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Jewelry crafting upgrade is too rough.. need change..

  • POps75p
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    you guys don't understand what zos is up against. the gold vendor needs to keep selling it gold rings and neck pieces, so if you drop or change the crafting it will make it much easier to craft or upgrade than purchase their gold pieces.


    just basic econ 101, it's fine as it is.
  • John_Falstaff
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    @POps75p , care to compare how much gold sinks into The Golden compared to multi-million gold black hole that is weekly trader bids? Especially considering that she very rarely offers gold pieces from viable sets? And considering that few actually buy from her for gold, instead waiting for PvPers to buy for AP and resell at half or third of the price? Just basic econ 101.

    AP economy being in the gutter - yes, that's where Golden plays her part, but that's completely another matter that ZOS couldn't create more diversified selection of AP sinks.
  • Colecovision
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    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    ZOS already has the system in place to prevent it. It's the 'perfected' versions of gear. Sure, can gold out a ring, but can't get perfected Relequen or Siroria ring to begin with unless you run vCR.

    My guess is that they think they need it for all the other parts of the game. People are trying to mix 2 dungeon sets or add a craglorn trials set by farming blue jewelry. You also need to mix the cr sets with something.

    Regarding gold sinks, how much jewelry has been deconned instead of being vendored since summerset? For me it's probably a dozen or so pieces a day.
  • John_Falstaff
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    @Colecovision , in that case, the point of making the gold upgrade difficult is moot, because dungeon and overland sets don't drop in gold (no danger of removing incentive to run vet dungeons since they wouldn't get gold either way) and waiting for Golden to offer that BSW ring in gold is a year-long journey (recent appearance of MS ring is an exception rather than rule). Second trial sets is another matter, but the only such set in the meta right now is AY, so basically ZOS proliferates endless vHRC farm runs, nothing else.

    As for deconstruction of gold jewelry - not worth it, since it gives ~0.5 of a gold grain on average. I deconstructed numerous gold jewelry from vet trial runs, but it's nothing compared to those I got from writs or simply bought (likely funding bot farmers in the process). If I want AY gold necklace, I can run for it. But if I similarly want BSW gold necklace, I have to make 80 runs of vAA on average (or 40 runs of vAA HM). Way to give people incentive to run vet endgame content.
  • Sevn
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    Why has this evolved into upgrading to "gold"? Epic plates are the problem, or the lack of them to be exact. Can't gold out anything unless it's epic 1st. Cut the number of grains needed in half to make a plate and let's see how that improves things. It's the simplest solution, if only temporary.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Linaleah
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    SakuraRush wrote: »
    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.

    sigh. gold gold gold.... what about green, purple and blue jewelry? its not exactly uncommon, is it? and yet platings, especially purple plating are actualy almost rarer then gold at this point.

    and in any case, people have GOT to stop putting gold jewelry on this ridiculous pedestal. its nothing special. gold weapons make FAR more of a difference for performance, and they are MUCH easier and cheaper to get/upgrade

    oh and reminder, like I do in EVERY thread about jewelry when people start talking how its supposed to be rare, and make jewelry valuable or some nonsense. jewelry crafting also does furniture. so why the bloody heck does one altmer goblet of green quality - cost so much more to craft that another altmer goblet that is PURPLE quality, but just happens to be crafted by a different profession? how does that even make sense?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Valrien
    Valrien
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    SakuraRush wrote: »
    Valrien wrote: »
    SakuraRush wrote: »
    Valrien wrote: »
    SakuraRush wrote: »
    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.

    I never understood this logic since other gold pieces are so common and jewelry isn't any more powerful than any other slot

    How long has jewelery crafting existed? How long did it take for gold armor and weapons to become common?

    And to be accurate jewelery is more powerful than body pieces as it affords the player a way to equip sets that are only available in weights that would otherwise not work well with the character.

    I don't feel jewelery crafting should be the tedious slog that it is at the moment. But I also don't think I should have enough mats to gold four different Jewelry sets simply from casual play either.

    It really didn't take long for gold sets to be common honestly. Maybe 2 or so months after launch? 3?

