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FIX SCATTER SHOT STUN

  • baronzilch
    baronzilch
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    I use this skill. Side effect is you stun yourself when you hit dk wings, et al...

    Tip: let the knockback happen. It's a quick animation (.3 sec?) and then break free. Don't spam BF right away, take a quick breath first.

    Second tip: Depending on current lag level every CC is unbreakable sometimes. Stop blaming one skill or another for this.

    It's a nasty skill but was useless at 10m, for a bow bar, which is why no one used it (much) before. It's why everyone is noticing it now - because it's being used in PvP en masse for the first time. It's a shiny new toy and will equalize in use over (to other popular skill) over time. Take some time to get used to it before crying nerf.

    It's not much different than Temp javs or Destro fire reach in mechanics. The difference might be that Scatter Shot has very little tracer effect and the other two tend to 'telegraph' the incoming with their flashy animations offering up some possibility of counter planning before the hit. At least I find those others easier to counter because I often see them coming.

    The DK Fossilize issue is that it is actually designed to double CC; this requires a bf + roll (and not two bfs or 2 rolls, so requires more awareness). It's a completely different issue and is a feature. I 'm not saying I agree with that design decision, lol. But, it's working as intended.

    The real CC problem is the overall sporadic CC freeze. I think it has to do with multiple CCs hitting at the same time; I've run into some small coordinated groups that seem to do this really well. 3 CCs hitting absolutely simultaneously and I'm frozen for many seconds (which, of course, is death).

    This happens also without coordination, by coincidence, in large battles often enough that I have a theory: I think there is some code hang up in sorting out priority (and/or stacking) order for simultaneous CCs (and perhaps simultaneous incoming damage as well). (Maybe, that's really just a guess, but, I think it needs to be looked at as an overall issue).
  • Gilvoth
    Gilvoth
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    every CC in eso should be fixed, they are ALL broken.
    you keep targeting this particular one while all the rest get ignored and not fixed?
    rubish! fix them all.
  • MirkoZ
    MirkoZ
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    Juhasow wrote: »
    SodanTok wrote: »
    Knockback not being breakable until end of animation was like the only reason to use this CC. I am all for other knockback abilities working same. Remove this and it will be impossible to land any projectile attack after this CC, since break free + defense is faster than 1s gcd + travel time.

    Defending unbreakable CCs. ESO 2018 ladies and gentelmans...

    Well so time freeze?^^
  • Juhasow
    Juhasow
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    With current buff to 28 meters range there is no real reason fo that ability to even have knockbak. Knockback should be simply removed from scatter shot to balance out 4 times range increase of this ability in PvP.
  • Koensol
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    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
  • Feanor
    Feanor
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    Koensol wrote: »
    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.

    I‘m not. I well remember how people were insisting Sload’s was „fine“ because Purge exists.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • baronzilch
    baronzilch
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    Koensol wrote: »
    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.

    It's a lot more audacious to use a hyperbolic 100% when it's simply not true. Every CC in the game is broken SOME of the time. Depending on lag level I get hit with unbreakable snares, unbreakable roots, unbreakable stuns of all stripes. But, not ALL of the time.

    I feel like I've been hit with Scattershot a thousand times already. It's a very common skill since the change. 90% (anecdotal guessing) of the time I break free, first try without any issues. I don't know how/why you have a 100% failure rate. Seems fishy to me.

    However, add a couple of snares, another stun or two and a root on top of that... common to get hit with all of those simultaneously in anything except 1v1 PvP... the game just seems to get confused. This CC 'freezing' issue definitely needs to be addressed - and should have been addressed a long time ago - that I will wholeheartedly support.
  • Aliyavana
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    Gotta love it when the zerglings find out that this ability is broken and now every other Zergling is using it.
  • Gilvoth
    Gilvoth
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    baronzilch wrote: »
    Koensol wrote: »
    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.

    It's a lot more audacious to use a hyperbolic 100% when it's simply not true. Every CC in the game is broken SOME of the time. Depending on lag level I get hit with unbreakable snares, unbreakable roots, unbreakable stuns of all stripes. But, not ALL of the time.

