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What do you think of singleplayer content in ESO?

Saphayla
Saphayla
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It's not rare to find threads here suggesting that things be changes in regards to ESO singleplayer experience, such as an optional veteran version, but instead of making such a suggestion, I'd rather first figure out what the community thinks of the content in the first place.

What do you think of singleplayer content in ESO? 201 votes

It is tedious and boring, and changes should be made to it to be more entertaining
13%
Moloch1514ZardayneAllPlayAndNoWorkHalloweenWeedAlex_LexLatiosSHADOW2KKWitchyWarriorAliyavanaSomewhereTyrion87DKsUniteVagabondLifeBiro123Swomp23AlienatedGoatohaphazardoMaltheruElectrone_MagnusColecovision 27 votes
It serves its purpose in introducing new players to basic game mechanics and isn't targeted at veterans, so they shouldn't complain
11%
NestorAzuryaCoatmagicleeuxEnemy-of-ColdharbourmoleculeMinnoku5hTankinatorFRAsardesShamus44mikemaconEl_BorrachopzschrekATomiX96HappyLittleTreeghastleyStarlight_KnightN3CR01Pimpkachu 24 votes
The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
21%
theyanceyDoctor_Zeusswenchmore420b14_ESOwodkamanostrab16_ESOYulsSotha_SilLoves_guarsPathLinaleahUvirythgreyloxVaranaNumber_51VildebillShadow_AkulaArchMikemcjthenereidjeedrzejDiabolus1989Jacen_Veron 43 votes
Everything's fine, I have no qualms with the singleplayer content
38%
SirAndyGilvothJarndyceDaveMoeDeeDominoidtspecherb14_ESOdanielclarkb16_ESOaubrey.baconb16_ESOSoupDragon00kscieb17_ESOJasonSilverSpringAldia_of_DrangleicAzraelKriegStreegaSilverwillowfeyiiathekaTandorRomoBouldercleave 77 votes
Other (explain in a comment)
14%
martinhpb16_ESONebthet78ElsonsoJeremyAbigailDMuehlhausenVagabondAngelStovahkiinOmmy71dan958Tholian1Delta1038DawnbladeTheHsNSygil05BossXVRaddlemanNumber7Shinshadowcaspariansupaskrub 30 votes
  • Trancestor
    Trancestor
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    If you're talking about questing and overland content then it is tedious and boring for me but i don't think anything can be done about it, questing is boring in every mmo, stuff like achievements, skyshards and map completion can make me do it anyway tho. If you're talking about solo content like Maelstrom Arena i think that's great and there should be more.
  • RaddlemanNumber7
    RaddlemanNumber7
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    Your poll doesn't have enough options. It is definitely skewed towards the negative end of the spectrum.

    I think ESO's single player content is more than just "fine". It is some of the best single player content I have ever played in any game, certainly better than other TES games. I'm loving it <3
    Edited by RaddlemanNumber7 on November 20, 2018 1:07PM
    PC EU
  • dan958
    dan958
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    Other (explain in a comment)
    I really enjoy the quests.
    @dan958 - PC/EU - Dannuin - Nightblade - Bosmer - CP1048 - For the Queen!
  • HappyLittleTree
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    It serves its purpose in introducing new players to basic game mechanics and isn't targeted at veterans, so they shouldn't complain
    I really like the quests. If you go at it as intended read /listen to dialogues you will really enjoy it. yea it's the typicial go there fetch/kill this type of quests. but hey the writting is great :D
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • supaskrub
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    Questing aside then I think there’s not enough of it tbh, a new single player arena would be great to have and not before time... but please don’t condense it into a ‘mini’ single person trial of 5 stages, the standard was set with vMA and its 9 stages, keep it that way.
  • Azurya
    Azurya
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    It serves its purpose in introducing new players to basic game mechanics and isn't targeted at veterans, so they shouldn't complain
    look I did it with 4 of my ladies,
    all of it
    the other 9 ladies no, I get my shards, and every now and then I do a zone just to see what has changed since.........