    Anyways, it's still not that much powerful in terms of stats. The slot issue you refer to can also be accomplished with Purple jewelry, for not much overall difference.

    The jewelry slot itself is versatile and thus powerful. Jewelry itself, and the quality it is in, is not much more powerful than any body pieces.

    I don't really get what you're trying to say here, bud

    So if the quality doesn't matter much than it shouldn't matter if it takes forever to be able to improve a piece? Or at the very least it should be the same if it takes a week or a year.

    That's very much a strawman fallacy and if you're going to continue to do that then I really don't see much of a point in debating with you past this one post.

    No, it still does matter. Just because it doesn't make a massive difference, does not mean that it is excused that it is inaccessible. Gold armor doesn't make much of a difference either...yet it is very accessible. The real question here is what makes jewelry so special compared to armor...which you have yet to adequately answer, relying on strawman arguments and bringing up information that is not relevant such as slots for sets that would not otherwise be used (has nothing to do with quality or base stats, my friend).
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
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    Drdeath20 wrote: »
    Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.

    That's not difficulty. Gold is pretty easy to get. It's just annoying and unnecessarily tedious.

    If you want it to be difficult then just lock the gold mats behind Trials and DLC dungeons, then make it BoP.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Bevik
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    I'm sitting on loads of Jewellery Master Writs. They cost a lot to do and even though they are offering nice amounnt of vouchers (I have one with 250+ and some with 100+, 150+). I don't really know what to do as probably noone would buy them for the regular voucher price.
  • ezio45
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    we all knew jc was going to be useless the second we looked at summerset patch notes. ya they changed some of it but they still want it to be useless apparently
  • Acrolas
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    I haven't had any real difficulty making Legendary sets of staple jewelry and Epic sets of more situational builds.
    The furnishing plans are fine for personal use. I've accepted that I'm not going to be swimming in profit making chalices and goblets for other people.

    Only the writs are problematic. Perhaps the focus needs to be taken off of crafting necklaces and rings and instead tie the vouchers to turning in certain numbers of grains. This might be the fairest shift if Jewelry Crafting is heading for the base game next year...
    signing off
  • TheShadowScout
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    GreenhaloX wrote: »
    Definitely good to have jewelry crafting, but it currently bites big time. Need to change it so refining to get to purple and gold upgrade mats is similar to the other crafting...
    You mean to tell us the jewelry crafting stuff is as hard to come by as... precious metals???
    Oh, noes, say it ain't so!
    The outrage!
    Nuuuu!
    ...
    ...seriously, what did you expect? That the jewelry stuff is as common as wood you find in every forest???

    Or that ZOS would ignore all those "Don't do jewelry crafting, it will super unbalance everything!" comments we have had whenever the discussion came up? The good stuff was supposed to be extra-rare, so why would jewelry crafting make it easy to get the common green trinkets and have no hassle upgrading them to gold? I mean, it would totally make sense for them to make this as annoying a grind as actually getting the good jewelry before crafting was added, yes?

    Yeah, its rare as f... uhm... anything to get jewelry platings together. So? Works as inteded, I say!
    theyancey wrote: »
    Jewelry needs to be completely reworked. We only have rings and necklaces. Can wield only 1 ring...
    ...per hand.
    And I would love to see more there, agreed.
    Even if they were to make it PtW and a crown store unlock, I would love to see more jewelry options. Like, perhaps... you get get up to ten rings, but never a duplicate of the same type. (oh, my, a crown unlock for ten rings? I am getting "Overlord" flashbacks here... ;) ) So one "arcane" ring is the max, and one "set piece" ring per set type as well, meaning you won't be able to fill the slots with what you commonly find, but have to craft for the rest... and still might need to get inventive!

    Or maybe new jewelry pieces to add... we could get earrings too as mentioned, or bracelets we can wear under our armor, or anklets, or floating ioun stones / lich crystals, or... all of the above? (though I would again limit the set pieces a little so people would have to spread it around a bit)

    Another idea would be jewelry-crafted clothing pieces. Like... a crown for example, that gives no protection, but some magical bonus instead (like, for the whole group if worn by the leader, so it makes sense for the group leader to swap their helmet for a crown?)

