the truth of it is though is that all they would need to do is increase taunt to 18-20 seconds or so and the same with the pierce armor and heroic slash debuffs and there would be plenty of time for other activities. perhaps duration of armor buffs. Certainly enough time for a mutagen and healing springs. Combat prayer isnt required when you have 3 dps though you could use it if you wanted.
This, you can also easy go from DD / off heal to full heal by some changes to bar and other gear.If there are two roles you can efficiently combine it is healer and DD, not tank. Heals and damage scale from the same stat so a character built for healing is usually capable of being a solid DD.
What about tanks? They have abysmal Spell Damage and low max magická since they don't build for damage. Unless heals are %health based they are very small on your average tank.
Give tanks an option to have more healing? Well you remember about healing scaling from the same stats as damage? Yep, this will lead to tanky builds with strong healing and damage. And no one (including ZOS) wants that.
I'm sorry but this idea just shows that you do not understand the underlying game mechanics.
so templar and warden tanks dont like to heal? dk tanks dont have any heals and nightblade tanks dont heal.
not buying it.
so templar and warden tanks dont like to heal? dk tanks dont have any heals and nightblade tanks dont heal.
not buying it.
there would be no need for the tank to bear the full burden of healing as it would be better distributed among all the players.
so tank healing could be enhanced especially with aoe heals but dps self sufficiency could be improved upon as well.
I think Warden are already good as a Tank Off-Heal. You don't really need the player who can do almost anything. With 56k HP, you can heal all your surrounding allies a whopping amount of 8k HP, and can crits. On top of that, u also have a very cheap ultimate heal that also heals a lot. And lastly u have Lotus Flower, where normal attacks heals 1k while heavy attacks heals 4k to you or allies with lower health which can also proc Minor Toughness to allies, Major Mending to yourself for better heals, and return resources for every heals you make on allies. Warden also got Leeching Vines, which can applies Minor Lifesteal to enemies. Like DK, Warden also have CC which is Gripping Shard, where the damages scale off HP, Major Protection buff, Major Resolve and Major Ward buff to allies, which make Warden a very, very solid Tank Off-Heal. Thing is, Templar should play this role coz they're some kind like Paladin..