A player’s proposed changes to Bow to help it in PvE and PvP!

Valykc
Valykc
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Introduction:
So we all know snipe is an extremely controversial skill in the lens of PVP, and in PvE, snipe is lack luster due to its cast time. Thus making Bow only be used backbar except in a few select, non-meta, builds. Snipe shouldn’t be a skill as it is, it’s limiting the potential of Bow in PvE and causing massive amounts of rage in PvP for multiple reasons.

So here is my proposal:
Snipe should become the Bow ultimate and Rapid Fire should become the first skill in the Bow weapon line, and also the spammable.

What does this accomplish?
This fully removes snipe spam from PvP while also providing a main bar dps weapon for PvE. We all have played games that have a rapid fire bow skill that feels awesome to use, why lock that behind an ultimate cost. Snipe ganking could still be possible but will require the player to charge their ultimate before attempting a gank. Now, normally I am not the person to suggest morphs or damage numbers but I’m going to propose some interesting ideas that I thought could help Bow in PvE without hindering Performance in PvP.

The changes:

Snipe:(New Ultimate)
Plant a masterfully aimed arrow into an enemy's vital spot, dealing “X” Physical Damage. (Balance in line with Berserker Strike).

Comment: nothing really changed compared to the live skill, just needs damage numbers adjusted to mirror other single target ultimates. Shorten cast time.

Morphs:

1.) Weakened Prey:
Plant a masterfully aimed arrow into an enemy's vital spot, dealing “X” Physical Damage. The arrow’s impact causes the target to bleed for “X” damage every second for “X” seconds. While the target is bleeding, your damage done to the target is increased by “X”%.

Comment: I know bleeds are strongly impacting PvP but I think a bleed tied to an ultimate would be balanced. Also adding a bleed to the Bow weapon line, gives Bow users a fighting chance against high armor targets. Increasing the damage done to the target provides an interesting alternative to other ultimates such as Dawnbreaker, or class ultimates.

2.) Cursed Arrow:
Plant a masterfully aimed explosive arrow into an enemy's vital spot, dealing “X” Physical Damage. After “X” seconds the arrow explodes dealing “X” physical damage to enemies within the radius. Enemies closer to the exploding target take “X”% more damage, dropping in percentage as targets are further away.

Comments: This was a change that I wanted to add for multiple reasons. One, everybody loves explosive arrows, they are extremely satisfying to use. However, scattershot and it’s morphs do a terrible job representing a true explosion. Two, it provides a high burst AoE ultimate for Bow users in PvE. Its strength comes from great group synergy. A Tank that manages to pull multiple trash enemies in one area will make this ultimate very strong for quickly eliminating trash targets. Three, for PvP, this change affects ball groups. Hopefully making them spread out more and in turn, generate less lag. I do not want this to one shot zergs in PvP. I just want it to do a decent amount of damage that is noticeable without being overpowered.

Rapid Fire:(First Active Skill)
Quickly unleash five arrows at an enemy, dealing “X” Physical Damage over 0.6 seconds. You can move at full speed while channeling this attack.

Comments: I changed the amount of projectiles and the channel time to mirror “Flurry” from the Dual Wield Weapon Line. Removed immunity to disabling effects from the “live ultimate” tooltip.

Morphs:

1.) Toxic Barrage:
Unleash a barrage of arrows at an enemy, dealing “X” Poison Damage over 0.6 seconds. After the barrage ends you poison the enemy, dealing an additional “X” Poison Damage over 9 seconds. You can move at full speed while channeling this attack.

Comments: No real changes. Same skill as the live ultimate but the damage values and channel time were made to mirror “Flurry”. Damage over Time effect raised to 9 seconds, to mirror “Twin Slashes” from the Dual Wield Weapon Line but should have a slightly lower damage value since it can be cast at range.

2.) Steadfast Salvo:
Quickly unleash five arrows at an enemy, dealing “X” Physical Damage over 0.6 seconds. The initial shot’s damage is increased by “X”%. You also inflict the target with minor fracture and you gain minor brutality for “X” seconds. You can move at full speed while channeling this attack.

