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What do you think of singleplayer content in ESO?

  • HalloweenWeed
    HalloweenWeed
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    It is tedious and boring, and changes should be made to it to be more entertaining
    PvE combat in normal encounters is too "samey" and needs some "rock-paper-scissors" style attention. There should be things that are resistant to magic-based attacks (susceptible to physical attacks), things that are resistant to physical attacks (susceptible to magic attacks), things that are resistant to fire and susceptible to frost, things that are resistant to frost and susceptible to fire, and other things that are either resistant or susceptible to shock, etc. Vulnerable spots on the body, and heavily-armored spots (not talking about fast-moving targets here). Tall? Chop him down by damaging the legs. Other things highly susceptible to decapitation but otherwise very tough. Cut-off eye stalks to make the creature blind (and fighting random directions). Now that would be a great game!
    Edited by HalloweenWeed on November 20, 2018 5:01PM
  • Weps
    Weps
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    Main story quests are, almost everytime, boring as hell.
    Skip wall of text, skip wall of text, skip wall of text, pinpoint on the map. Kill two or three things. Next walls of text.

    But hey, it's the type of game, I just wish combat was more a part of the questing, but they're fairly easy. Just time consuming.
    So can't complain much.

    Solo content like Arenas are just great.
    Wish next arena was a new Maelstrom or at the very max, a 2-people content.

    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Rake
    Rake
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    its fine for lizards.
  • Sygil05
    Sygil05
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    I almost chose the following option:
    It serves its purpose in introducing new players to basic game mechanics and isn't targeted at veterans, so they shouldn't complain

    But then I realized that part of my problem with this game is the lack of anything to do BUT grind. Sure, I can go through the story quests (which I do), but it really ruins the experience when I'm doing a quest and kill <ULTIMATE BOSS BAD GUY> before they even finish their dialogue. Some work is really needed in scaling these fight to the players actually participating. I realize that's easier said than done, but I do think this is one area they greatly need to improve upon.
  • Rain_Greyraven
    Rain_Greyraven
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    Useless poll is useless.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Abigail
    Abigail
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    Useless poll is useless.

    It is perhaps useless for people who enjoy grouping or rely upon groups as a crutch; contrariwise, it's not at all useless to those who eschew groups and are profoundly intrigued to learn how many like-minded individuals exist in the game.
  • El_Borracho
    El_Borracho
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    It serves its purpose in introducing new players to basic game mechanics and isn't targeted at veterans, so they shouldn't complain
    With most games, there comes a point where your character is "over" experienced and the once-difficult content becomes easy. I hate saying it, but despite the thought of slogging through Murkmire solo quests being unappealing, I wouldn't make drastic changes. If anything, I would eliminate the "fetch" type quests ESO has been leaning on recently. NOBODY LIKES REPEATEDLY RUNNING OVER THEIR OWN FOOTSTEPS TO COMPLETE QUESTS.
  • TaliColdwater
    TaliColdwater
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    Everything's fine, I have no qualms with the singleplayer content
    Saphayla wrote: »
    It's not rare to find threads here suggesting that things be changes in regards to ESO singleplayer experience, such as an optional veteran version, but instead of making such a suggestion, I'd rather first figure out what the community thinks of the content in the first place.

    I love the quests and the stories. Sure, sometimes the "go get this and bring it back to me" quests can be annoying, but even those usually have a funny or interesting plot. My only complaint would be that there isn't more single player stuff. Most days I really don't want to have to join a group to do something.
  • Minyassa
    Minyassa
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    Needs to be way more of it.
  • coletas
    coletas
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    It is tedious and boring, and changes should be made to it to be more entertaining
    lol, i think we are not playing the same game XD quests are good? "talk with that guy that is 20 milles away from you, return me an apple, go with the apple and the recipe to the next map, return with a potion and I will give you 300 coins and a pair of boots with no use"? XDDD how many developers hours wasted on those sorts of things while not solution to real problems...
  • Saphayla
    Saphayla
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    coletas wrote: »
    lol, i think we are not playing the same game XD quests are good? "talk with that guy that is 20 milles away from you, return me an apple, go with the apple and the recipe to the next map, return with a potion and I will give you 300 coins and a pair of boots with no use"? XDDD how many developers hours wasted on those sorts of things while not solution to real problems...

    Cut them some slack. By the options available in my poll it's clear I don't have a very good opinion of it, but that doesn't mean others can't enjoy it. Many people cite Dwemer ruins as one of the worst parts of Skyrim while I absolutely love them.
  • Saphayla
    Saphayla
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    PvE combat in normal encounters is too "samey" and needs some "rock-paper-scissors" style attention. There should be things that are resistant to magic-based attacks (susceptible to physical attacks), things that are resistant to physical attacks (susceptible to magic attacks), things that are resistant to fire and susceptible to frost, things that are resistant to frost and susceptible to fire, and other things that are either resistant or susceptible to shock, etc. Vulnerable spots on the body, and heavily-armored spots (not talking about fast-moving targets here). Tall? Chop him down by damaging the legs. Other things highly susceptible to decapitation but otherwise very tough. Cut-off eye stalks to make the creature blind (and fighting random directions). Now that would be a great game!

