. One thing in common is all of these require the player to get to execute range. That is where the players made several mistakes already and shouldnt be suprised they died.