Comments: This may have caught some of you by surprise with the amount of extra effects it provides. Here’s my thoughts, increasing the initial damage will give it more burst in PvP, while also making it comparable to “Rending Slashes” initial tick of damage for PvE. Inflicting the target with minor fracture, gives some utility that was taken away from moving snipe to the ultimate. Since minor fracture isn’t found often in skills, it will provide a nice buff to the group damage in PvE, while also being a nice single target damage buff in PvP, which could also be cleansed by the target providing some counter play. Gaining minor brutality is, again, because it’s a unique buff that isn’t always accessible in fights. Provides a nice self buff for PvE and PvP.

Other Thoughts:

Why did you remove Ballista?!
Well Ballista was an “interesting” skill to me, I don’t think it necessarily fit in the game, it looked ridiculous and just had made me question the lore behind it. However, that is not why I did not make a morph for it. Originally, Ballista was tied to the “Rapid Fire Ultimate” as a morph. Provided decent dps for PvE and good pressure in PvP but adding in a Ballista style morph for the proposed, new “Snipe Ultimate” would be weird considering it’s a single shot. Adding it to the proposed, new “Rapid Fire Skill” would just hurt Bow DPS overall and make clunky rotations(in my opinion). Providing morphs like “Weakened Prey” still give PvE’ers a nice Ultimate that provides good damage over time while buffing their damage against a single target, which is comparable to the current, Live Ballista Ultimate. It also provides strong pressure in PvP scenarios but requires you to take risks and stay aggressive to gain it’s full potential.

Where is the Major Defile?!
Gone, completely. In my opinion no ranged skills should provide major defile. I thought about maybe adding minor defile to the ultimates but then decided that it could be provided by enchantments.

So let me know what you all think about these changes. I know it was a long read and the tool tips are cryptic since they don’t provide any real values, but I’m not here to balance damage, I’m here to “Make Bow Great Again”! These changes should make Bow much more enjoyable and rewarding to use in both PvE and PvP scenarios.

TL;DR:
Make snipe the Bow ultimate and Rapid Fire the weapon line spammable skill. I changed some morphs so you’ll have to read them to get the full picture.

@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Wrobel
@ZOS_RichLambert
@ZOS_Gilliam
@Tasear
@Alcast
Edited by Valykc on November 21, 2018 7:45PM
  • coop500
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    I like that idea TBH, very nicely thought out
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Valykc
    Valykc
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    coop500 wrote: »
    I like that idea TBH, very nicely thought out

    Thank you!
  • Ragnarock41
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    That could work very nicely actually.

    My Dk would like a ranged spammable that doesn't hinder my already bad mobility with a cast time.

    That being said I would say the poison morph of the spammable should just do solid damage with no dot attached to it, instead of a weak damage model with a dot similar to acid spray.

    Mostly because bow is already full of poison dots and secondly Dk also has 3 poison dots. There are enough of them I believe, and taking away the only spammable from bow for yet another dot makes little to no sense to me.

    Lastly minor brutality is a class specific Dk buff and can not be given to a weapon spammable. Thats just selfish.
    Edited by Ragnarock41 on November 21, 2018 7:54PM
  • Valykc
    Valykc
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    That could work very nicely actually.

    My Dk would like a ranged spammable that doesn't hinder my already bad mobility with a cast time.

    That being said I would say the poison morph of the spammable should just do solid damage with no dot attached to it, instead of a weak damage model with a dot similar to acid spray. Mostly because bow is already full of poison dots and secondly Dk also has 3 poison dots. There are enough of them I believe.

    I thought the same thing as well but figured I should provide a morph as a DoT that doesn’t fully rely on the skill to be a spammable for those that want a stronger DoT for when the targets are above 50% health.
  • firedrgn
    firedrgn
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    A one shot from stealth ulti with bleed. Gankers paradise.
  • firedrgn
    firedrgn
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    The adds to damage idea is kinda kewl. A cost reduction might also be the way to go.. cause the damage multiplyer is not effective unless u can use bow abilities.
  • Valykc
    Valykc
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    firedrgn wrote: »
    A one shot from stealth ulti with bleed. Gankers paradise.