    Yes, I remember back when I started playing and I first encountered a Flame Atronach. I thought "Well damn, I guess my inferno staff is no use, I need to find something else" but nope, they died just like anything else
  • Aliyavana
    Aliyavana
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    It is tedious and boring, and changes should be made to it to be more entertaining
    too easy
  • Zardayne
    Zardayne
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    It is tedious and boring, and changes should be made to it to be more entertaining
    Katahdin wrote: »
    They should just increase difficulty so overland mobs can actually kill you, something like group areas in craglorn.

    To kill what level player.

    What can kill a CP500+ character that is well built, will annihilate a level 10, 0CP player.

    How do you balance content in a map that a level 3 character and a level 810 player can be in at the same time? It's either fine to slightly challenging for the low character and brain dead easy for the CP 810 or its challenging for the CP 810 and impossible for the lowbie.

    The ONLY way to balance content where both can be present is to nerf the high level down to the content. THE ONLY WAY.

    And before you say "I can make a new character and it's still too easy". Yea well you still have that CP on a new character and you've been playing the game for years, you know the mechanics, you know how to interrupt, dodge, etc.

    We see new players dying all the time in starter areas to simple mobs we can just breathe on with our CP810 characters and they die. So its obviously not easy for everyone.

    So like most things in life they have to dumb it all down for the slowest antelope in the herd. No, we don't want them to have to better themselves by trial and error, we should just bring it all down to the lowest level and then we can all pretend we're enjoying ourselves by earning those achievements for reading the stories...

    How do you know those players dying in overland arn't someone's kids that dad just made a character for. Hell my grandkids played and my grand daughter died plenty..while she was face timing and texting her friends while running through the zones. When she was paying attention she did pretty well. Same with my grandson.

    Personally I think it's ridiculous to think overland is just for new players learning. BS. You're telling me they need 3 full factions of content all for learning as well as every expansion released except for vet dungeons and trials. Sorry I'm not buying it.. I'm not a developer but after 20+ years of MMO gaming I've done I would have thought our genre would have advanced a whole lot more and learned to cater to all player types in all situations. Nothing wrong with options..
    Edited by Zardayne on November 20, 2018 10:36PM
  • Zardayne
    Zardayne
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    It is tedious and boring, and changes should be made to it to be more entertaining
    Saphayla wrote: »
    PvE combat in normal encounters is too "samey" and needs some "rock-paper-scissors" style attention. There should be things that are resistant to magic-based attacks (susceptible to physical attacks), things that are resistant to physical attacks (susceptible to magic attacks), things that are resistant to fire and susceptible to frost, things that are resistant to frost and susceptible to fire, and other things that are either resistant or susceptible to shock, etc. Vulnerable spots on the body, and heavily-armored spots (not talking about fast-moving targets here). Tall? Chop him down by damaging the legs. Other things highly susceptible to decapitation but otherwise very tough. Cut-off eye stalks to make the creature blind (and fighting random directions). Now that would be a great game!

    Yes, I remember back when I started playing and I first encountered a Flame Atronach. I thought "Well damn, I guess my inferno staff is no use, I need to find something else" but nope, they died just like anything else

    That's one of the issues. mobs should make us have to adapt. They should have more resistances, strengths and weaknesses. The should use more counters and CC. I mean in your situation above, having to roll over and fight that flame atronarch with your resto staff might have drug out the fight a bit longer and might have made you fire off a HOT or two.

    Recently I tried Shadow of War, the single player lord of the rings game and some of the combat can be pretty tough but fun. The named mobs will adapt after a few to you using the same attacks and I know going head up with one of the tank mobs they are going to be tough as nails and rightfully so. Here in ESO, I can go up to a group of mobs, sprinkled with different armors on and they all melt at the same time. That heavy plate and shield that one mob had melted right along with the others. That needs to be addressed.
  • Sylvermynx
    Sylvermynx
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    I love questing in TES. I'd love to love questing in ESO, but unlike the other MMOs I played, the "mini-boss" in nearly every long quest line is far too difficult for my girls to kill (due to 2000 + ms ping) - and since that's where the XP generally happens, well...

    Seriously, it took a couple of my girls (the ones without pets) until the early 20s to have enough firepower to get past the Ancient Clanfear in "Daughter of Giants". And I had to have a level 50 friend help me finish the boss fight in the Psijic quest line.

