I honestly can't take the score seriously in pvp with night capping being allowed and people being able to switch alliances to make one alliance overly populated so i think campaigns should have a lock out where you can't play in them until a certain time of day depending on the region you live plus it would probably make battlegrounds more populated and make faction lock a thing so alliances will mean something again and to stop one side from being over populated possibly and make scoring mean something right now all we get is extra purple jewelry if you're alliance wins the campaign that isn't a good enough reward for winning a campaign make it where if you're alliance wins the campaign the rewards we get are awesome ones like free crowns or crown crates or something like that would be cool
Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.
The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.
Ydrisselle wrote: »Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.
The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.
You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.
Ydrisselle wrote: »Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.
The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.
You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.
Isn't that convenient how all those players playing at odd hours end up on the same alliance? Feel free to argue semantics all you want.
It is undeniable that there is a problem with large groups of players logging in on one alliance while others are empty to PvDoor the whole map and capture all 6 scrolls.
Ydrisselle wrote: »Ydrisselle wrote: »Nightcapping should be solved through restricting population imbalances. Not time limiting campaigns.
The issue is a PvDooring 20man group against 5 guys on the other side. Not the fact that it happens during the night.
You seem to forget that the night in the US is the morning in the EU and the afternoon in Australia. There is nothing like nightcapping, only if you geoban everybody from the other megaserver - and Australians are left out completely in that case.
Isn't that convenient how all those players playing at odd hours end up on the same alliance? Feel free to argue semantics all you want.
It is undeniable that there is a problem with large groups of players logging in on one alliance while others are empty to PvDoor the whole map and capture all 6 scrolls.
That can be solved with a faction lock.
SaintSubwayy wrote: »Locking campains for your account should definetly come first here. The relogging is way out of hand in cyro.
Ohh look blue has low pop ap boost, lets play with my blue here....srsly if you pick an alliance per campain you have to stick to it.
Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.
visionality wrote: »Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.
Faction lock was working fairly well as long as it existed (till approx 2 years ago), and when ZOS removed it, PVP started to die.
Why its working is pretty simple: Lets say you choose AD because you want to join the juicy PvDoor-actions going on in Cyrodiil every morning. Nice and easy, with 40-50 AD players online at morning you will have no problems logging in and PvDooring. Then primetime or weekend comes, you want to PVP, and all of a sudden you find yourself in a 2-3 hrs queue because so many other AD players queue for their faction, too. And while you're sitting outside of Cyrodiil staring at queue position #314 going down to #313, your DC or EP friends happily PVP because they have no queue at all.
Maybe you will still stay with AD because your main focus is PvDoor. But a lot of players who want to do primetime PVP will soon decide to swap to another alliance in order to play their game. And once those players cannot simply swap back to AD-PvDoor in the mornings, those numbers will dwindle, too.
themaddaedra wrote: »I honestly can't take the score seriously in pvp with night capping being allowed and people being able to switch alliances to make one alliance overly populated so i think campaigns should have a lock out where you can't play in them until a certain time of day depending on the region you live plus it would probably make battlegrounds more populated and make faction lock a thing so alliances will mean something again and to stop one side from being over populated possibly and make scoring mean something right now all we get is extra purple jewelry if you're alliance wins the campaign that isn't a good enough reward for winning a campaign make it where if you're alliance wins the campaign the rewards we get are awesome ones like free crowns or crown crates or something like that would be cool
Did you hold your breath typing this or sth? Some dots and commas would be nice.
visionality wrote: »Care to share how faction lock is going to help? There are already 20 guys on one alliance. They are not swapping anywhere. Faction lock will not help those 5 guys on the other alliances to prevent a map-painting-PvDoor exercise.
Faction lock was working fairly well as long as it existed (till approx 2 years ago), and when ZOS removed it, PVP started to die. .