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Jewelry crafting upgrade is too rough.. need change..

GreenhaloX
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Definitely good to have jewelry crafting, but it currently bites big time. Need to change it so refining to get to purple and gold upgrade mats is similar to the other crafting. For example, you need to refine 10 Zircon (purple) grains just to get 1 gold plating and same with Chromium grains to get the plating. That's a lot of refining also just to get a grain of each. Jewelry writs are worthless. Can't even sell any jewelry writ; doesn't matter how high the amount is. Nobody wants to waste their hard, hard earned plating into those writs. :s
  • heaven13
    heaven13
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    Saw one writ yesterday for an epic piece that only awarded 30 writs.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
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    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • GreenhaloX
    GreenhaloX
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    Yeah.. refining jewelry mats to get purple and gold upgrade mats is like trying to get the Roe from fishing. Goodness..
  • theyancey
    theyancey
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    Jewelry needs to be completely reworked. We only have rings and necklaces. Can wield only 1 ring. Ever see a fantasy RPG with no earrings? Yeah, me either. Jewel craft was an afterthought and it shows.
  • GreenhaloX
    GreenhaloX
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    theyancey wrote: »
    Jewelry needs to be completely reworked. We only have rings and necklaces. Can wield only 1 ring. Ever see a fantasy RPG with no earrings? Yeah, me either. Jewel craft was an afterthought and it shows.

    That'd be cool to have earrings. While we're at it, we do have 10 fingers (well, I don't know about Argonians and Khajiit.. ha ha). So, why not be able to wear multiple rings with other traits and passives, and not just 2. (Oh, I can already hear the outcry from those peeps.. "That is just power creeping." Goodness..)
  • MajBludd
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    @GreenhaloX why not a gauntlet with several enchants. Or two gauntlets with 10 enchants?
  • SwoopIM
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    Completely agree with OP. I was excited when jewelry crafting first came out, but it is just a horrible grind. For the average player, it's not worth the effort. Unless you are on PTS, why bother. Just increasing the grain drop rate would go a long way to improving the utility of jewelry crafting. For now, mew!
  • richo262
    richo262
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    Remove grains, have only plates and have the plates drop at a rate 8 times less than grains (not 10 times, so it is 20% less painful, but it still needs to be much more rare than tempers / wax / rosin).
  • Colecovision
    Colecovision
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    They added it for transmuting, not making jewelry. You can do green for leveling up.
  • Czeri
    Czeri
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    I have to give it to ZOS that ever since they lowered the plating requirements and added more gold grain drops to writ rewards, getting enough chromium moved from "impossible" to "hard but possible with enough patience". The problem is lack of zircon. It doesn't drop as a writ reward, the chance of getting it from refining is as low as chromium, deconstructing purple jewellery only grants one grain half the time, and even after the reduction you still need 3 per piece of jewellery. At this point I have more chromium than zircon.

    This makes epic jewellery writs completely useless. They should switch them to only require the blue plating.
  • SakuraRush
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    I will agree the master writs are laughable. But that's sort of a separate complaint.

    Without any extra grind or buying mats I've upgraded at least a few pieces to purple. Nothing to gold yet as the grains for that seem to be found only in unicorn droppings. I'm not even certain they can still be obtained as I haven't acquired one in weeks. Previously I could get one here or there via daily writs. But it's been weeks and nothing from them or refining.

    Having it fall in line with other crafts would make the components too common. Perhaps reducing the amount of grains needed per plate would be suitable. Instead of 10 maybe 6.

    Some of the traits feel forced as well in order to have nine of them. As a whole it feels very half-hearted.
  • AcadianPaladin
    AcadianPaladin
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    Jewelry crafting has been out long enough for my crafter to be researching her final 9th trait. Yet her career total of purple plates is 11. Don't do jewelry writs but my characters are like mats vacuums so there is plenty of jewelry node mats and purple rings coming in to process. I've no intent of golding jewelry but the purple plates are too hard to come by. Heck, I'd be happy for a transmute ability to turn gold plates to purple.
    PC NA(no Steam), PvE, mostly solo
  • Shantu
    Shantu
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    Can't even give away master writs anymore, let alone sell them. Honestly, I don't see how anyone could think the original implementation of JC was a good idea. Heck, even cutting the plating requirements in half for improvement didn't make a dent in the absurd level of gold sinks and grinding it created. Designing it to fall in line with other crafting would have been fun. As it stands, it's not worth the effort.
  • sekou_trayvond
    sekou_trayvond
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    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

  • SakuraRush
    SakuraRush
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    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.
  • Perwulf
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    It is designed as one of the gold sinking methods for elite players that has tons of golds and nothing to spend to. I know some filthy reach players that does jewelry writs despite losing profits, the reason; they are too lazy to find another writ that has tons of writ vouches so I don't see this happening anytime soon
    "Monsters doesn't exist, we create them"
  • BigBragg
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    Agreed. I would really like it brought inline with the other crafting professions.
  • Valrien
    Valrien
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    SakuraRush wrote: »
    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.

    I never understood this logic since other gold pieces are so common and jewelry isn't any more powerful than any other slot
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • SakuraRush
    SakuraRush
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    Valrien wrote: »
    SakuraRush wrote: »
    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.

    I never understood this logic since other gold pieces are so common and jewelry isn't any more powerful than any other slot

    How long has jewelery crafting existed? How long did it take for gold armor and weapons to become common?

    And to be accurate jewelery is more powerful than body pieces as it affords the player a way to equip sets that are only available in weights that would otherwise not work well with the character.

