Knockback not being breakable until end of animation was like the only reason to use this CC. I am all for other knockback abilities working same. Remove this and it will be impossible to land any projectile attack after this CC, since break free + defense is faster than 1s gcd + travel time.
Defending unbreakable CCs. ESO 2018 ladies and gentelmans...
I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
baronzilch wrote: »I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
It's a lot more audacious to use a hyperbolic 100% when it's simply not true. Every CC in the game is broken SOME of the time. Depending on lag level I get hit with unbreakable snares, unbreakable roots, unbreakable stuns of all stripes. But, not ALL of the time.
I feel like I've been hit with Scattershot a thousand times already. It's a very common skill since the change. 90% (anecdotal guessing) of the time I break free, first try without any issues. I don't know how/why you have a 100% failure rate. Seems fishy to me.
However, add a couple of snares, another stun or two and a root on top of that... common to get hit with all of those simultaneously in anything except 1v1 PvP... the game just seems to get confused. This CC 'freezing' issue definitely needs to be addressed - and should have been addressed a long time ago - that I will wholeheartedly support.
Some skills, especially reverb bash (flailing arms syndrome) and draining shot, have a buggy animation that somehow messes with the CC break mechanic. Breaking free from these CC's is harder than breaking free from others and you sometimes need to wait almost an entire second. Yes, other CC's sometimes bug out as well, but not consistently like these two. I mean it cannot be a coincedence that people are complaining especially about these two skills. I can say 100% because I know for 100% that breaking free from these skills give me massive problems, and I hear every single player in my discord complain about then. Fact that you cant seem to notice these details is not my problem.baronzilch wrote: »I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
It's a lot more audacious to use a hyperbolic 100% when it's simply not true. Every CC in the game is broken SOME of the time. Depending on lag level I get hit with unbreakable snares, unbreakable roots, unbreakable stuns of all stripes. But, not ALL of the time.
I feel like I've been hit with Scattershot a thousand times already. It's a very common skill since the change. 90% (anecdotal guessing) of the time I break free, first try without any issues. I don't know how/why you have a 100% failure rate. Seems fishy to me.
However, add a couple of snares, another stun or two and a root on top of that... common to get hit with all of those simultaneously in anything except 1v1 PvP... the game just seems to get confused. This CC 'freezing' issue definitely needs to be addressed - and should have been addressed a long time ago - that I will wholeheartedly support.
You *might* be on to something there. But, that's not a nerf issue, it's an overall mechanic issue. And I'm not sure it's restricted to these two.Some skills, especially reverb bash (flailing arms syndrome) and draining shot, have a buggy animation that somehow messes with the CC break mechanic.
Well, the animation on Scatter Shot is about.3 seconds and I've detailed the work-around earlier in this thread: take a quick breath then Break Free. I do this all night long in Cyrodiil and it works for most of the troublesome CC. Problem is most people panic immediately and start spamming the BF key.Breaking free from these CC's is harder than breaking free from others and you sometimes need to wait almost an entire second.
I really don't agree with that. Seems like an across the board situation to me. HOWEVER, I think the animation theory might be worth exploring.Yes, other CC's sometimes bug out as well, but not consistently like these two.
Yeah, pretty much a coincidence. Sort of Baader-Meinhoff in action. No one ever said boo about Scatter Shot because at 10M it was almost never used. (And like any new toy it's use will equalize over time - I already see it dropping off from 'everyone' using it to a more reasonable 'many' use it, lol. It will get down to 'some' like everything else, eventually.)I mean it cannot be a coincidence that people are complaining especially about these two skills. I can say 100% because I know for 100% that breaking free from these skills give me massive problems, and I hear every single player in my discord complain about then.
Veiled insults are really never constructive and generally get you taken a lot less seriously. Just a tip.Fact that you cant seem to notice these details is not my problem.
baronzilch wrote: »It's a nasty skill but was useless at 10m, for a bow bar, which is why no one used it (much) before. It's why everyone is noticing it now - because it's being used in PvP en masse for the first time. It's a shiny new toy and will equalize in use over (to other popular skill) over time. Take some time to get used to it before crying nerf.
baronzilch wrote: »It's a nasty skill but was useless at 10m, for a bow bar, which is why no one used it (much) before. It's why everyone is noticing it now - because it's being used in PvP en masse for the first time. It's a shiny new toy and will equalize in use over (to other popular skill) over time. Take some time to get used to it before crying nerf.
Well at 10m the effects made sense to me.
Bow is a ranged weapon and you slotted this skill for when ppl got too close to give yourself a chance to regain more distance.Like fear on my magblade. Ok this guy is on me, fear and sprint the other way to give myself breathing room or fear and pressure harder to end fight.
IMO it was was fine before, as it originally was meant to be your "OH SHI...." skill, not incapacitate from range and just be an annoying prat.
It probably wasn't getting much use since the majority of bowtards are stamblades and have fear as the "OH SHI...." skill already. Not a reason to 'buff' it.
https://forums.elderscrollsonline.com/en/discussion/446377/draining-shot-cc-bug/p1
A bug report that documents another issue with Scattershot: knocking-back the target but not giving any hard stun, leaving them vulnerable to taking more subsequent CCs.
Seems like the knockback and the actual 1.5s tooltip stun are two separate components of the skill, and this design might be causing the issues we encounter. ZOS should probably just entirely recode it and make it behave like flame reach or something similar.
I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
Wow, finally someone who agrees with this. Reverb is the skill I hate the most in this game. Every stam dueltard crutches on this skill and they know it. Especially when they animation cancel it you get this broken double cc animation with flailing arms. Meanwhile you have a ton of dots ticking on you, you're defiled, and by the time you break free you're in massive trouble. It just feels terrible to have someone use this on you and it should be fixed.I am amazed at the audacity of the people in this thread who actually have the guts to claim this isn't broken. You would think they don't even know how break free normally works. Draining shot, reverb bash, etc. are all 100% broken and should be fixed. Period.
Reverb might be worse even. A good reverb weave is a death sentence.
https://forums.elderscrollsonline.com/en/discussion/446377/draining-shot-cc-bug/p1
A bug report that documents another issue with Scattershot: knocking-back the target but not giving any hard stun, leaving them vulnerable to taking more subsequent CCs.
Seems like the knockback and the actual 1.5s tooltip stun are two separate components of the skill, and this design might be causing the issues we encounter. ZOS should probably just entirely recode it and make it behave like flame reach or something similar.