Sorc deservers DPS boost, not survivability nerf

  • IIuvatar
    IIuvatar
    radarsu wrote: »
    Hello guys, I just came back from Battleground. Met some sorcerers here. While running full tanky MagPlar setup I kept receiving 10-20k dmg/s from 2 sorcs in PvP. Please don't buff sorc damage. It's already broken. And yeah, they were immortal thanks to shields. Was not fun.

    You should meet good NB or DK players ;)
  • Darkenarlol
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    radarsu wrote: »
    Hello guys, I just came back from Battleground. Met some sorcerers here. While running full tanky MagPlar setup I kept receiving 10-20k dmg/s from 2 sorcs in PvP. Please don't buff sorc damage. It's already broken. And yeah, they were immortal thanks to shields. Was not fun.

    Said same guy who can't kill 1 dude with group of 30 for 20 mins in cyro by his words

  • swirve
    swirve
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    radarsu wrote: »
    Hello guys, I just came back from Battleground. Met some sorcerers here. While running full tanky MagPlar setup I kept receiving 10-20k dmg/s from 2 sorcs in PvP. Please don't buff sorc damage. It's already broken. And yeah, they were immortal thanks to shields. Was not fun.

    You must be bad if you struggle with Sorcs
  • Rontabs77
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    vqnrNjm.png

    Pet sorc parsing FTW. (also self buffed). With this build I can actually parse a 25 million health dummy without running out of magicka as well.

    Edit: I agree though, we could use some more damage. I'd also like to mention that I can pull the same DPS with the thief, I just like using the lover for vMA and parsing.

    Hello @codestripper , how did you make your HA DPS as high as that?
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    As evidence that magsorc probably doesn't need a damage buff i'd like to present evidence sent to me by a guildie of a vid they found....

    https://youtu.be/o1VP1yh4m0g


    It's not the damage that needs buffing but the sustain.
    Edited by OneKhajiitCrimeWave on November 21, 2018 9:38AM
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • sudaki_eso
    sudaki_eso
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    Whats wrong with 40k+ dps? What content do you have trouble with?
    PS4 EU - StamDK
  • Biro123
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    Hmm, some say buff damage, some say buff sustain, some say damage is fine, some say dmg boost, not survivability nerf..

    Imho they are all pretty much the same thing.. Look, to create a build you need foundations..

    1. Build in enough survivability for your content.. This will be different depending on what 'your content' is.
    2. With remaining stats/gear slots etc.. build for enough sustain for your content
    3. What's left goes into damage.

    So it stands to reason that when you have a base acceptable minimum for 1. and 2. - if any of those get nerfed (as survivability was recently) - then when you re-build for it, the impact is felt in 3.
    That's EXACTLY what I've seen..

    Basically what I'm getting at is that if either 1 or 2 are buffed, it becomes a de-facto buff to 3... I mean if you buff sustain, then you can maybe drop a recovery glyph and instead slot spell-damage..

    See what I mean?

    Overall the class IS hurting on the damage front - it always has been due to the sustain needed - but now its hurting more on that front due to the extra sets/glyphs/traits etc. needed to give that baseline survivability too.

    TL;DR.. Since the shield nerfs, my PVP magsorc has about the same survivability as before - but less damage.
    Minalan owes me a beer.

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  • Irylia
    Irylia
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    Zeromaz wrote: »
    Feanor wrote: »
    @Turelus

    The fun thing is we get both - a survivability nerf and no compensation anywhere.

    In what world do you believe you’re entitled to a buff after a nerf to bring something in line with the rest of us?

    Essentially, you expect your over performing class to get a nerf in one department, and to again, be buffed to over perform in another.




    Watch this and tell me how Sorc is over performing

    https://youtu.be/24n9fYPHkfI
  • frostz417
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    I agree.
    And personally I think they should remove implosion and the endless fury delay procs and give them good damange to compensate for RNG proc executes.
    Such as passives to increase damage, or a proper spammable, or even make other abilities useful
    Edited by frostz417 on November 21, 2018 3:48PM
  • TheYKcid
    TheYKcid
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    @Biro123 brings up a very crucial point—that damage & sustain are, to a large extent, pretty much the same thing on Sorc.

    To invest further into one, you sacrifice points in the other, and vice versa (think of switching between a magregen/spelldmg glyph on jewelry, to satisfy your build's requirements). Likewise, a buff to one is a buff to the other, since you can redistribute points from the former into the latter. Based on this interchangeable nature, I honestly feel the class is in a good spot for both areas at the moment

    Sorc has GREAT sustain options, both intrinsic (class passives, Dark Conversion) and external (sets eg. Shackle, Amber, Lich, vMA resto). And through the principle of interchangeability, obtaining sustain from these specific sources allows you to build for damage though generic sources—choice of Mundus, jewelry glyphs, jewelry trait, food etc.

    Cfrags even got rebuffed to the old +20% proc value! So damage is really in a good spot from this perspective. Not NB-good by any means, but good enough and very reasonable in the broader context of the Sorc toolkit, imo.

    I'd say the biggest pain point in building a Sorc now is mitigation, a direct result of the crippling nerfs to shields, which Sorc was reliant upon more than any other class. And there is no good, efficient interchangeability when it comes to options for mitigation.

    Here's a few survivability sources Sorc players have been utilising, and why they're poor tradeoffs.
    • Defensive 5pc sets (Impreg, Riposte, Pariah): big loss to set-based sustain and consequently damage
    • Protective jewelry trait: double-whammy loss to damage (magicka from Arcane) & defence (ward tooltip)
    • Backbar S&B: Mainly the loss of resto ult (hugely instrumental in extending your short offensive window), also zero synergy between blocking and wards
    • Defending weapon trait: loss of dmg and uptime vs. infused zerker, also no carry-over to the frontbar
    • Stacking health (triglyphs, attributes, Triune): Loss of max mag, see above

    It seems to me the best targeted way to improve Magsorc playability would be to give us some passive mitigation somewhere. Attach minor protection to one of our skills. Or if that's too much (frankly it probably is), give us some resistance or impen via passives, or through a unique buff integrated into one of our skills (and it would have to be one that's already slotted as Sorc badly struggles with barspace right now).

    Easing Sorc's mitigation situation would make it less shoehorned into investing into the aforementioned bad mitigation options, allowing it to bring to the table the damage/sustain that all classes ought to be capable of.
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