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Put timers on campaigns to stop night capping and faction lock and change the rewards for winning

Jake1576
Jake1576
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I honestly can't take the score seriously in pvp with night capping being allowed and people being able to switch alliances to make one alliance overly populated so i think campaigns should have a lock out where you can't play in them until a certain time of day depending on the region you live plus it would probably make battlegrounds more populated and make faction lock a thing so alliances will mean something again and to stop one side from being over populated possibly and make scoring mean something right now all we get is extra purple jewelry if you're alliance wins the campaign that isn't a good enough reward for winning a campaign make it where if you're alliance wins the campaign the rewards we get are awesome ones like free crowns or crown crates or something like that would be cool
Edited by Jake1576 on November 20, 2018 7:28AM
  • Daedric_NB_187
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    Hahahaha!!!!! Funny guy here! Lock out the campaign based on timezones?!? Hahahaha!!!
  • SaintSubwayy
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    Locking campains for your account should definetly come first here. The relogging is way out of hand in cyro.

    Ohh look blue has low pop ap boost, lets play with my blue here....srsly if you pick an alliance per campain you have to stick to it.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • TheTombstone
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    No. There are people from other countries that play on the NA server. You would be not allowing them to play with their friends or not allowing them to play at all. That is not fair.
    However, locking a player to a certain alliance for a campaign might be okay.
  • Sparr0w
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    You know like there's technically no such thing as 'night capping'...
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
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  • themaddaedra
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    Jake1576 wrote: »
    I honestly can't take the score seriously in pvp with night capping being allowed and people being able to switch alliances to make one alliance overly populated so i think campaigns should have a lock out where you can't play in them until a certain time of day depending on the region you live plus it would probably make battlegrounds more populated and make faction lock a thing so alliances will mean something again and to stop one side from being over populated possibly and make scoring mean something right now all we get is extra purple jewelry if you're alliance wins the campaign that isn't a good enough reward for winning a campaign make it where if you're alliance wins the campaign the rewards we get are awesome ones like free crowns or crown crates or something like that would be cool

    Did you hold your breath typing this or sth? Some dots and commas would be nice.
    PC|EU
  • ChunkyCat
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    Everyone should stop playing when you log off.
  • albesca
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    ChunkyCat wrote: »
    Everyone should stop playing when you log off.

    You're all figments of my mind, anyway
    PC EU

    Khajiit has no time for you
  • Appo
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    Yes, cant you remember Chirchill spacifically said to Adolf "Oy u silly German ***, stop attacking us at night, its not fair"!!!
    Edited by Appo on November 20, 2018 10:59AM
  • OneKhajiitCrimeWave
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    When you jump in to a campaign for the first time each campaign you should have to pick your alliance for that campaign, like mercenary rules.

    From that point until campaign end all toons on that account should fight for that alliance. Outside of Cyrodiil alliance no longer matters so make us all mercenaries for hire.

    This stops people who flip maps or change allegiances at the drop of a hat.

    As lock time locking campaigns.... why? "OMG them Aussies are night capping.... in the middle of their day time. How dare they play the same game we do?"
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • MajBludd
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    Think this was asked for a few times. Not gonna happen.

    You have people that live in different time zones that don't have a server for their regions. So, to them, they are playing in their prime time and you are night capping.
  • Royaji
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    Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.

    The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.
  • O_LYKOS
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    Nightcapping? Wow. Just wow.

    When you’re sleeping at night someone is playing in the morning. So you’re telling us you don’t want people playing your campaign when you’re asleep at night? Lmfao ok mate

    [Edit to remove bait]
    Edited by [Deleted User] on November 21, 2018 12:33AM
    PC NA - GreggsSausageRoll
  • Ydrisselle
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    Royaji wrote: »
    Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.

    The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.

    You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.
  • xxthir13enxx
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    albesca wrote: »
    ChunkyCat wrote: »
    Everyone should stop playing when you log off.

    You're all figments of my mind, anyway

    Hey! That’s My Line!!!?!?lol

    Though sounds better like this....

