You are welcome.
Value Teso Team,
Thank you for completely destroying the sorcerer's PVP in the last 2 updates (Wolfhunter and the Current) your game is simply no fun anymore!
Previously, I could just earn medal points around the value 5000 even once 7000 points in the death struggle, without stupid Heilstabgefuchtel. With a total of 3 deaths to 23 killings, I managed to achieve the best placement of my group, today I'm at least 1000 points in the last place. Why did you change the system so seriously? To distribute customers without question. It is a pity you are doing your job so wrong. After a lot of practicing, I could not find a substitute class that came close to the way of playing, the pleasure and the performance of the magician. There is no possibility anymore to play a build without defense that doesn't have to take 10 deaths and damages can not be changed despite the renouncement of defensive. If, due to a lack of defensive action with 3 strokes from the Latschen cant, the opponent should also die after 3 strokes, as it once was! (just balanced) Now the ratio of everything to attack to balanced builds or complete defensive is simply unreasonable, already low defensive 3 times impenetrable enough to stop my combo and still kill me enough damage although I'm attacking first. It is a pity that such a brilliant PVP game was completely destroyed in only a few months and fully relies on counter attacks and makes survival builds to the winners who simply wait until my resources are gone and kill with 1 hangman and 3 light attacks. Maybe you will eventually introduce a class that can go into similar medal point ranges as the old wizard before making these changes without dying more than 5 times. Until then, thank you for creating dull dovetailing mechanisms that mess up the game and spoil the fun on the whole length. You are just lucky that there is no developer so far who has done better work in this category, so there is no real alternative even if you denigrate your own game and BETTER; UNIQUE BALANCING goes to the bad as bad of other games. But no one has to be forced to keep something good if you can be just as dull as the competition.
As a mage sorcerer i think zos did a great job. There shouldn't be any build that can build completely offensive and be the same effective defensive at the same time.
I hope zos get ride of more things like that. And now I had to readapt my sorcerer to a new build I'm enjoying even more:)
Value Teso Team,
Thank you for completely destroying the sorcerer's PVP in the last 2 updates (Wolfhunter and the Current) your game is simply no fun anymore!
Previously, I could just earn medal points around the value 5000 even once 7000 points in the death struggle, without stupid Heilstabgefuchtel. With a total of 3 deaths to 23 killings, I managed to achieve the best placement of my group, today I'm at least 1000 points in the last place. Why did you change the system so seriously? To distribute customers without question. It is a pity you are doing your job so wrong. After a lot of practicing, I could not find a substitute class that came close to the way of playing, the pleasure and the performance of the magician. There is no possibility anymore to play a build without defense that doesn't have to take 10 deaths and damages can not be changed despite the renouncement of defensive. If, due to a lack of defensive action with 3 strokes from the Latschen cant, the opponent should also die after 3 strokes, as it once was! (just balanced) Now the ratio of everything to attack to balanced builds or complete defensive is simply unreasonable, already low defensive 3 times impenetrable enough to stop my combo and still kill me enough damage although I'm attacking first. It is a pity that such a brilliant PVP game was completely destroyed in only a few months and fully relies on counter attacks and makes survival builds to the winners who simply wait until my resources are gone and kill with 1 hangman and 3 light attacks. Maybe you will eventually introduce a class that can go into similar medal point ranges as the old wizard before making these changes without dying more than 5 times. Until then, thank you for creating dull dovetailing mechanisms that mess up the game and spoil the fun on the whole length. You are just lucky that there is no developer so far who has done better work in this category, so there is no real alternative even if you denigrate your own game and BETTER; UNIQUE BALANCING goes to the bad as bad of other games. But no one has to be forced to keep something good if you can be just as dull as the competition.


GreenhaloX wrote: »Ehh, don't feel so bad. If any consolation, they destroyed same with PvE.. (and not just sorcs; other toons too and the entire game, for that matters.) I think they are methodically killing ESO with intentions to eventually drive everyone to Fallout 76.. (or other games.)
GreenhaloX wrote: »Ehh, don't feel so bad. If any consolation, they destroyed same with PvE.. (and not just sorcs; other toons too and the entire game, for that matters.) I think they are methodically killing ESO with intentions to eventually drive everyone to Fallout 76.. (or other games.)
That doesn't make sense. FO76 and ESO are created by two very different companies.