    I feel like I've been hit with Scattershot a thousand times already. It's a very common skill since the change. 90% (anecdotal guessing) of the time I break free, first try without any issues. I don't know how/why you have a 100% failure rate. Seems fishy to me.

    However, add a couple of snares, another stun or two and a root on top of that... common to get hit with all of those simultaneously in anything except 1v1 PvP... the game just seems to get confused. This CC 'freezing' issue definitely needs to be addressed - and should have been addressed a long time ago - that I will wholeheartedly support.

    all truth
    you hit the nail right on the head with that one.
    all the CC's are broken but its only once in a while it shows and happens.
    and its not by control, it cant be controlled, lagg makes them not work right, all of them.
  • Koensol
    Koensol
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    baronzilch wrote: »
    Koensol wrote: »
    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.

    It's a lot more audacious to use a hyperbolic 100% when it's simply not true. Every CC in the game is broken SOME of the time. Depending on lag level I get hit with unbreakable snares, unbreakable roots, unbreakable stuns of all stripes. But, not ALL of the time.

    I feel like I've been hit with Scattershot a thousand times already. It's a very common skill since the change. 90% (anecdotal guessing) of the time I break free, first try without any issues. I don't know how/why you have a 100% failure rate. Seems fishy to me.

    However, add a couple of snares, another stun or two and a root on top of that... common to get hit with all of those simultaneously in anything except 1v1 PvP... the game just seems to get confused. This CC 'freezing' issue definitely needs to be addressed - and should have been addressed a long time ago - that I will wholeheartedly support.
    Some skills, especially reverb bash (flailing arms syndrome) and draining shot, have a buggy animation that somehow messes with the CC break mechanic. Breaking free from these CC's is harder than breaking free from others and you sometimes need to wait almost an entire second. Yes, other CC's sometimes bug out as well, but not consistently like these two. I mean it cannot be a coincedence that people are complaining especially about these two skills. I can say 100% because I know for 100% that breaking free from these skills give me massive problems, and I hear every single player in my discord complain about then. Fact that you cant seem to notice these details is not my problem.
  • Sarousse
    Sarousse
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    My life as a melee dps in Cyro :

    - get hit by scattershot CC at 41 meters near a keep (sometimes not breakable),
    - try to move for 5 seconds to my targets while being hit by a megaton of range dots/bolts/snares,etc...,
    - get hit by scattershot CC at 41 meters near a keep (sometimes not breakable),
    - try to move for 5 seconds to my targets while being hit by a megaton of range dots/bolts/snares,etc...,

    RINSE REPEAT

    You can also add destructive reach in the loop for even more fun.

    Congrats to the real GENIUS dev at Zenimax HQ that brought that wonderful idea.

  • baronzilch
    baronzilch
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    Just going to break it down for you...
    Koensol wrote: »
    Some skills, especially reverb bash (flailing arms syndrome) and draining shot, have a buggy animation that somehow messes with the CC break mechanic.
    You *might* be on to something there. But, that's not a nerf issue, it's an overall mechanic issue. And I'm not sure it's restricted to these two.
    Koensol wrote: »
    Breaking free from these CC's is harder than breaking free from others and you sometimes need to wait almost an entire second.
    Well, the animation on Scatter Shot is about.3 seconds and I've detailed the work-around earlier in this thread: take a quick breath then Break Free. I do this all night long in Cyrodiil and it works for most of the troublesome CC. Problem is most people panic immediately and start spamming the BF key.

    Sending too many requests in rapid succession isn't going to help the situation. You also need to survive .3 seconds, but, if .3 seconds is enough to kill you, please rethink your build (or you had many people on you focus firing - you were going to die regardless, lol).
    Koensol wrote: »
    Yes, other CC's sometimes bug out as well, but not consistently like these two.
    I really don't agree with that. Seems like an across the board situation to me. HOWEVER, I think the animation theory might be worth exploring.

    Curious: what settings do you play on?