    “You all can’t fool me...My doctor says you’re all figments of my imagination and I shouldn’t do anything you say!”
  • Royaji
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    Ydrisselle wrote: »
    Royaji wrote: »
    Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.

    The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.

    You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.

    Isn't that convenient how all those players playing at odd hours end up on the same alliance? Feel free to argue semantics all you want.

    It is undeniable that there is a problem with large groups of players logging in on one alliance while others are empty to PvDoor the whole map and capture all 6 scrolls.
  • Katahdin
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    The only way to create faction balance is dynamic population caps.

    No alliance can have more than 10% over the lowest population alliance level logged in to force equal populations across factions.

    If you have to sit in que for hours waiting for another alliance to get more people so be it.

    If the population of one alliance drops, then some type of priority que happens with the other 2. Either first or last logged in gets put back in que.

    Won't be popular but it's the only thing that will work.

    Faction lock will stop switching but it won't stop stacking or population imbalance. It also won't solve population differences during different time zones.

    Also the players in oceanic guilds tend to like to be in the same alliance. Some alliances have more oceanic guilds than others.
    Beta tester November 2013
  • ApostateHobo
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    Somebody forgot timezones exist
  • Ydrisselle
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    Royaji wrote: »
    Ydrisselle wrote: »
    Royaji wrote: »
    Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.

    The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.

    You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.

    Isn't that convenient how all those players playing at odd hours end up on the same alliance? Feel free to argue semantics all you want.

    It is undeniable that there is a problem with large groups of players logging in on one alliance while others are empty to PvDoor the whole map and capture all 6 scrolls.

    That can be solved with a faction lock.
  • Jakx
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    Suggestions like this make sure this game doesnt move forward in pvp and isnt taken seriously. OP needs to look up how times zones work.

    As far as picking an account wide faction for each campaign. That's not a bad idea but it has inherent flaws. I do suspect there would become a consensus faction that would just gain momentum until everybody was on one side for the win. With such a big decision of where to play for a whole month, people will communicate and load up on one side. Dont be naive.

    The current bonuses allow the population to remain fluid so that the losing side is incentivized to play and if so it incentives people to leave their steamroll faction to gain more AP and help the losing side.. dont think thats a bad thing. If nothing else you should be asking for changes to the campaigns. Vivec seems to remain pretty balanced because there are people to balance it. The other campaigns with basically nobody on them are open for manipulation. Honestly they are a drag on PvP if ZoS cant figure out a way to get more people in them. Likely they need to cut out Sotha or Shor. Try to funnel the dwindling pvp population.
    Joined September 2013
  • SpacemanSpiff1
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    Time zones are a thing and not everyone sleeps at night.
  • Royaji
    Royaji
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    Ydrisselle wrote: »
    Royaji wrote: »
    Ydrisselle wrote: »
    Royaji wrote: »
    Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.

    The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.

    You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.

    Isn't that convenient how all those players playing at odd hours end up on the same alliance? Feel free to argue semantics all you want.

    It is undeniable that there is a problem with large groups of players logging in on one alliance while others are empty to PvDoor the whole map and capture all 6 scrolls.

    That can be solved with a faction lock.

    Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.
  • ezio45
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    the timer thing is dumb, faction locking needs to be brought back tho
  • mague
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    Locking campains for your account should definetly come first here. The relogging is way out of hand in cyro.

    Ohh look blue has low pop ap boost, lets play with my blue here....srsly if you pick an alliance per campain you have to stick to it.

    Almost. They push yellow north as much as possible and then relog to blue or red and push it back down. The blue-red border is usually very stable unless it is about emperor.

    Not sure if account lock helps. ESO is free and you can have a 2nd account for free i think.

    It is way to easy to outnumber and conquer. The NPC need a huge buff, so taking a keep is areal effort and a bit of a time investment.
    For "causuals" it would be best if there was a KI General giving orders, similar to a chess program. This because there are people giving yellow orders that work for the red or blue side and casuals dont know the difference.
    Edited by mague on November 20, 2018 1:55PM
  • Beardimus
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    faction lock i'm all for, I cant see the issue with night capping tho when its a global game - things are going to happen at all hours...
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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  • Sheezabeast
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    Wouldn’t this screw over people who just want to go buy stuff in IC like Hakeijo, or go grind telvar? And what about those of us with awful insomnia? I’m in central standard time zone, and there are days I’m up at 4 or 5 AM, unable to sleep, so i try to earn gladiator proofs, or putter around keeps repairing them for AP.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • visionality
    visionality
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    Royaji wrote: »
    Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.