    That’s why I didn’t put numbers. Onslaught can one shot from stealth, and also returns ultimate on kill. Snipe as a skill can one shot some builds from stealth, and even more so with a good combo. I’d rather it cost ult then just plain Stam if it’s going to be strong. Besides, I didn’t want to remove ganking, just make it less frequent by requiring ultimate charge in between. And depending on the cost of the ult, might be a little while.
  • Valykc
    Valykc
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    firedrgn wrote: »
    The adds to damage idea is kinda kewl. A cost reduction might also be the way to go.. cause the damage multiplyer is not effective unless u can use bow abilities.

    I was think something like minor berserk but not a minor buff and only applied to the target. Maybe I should have worded that the target takes “X”% more damage from all sources while bleeding. Instead of a buff to the player, it would be a debuff to the target.
  • JobooAGS
    JobooAGS
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    There are some adjustments with some of the morphs that I would make (for example removing the minor brutality to make dks remain unique, both the both rapid fire morphs to be at 3 arrows over .6 seconds but have the steadfast salvo burst damage be adjusted accordenly
  • Jake1576
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    No cause snipe is the only burst damage move a bow does that does okay damage if snipe is replaced to be an ultimate the bow will need another move that also does all it's damage at one time not be replaced with a dot that would severely weaken bow player's
    Edited by Jake1576 on November 21, 2018 8:18PM
  • JobooAGS
    JobooAGS
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    Jake1576 wrote: »
    No cause snipe is the only burst damage a bow does if snipe is replaced to be an ultimate the bow will need another move that also does all it's damage at one time not be replaced with a dot that would severely weaken bow player's

    Read again, this is an improvement to the skill line
  • Zardayne
    Zardayne
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    Valykc wrote: »
    Introduction:
    So we all know snipe is an extremely controversial skill in the lens of PVP, and in PvE, snipe is lack luster due to its cast time. Thus making Bow only be used backbar except in a few select, non-meta, builds. Snipe shouldn’t be a skill as it is, it’s limiting the potential of Bow in PvE and causing massive amounts of rage in PvP for multiple reasons.

    So here is my proposal:
    Snipe should become the Bow ultimate and Rapid Fire should become the first skill in the Bow weapon line, and also the spammable.

    What does this accomplish?
    This fully removes snipe spam from PvP while also providing a main bar dps weapon for PvE. We all have played games that have a rapid fire bow skill that feels awesome to use, why lock that behind an ultimate cost. Snipe ganking could still be possible but will require the player to charge their ultimate before attempting a gank. Now, normally I am not the person to suggest morphs or damage numbers but I’m going to propose some interesting ideas that I thought could help Bow in PvE without hindering Performance in PvP.

    The changes:

    Snipe:(New Ultimate)
    Plant a masterfully aimed arrow into an enemy's vital spot, dealing “X” Physical Damage. (Balance in line with Berserker Strike).

    Comment: nothing really changed compared to the live skill, just needs damage numbers adjusted to mirror other single target ultimates. Shorten cast time.

    Morphs:

    1.) Weakened Prey:
    Plant a masterfully aimed arrow into an enemy's vital spot, dealing “X” Physical Damage. The arrow’s impact causes the target to bleed for “X” damage every second for “X” seconds. While the target is bleeding, your damage done to the target is increased by “X”%.

    Comment: I know bleeds are strongly impacting PvP but I think a bleed tied to an ultimate would be balanced. Also adding a bleed to the Bow weapon line, gives Bow users a fighting chance against high armor targets. Increasing the damage done to the target provides an interesting alternative to other ultimates such as Dawnbreaker, or class ultimates.

    2.) Cursed Arrow:
    Plant a masterfully aimed explosive arrow into an enemy's vital spot, dealing “X” Physical Damage. After “X” seconds the arrow explodes dealing “X” physical damage to enemies within the radius. Enemies closer to the exploding target take “X”% more damage, dropping in percentage as targets are further away.

    Comments: This was a change that I wanted to add for multiple reasons. One, everybody loves explosive arrows, they are extremely satisfying to use. However, scattershot and it’s morphs do a terrible job representing a true explosion. Two, it provides a high burst AoE ultimate for Bow users in PvE. Its strength comes from great group synergy. A Tank that manages to pull multiple trash enemies in one area will make this ultimate very strong for quickly eliminating trash targets. Three, for PvP, this change affects ball groups. Hopefully making them spread out more and in turn, generate less lag. I do not want this to one shot zergs in PvP. I just want it to do a decent amount of damage that is noticeable without being overpowered.

