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Why is there a fencing limit?

Salvas_Aren
Salvas_Aren
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Nuff said.

Fencing 140 items on one char or splitting the thievery between 2 or 3 chars makes little difference.

And why does Pirharri charge a fee while using said limit?
  • Linaleah
    Linaleah
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    why is there a limit? to control inflation. if you can generate unlimited gold, it devalues it too much.
    why does Pirharri charge a fee? because of convenience. you can use her anywhere, so if you have a bounty you can get rid of your stolen loot at reduced profit, instead of losing it all to a guard and getting NO profit.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Tryxus
    Tryxus
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    Thieves get greedy, and will keep on their criminal activities unless there's a limit

    And Pirharri... she's Khajiit. She needs her "Moon Sugar Fee", especially for quickly smuggling stolen goods if you're in a hurry... or when the law is after you
    Edited by Tryxus on November 24, 2018 3:01PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Salvas_Aren
    Salvas_Aren
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    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.
  • lokulin
    lokulin
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    Nuff said.

    Fencing 140 items on one char or splitting the thievery between 2 or 3 chars makes little difference.

    And why does Pirharri charge a fee while using said limit?

    Totally agree, the 140 item limit seems arbitrary and lame. I'd rather go on a huge stealing spree once in a while and sell everything at once rather than log in every day and only be able to sell 140 items. I'm not sure how people grind out "Black Marker Mogul" in any reasonable time frame with the 140 item limit.
    I've hidden your signature.
  • VaranisArano
    VaranisArano
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    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.
  • Kalik_Gold
    Kalik_Gold
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    The Guards are on to him now... come back tomorrow.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Perwulf
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    Nuff said.

    Fencing 140 items on one char or splitting the thievery between 2 or 3 chars makes little difference.

    And why does Pirharri charge a fee while using said limit?

    What are you stealing? White grain of rice?!

    For a 140 daily limit and around 140-160 safeboxes, you can earn around 33,000-37,000g 24,000-37,000 depending on RNG in an 30 minutes-2 hours span which can still be shortened with the right equipment, force lock passive, or playing as Khajiit and this is just for fencing. The golds you loot from safe boxes can reach up to 16,380 for 140 safeboxes if you have treasure hunter passive.

    To give you an accumulated sum, my average golds earns via stealing earns me around 36,000-50,000g per day. Doing this on 2-3 toons earns more profit nevertheless 8 toons! But alas I only have 1 character with max legerdemain because I'm too lazy to grind it. Now a days, I am more focused on crafting because it earns more golds for a guy with only one character with a maxed legerdemain skill line.

    Edit:
    Once again I wore the mantle of a thief and did it as fast I can in a 30 minutes-ish span hence the strikethrough sum above.

    Edited by Perwulf on November 25, 2018 6:37PM
    "Monsters doesn't exist, we create them"
  • Acrolas
    Acrolas
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    It mimics the distribution issues, liability reduction, and restricted cash flow that smugglers would face. In order to buy new stolen goods, the fence needs to be paid for the current shipment. That takes some time to resolve. And you would never want too many items from one source. Makes it easier to track the culprits and the footprint.

    Using Pirharri is akin to calling in a personal favor. The cut represents the heightened risk of doing this type of business outside the Refuge.

    Everything's working as intended. I'd say it's a fine example of subtle worldbuilding.
    signing off
  • Merlin13KAGL
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    Simply put, to keep you from maxing out Legerdemain in one transaction.

    You could fence 10,000 apples in a single day, and if you got caught by guards, the loss isn't enough to matter.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Linaleah
    Linaleah
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    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    this.

    moreover - to OP. imagine for a moment, you have a bounty becasue you got noticed by a few npc's in a corner of a building that has a closed door. you are STILL not noticed by a guard, but there are several of them between you and that door you NEED to go through, to reach the refuge. once they notice you, clicking that door becomes difficult to impossible. that's the kind of situation that Pirharri exists for.

    and I'm actualy not thinking in hypothetical, for me this exact situation happened when I was farming for bosmer throne recipe and my option was... log out and wait out the bounty, or fence with Pirharri and then pay the bounty to one of the guards and be able to actualy play my character right away.

    she is situational and I'm reasonably sure she is intended to be that way, and the fee is high enough so that people have to keep going to the refuge. (in part I would imagine cause not everyone may have acess to thieves' guild DLC, but EVERYONE can steal and fence and some people but not others would have what can be seen as unfair advantage)
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Salvas_Aren
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    I can do my illegal business even with 200k of bounty. (I already did this. No problem.)

    Therefore, I don't need to switch chars for the cooldown, although it's a nice 'feature'. It's just about the limit.

    Which is a bad joke, the limit goes 50/110/120/130/140. Totally random nonsense.
  • Edaphon
    Edaphon
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    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    Players can't but bots can. Removing the limit would only help gold sellers.

  • Salvas_Aren
    Salvas_Aren
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    Edaphon wrote: »
    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    Players can't but bots can. Removing the limit would only help gold sellers.

