WHOOOAAAa you ask to much FROM ZOS...
They broked the game already while they are trying to implement things. For adding solo mechanics they wil lose that dungeon ones and for all:D
Pls ask something that they can make it...
like nerf bosses healths or armors or their damages...
WHOOOAAAa you ask to much FROM ZOS...
They broked the game already while they are trying to implement things. For adding solo mechanics they wil lose that dungeon ones and for all:D
Pls ask something that they can make it...
like nerf bosses healths or armors or their damages...
I dunno. Would a private option for public dungeons really be that hard to implement. Another workable scenario, I run Coa solo for practice, I don't get the undaunted rewards for completion though, don't care either. When I'm in it, others can travel to me... But locking them from doing that would = solo dungeon mode.
I have a question for you solo dungeon suporters:
If ZON decided to implement solo version of existing dungeons, why would you play them, what would your motivation be?
a. to get the drops (monster sets etc.)?
b. to get the achievement (soloed 20 dungeons)?
c. to experience a new challenge?
d. To finish the quests there. It's way more easier than pray for a group which is not impatient if I want to hear what the NPCs say and watch what they do.
Are there at least 3 other people in the entirety of the game that feel the same?Ydrisselle wrote: »I have a question for you solo dungeon suporters:
If ZON decided to implement solo version of existing dungeons, why would you play them, what would your motivation be?
a. to get the drops (monster sets etc.)?
b. to get the achievement (soloed 20 dungeons)?
c. to experience a new challenge?
d. To finish the quests there. It's way more easier than pray for a group which is not impatient if I want to hear what the NPCs say and watch what they do.
Just saying people have solo'd vSCP, vFL, vCoS so yeah...
Note: I am not recommending adjusting the difficulty of dungeons to suit solo players. Four-player dungeons could and should remain designed for 4 players. It is not my intention here to question the wisdom of setting DLC dungeons at ever-increasing levels of difficulty, excluding the majority of the player base.
Alternatively, ‘Solo mode’ for base-game dungeons could also be set to a ‘bridging’ difficulty, perhaps with ‘Normal’ difficulty being at the level of public dungeons, but again, with only one player able to access them. ‘Veteran Solo mode’ for base-game dungeons could then be set to the level of Normal 4-player mode. This would preserve difficulty difference between base-game and DLC dungeons, while making the process of soloing more accessible for mid-tier players.
Thoughts?
My thoughts is it does not seem sincere to "not recommend adjusting the difficulty to suit solo players" then turn around and suggest Normal difficulty could be set to the very low challenge of a public dungeon. Then to suggest nerfing vet solo mode to the challenge of a normal 4 man dungeon and go on to suggest monster helms should drop from this significantly easier mode really makes that first paragraph I quoted sound very insincere.
The two paragraphs above are most certainly in contrast with each other.
People need to stop treating an MMO like a Single Player game. I understand Elder Scrolls is historically a single player franchise but you need to adapt to the game instead of asking the game to adapt to you.
OK, I'm not too familiar with the Wolfhunter DLC dungeons or the Dragon Bones ones, but from the rest, which dungeons outside of Direfrost, Fungal Grotto II and possibly Vaults of Madness have mechanics that prevent it from being soloed?
OK, I'm not too familiar with the Wolfhunter DLC dungeons or the Dragon Bones ones, but from the rest, which dungeons outside of Direfrost, Fungal Grotto II and possibly Vaults of Madness have mechanics that prevent it from being soloed?
Off the top of my head, CoA2, RoM, DSC2, CoS, Selene's Web... Maybe Arx Corinium... ICP, WGT
More will come to me in time.
Thing is, I don't think anyone is asking for a solo fang Lair (although with lowbies on normal you only really need other players for chain fodder), or MHK, just an alternative.
DMuehlhausen wrote: »No, this is an MMO. There is suppose to be group required content at all levels of the game. If you want to solo everything go play Skyrim.
Merlin13KAGL wrote: »Are there at least 3 other people in the entirety of the game that feel the same?Ydrisselle wrote: »I have a question for you solo dungeon suporters:
If ZON decided to implement solo version of existing dungeons, why would you play them, what would your motivation be?
a. to get the drops (monster sets etc.)?
b. to get the achievement (soloed 20 dungeons)?
c. to experience a new challenge?
d. To finish the quests there. It's way more easier than pray for a group which is not impatient if I want to hear what the NPCs say and watch what they do.
If so, you have your method. If not, then it's clearly not a problem.
Your other option is to say something.
If you're doing the quest, if you'd like to listen to the dialogue, mention it upfront. Lots of groups will be accommodating, if they know. If nothing gets said (or nothing until the end), most will assume it's a standard random run and just clear.
As to the argument that you're obligated to group with other players to do content? You're not. You're not obligated to do that content. If you do want to do the content or you want the rewards that come with it, then grouping is not that much to ask.
More then half of currently existing vet dungeons can be done solo. I doubt that any of people that requests for that solo mode actually completed them all so what is even the point of that discussion ? You want challenge ? Visit that dungeons instead of forum.
Believe me when I say I'm not being aggressive, as I am genuinely curious. And I do appreciate that you stated it's your opinion. But why do you think playing an mmo means I must not only socialize(i do) but with people who also play the same game,(again, I do) same server, have the same times to play, and plan and organize said time just to hope to advance a character(gear etc) or be thrust in a PUG situation which COULD turn out ok, but could also turn into a debacle that nightmares are made from. Since the days of EQ1 I've heard "solo suxors" play single if you want to solo, it's in the name MMO you HAVE to group.
Why? MMO just means you all play in the same world. Why does it mean you have to staple someone to your rear end to advance? EQ was BAD about that, especially melee characters. ESO is better. But why is a group regarded as mandatory to advance, and not optional? Genuinely curious.
Noone said you are forced to do PUG's. As long as you are in an active guild, you should be able to find a group pretty quickly and without the waiting queue blues. Like I said, I'm soloing most of the time and enjoy doing so. If you think about it, how much of the entire content in ESO is solo? Basically everything except trials and dungeons is deisgned to be played solo. Why would you take away the remaining ... 2%? 5%?
To me, it adds diversity to the game. There is content where I have to kill stuff, where I have to sneak, where I have to solve puzzles and there's also some content where I have to find 3 other dudes to come along with me.
Now about the rewards: This is actually a relic from the past. Each and every MMO I have played over the years required people to do group stuff if they wanted to have a shot at getting the best possible gear. It is just another obstacle layer, because I know that I have to work on my group playing skills. Maybe I'm getting old and conservative.
More then half of currently existing vet dungeons can be done solo. I doubt that any of people that requests for that solo mode actually completed them all so what is even the point of that discussion ? You want challenge ? Visit that dungeons instead of forum.
Editted to add: I appreciate what you're saying. Many of us are already doing this - - a real, considered alternative would, however, be a better option. What's the negative?
And let's point out that we don't want this "solo mode" to be any easier than the group one, just remove group forcing mechanics.
BretonMage wrote: »I really don't get why anyone would oppose this idea.