    Rapid Fire:(First Active Skill)
    Quickly unleash five arrows at an enemy, dealing “X” Physical Damage over 0.6 seconds. You can move at full speed while channeling this attack.

    Comments: I changed the amount of projectiles and the channel time to mirror “Flurry” from the Dual Wield Weapon Line. Removed immunity to disabling effects from the “live ultimate” tooltip.

    Morphs:

    1.) Toxic Barrage:
    Unleash a barrage of arrows at an enemy, dealing “X” Poison Damage over 0.6 seconds. After the barrage ends you poison the enemy, dealing an additional “X” Poison Damage over 9 seconds. You can move at full speed while channeling this attack.

    Comments: No real changes. Same skill as the live ultimate but the damage values and channel time were made to mirror “Flurry”. Damage over Time effect raised to 9 seconds, to mirror “Twin Slashes” from the Dual Wield Weapon Line but should have a slightly lower damage value since it can be cast at range.

    2.) Steadfast Salvo:
    Quickly unleash five arrows at an enemy, dealing “X” Physical Damage over 0.6 seconds. The initial shot’s damage is increased by “X”%. You also inflict the target with minor fracture and you gain minor brutality for “X” seconds. You can move at full speed while channeling this attack.

    Comments: This may have caught some of you by surprise with the amount of extra effects it provides. Here’s my thoughts, increasing the initial damage will give it more burst in PvP, while also making it comparable to “Rending Slashes” initial tick of damage for PvE. Inflicting the target with minor fracture, gives some utility that was taken away from moving snipe to the ultimate. Since minor fracture isn’t found often in skills, it will provide a nice buff to the group damage in PvE, while also being a nice single target damage buff in PvP, which could also be cleansed by the target providing some counter play. Gaining minor brutality is, again, because it’s a unique buff that isn’t always accessible in fights. Provides a nice self buff for PvE and PvP.

    Other Thoughts:

    Why did you remove Ballista?!
    Well Ballista was an “interesting” skill to me, I don’t think it necessarily fit in the game, it looked ridiculous and just had made me question the lore behind it. However, that is not why I did not make a morph for it. Originally, Ballista was tied to the “Rapid Fire Ultimate” as a morph. Provided decent dps for PvE and good pressure in PvP but adding in a Ballista style morph for the proposed, new “Snipe Ultimate” would be weird considering it’s a single shot. Adding it to the proposed, new “Rapid Fire Skill” would just hurt Bow DPS overall and make clunky rotations(in my opinion). Providing morphs like “Weakened Prey” still give PvE’ers a nice Ultimate that provides good damage over time while buffing their damage against a single target, which is comparable to the current, Live Ballista Ultimate. It also provides strong pressure in PvP scenarios but requires you to take risks and stay aggressive to gain it’s full potential.

    Where is the Major Defile?!
    Gone, completely. In my opinion no ranged skills should provide major defile. I thought about maybe adding minor defile to the ultimates but then decided that it could be provided by enchantments.

    So let me know what you all think about these changes. I know it was a long read and the tool tips are cryptic since they don’t provide any real values, but I’m not here to balance damage, I’m here to “Make Bow Great Again”! These changes should make Bow much more enjoyable and rewarding to use in both PvE and PvP scenarios.

    TL;DR:
    Make snipe the Bow ultimate and Rapid Fire the weapon line spammable skill. I changed some morphs so you’ll have to read them to get the full picture.

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    @ZOS_Wrobel
    @ZOS_RichLambert
    @ZOS_Gilliam
    @Tasear
    @Alcast

    You got it right, Ballista looks ridiculous. That skill's creation was nothing but a rush job and it shows.
  • Valykc
    Valykc
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    Jake1576 wrote: »
    No cause snipe is the only burst damage a bow does if snipe is replaced to be an ultimate the bow will need another move that also does all it's damage at one time not be replaced with a dot that would severely weaken bow player's

    I think this is a valid argument but you could also get off two rapid fires during the cast time for snipe. You’re just saying that an enemy player could heal through rapid fire but not so much the burst provided by a snipe from stealth?
  • Valykc
    Valykc
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    Zardayne wrote: »
    Valykc wrote: »
    Introduction:
    So we all know snipe is an extremely controversial skill in the lens of PVP, and in PvE, snipe is lack luster due to its cast time. Thus making Bow only be used backbar except in a few select, non-meta, builds. Snipe shouldn’t be a skill as it is, it’s limiting the potential of Bow in PvE and causing massive amounts of rage in PvP for multiple reasons.