    I don't feel jewelery crafting should be the tedious slog that it is at the moment. But I also don't think I should have enough mats to gold four different Jewelry sets simply from casual play either.

  • Colecovision
    Colecovision
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    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.
  • Valrien
    Valrien
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    SakuraRush wrote: »
    Valrien wrote: »
    SakuraRush wrote: »
    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.

    I never understood this logic since other gold pieces are so common and jewelry isn't any more powerful than any other slot

    How long has jewelery crafting existed? How long did it take for gold armor and weapons to become common?

    And to be accurate jewelery is more powerful than body pieces as it affords the player a way to equip sets that are only available in weights that would otherwise not work well with the character.

    I don't feel jewelery crafting should be the tedious slog that it is at the moment. But I also don't think I should have enough mats to gold four different Jewelry sets simply from casual play either.

    It really didn't take long for gold sets to be common honestly. Maybe 2 or so months after launch? 3?

    Anyways, it's still not that much powerful in terms of stats. The slot issue you refer to can also be accomplished with Purple jewelry, for not much overall difference.

    The jewelry slot itself is versatile and thus powerful. Jewelry itself, and the quality it is in, is not much more powerful than any body pieces.

    I don't really get what you're trying to say here, bud
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • SakuraRush
    SakuraRush
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    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    Not everyone runs "BiS".

    The answer to your second question is almost certainly yes. It's already the norm for other pieces. Why not jewelery too?
  • Valrien
    Valrien
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    SakuraRush wrote: »
    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    Not everyone runs "BiS".

    The answer to your second question is almost certainly yes. It's already the norm for other pieces. Why not jewelery too?

    Everyone should be running BiS if they have the ability to though
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • BigBragg
    BigBragg
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    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    Yes I want to skip vet stuff, because it is boring for me to grind out. Yes I want to use crafted sets. Took a bit of effort to get my crafter in an sublime, maxed out state.

    All this so I can experience the glory of Cyrodiil, and it's wonderful slideshow performance of greatness!
  • SakuraRush
    SakuraRush
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    Valrien wrote: »
    SakuraRush wrote: »
    Valrien wrote: »
    SakuraRush wrote: »
    Decon should at least provide a chance at recovering an intact plating rather than a mere grain.

    This would make the materials too common. The idea behind jewelery crafting wasn't to make gold jewelery common.

    I never understood this logic since other gold pieces are so common and jewelry isn't any more powerful than any other slot

    How long has jewelery crafting existed? How long did it take for gold armor and weapons to become common?

    And to be accurate jewelery is more powerful than body pieces as it affords the player a way to equip sets that are only available in weights that would otherwise not work well with the character.

    I don't feel jewelery crafting should be the tedious slog that it is at the moment. But I also don't think I should have enough mats to gold four different Jewelry sets simply from casual play either.

    It really didn't take long for gold sets to be common honestly. Maybe 2 or so months after launch? 3?

    Anyways, it's still not that much powerful in terms of stats. The slot issue you refer to can also be accomplished with Purple jewelry, for not much overall difference.

    The jewelry slot itself is versatile and thus powerful. Jewelry itself, and the quality it is in, is not much more powerful than any body pieces.

    I don't really get what you're trying to say here, bud

    So if the quality doesn't matter much than it shouldn't matter if it takes forever to be able to improve a piece? Or at the very least it should be the same if it takes a week or a year.
  • SakuraRush
    SakuraRush
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    Valrien wrote: »
    SakuraRush wrote: »
    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    Not everyone runs "BiS".

    The answer to your second question is almost certainly yes. It's already the norm for other pieces. Why not jewelery too?

    Everyone should be running BiS if they have the ability to though

    So essentially everyone should be playing the same characters?
  • Cillion3117
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    Valrien wrote: »
    Everyone should be running BiS if they have the ability to though

    Everyone running BiS sounds like a dull and boring game. I run what's most fun for the build I like. And I run vet endgame stuff no problem.
  • Colecovision
    Colecovision
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    SakuraRush wrote: »
    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    Not everyone runs "BiS".

    The answer to your second question is almost certainly yes. It's already the norm for other pieces. Why not jewelery too?

    The reason jewelry is different is because they think they need an incentive for vet dungeons. With transmutation, helmets are pretty easy. I don't think it should all be locked up like this, but to them this is clearly working as intended. Buy the chapter to transmute and then grind forever if you want to bypass the old methods of getting purple jewelry.

    The best ways to get jewlery are the same as they always were. To be clear, I don't like it any more than the rest of the people in this thread. I'm just pointing out that we are asking for something they specifically don't want.

  • siddique
    siddique
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    I make about 1 Zircon Plate everyday. However, I don't even know how to get the chromium grains, only have one and I don't remember how I got that :/
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Drdeath20
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    Its suppose to be a grind and as much as i hate it, we really do need some things to be difficult to get. Its not like you have to run difficult content that you might not complete just for a small chance at getting the desired weapon in a desired trait. When it comes to jewelry crafting you just need to invest time into it. Either farming for nodes or gold.
  • John_Falstaff
    John_Falstaff
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    What are you guys trying to do? The crafted sets aren't BiS. Are you trying to skip vet content and upgrade blue dropped jewelry? I think that's the part ZoS wants to prevent.

    ZOS already has the system in place to prevent it. It's the 'perfected' versions of gear. Sure, can gold out a ring, but can't get perfected Relequen or Siroria ring to begin with unless you run vCR.
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