    Faction lock was working fairly well as long as it existed (till approx 2 years ago), and when ZOS removed it, PVP started to die.

    Why its working is pretty simple: Lets say you choose AD because you want to join the juicy PvDoor-actions going on in Cyrodiil every morning. Nice and easy, with 40-50 AD players online at morning you will have no problems logging in and PvDooring. Then primetime or weekend comes, you want to PVP, and all of a sudden you find yourself in a 2-3 hrs queue because so many other AD players queue for their faction, too. And while you're sitting outside of Cyrodiil staring at queue position #314 going down to #313, your DC or EP friends happily PVP because they have no queue at all.

    Maybe you will still stay with AD because your main focus is PvDoor. But a lot of players who want to do primetime PVP will soon decide to swap to another alliance in order to play their game. And once those players cannot simply swap back to AD-PvDoor in the mornings, those numbers will dwindle, too.
  • Tan9oSuccka
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    While I agree night capping is frustrating, it’s fun to pop in for off hours.

    Most of those guys aren’t used to any resistance. Easy AP.
  • Royaji
    Royaji
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    Royaji wrote: »
    Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.

    Faction lock was working fairly well as long as it existed (till approx 2 years ago), and when ZOS removed it, PVP started to die.

    Why its working is pretty simple: Lets say you choose AD because you want to join the juicy PvDoor-actions going on in Cyrodiil every morning. Nice and easy, with 40-50 AD players online at morning you will have no problems logging in and PvDooring. Then primetime or weekend comes, you want to PVP, and all of a sudden you find yourself in a 2-3 hrs queue because so many other AD players queue for their faction, too. And while you're sitting outside of Cyrodiil staring at queue position #314 going down to #313, your DC or EP friends happily PVP because they have no queue at all.

    Maybe you will still stay with AD because your main focus is PvDoor. But a lot of players who want to do primetime PVP will soon decide to swap to another alliance in order to play their game. And once those players cannot simply swap back to AD-PvDoor in the mornings, those numbers will dwindle, too.

    This is a good point but people who come to PvDoor do not come to PvP. Why would a PvDoor player be interested in logging at prime time when he can't PvDoor anyway? Those guys care about quick AP and gold rings at the end of campaign. Not competitive PvP that happens in the evening.

    In the morning it is enough to have 15-20 guys to paint the map one color. They will always find enough for that. It's not like there is a 50-man zerg PvDooring.
  • moonsugar66
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    Jake1576 wrote: »
    I honestly can't take the score seriously in pvp with night capping being allowed and people being able to switch alliances to make one alliance overly populated so i think campaigns should have a lock out where you can't play in them until a certain time of day depending on the region you live plus it would probably make battlegrounds more populated and make faction lock a thing so alliances will mean something again and to stop one side from being over populated possibly and make scoring mean something right now all we get is extra purple jewelry if you're alliance wins the campaign that isn't a good enough reward for winning a campaign make it where if you're alliance wins the campaign the rewards we get are awesome ones like free crowns or crown crates or something like that would be cool

    Did you hold your breath typing this or sth? Some dots and commas would be nice.

    I guess paragraphs would have killed him right quick.
  • Katahdin
    Katahdin
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    Royaji wrote: »
    Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.

    Faction lock was working fairly well as long as it existed (till approx 2 years ago), and when ZOS removed it, PVP started to die. .

    Removing faction locks was not the reason pvp "started to die" and you know it.

    Performance issues and lag that are never fixed and just keep getting worse are why PvP "started to die"

    Faction locks MAY solve a switching but it WILL NOT SOLVE STACKING.

    If you think people are going to magically distribute themselves evenly across factions, you're delusional
    Edited by Katahdin on November 20, 2018 5:13PM
    Beta tester November 2013
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