"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »Useless poll is useless.
It's not rare to find threads here suggesting that things be changes in regards to ESO singleplayer experience, such as an optional veteran version, but instead of making such a suggestion, I'd rather first figure out what the community thinks of the content in the first place.
lol, i think we are not playing the same game XD quests are good? "talk with that guy that is 20 milles away from you, return me an apple, go with the apple and the recipe to the next map, return with a potion and I will give you 300 coins and a pair of boots with no use"? XDDD how many developers hours wasted on those sorts of things while not solution to real problems...
HalloweenWeed wrote: »PvE combat in normal encounters is too "samey" and needs some "rock-paper-scissors" style attention. There should be things that are resistant to magic-based attacks (susceptible to physical attacks), things that are resistant to physical attacks (susceptible to magic attacks), things that are resistant to fire and susceptible to frost, things that are resistant to frost and susceptible to fire, and other things that are either resistant or susceptible to shock, etc. Vulnerable spots on the body, and heavily-armored spots (not talking about fast-moving targets here). Tall? Chop him down by damaging the legs. Other things highly susceptible to decapitation but otherwise very tough. Cut-off eye stalks to make the creature blind (and fighting random directions). Now that would be a great game!
MartiniDaniels wrote: »They should just increase difficulty so overland mobs can actually kill you, something like group areas in craglorn.
To kill what level player.
What can kill a CP500+ character that is well built, will annihilate a level 10, 0CP player.
How do you balance content in a map that a level 3 character and a level 810 player can be in at the same time? It's either fine to slightly challenging for the low character and brain dead easy for the CP 810 or its challenging for the CP 810 and impossible for the lowbie.
The ONLY way to balance content where both can be present is to nerf the high level down to the content. THE ONLY WAY.
And before you say "I can make a new character and it's still too easy". Yea well you still have that CP on a new character and you've been playing the game for years, you know the mechanics, you know how to interrupt, dodge, etc.
We see new players dying all the time in starter areas to simple mobs we can just breathe on with our CP810 characters and they die. So its obviously not easy for everyone.
HalloweenWeed wrote: »PvE combat in normal encounters is too "samey" and needs some "rock-paper-scissors" style attention. There should be things that are resistant to magic-based attacks (susceptible to physical attacks), things that are resistant to physical attacks (susceptible to magic attacks), things that are resistant to fire and susceptible to frost, things that are resistant to frost and susceptible to fire, and other things that are either resistant or susceptible to shock, etc. Vulnerable spots on the body, and heavily-armored spots (not talking about fast-moving targets here). Tall? Chop him down by damaging the legs. Other things highly susceptible to decapitation but otherwise very tough. Cut-off eye stalks to make the creature blind (and fighting random directions). Now that would be a great game!
Yes, I remember back when I started playing and I first encountered a Flame Atronach. I thought "Well damn, I guess my inferno staff is no use, I need to find something else" but nope, they died just like anything else
It's not rare to find threads here suggesting that things be changes in regards to ESO singleplayer experience, such as an optional veteran version, but instead of making such a suggestion, I'd rather first figure out what the community thinks of the content in the first place.
I mean, if i have the ability, then ill turn God Mode on so i can better experience the world and story. Ive played Skyrim and Half Life with God Mode enabled cause i couldnt care less about challenge.