    And of course I also would love to see jeweller-crafted weapons, like the idea for an alternate destruction and restoration weapon I once had - a spell focus that maybe gives a little less range then a staff, but more damage/healing, and would be a two-handed item held in the left hand while making mystic gestures with the right; I am thinking of things like holy symbols, ornage spellbooks, gemmed skulls, gilded scepters, meditation crystals, shaman rattles, etc.; all stuff that would -very- well fir in with jewelry crafting, yes?

    Of course, the wands/runestones from those ideas would also make a decent jeweller weapon, just sayin...
  • Taleof2Cities
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    Valrien wrote: »
    Drdeath20 wrote: »
    Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.

    That's not difficulty. Gold is pretty easy to get. It's just annoying and unnecessarily tedious.

    If you want it to be difficult then just lock the gold mats behind Trials and DLC dungeons, then make it BoP.

    If you think the only worthwhile gear sets are gated behind Trials and DLC dungeons ... then my recommendation is that you play the game more and get some experience.

    Regardless, gold mats are scarce for a reason: ZOS doesn’t want to replace running content (for the gear you need) with upgrades.

    Not that the OP needed to start yet another thread on this topic anyway ...

    Edited by Taleof2Cities on November 26, 2018 1:40AM
  • Tan9oSuccka
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    heaven13 wrote: »
    Saw one writ yesterday for an epic piece that only awarded 30 writs.

    I agree. I’ve got several worth around 30.

    Decon every time. No way.
  • ccfeeling
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    Stupid system ever and I'm pretty shocked that the dev team has no problem with it , maybe they don't play this game much .

    I deposited all jewellery writ into bank and never touch it , they are all useless at this moment .

    That's why so many negative posts everyday .
  • Valrien
    Valrien
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    Valrien wrote: »
    Drdeath20 wrote: »
    Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.

    That's not difficulty. Gold is pretty easy to get. It's just annoying and unnecessarily tedious.

    If you want it to be difficult then just lock the gold mats behind Trials and DLC dungeons, then make it BoP.

    If you think the only worthwhile gear sets are gated behind Trials and DLC dungeons ... then my recommendation is that you play the game more and get some experience.

    Regardless, gold mats are scarce for a reason: ZOS doesn’t want to replace running content (for the gear you need) with upgrades.

    Not that the OP needed to start yet another thread on this topic anyway ...

    You said difficult. My post did not at all imply the quality of gear from Trials and DLC dungeons. My post said that jewelry mats are a tedious grind, not "difficult" as you say and that if ZOS wanted it to be difficult it would be locked behind Trials and DLC dungeons.

    As to your second statement, this would most definitely be true if gold gear naturally dropped...but in the current state of things only Trials gear drops in gold naturally. If your build doesn't involve Trials gear then you don't even have the option of gold jewelry without upgrades.

    Just sayin'
    Edited by Valrien on November 26, 2018 2:22AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • wolf486
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    I've only had Summerset for about a week or two now, but Jewelry crafting has been meh so far. Researching the first 3 items was a breeze, but I actually need to buy rings just to research since Health, Robust and Arcane are the only ones I ever get otherwise. Thankfully a character I'm leveling did get something different

    Also yeah the mats are horrible, but again I've had the Chapter for very little time so far. Would really like to upgrade my rings and necklace which for me is all I need in my end game (not into vet content). I have all my weapons and nearly all my armor at yellow but I'm running with green and blue jewelry -_-
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • HalloweenWeed
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    Yes the Jewelry crafting is a joke, even when you learn all and get Lv50 you don't have the mats to do much (quality stuff) with it. It needs to be entirely reworked or rebalanced. We need the ability to improve more jewelry to purple/gold easier (more mats) too. Perhaps a hireling too that drops some rare mats sometimes, but would need either more skill points or remove a perk line to balance that.
    Anything else is arguing about the minute details and is futile IMO.

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