    After finding that many of the more fun-sounding quest lines have the same setup, I just kind of gave up.
    Edited by Sylvermynx on November 20, 2018 11:28PM
  • DMuehlhausen
    DMuehlhausen
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    Every MMO should have solo content. Even people that love group content won't always have the time to do it every time they log in.

    The problem is you create toxic communities when people aren't able to police themselves because you can solo everything. Back in EQ if you were an arse to people you wouldn't get groups. that's how it was in WoW too before the dungeon finder was put in. After that it became the world of no talking craft. Join a dungeon silence finish dungeon everyone leaves.

    I won't have the time for it, but i'm looking forward to giving Pantheon a go. It's made by the creator of Everquest and that is the feeling he wants to bring back. A world there is dangerous that you can traverse solo and do most things, but there will be achievements, or gear you can only get by doing in a group.
  • nerfworthy
    nerfworthy
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    You really needed an option that is one step above "fine". I love the overworld content and questing, especially in comparison to other MMOs on the market.
    MagWarden main and a Dunmer enthusiast!
  • wolf486
    wolf486
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    Everything's fine, I have no qualms with the singleplayer content
    If not for the singleplayer content I would not be playing the game still. Cyrodiil can be fun-ish at times but otherwise pretty boring after a while and not to mention the lag. Battlegrounds I can't stand mostly 'cos I find that's where the toxic-elitists play, so thankfully I can avoid them. Vet group stuff still not into, or DLC dungeons. So yeah, 800+ hours in the game and 90% has been all single player stuff.
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • leeux
    leeux
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    It serves its purpose in introducing new players to basic game mechanics and isn't targeted at veterans, so they shouldn't complain
    I've seen new players struggle with single player content in the past... so, I think it's perfectly tuned for a new player with no knowledge of the game and no CP.

    Anything other than that will have a easier time with it, ofc.
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • rabidmyers
    rabidmyers
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    Everything's fine, I have no qualms with the singleplayer content
    love being solo, call me han friends
    at a place nobody knows
  • Jeremy
    Jeremy
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    Saphayla wrote: »
    It's not rare to find threads here suggesting that things be changes in regards to ESO singleplayer experience, such as an optional veteran version, but instead of making such a suggestion, I'd rather first figure out what the community thinks of the content in the first place.

    It's too easy for higher level players.

    There needs to be an optional veteran version. That's a great idea.
  • ArchMikem
    ArchMikem
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    The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
    I mean, if i have the ability, then ill turn God Mode on so i can better experience the world and story. Ive played Skyrim and Half Life with God Mode enabled cause i couldnt care less about challenge.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Greysson
    Greysson
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    Everything's fine, I have no qualms with the singleplayer content
    I really enjoy the quests in ESO, can listen to NPCs for hours :)
    Sure its getting easier with time, gear and CP, but that doesnt matter to me, because i am playing to relax and not to compete.
    I have done some quests lately on a second account, no gear, no CP, and got reminded how hard some enemies can be without all that stuff.
  • Motherball
    Motherball
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    Everything's fine, I have no qualms with the singleplayer content
    It would be nice to have a slider, ofc, but it is not hard to find a challenge if one is creative, imo.
  • SHADOW2KK
    SHADOW2KK
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    It is tedious and boring, and changes should be made to it to be more entertaining
    Mind numbling easy trash.

    Quests were a lot harder back years ago pre Noshia nerf, although they were buggy as.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Siohwenoeht
    Siohwenoeht
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    For levelling a toon it seems fine but it lacks in endgame. I'd love to see a few new vet/max level zones ala craglorn but implemented in a much more coherent way.

    For example: a zone that is not battle-levelled/requires cp160 or higher, where the mobs and bosses have unique resistances/mechanics but don't necessarily require a group.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Saphayla
    Saphayla
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    ArchMikem wrote: »
    I mean, if i have the ability, then ill turn God Mode on so i can better experience the world and story. Ive played Skyrim and Half Life with God Mode enabled cause i couldnt care less about challenge.

    This is a really weird sentiment for many of us, because the challenge is part of the "world and story" experience. Sure, you don't have to do everything at the highest possible difficulty, but if the world and story talk about a big bad boy and you prepare for a fight and he goes down like a wuss, it breaks immersion
  • mague
    mague
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    Good lore, good dialogs, good storytelling.

    Combat to fast. Doesnt have to be more difficult, but twoshot is boring. Such a great story in Summerend and then this easy win on top of the tower. *sigh*

    The quest content is to fast done. Go..do..done. Oldschool it would have took weeks to finish Murkmire and months for Summersend. Almost disconnected from the rest of Nirn.
  • Narvuntien
    Narvuntien
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    The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
    The combat is boring but the stories and characters are pretty great.

    I wish it was better at teaching new players how to play the (group content) game.
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