    So here is my proposal:
    Snipe should become the Bow ultimate and Rapid Fire should become the first skill in the Bow weapon line, and also the spammable.

    What does this accomplish?
    This fully removes snipe spam from PvP while also providing a main bar dps weapon for PvE. We all have played games that have a rapid fire bow skill that feels awesome to use, why lock that behind an ultimate cost. Snipe ganking could still be possible but will require the player to charge their ultimate before attempting a gank. Now, normally I am not the person to suggest morphs or damage numbers but I’m going to propose some interesting ideas that I thought could help Bow in PvE without hindering Performance in PvP.

    The changes:

    Snipe:(New Ultimate)
    Plant a masterfully aimed arrow into an enemy's vital spot, dealing “X” Physical Damage. (Balance in line with Berserker Strike).

    Comment: nothing really changed compared to the live skill, just needs damage numbers adjusted to mirror other single target ultimates. Shorten cast time.

    Morphs:

    1.) Weakened Prey:
    Plant a masterfully aimed arrow into an enemy's vital spot, dealing “X” Physical Damage. The arrow’s impact causes the target to bleed for “X” damage every second for “X” seconds. While the target is bleeding, your damage done to the target is increased by “X”%.

    Comment: I know bleeds are strongly impacting PvP but I think a bleed tied to an ultimate would be balanced. Also adding a bleed to the Bow weapon line, gives Bow users a fighting chance against high armor targets. Increasing the damage done to the target provides an interesting alternative to other ultimates such as Dawnbreaker, or class ultimates.

    2.) Cursed Arrow:
    Plant a masterfully aimed explosive arrow into an enemy's vital spot, dealing “X” Physical Damage. After “X” seconds the arrow explodes dealing “X” physical damage to enemies within the radius. Enemies closer to the exploding target take “X”% more damage, dropping in percentage as targets are further away.

    Comments: This was a change that I wanted to add for multiple reasons. One, everybody loves explosive arrows, they are extremely satisfying to use. However, scattershot and it’s morphs do a terrible job representing a true explosion. Two, it provides a high burst AoE ultimate for Bow users in PvE. Its strength comes from great group synergy. A Tank that manages to pull multiple trash enemies in one area will make this ultimate very strong for quickly eliminating trash targets. Three, for PvP, this change affects ball groups. Hopefully making them spread out more and in turn, generate less lag. I do not want this to one shot zergs in PvP. I just want it to do a decent amount of damage that is noticeable without being overpowered.

    Rapid Fire:(First Active Skill)
    Quickly unleash five arrows at an enemy, dealing “X” Physical Damage over 0.6 seconds. You can move at full speed while channeling this attack.

    Comments: I changed the amount of projectiles and the channel time to mirror “Flurry” from the Dual Wield Weapon Line. Removed immunity to disabling effects from the “live ultimate” tooltip.

    Morphs:

    1.) Toxic Barrage:
    Unleash a barrage of arrows at an enemy, dealing “X” Poison Damage over 0.6 seconds. After the barrage ends you poison the enemy, dealing an additional “X” Poison Damage over 9 seconds. You can move at full speed while channeling this attack.

    Comments: No real changes. Same skill as the live ultimate but the damage values and channel time were made to mirror “Flurry”. Damage over Time effect raised to 9 seconds, to mirror “Twin Slashes” from the Dual Wield Weapon Line but should have a slightly lower damage value since it can be cast at range.

    2.) Steadfast Salvo:
    Quickly unleash five arrows at an enemy, dealing “X” Physical Damage over 0.6 seconds. The initial shot’s damage is increased by “X”%. You also inflict the target with minor fracture and you gain minor brutality for “X” seconds. You can move at full speed while channeling this attack.