    but it was nice, informative and it is always nice when my main comes somewhere and is recognized by NPC because of something way back when.......
  • MartiniDaniels
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    The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
    They should just increase difficulty so overland mobs can actually kill you, something like group areas in craglorn.
  • Uviryth
    Uviryth
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    The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
    Its bad, its real bad.
  • crjs1
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    Everything's fine, I have no qualms with the singleplayer content
    It’s great. The writing and stories are wonderful, not really anything I would change. In terms of difficulty I think it’s ok. Certainly not hard but then I wouldn’t want questing to be hard and it wouldn’t work - as shown by Craglorn which completely flopped due to forced grouping and excessive difficulty.
  • TheHsN
    TheHsN
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    PVP content is very very very poor with lags and bugs and unbalanced skills

    Pve ,

    quests are very good
    solo player contents are very very very poor but it is mmo so it should be i guess...
    but finding players to play is worst than any other mmo...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • theyancey
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    The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
    I am an old Scroller who is just here for the solo PvE experience. Started with beta and have been here as an ESO+ member on & off ever since. As long as there is new content for me I will stick around. I would like to see some updates to the game's base content though. For example the mage's guild quests, Undaunted solo quest, etc, etc, haven't changed since their beginnings. Sprucing something up here, a new coat of paint there, fixing that old leaky pipe, etc could help breathe some new life into the story.
  • Nilarynpaw
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    Everything's fine, I have no qualms with the singleplayer content
    I think it's fine, but in every game has its flaws and highlights.

    Sure, questing can be boring after a time, especially in an MMO, but in ESO I enjoyed most of the quests and don't mind doing them again on a new character. Obviously, if it's about your 10th alt, it won't be the same experience. I probably won't do every single quest on my 3rd or 5th alt either, if I ever decide to level up so many toons.

    But what ESO does better than other MMOs, in my opinion, is that I don't feel forced to do group content all the time, if I want better gear, visit new places or progressing through the story.

    I know, there are BiS gear sets which come from Trials, certain Dungeons etc. where you have to go to get them, but you actually have alternative options via crafting gear, transmuting unwanted traits, etc.

    If you want challenge, you can do vMA.
    If you want story, you can go questing.
    If you want to do group content, you can complete dungeons, trials.
    If you want PvP stuff, there are battlegrounds.
    You want money? You can start trading.

    As long as we have these options, I think it's fine.
    PC EU: 810+ CP
    "Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
  • Biro123
    Biro123
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    It is tedious and boring, and changes should be made to it to be more entertaining
    Way too easy for vets - especially the new content they keep pumping out. Its soo mind-numbingly easy that these 'world-ending super-villains' which just fall over when you sneeze completely destroys any immersion I may have got from the storylines.
    I don't even bother with them now, as there is simply no sense of achievement nor immersion.

    If it were a single player game it would tank.

    I get that they are set right for new players.. but that should just be the non-DLC zones imho. The DLC zones should all have their monsters scaled to increasingly higher CP's, and the game for the new player should have the expectation that he does the non-DLC stuff first (and is forced to start in those zones).

    I mean, I've been playing Divinity 2 lately - single-player - and I enjoy questing there. I enjoy the difficult fights, the challenges, failures and having to approach it differently next time and learn new mechaincs/combo's etc. It all makes the world feel like a dangerous place - and therefore believable!
    I prefer the character controls and playstyle etc. of ESO.. and would love to be able to enjoy questing in ESO in the same way that I do for Divinity. Why can't it be this way? WHY?