    There are pickpocket bots? :D
  • Jaraal
    Jaraal
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    I have five max passive (Ledger/TG/DB) thieves who can earn me 100k a day in a few hours of playing time, by selling 140 green, blue, and purple treasures each to a fence. And that doesn't count any launderable motifs, furnishing plans, mats, decon armors, etc.

    I'd be all for raising the fenceable item cap, it would just mean more gold for me. But for that very reason, I understand better than most why it's in place.
  • Edaphon
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    Edaphon wrote: »
    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    Players can't but bots can. Removing the limit would only help gold sellers.

    There are pickpocket bots? :D

    Thieving isn't limited to pickpocketing and one of the reasons there aren't any bots yet ist the fencing limit.
  • Fur_like_snow
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    I was under the impression that the fencing limit like crafting dailies was given the same treatment in order to control the amount of resources generated per day per character giving players incentive to log in during the week.

    Daily BG reward, daily dungeon, region specific dailies trial weeklies etc all have a resource cap per/day/week. Thievery is a set number(140) per day per character so the dedicated thief can make a decent living within the limit with the appropriate setup.

    How about this idea instead of a sell limit make it unlimited selling but only one transaction per day per character.
  • Banana
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    To prolong the grind
  • Salvas_Aren
    Salvas_Aren
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    I was under the impression that the fencing limit like crafting dailies was given the same treatment in order to control the amount of resources generated per day per character giving players incentive to log in during the week.

    Daily BG reward, daily dungeon, region specific dailies trial weeklies etc all have a resource cap per/day/week. Thievery is a set number(140) per day per character so the dedicated thief can make a decent living within the limit with the appropriate setup.

    How about this idea instead of a sell limit make it unlimited selling but only one transaction per day per character.

    Bad idea. Since the code is that crappy, the transaction could easily get interrupted by a CtD. You know, repeatedly pressing E would trigger the Wrobel among the anti-bot mechanics.
  • firedrgn
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    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    Yep i stack only blue and purple throw the rest out
    Still not very much gold even if i tuen in all blue.
  • Jaraal
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    firedrgn wrote: »
    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    Yep i stack only blue and purple throw the rest out
    Still not very much gold even if i tuen in all blue.

    Let's do the math on this.

    If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.
  • firedrgn
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    Jaraal wrote: »
    firedrgn wrote: »
    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    Yep i stack only blue and purple throw the rest out
    Still not very much gold even if i tuen in all blue.

    Let's do the math on this.

    If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.

    1. You would have to lvl all those characters . To be efficient you need to fully lvl lederdemain and thieves guild for the passives.
    2. I timed how long my average was to steal and pick blues. I can tell you it takes imo too long to steal and pick that many blues on one toon let alone 14 toons.
    3. Im guessing you have not timed how long it takes to steal 140 blues with a max lvl toon.
    4. So the math looks sexy, but its just not doable even in a "day"

    5. There are more efficent ways of making gold.
    6. Is it fun ? Ya for a while but you will get burned out imo.
  • Jaraal
    Jaraal
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    firedrgn wrote: »
    Jaraal wrote: »
    firedrgn wrote: »
    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    Yep i stack only blue and purple throw the rest out
    Still not very much gold even if i tuen in all blue.

    Let's do the math on this.

    If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.

    1. You would have to lvl all those characters . To be efficient you need to fully lvl lederdemain and thieves guild for the passives.
    2. I timed how long my average was to steal and pick blues. I can tell you it takes imo too long to steal and pick that many blues on one toon let alone 14 toons.
    3. Im guessing you have not timed how long it takes to steal 140 blues with a max lvl toon.
    4. So the math looks sexy, but its just not doable even in a "day"

    5. There are more efficent ways of making gold.
    6. Is it fun ? Ya for a while but you will get burned out imo.

    I've already spent the time leveling my characters, max Ledger/TG/DB. And of course, "too long" is a relative term. I don't play nearly as much as others do. And sure, it can take some a long time to get that many blue treasures. But there are ways and means that aren't always obvious to those who haven't invested the time to be proficient in any gaming endeavor.

    Here's a tip: There are areas where you can round up 20+ citizens, snare them all, and then aoe them all to death within seconds. When you loot the pile, you get 20+ treasures at once (and lots of gold and XP for the kills). Go grab another 20 citizens nearby, and by the time you are done with them, the others have respawned. I know players who have multiple mass murdering toons that don't care about bounties and are for the sole purpose of making gold from fences.

    Where there's a will, there's a way. And just because something looks difficult to the untrained eye, it doesn't always mean that it is.


    Edited by Jaraal on November 25, 2018 7:25AM
  • Reverb
    Reverb
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    Do you have any idea how many millions and millions of gold everyone would have if there were no limit?
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • idk
    idk
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    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    You are a very slow pick pocket then.
  • VaranisArano
    VaranisArano
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    firedrgn wrote: »
    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    Yep i stack only blue and purple throw the rest out
    Still not very much gold even if i tuen in all blue.

    ZOS doesnt care about how much or how little gold you as an individual generate. They care about how much gold thieves across the entire server generate.

    Most thieves can easily generate somewhere between 1-14k a day without spending a lot of time farming stolen goods. Add it up across the entire server's population of thieves, and thats quite a bit of gold generated.