    Comments: This may have caught some of you by surprise with the amount of extra effects it provides. Here’s my thoughts, increasing the initial damage will give it more burst in PvP, while also making it comparable to “Rending Slashes” initial tick of damage for PvE. Inflicting the target with minor fracture, gives some utility that was taken away from moving snipe to the ultimate. Since minor fracture isn’t found often in skills, it will provide a nice buff to the group damage in PvE, while also being a nice single target damage buff in PvP, which could also be cleansed by the target providing some counter play. Gaining minor brutality is, again, because it’s a unique buff that isn’t always accessible in fights. Provides a nice self buff for PvE and PvP.

    Other Thoughts:

    Why did you remove Ballista?!
    Well Ballista was an “interesting” skill to me, I don’t think it necessarily fit in the game, it looked ridiculous and just had made me question the lore behind it. However, that is not why I did not make a morph for it. Originally, Ballista was tied to the “Rapid Fire Ultimate” as a morph. Provided decent dps for PvE and good pressure in PvP but adding in a Ballista style morph for the proposed, new “Snipe Ultimate” would be weird considering it’s a single shot. Adding it to the proposed, new “Rapid Fire Skill” would just hurt Bow DPS overall and make clunky rotations(in my opinion). Providing morphs like “Weakened Prey” still give PvE’ers a nice Ultimate that provides good damage over time while buffing their damage against a single target, which is comparable to the current, Live Ballista Ultimate. It also provides strong pressure in PvP scenarios but requires you to take risks and stay aggressive to gain it’s full potential.

    Where is the Major Defile?!
    Gone, completely. In my opinion no ranged skills should provide major defile. I thought about maybe adding minor defile to the ultimates but then decided that it could be provided by enchantments.

    So let me know what you all think about these changes. I know it was a long read and the tool tips are cryptic since they don’t provide any real values, but I’m not here to balance damage, I’m here to “Make Bow Great Again”! These changes should make Bow much more enjoyable and rewarding to use in both PvE and PvP scenarios.

    TL;DR:
    Make snipe the Bow ultimate and Rapid Fire the weapon line spammable skill. I changed some morphs so you’ll have to read them to get the full picture.

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    @ZOS_Wrobel
    @ZOS_RichLambert
    @ZOS_Gilliam
    @Tasear
    @Alcast

    You got it right, Ballista looks ridiculous. That skill's creation was nothing but a rush job and it shows.

    I’m glad someone agrees with me xD
  • Jake1576
    Jake1576
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    Valykc wrote: »
    Jake1576 wrote: »
    No cause snipe is the only burst damage a bow does if snipe is replaced to be an ultimate the bow will need another move that also does all it's damage at one time not be replaced with a dot that would severely weaken bow player's

    I think this is a valid argument but you could also get off two rapid fires during the cast time for snipe. You’re just saying that an enemy player could heal through rapid fire but not so much the burst provided by a snipe from stealth?

    Yeah thats what i'm saying by the time you get off a dot players would have already healed through it not to mention a dk with wings it's already hard enough to get a snipe on a dk with wings up let alone multiple arrows like rapid fire i have one shotted myself with with the bow ultimate on a dk when i had it reflected back at me with snipe if it gets reflected i have time to roll dodge out of the way before i get hit with it
    Edited by Jake1576 on November 21, 2018 8:30PM
  • JobooAGS
    JobooAGS
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    Jake1576 wrote: »
    Valykc wrote: »
    Jake1576 wrote: »
    No cause snipe is the only burst damage a bow does if snipe is replaced to be an ultimate the bow will need another move that also does all it's damage at one time not be replaced with a dot that would severely weaken bow player's

    I think this is a valid argument but you could also get off two rapid fires during the cast time for snipe. You’re just saying that an enemy player could heal through rapid fire but not so much the burst provided by a snipe from stealth?

    Yeah thats what i'm saying by the time you get off a dot players would have already healed through it not to mention a dk with wings it's already hard enough to get a snipe on a dk with wings up let alone multiple arrows like rapid fire i have one shotted myself with with the bow ultimate on a dk when i had it reflected back at me with snipe if it gets relected i have time to roll dodge out of the way before i get hit with it

    Idt ballista can get reflected?
    Edited by JobooAGS on November 21, 2018 8:29PM
  • Valykc
    Valykc
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    Jake1576 wrote: »
    Valykc wrote: »
    Jake1576 wrote: »
    No cause snipe is the only burst damage a bow does if snipe is replaced to be an ultimate the bow will need another move that also does all it's damage at one time not be replaced with a dot that would severely weaken bow player's

    I think this is a valid argument but you could also get off two rapid fires during the cast time for snipe. You’re just saying that an enemy player could heal through rapid fire but not so much the burst provided by a snipe from stealth?