    Edited by Biro123 on November 20, 2018 12:59PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • casparian
    casparian
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    Other (explain in a comment)
    The quests themselves are mostly great -- I'm always having a good time when I'm talking to an NPC. It's the rest of the experience -- spamming one ability to get through mobs who attack at the slowest speed possible and don't pose any threat or interesting challenge, or fighting "bosses" who can't even get through their voice lines before they die to a few DOT ticks -- that ruins the experience. The problem isn't so much that it's too easy (though it is), it's that the quests are based on the idea that the enemies I'm fighting are dangerous and threatening. And they're just not. It's immersion-breaking. I've concluded that there's just no way to play ESO's single player content immersively (since at least for me, immersion requires challenge), so I don't play that content anymore. It's a shame.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Saphayla
    Saphayla
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    Biro123 wrote: »
    I get that they are set right for new players.. but that should just be the non-DLC zones imho. The DLC zones should all have their monsters scaled to increasingly higher CP's, and the game for the new player should have the expectation that he does the non-DLC stuff first (and is forced to start in those zones).
    Something I would like to see come back to the game are leveled zones. I can go to any zone in the Aldmeri Dominion and the enemies, although different in appearance and behavior, are fought the same way. One problem I have with leveling new characters is that there's just so much I can do that it's hard to choose and I end up wasting time and choosing nothing. I like Khajiit, so ideally I should just hop over to Reaper's March and do all the quests I want. Instant gratification, and there is no worthwhile content left after 2-4 hours. But if leveled zones were back, I'd have an incentive to go through the easier zones first, to level up enough and get to interact with the best race in Tamriel. Longer task, more satisfying gratification, more hours spent playing are rewarded properly.
  • Katahdin
    Katahdin
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    Everything's fine, I have no qualms with the singleplayer content
    They should just increase difficulty so overland mobs can actually kill you, something like group areas in craglorn.

    To kill what level player.

    What can kill a CP500+ character that is well built, will annihilate a level 10, 0CP player.

    How do you balance content in a map that a level 3 character and a level 810 player can be in at the same time? It's either fine to slightly challenging for the low character and brain dead easy for the CP 810 or its challenging for the CP 810 and impossible for the lowbie.

    The ONLY way to balance content where both can be present is to nerf the high level down to the content. THE ONLY WAY.

    And before you say "I can make a new character and it's still too easy". Yea well you still have that CP on a new character and you've been playing the game for years, you know the mechanics, you know how to interrupt, dodge, etc.

    We see new players dying all the time in starter areas to simple mobs we can just breathe on with our CP810 characters and they die. So its obviously not easy for everyone.
    Beta tester November 2013
  • Saphayla
    Saphayla
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    casparian wrote: »
    The quests themselves are mostly great -- I'm always having a good time when I'm talking to an NPC. It's the rest of the experience -- spamming one ability to get through mobs who attack at the slowest speed possible and don't pose any threat or interesting challenge, or fighting "bosses" who can't even get through their voice lines before they die to a few DOT ticks -- that ruins the experience. The problem isn't so much that it's too easy (though it is), it's that the quests are based on the idea that the enemies I'm fighting are dangerous and threatening. And they're just not. It's immersion-breaking. I've concluded that there's just no way to play ESO's single player content immersively (since at least for me, immersion requires challenge), so I don't play that content anymore. It's a shame.

    What if attack speed of enemies was increased outside of the starter zones by 50%, and bosses had both 50% more dmg and 50% more health, on top of the speed increase?
    What I like about combat in Skyrim is that you're rewarded for positioning. You can dodge attacks and utilize the enemy's mistakes to dish out plenty of damage before backing off. But if you fail, you get hit, and those two handed power attacks are REALLY painful.
    In ESO, on the other hand, there's really no dodging to speak of as projectiles have aimbot, and meele swings are fast and have large range so that you don't really have time to react. What would be the point anyway, if those gigantic swords deal no more damage than mosquito bites.
  • Saphayla
    Saphayla
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    Katahdin wrote: »
    And before you say "I can make a new character and it's still too easy". Yea well you still have that CP on a new character and you've been playing the game for years, you know the mechanics, you know how to interrupt, dodge, etc.
    I typically don't use any CPs on characters until around level 40. As for mechanics... well, it's a shame that playing the game reduces enjoyment of the game, especially since all the enemies have identical mechanics, just disguised under different animations.
    Katahdin wrote: »
    The ONLY way to balance content where both can be present is to nerf the high level down to the content. THE ONLY WAY.
    How about your fighting abilities are determined by the zone you are in. If we consider Auridon to be a level 10-20 zone, for example, once you pass, say, level 30, your effectiveness in that zone won't increase. If we think of Reaper's March as a 40-50 zone, anything past CP 50 won't apply, etc.
    Edited by Saphayla on November 20, 2018 1:10PM
  • mb10
    mb10
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    Too easy, combat is too slow and there isnt any areas that are "dangerous" because of one tamriel.