    I have decent hardware and connection and rarely experience lag (aside from faction stacks and the occasional disconnect riding into a big battle), but, neither are anything special. I do turn my settings waaay down for PvP, though. That could be part of some peoples "animation" problem.

    Things like max particle distance should never be higher than snipe range, zero water reflective, low shadows, no occlusion and all the stuff at the bottom OFF will help a ton. Playing without combat tips, music and keeping my addons to the minimum (just what I need to make the horrible ESO default UI bearable) seem to help also.

    But, then I rarely PvE so I just keep my settings low all the time and don't require many addons (pretty much AUI and a riding assist is all you need to function in PvP). Frequent PvErs may want more pretty (because, well, the game is very pretty) and need raid (etc.) plug-ins - in which case it could be a hassle to switch back and forth. But, if you want to compete, you are going to need to make some sacrifices.
    Koensol wrote: »
    I mean it cannot be a coincidence that people are complaining especially about these two skills. I can say 100% because I know for 100% that breaking free from these skills give me massive problems, and I hear every single player in my discord complain about then.
    Yeah, pretty much a coincidence. Sort of Baader-Meinhoff in action. No one ever said boo about Scatter Shot because at 10M it was almost never used. (And like any new toy it's use will equalize over time - I already see it dropping off from 'everyone' using it to a more reasonable 'many' use it, lol. It will get down to 'some' like everything else, eventually.)

    But, basically because you are seeing it A LOT over a very short and recent period of time, even if 10% of the time it won't break (which is on par for everything else) you and your buds are going to be raging quite frequently, further reinforcing the bias.

    Reverb Bash I rarely ever encounter, so it's my own bias in thinking that it's not a problem at all. But, I'll take your word for it.

    (My biggest pet peeve is actually snare immunity not working =/. Shuffle is freaking expensive and I hate having to pop it twice for a measly 3 seconds of immunity. GRRR.)
    Koensol wrote: »
    Fact that you cant seem to notice these details is not my problem.
    Veiled insults are really never constructive and generally get you taken a lot less seriously. Just a tip.
  • killimandrosb16_ESO
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    Problem is theres no diminishing returns on CC, and all have access to and use their respective cc's as a spam due to this. GG
  • Stormshadowonesixty
    Fossilize isn't going to be nerfed anytime soon
    There are far worse things that need to be nerfed
    Until fossilize gets nerfed heres a way you can counter it
    CC break and heal
    or
    CC break and counter cc THEN heal
    OR
    You need to use heavy armor
    There are ups and downs with everything just gotta overcome and adapt
    But If you feel this is a passion that it must be nerfed then so be it cause I know forsure that I can still bang it out without fossilize
  • Irylia
    Irylia
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    I really like being chased down by a horde of chimps, while they spam scattershot on me, even when I’m on cc immunity
    Edited by Irylia on December 7, 2018 6:43PM
  • gepe87
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    More riot like Rune Prison 😎
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Malamar1229
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    It's really fun being killed by terrible players as they are spamming this on me with their copy paste alcast builds (no offense alcast), all while I have CC immunity.
    I have an idea...let's give it a telegraph like flame reach, frags, and also slow the projectile down to a snail place and add a delay for close combat use....just so it's on par with some other skills....
    Edited by Malamar1229 on December 7, 2018 9:04PM
  • Undefwun
    Undefwun
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    baronzilch wrote: »
    It's a nasty skill but was useless at 10m, for a bow bar, which is why no one used it (much) before. It's why everyone is noticing it now - because it's being used in PvP en masse for the first time. It's a shiny new toy and will equalize in use over (to other popular skill) over time. Take some time to get used to it before crying nerf.

    Well at 10m the effects made sense to me.
    Bow is a ranged weapon and you slotted this skill for when ppl got too close to give yourself a chance to regain more distance.Like fear on my magblade. Ok this guy is on me, fear and sprint the other way to give myself breathing room or fear and pressure harder to end fight.