    Yeah thats what i'm saying by the time you get off a dot players would have already healed through it not to mention a dk with wings it's already hard enough to get a snipe on a dk with wings up let alone multiple arrows like rapid fire i have one shotted myself with with the bow ultimate on a dk when i had it reflected back at me with snipe if it gets reflected i have time to roll dodge out of the way before i get hit with it

    I think you present a good argument, just curious what other people think about it as
    well. Thanks for the feedback!
  • Valykc
    Valykc
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    Any ZOS thoughts on this idea?
  • Tasear
    Tasear
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    Looking at this.
  • Aliyavana
    Aliyavana
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    Tasear wrote: »
    Looking at this.

    PLEASE, snipe is one of the most overloaded abilities in the game, it needs to be replaced. There is no reason a ability that can be spammed at 40 meters away should do just about as much damage as a dizzying swing which is a more risky playstyle as well as apply a major defile. Add a cost increase dependent on how far its spammed from if you have to like @Thogard suggested so that risk can be applied to the playstyle with 40 meters being the biggest cost increase.
    Edited by Aliyavana on November 22, 2018 2:57AM
  • temjiu
    temjiu
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    Personally I love the idea. I'm tired of bow being relegated to back bar simply because it's skill setup is bad. your changes would make it interesting and viable. Very much needed for the bow line! ZOS pay attention!

    PvP solution for snipe:
    1) make one of the morphs decrease the ulti cost so it's useable more often (possibly better then the poison morph). This would fall in line with the poison morph idea (more damage single target), but also make it more viable in PvP (used more often). the damage increase could compensate for the reduced useage. obviously you can't spam it, but I think that's the issue people have with it in PvP? or am I wrong?
    2) Make one of the other abilities more PvP focused. example could be change magnum shot to instead of more damage + knock you back, it's more damage + next magnum shot damage increased by 20%, can only occur once every 6 seconds. I'm sure that between the stun + 2 magnum shots, it could make up for Snipe but also be a bit more fair then the current spammable version of snipe.

  • wolf486
    wolf486
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    Wow I have 3 characters that use a bow and not one uses snipe. I think I've been making a mistake and I sense some respecing tomorrow
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • Gilvoth
    Gilvoth
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    you simply dont like bow so you target every detail about it and spam threads about that ONE thing untill its nerfed to death and no longer used.
    made out of revenge because you die to it, is no need to fix anything about it.
    it's not broken.

    you dont like nightblades, and stealth and bow.
    we get it.
    i hope the devs and the rest of the community start to see the patterns here with these type threads.
  • Zeromaz
    Zeromaz
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    Whats wrong with snipe spam in pvp? I shouldn’t be able to cheese snipe someone but they should be able to brainlessly spam steel tornado on me?

  • geonsocal
    geonsocal
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    snipe you should also be able to desync dungeon bosses health...and grant invisibility...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Mr_Walker
    Mr_Walker
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    Whilst I feel that most snipers are low skill cowards, lety's not pretend your desire to nerf is out of concern for its PvE capacity.
  • ESO_Nightingale
    ESO_Nightingale
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    YES! I LOVE THIS!!!! the best thing is that you're not removing my poison dots! i fully support this!!!!
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • ESO_Nightingale
    ESO_Nightingale
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    Zeromaz wrote: »
    Whats wrong with snipe spam in pvp? I shouldn’t be able to cheese snipe someone but they should be able to brainlessly spam steel tornado on me?

    that sounds like a steel tornado problem. not a snipe problem
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Hotdog_23
    Hotdog_23
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    Interesting idea, but the bow ultimate does really great damage in pve and I'm not sure your ultimate would replace it. Tooltip can easily hit 50-60k on bow ultimate. I do think the changes you proposed is more pvp focused then pve based.

    I really love the idea of a rapid fire spammable mirrored Flurry” from the Dual Wield Weapon Line on bow line.
  • Shraar
    Shraar
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    I am in full support and very happy with your idea!
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