    Can walk into any zone and be totally okay/safe. There are no threats in the whole open world but a single player in ESO which is quite bad if you think of that from an MMO standpoint
  • Starlock
    Starlock
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    Everything's fine, I have no qualms with the singleplayer content
    There are no poll options to express my sentiments about the overland questing in this game, because there's no "FANTASTIC - this game easily has the richest questing and lore content of any Elder Scrolls game to date" (granting I haven't played anything pre-Morrowind). The quantity of RP possibilities in this game is the best I've seen in any game I've ever played due to the size and scope of the game world. Plus, it's well done. And the writing team consistently delivers excellent storytelling and lore, beautifully complemented by an equally excellent art design team. It's the focus and consistent quality of story, lore, and art that keeps me supporting this game.

    That's not to say there aren't changes I'd make, but they aren't changes that would be reasonable for me to suggest. From the first days I started playing this game, I felt it was a damn shame it was developed as an MMO in the first place. It's hampered by its MMO tropes. Most of the things I would change would involve gutting and discarding mechanics that are only in the game because it's an MMO - in particular an MMO trying to do PvE and PvP in the same game (which doesn't really work).

    There's one change that should be made relatively soon - allow players to select their starting location. If I'd picked up the game post Morrowind, I would be beyond confused about the storyline because it doesn't start you in the intended order for the story. When you start a character, there should be a selection for "I'd like to experience the story as originally intended" that puts you in your starter island for your alliance. There would be two more for the Morrowind and Summerset starts, if you own those chapters.
    Edited by Starlock on November 20, 2018 3:22PM
  • Anotherone773
    Anotherone773
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    I would in general say its fine but i would like to see the open world, delves, and public dungeons mirrored onto another server. This other server would be the vet version of overland, delves, and public dungeons. Normal mobs would be elite, delve bosses and mini bosses would like normal dungeon bosses. World bosses would like normal trial bosses. All nodes and containers would be double drops all the time but aggro range of all mobs would be tripled

    You could go back and forth between the vet world and the normal world with each character as long as that character was above CP160. You would transfer between worlds using one of several devices throughout tamriel.
  • Linaleah
    Linaleah
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    The combat is boring but I'm in it for the quest lore and dialogue, so it doesn't matter
    Biro123 wrote: »
    Way too easy for vets - especially the new content they keep pumping out. Its soo mind-numbingly easy that these 'world-ending super-villains' which just fall over when you sneeze completely destroys any immersion I may have got from the storylines.
    I don't even bother with them now, as there is simply no sense of achievement nor immersion.

    If it were a single player game it would tank.

    I get that they are set right for new players.. but that should just be the non-DLC zones imho. The DLC zones should all have their monsters scaled to increasingly higher CP's, and the game for the new player should have the expectation that he does the non-DLC stuff first (and is forced to start in those zones).

    I mean, I've been playing Divinity 2 lately - single-player - and I enjoy questing there. I enjoy the difficult fights, the challenges, failures and having to approach it differently next time and learn new mechaincs/combo's etc. It all makes the world feel like a dangerous place - and therefore believable!
    I prefer the character controls and playstyle etc. of ESO.. and would love to be able to enjoy questing in ESO in the same way that I do for Divinity. Why can't it be this way? WHY?

    to answer your question - becasue Divinity 2 as a single player game - has difficulty modes that change difficulty of the entire game, making an ENTIRE game enjoyable for people of all skill levels. moreover, becasue its a single player game, there are no variables like "other people coming along and things dying faster, becasue they have joined your combat"

    implementing that kind of difficulty slider in MMO's open world is essentially impossible without splintering the player base too much.

    personaly I'm very ok with overworld difficulty of ESO. but I don't play for challenge, I play for relaxation and single player games, I tend to play on absolute easiest difficulty available anyways.

