Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Salvas_Aren wrote: »Nuff said.
Fencing 140 items on one char or splitting the thievery between 2 or 3 chars makes little difference.
And why does Pirharri charge a fee while using said limit?
Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
Salvas_Aren wrote: »Nuff said.
Fencing 140 items on one char or splitting the thievery between 2 or 3 chars makes little difference.
And why does Pirharri charge a fee while using said limit?
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Salvas_Aren wrote: »The variable in this calculation that already renders this impossible is the player who can't play 24/7.
Salvas_Aren wrote: »The variable in this calculation that already renders this impossible is the player who can't play 24/7.
Players can't but bots can. Removing the limit would only help gold sellers.
Salvas_Aren wrote: »Salvas_Aren wrote: »The variable in this calculation that already renders this impossible is the player who can't play 24/7.
Players can't but bots can. Removing the limit would only help gold sellers.
There are pickpocket bots?
Fur_like_snow wrote: »I was under the impression that the fencing limit like crafting dailies was given the same treatment in order to control the amount of resources generated per day per character giving players incentive to log in during the week.
Daily BG reward, daily dungeon, region specific dailies trial weeklies etc all have a resource cap per/day/week. Thievery is a set number(140) per day per character so the dedicated thief can make a decent living within the limit with the appropriate setup.
How about this idea instead of a sell limit make it unlimited selling but only one transaction per day per character.
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
Yep i stack only blue and purple throw the rest out
Still not very much gold even if i tuen in all blue.
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
Yep i stack only blue and purple throw the rest out
Still not very much gold even if i tuen in all blue.
Let's do the math on this.
If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
Yep i stack only blue and purple throw the rest out
Still not very much gold even if i tuen in all blue.
Let's do the math on this.
If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.
1. You would have to lvl all those characters . To be efficient you need to fully lvl lederdemain and thieves guild for the passives.
2. I timed how long my average was to steal and pick blues. I can tell you it takes imo too long to steal and pick that many blues on one toon let alone 14 toons.
3. Im guessing you have not timed how long it takes to steal 140 blues with a max lvl toon.
4. So the math looks sexy, but its just not doable even in a "day"
5. There are more efficent ways of making gold.
6. Is it fun ? Ya for a while but you will get burned out imo.
Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
Yep i stack only blue and purple throw the rest out
Still not very much gold even if i tuen in all blue.
VaranisArano wrote: »Salvas_Aren wrote: »It is already impossible to generate unlimited gold.
If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.
The variable in this calculation that already renders this impossible is the player who can't play 24/7.
So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?
Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.
I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
Yep i stack only blue and purple throw the rest out
Still not very much gold even if i tuen in all blue.
Let's do the math on this.
If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.
1. You would have to lvl all those characters . To be efficient you need to fully lvl lederdemain and thieves guild for the passives.
2. I timed how long my average was to steal and pick blues. I can tell you it takes imo too long to steal and pick that many blues on one toon let alone 14 toons.
3. Im guessing you have not timed how long it takes to steal 140 blues with a max lvl toon.
4. So the math looks sexy, but its just not doable even in a "day"
5. There are more efficent ways of making gold.
6. Is it fun ? Ya for a while but you will get burned out imo.
I've already spent the time leveling my characters, max Ledger/TG/DB. And of course, "too long" is a relative term. I don't play nearly as much as others do. And sure, it can take some a long time to get that many blue treasures. But there are ways and means that aren't always obvious to those who haven't invested the time to be proficient in any gaming endeavor.
Here's a tip: There are areas where you can round up 20+ citizens, snare them all, and then aoe them all to death within seconds. When you loot the pile, you get 20+ treasures at once (and lots of gold and XP for the kills). Go grab another 20 citizens nearby, and by the time you are done with them, the others have respawned. I know players who have multiple mass murdering toons that don't care about bounties and are for the sole purpose of making gold from fences.
Where there's a will, there's a way. And just because something looks difficult to the untrained eye, it doesn't always mean that it is.
Salvas_Aren wrote: »I can generate about 18 or 19k on one tour on one char.
The question is: Why a limit? After 19k I can simply continue with #2. And so on. Since the limit is just annoying, not preventing, it's quite pointless.
As well as the progression of the limit. As I said: 50/110/120/130/140? These numbers are so arbitrary and odd. Why not 50/130/170/190/200 or 50/110/140/170/180? Why not a continously diminishing amount of additional actions per skill point? Now the step from 50 to 110 looks like a bug.