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Solving the set-piece problem?
Stand back, I've had an idea.
We all know that there are far too many arms/armour sets in the game and that most of them are useless. We also know that achieving a balance between a great PVE set and a great PVP set without introducing huge issues into the game has been difficult (e.g. remember Sload's Semblance? How about Monster proc sets?). So, here’s what I’m thinking:
- First of all, let's just retire sets that are not used - take out maybe a third of them. If players are not using them, there's a reason. I would suggest a cull at the next update and then a commitment from ZoS to take as many sets out as get added per new DLC. Let's have quality over quantity.
- Second, update each set so that its 5-piece bonus has two functions. The first function would be for use against other players, or exclusive to a PVP zone. The second function would be for use against mobs, or exclusive to PVE zones. The concept already exists in the game (see trial sets, where set some of the bonuses are only applicable against mobs), so it shouldn’t be too tough to implement.
- Some sets - maybe even most sets - can stay zone agnostic, where their 5-piece bonus could be utilised reasonably in any zone.
This provides a way for ZoS to add sets that trigger different capabilities based on where they are without players having to change sets, or to have too many sets in the game. Theoretically, it could also prevent another Sload’s fiasco.
What do you think?
Edited by agegarton on November 25, 2018 4:07PM
Solving the set-piece problem? 30 votes
I like the idea - sort our sets out!

2 votes
I do not like the idea - leave sets as they are
I have a better idea....... (please share!)

2 votes