John_Falstaff wrote: »Colecovision wrote: »What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.
ZOS already has the system in place to prevent it. It's the 'perfected' versions of gear. Sure, can gold out a ring, but can't get perfected Relequen or Siroria ring to begin with unless you run vCR.
SakuraRush wrote: »sekou_trayvond wrote: »Decon should at least provide a chance at recovering an intact plating rather than a mere grain.
This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.
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SakuraRush wrote: »SakuraRush wrote: »SakuraRush wrote: »sekou_trayvond wrote: »Decon should at least provide a chance at recovering an intact plating rather than a mere grain.
This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.
I never understood this logic since other gold pieces are so common and jewelry isn't any more powerful than any other slot
How long has jewelery crafting existed? How long did it take for gold armor and weapons to become common?
And to be accurate jewelery is more powerful than body pieces as it affords the player a way to equip sets that are only available in weights that would otherwise not work well with the character.
I don't feel jewelery crafting should be the tedious slog that it is at the moment. But I also don't think I should have enough mats to gold four different Jewelry sets simply from casual play either.
It really didn't take long for gold sets to be common honestly. Maybe 2 or so months after launch? 3?
Anyways, it's still not that much powerful in terms of stats. The slot issue you refer to can also be accomplished with Purple jewelry, for not much overall difference.
The jewelry slot itself is versatile and thus powerful. Jewelry itself, and the quality it is in, is not much more powerful than any body pieces.
I don't really get what you're trying to say here, bud
So if the quality doesn't matter much than it shouldn't matter if it takes forever to be able to improve a piece? Or at the very least it should be the same if it takes a week or a year.
Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.
You mean to tell us the jewelry crafting stuff is as hard to come by as... precious metals???GreenhaloX wrote: »Definitely good to have jewelry crafting, but it currently bites big time. Need to change it so refining to get to purple and gold upgrade mats is similar to the other crafting...
...per hand.Jewelry needs to be completely reworked. We only have rings and necklaces. Can wield only 1 ring...
Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.
That's not difficulty. Gold is pretty easy to get. It's just annoying and unnecessarily tedious.
If you want it to be difficult then just lock the gold mats behind Trials and DLC dungeons, then make it BoP.
Taleof2Cities wrote: »Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.
That's not difficulty. Gold is pretty easy to get. It's just annoying and unnecessarily tedious.
If you want it to be difficult then just lock the gold mats behind Trials and DLC dungeons, then make it BoP.
If you think the only worthwhile gear sets are gated behind Trials and DLC dungeons ... then my recommendation is that you play the game more and get some experience.
Regardless, gold mats are scarce for a reason: ZOS doesn’t want to replace running content (for the gear you need) with upgrades.
Not that the OP needed to start yet another thread on this topic anyway ...