    P.S. I actualy regularly run into people out in a world who are struggling with overworld as it is right now. up to and including - dying. so there's that
    Edited by Linaleah on November 20, 2018 3:39PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Gilvoth
    Gilvoth
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    Everything's fine, I have no qualms with the singleplayer content
    Zenimax,
    please add followers and hirelings.

    all the other mmo's have them and can bring them into dungeons so please allow us to also have them.
  • VagabondAngel
    VagabondAngel
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    Zenimax,
    please add followers and hirelings.

    all the other mmo's have them and can bring them into dungeons so please allow us to also have them.
    Because we need more lag.... :|

    The quests used to be ok, now they feel a tedious but that may be because originally, the combat presented an actual challenge so the quests as a whole meant something. General solo PvE combat is now utterly meaningless unless an absolute beginner so at level 50 its pointless too. CP farming can be done much faster in other ways and the quest rewards are not worth having.

    Meh.
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Protoavis73
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    Everything's fine, I have no qualms with the singleplayer content
    I think it's great (and the amount is enormous). If you level up a bit more, it gets easier, but the stories are fun if you're not clicking away all of the answers and go as quick as possible to the other quest. Just take your time.
    When I just started it took me 15/20 hits before an enemy was down and a +500CP came along and did it with 2 blows and thought ahhh I will probably never get to that level, but it now takes me around 4/5 hits. :smile:
    Still enjoying the solo part.
  • Abigail
    Abigail
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    I'm fine with it, but I marked Other because there's not enough of it.

    Yeah, I realize ESO is an MMO, but like very many others I prefer doing my own thing and not submitting myself to the toxic experience endemic to group activities. Also, based on my advanced age and challenges inherent thereto I'm not a particularly reliable party member. Contrariwise, I'm a patient, methodical, and tactical player, and it's off-putting to party with LeRoy Jones-style players who get themselves into trouble, relying on their teammates to cover for their rashness.

    Just as many elite players want more difficult overland content, I'd like to see a solo version of every dungeon. This could be done by reducing trash mobs by half and cutting boss health by 50 percent.

    I expect some pushback on my remarks, but I don't believe I'm alone in my sentiments.
  • ImmortalCX
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    I wish the overland mobs had different attack patterns and styles.

    What about heavy attacks that you MUST block (or else)? Its pretty easy to block HA from one mob, but what if you are fighting 3+, then blocking all the HAs could become challenging.

    Or what about invulnerability frames?

    Or what about DOTs that need to be dodged or cleansed?

    Or what about debuffs that lock out certain of your abilities (randomly)?

    Or what about a run speed debuff that can keep you from running away (I really like this one.)?

    Or what about healers who can actually heal their companions so you must target them first?



    Currently you can just button mash to defeat any overland mob. It really doesn't matter how you play. When you are leveling, the only question is "how many should I take on at once?" When you reach the level cap, the answer is, "I can take on as many as can be pulled."

    Edited by ImmortalCX on November 20, 2018 4:29PM
  • BigBragg
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    It was fun the first time through. But say vestige one more time Varen, ONE MORE TIME!
  • Biro123
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    It is tedious and boring, and changes should be made to it to be more entertaining
    ImmortalCX wrote: »
    I wish the overland mobs had different attack patterns and styles.

    What about heavy attacks that you MUST block (or else)? Its pretty easy to block HA from one mob, but what if you are fighting 3+, then blocking all the HAs could become challenging.

    Or what about invulnerability frames?

    Or what about DOTs that need to be dodged or cleansed?

    Or what about debuffs that lock out certain of your abilities (randomly)?

    Or what about a run speed debuff that can keep you from running away (I really like this one.)?

    Or what about healers who can actually heal their companions so you must target them first?



    Currently you can just button mash to defeat any overland mob. It really doesn't matter how you play. When you are leveling, the only question is "how many should I take on at once?" When you reach the level cap, the answer is, "I can take on as many as can be pulled."

    And by mashing, you mean 'pressing a button twice'...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Stovahkiin
    Stovahkiin
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    Most of the quests are actually pretty good, but I find that I get burnt out pretty quickly if questing is all I do. (Then again, I get burnt out if I do just about anything for more than 8 minutes)
    Edited by Stovahkiin on November 20, 2018 4:32PM
    Beware the battle cattle, but don't *fear* the battle cattle!
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