    The easiest way for ZOS to raise the transaction limit AND limit gold inflation would be to increase the amount of white 40g stolen items and vendor junk in the loot tables, and I doubt anyone wants that.
  • Salvas_Aren
    Salvas_Aren
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    I can generate about 18 or 19k on one tour on one char.

    The question is: Why a limit? After 19k I can simply continue with #2. And so on. Since the limit is just annoying, not preventing, it's quite pointless.

    As well as the progression of the limit. As I said: 50/110/120/130/140? These numbers are so arbitrary and odd. Why not 50/130/170/190/200 or 50/110/140/170/180? Why not a continously diminishing amount of additional actions per skill point? Now the step from 50 to 110 looks like a bug. :|
  • firedrgn
    firedrgn
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    Jaraal wrote: »
    firedrgn wrote: »
    Jaraal wrote: »
    firedrgn wrote: »
    It is already impossible to generate unlimited gold.

    If you extend your thievery to the 8 free slots and use special gear, you can basically pickpocket all the time. Add the crown slots and you can pickpocket 24/7 in theory.

    The variable in this calculation that already renders this impossible is the player who can't play 24/7.

    So the question that remains: Did they do it this way because forcing thieves to extend their inventory for gold or crowns was their intention?

    Concerning Pirharri, you are right in terms of convenience. I disagree to the rest, since you actually can't fence while you have the guard's attention.

    I can't farm gold through stealing 24/7, but I can definitely farm more than 140 green+ quality items in the time I can play when I desire. Multiply that by however many players are thieving and killing, and who can also farm more than 140 items of any quality and we begin to see why ZOS set a limit.

    I typically steal on a thief with maxed inventory, staying in the same area so duplicate items stack, and Im willing to make trips to the fence, so inventory size isn't a problem. Its about the gold generated.

    Yep i stack only blue and purple throw the rest out
    Still not very much gold even if i tuen in all blue.

    Let's do the math on this.

    If you sell 140 blue treasures to a fence for 275 gold (max Haggling passive) each, that's 38,500 gold per day. Multiply that by the max number of characters you can have (14), and that's well over half a million gold per day. Granted, that would take you all day playing to achieve, but that doesn't even count the purple treasures (1,650 gold ea. with max Haggling) you should be getting in the time it takes to get 140 blues. Plus, if you're stealing in some DLC zones you have a chance to steal blueprints/praxis/furnishings etc that will sell to players for half a mil on their own. So, there's certainly a lot of gold potentially available in the Justice system to the dedicated player, should they choose to pursue it.

    1. You would have to lvl all those characters . To be efficient you need to fully lvl lederdemain and thieves guild for the passives.
    2. I timed how long my average was to steal and pick blues. I can tell you it takes imo too long to steal and pick that many blues on one toon let alone 14 toons.
    3. Im guessing you have not timed how long it takes to steal 140 blues with a max lvl toon.
    4. So the math looks sexy, but its just not doable even in a "day"

    5. There are more efficent ways of making gold.
    6. Is it fun ? Ya for a while but you will get burned out imo.

    I've already spent the time leveling my characters, max Ledger/TG/DB. And of course, "too long" is a relative term. I don't play nearly as much as others do. And sure, it can take some a long time to get that many blue treasures. But there are ways and means that aren't always obvious to those who haven't invested the time to be proficient in any gaming endeavor.

    Here's a tip: There are areas where you can round up 20+ citizens, snare them all, and then aoe them all to death within seconds. When you loot the pile, you get 20+ treasures at once (and lots of gold and XP for the kills). Go grab another 20 citizens nearby, and by the time you are done with them, the others have respawned. I know players who have multiple mass murdering toons that don't care about bounties and are for the sole purpose of making gold from fences.

    Where there's a will, there's a way. And just because something looks difficult to the untrained eye, it doesn't always mean that it is.


    So your toons are usless for anyother content including what we where talking about before. Xp is worthless.

    You keep moving goal post just to make the math look sexy.

    Its not practical in terms of time invested.

    Ive seen the videos of the high bounty npc killing trick. I never saw any decent drops. Link a video if u have one of farming blues. Now if u could farm purples u might have something.

    Also your talking gold per hour dropped.. gold post moved again.hehehe But I would be interested in actual numbers on that.

    I might even be persuaded to use one toon for such activity.

    Also, you are talking coherency i am talking correspondence. There is a big differance between the two.
  • Aurielle
    Aurielle
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    I can generate about 18 or 19k on one tour on one char.

    The question is: Why a limit? After 19k I can simply continue with #2. And so on. Since the limit is just annoying, not preventing, it's quite pointless.

    As well as the progression of the limit. As I said: 50/110/120/130/140? These numbers are so arbitrary and odd. Why not 50/130/170/190/200 or 50/110/140/170/180? Why not a continously diminishing amount of additional actions per skill point? Now the step from 50 to 110 looks like a bug. :|

    The limit exists to deter gold sellers, as has already been explained to you. If there was no limit, gold sellers could farm and fence 24/7, generating far more profit during that time than they do by farming crafting materials.
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