    IMO it was was fine before, as it originally was meant to be your "OH SHI...." skill, not incapacitate from range and just be an annoying prat.
    It probably wasn't getting much use since the majority of bowtards are stamblades and have fear as the "OH SHI...." skill already. Not a reason to 'buff' it.
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • JobooAGS
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    Undefwun wrote: »
    baronzilch wrote: »
    It's a nasty skill but was useless at 10m, for a bow bar, which is why no one used it (much) before. It's why everyone is noticing it now - because it's being used in PvP en masse for the first time. It's a shiny new toy and will equalize in use over (to other popular skill) over time. Take some time to get used to it before crying nerf.

    Well at 10m the effects made sense to me.
    Bow is a ranged weapon and you slotted this skill for when ppl got too close to give yourself a chance to regain more distance.Like fear on my magblade. Ok this guy is on me, fear and sprint the other way to give myself breathing room or fear and pressure harder to end fight.

    IMO it was was fine before, as it originally was meant to be your "OH SHI...." skill, not incapacitate from range and just be an annoying prat.
    It probably wasn't getting much use since the majority of bowtards are stamblades and have fear as the "OH SHI...." skill already. Not a reason to 'buff' it.

    Treat the skill like mag javelin and have the heal proc if sucessively knocked back
  • Aldruin
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    Either fix so it can be instant broken or revert the range to the old value. I'm for both :smile:
  • Aldruin
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    TheYKcid wrote: »
    https://forums.elderscrollsonline.com/en/discussion/446377/draining-shot-cc-bug/p1

    A bug report that documents another issue with Scattershot: knocking-back the target but not giving any hard stun, leaving them vulnerable to taking more subsequent CCs.

    Seems like the knockback and the actual 1.5s tooltip stun are two separate components of the skill, and this design might be causing the issues we encounter. ZOS should probably just entirely recode it and make it behave like flame reach or something similar.

    Yeah it's funny how flame reach has a knockback effect too, however it can be instantly broken, but not draining shot - but people still keep claiming it's working as intended
  • PhoenixGrey
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    Upcoming patch will fix this skill by adding health desyc



    Edited by PhoenixGrey on December 8, 2018 2:29AM
  • Vapirko
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    Koensol wrote: »
    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.

    Reverb might be worse even. A good reverb weave is a death sentence.
  • Koensol
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    Vapirko wrote: »
    Koensol wrote: »
    I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.

    Reverb might be worse even. A good reverb weave is a death sentence.
    Wow, finally someone who agrees with this. Reverb is the skill I hate the most in this game. Every stam dueltard crutches on this skill and they know it. Especially when they animation cancel it you get this broken double cc animation with flailing arms. Meanwhile you have a ton of dots ticking on you, you're defiled, and by the time you break free you're in massive trouble. It just feels terrible to have someone use this on you and it should be fixed.
  • WaltherCarraway
    WaltherCarraway
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    l2fp
    Back from my last hiatus. 2021 a new start.
  • Dojohoda
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    Every time I get hit by scatter shot, I am certain that I hear maniacal laughter from the bowman.

    Watch out Bowman >:)

    dr163k.jpg
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Jakx
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    It's already been slated by ZOS to be fixed. So arguing about whether its broke, not broken, or crying more about how its broken is useless.

    What people should be upset about is that ZOS PLANS to fix it but their fixes take weeks/months to implement. Maybe its fear of them breaking more abilities but its boggling to me how long it takes ZOS to fix these things. So while this bugged ability sits in QA, more players continually abuse and agitate the pvp playerbase. Just dumb.
    Joined September 2013
  • Valykc
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    TheYKcid wrote: »
    https://forums.elderscrollsonline.com/en/discussion/446377/draining-shot-cc-bug/p1

    A bug report that documents another issue with Scattershot: knocking-back the target but not giving any hard stun, leaving them vulnerable to taking more subsequent CCs.

    Seems like the knockback and the actual 1.5s tooltip stun are two separate components of the skill, and this design might be causing the issues we encounter. ZOS should probably just entirely recode it and make it behave like flame reach or something similar.

    Can confirm, this happened to me yesterday. Was knocked back from draining shot, straight into a fossilize.
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