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Does Minor Mangle even work?

MinuitPro
MinuitPro
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I tested this on target dummies, pvp guards, enemy players. No one dropped 10% of their max health. I even went around testing it on enemy NPCs dropping them to like 8% health and then firing Pulsar; as I understand it, they should have instantly been killed but rather it did about 4% damage.

Thoughts? Am I just missing something with understanding what "reducing their Max Health by 10%" means?
Edited by MinuitPro on November 21, 2018 3:38PM
  • Weps
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    It only works on a very little portion of mobs and enemies.

    Bosses are immune ( thus target dummies ), enemy players are immune.
    And it's not a damage based on max health, it's based on current health.
    So if a mob has 100k health it does 10k damage.
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  • jypcy
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    It’s a debuff that lowers their max health value— not their current health value— by 10%. So an enemy with 30k max health, when affected by minor mangle, would have 27k max health. I’m not sure whether the debuff can be applied to players. It doesn’t work on pve bosses.

    Edit: and so to your finishing enemies off example, because their current health was already well below their max health value, whether it’s 100% or 90%, you wouldn’t see the mangle itself reduce their current health. The damage they took is simply the damage from the skill itself.

    I believe the main use case for it would be in vet trials and possibly some vet dungeons where the 10% reduction takes away a sizable portion of mobs’ initial health.
    Edited by jypcy on November 21, 2018 3:43PM
  • MinuitPro
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    My reasoning:

    Start with 30k, Mangle would mean you lose 3k... if you get down below 3k, you should have 0 left when it goes off.

    It's unfortunate it doesn't work on anything (it seems) - what a useless skill.
  • jypcy
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    MinuitPro wrote: »
    My reasoning:

    Start with 30k, Mangle would mean you lose 3k... if you get down below 3k, you should have 0 left when it goes off.

    It's unfortunate it doesn't work on anything (it seems) - what a useless skill.

    Sorry, was editing my post to explain further. You’re looking at the current health value, not the max health value. Mangle is a debuff, not damage, so it would only actually reduce the current health value if it’s above 90% of their max health.
  • MinuitPro
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    jypcy wrote: »
    I believe the main use case for it would be in vet trials and possibly some vet dungeons where the 10% reduction takes away a sizable portion of mobs’ initial health.

    I suppose if mobs actually showed a drop in health, it could useful for vet dungeons/trials to start a fight; TY. Hard to justify it taking up room on a bar tho since a group should do 10% health in dmg in no time to mobs anyway... maybe for a healer running blockade could fire that off too quick - gives me something to think about!
    Edited by MinuitPro on November 21, 2018 3:56PM
  • paulsimonps
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    Weps wrote: »
    It only works on a very little portion of mobs and enemies.

    Bosses are immune ( thus target dummies ), enemy players are immune.
    And it's not a damage based on max health, it's based on current health.
    So if a mob has 100k health it does 10k damage.

    Enemy players are not immune from what I have seen.
  • robpr
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    I lowers the max health by 10% - If mob has 3k hp remaining and 30k max, it will have still 3k hp remaining but 27k max.
    Pulsar is best used on beefy opponents at start of the fight. What targets are affected and what arent is a tricky part. Trash mobs are for sure, but some are not, like Trolls but Gargoyles are. Derp.
  • paulsimonps
    paulsimonps
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    robpr wrote: »
    I lowers the max health by 10% - If mob has 3k hp remaining and 30k max, it will have still 3k hp remaining but 27k max.
    Pulsar is best used on beefy opponents at start of the fight. What targets are affected and what arent is a tricky part. Trash mobs are for sure, but some are not, like Trolls but Gargoyles are. Derp.

    Well basically anything big enough to be immune to CC is most likely immune to mangle.
  • Moonsorrow
    Moonsorrow
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    Weps wrote: »
    It only works on a very little portion of mobs and enemies.

    Bosses are immune ( thus target dummies ), enemy players are immune.
    And it's not a damage based on max health, it's based on current health.
    So if a mob has 100k health it does 10k damage.

    Enemy players are not immune from what I have seen.

    Yep, it works on players. Sometimes the Mangle effect seems to be dodgeable though. Might have been due to lag and million other stuff going on or might be intended it is. Cannot right now remember how it is supposed to be since it was changed/fixed some time ago.

    But yeah, most often it does work. Tested on battlegrounds.
  • SugaComa
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    MinuitPro wrote: »
    I tested this on target dummies, pvp guards, enemy players. No one dropped 10% of their max health. I even went around testing it on enemy NPCs dropping them to like 8% health and then firing Pulsar; as I understand it, they should have instantly been killed but rather it did about 4% damage.

    Thoughts? Am I just missing something with understanding what "reducing their Max Health by 10%" means?

    It works different to how people think ...

    30k health - 3k is 27k

    If the enemy healed to max health they would only heal to 27k

    It's most useful at the start of a fight ... Not at the end

    And yes it works in PvP , again best used at start of fights
    Edited by SugaComa on November 23, 2018 2:03AM
  • Tasear
    Tasear
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    Weps wrote: »
    It only works on a very little portion of mobs and enemies.

    Bosses are immune ( thus target dummies ), enemy players are immune.
    And it's not a damage based on max health, it's based on current health.
    So if a mob has 100k health it does 10k damage.

    Enemy players are not immune from what I have seen.

    ^indeed
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