ImmortalCX wrote: »Olupajmibanan wrote: »If you want good experience with balanced PvP, don't play MMORPGs. Not a single one in history could create balanced PvP environment (it's caused by the RPG nature).
ESO has some PvP just to survive in very competitive environment of MMORPGs, because all these have it. But there is no way that any MMORPG brings better PvP experience than a game made specifically for PvP purposes, like Mobas or FPS games.
I agree with this. There are some really good and popular PvP games. LoL and Fortnite come to mind. Which begs the question, why would anyone play an MMO PvP?
I suspect its a different breed of player. Its the kind of player (and this is a radical idea that no one would ever admit to) that actually *likes* a degree of imbalance.
If you can put together a build that is more effective, perhaps something that not everyone can do (because they dont have an ____), then you can clean up and feel rewarded for "finding" and abusing an "OP" mechanic.
If a person is the kind of player that wants straight up mano a mano combat, he would be playing Fortnight.
The Uninvited wrote: »DaveMoeDee wrote: »CatchMeTrolling wrote: »Wrong. Yes mmos typically have more pve but endgame is usually pvp.
I haven't played any other MMOs, but I know a few people IRL who are serious MMO veterans and none of them were big on PvP and they seemed to feel that PvP gets pretty toxic.
Funny, in my experience I have come across a lot more toxicity while playing pve than pvp.
jainiadral wrote: »Then there's BDO. I've never played it thanks to the rootkit it foists on you, so YMMV.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)

ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
ZOS_RogerJ wrote: »Just a friendly reminder to keep in mind the community rules when posting to avoid the thread from becoming off-topic/non-constructive or spiraling.


This game has a large population? Not seeing that.
Guess it depends on where/what aspect you play. I see people all over the place. most major cities are packed, I see people in the wilderness all over the place, and I usually have at least 1 or 2 people in delves and public dungeons every time I go in. So where I play, there's plenty of folks.
Now, if you queue solely for Cyrodil, or other PvP elements, you may not see as many. DPS queues for group content are slow as per any MMO, so that's no indicator. but PvE? plenty.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
I tend to agree with the sentiment of your title. PvP almost always seems to drag the rest of the game down with it while on its endless and impossible quest to create "balance". I'm frankly so sick of having my builds, skills, and entire play styles endlessly screwed with and "nerfed" to accommodate this misguided perception of PvP that everyone is suppose to be balanced.
It's not going to happen. It's never going to happen. It never has happened. They should focus on making PvP and the rest of the game for that matter more fun and just delete the word balance from their vocabulary.
This game has a large population? Not seeing that.
Guess it depends on where/what aspect you play. I see people all over the place. most major cities are packed, I see people in the wilderness all over the place, and I usually have at least 1 or 2 people in delves and public dungeons every time I go in. So where I play, there's plenty of folks.
Now, if you queue solely for Cyrodil, or other PvP elements, you may not see as many. DPS queues for group content are slow as per any MMO, so that's no indicator. but PvE? plenty.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
I tend to agree with the sentiment of your title. PvP almost always seems to drag the rest of the game down with it while on its endless and impossible quest to create "balance". I'm frankly so sick of having my builds, skills, and entire play styles endlessly screwed with and "nerfed" to accommodate this misguided perception of PvP that everyone is suppose to be balanced.
It's not going to happen. It's never going to happen. It never has happened. They should focus on making PvP and the rest of the game for that matter more fun and just delete the word balance from their vocabulary.
Just if NPCs would have forums account and they could post there about how fast they are getting melted..
Even if pvers aren't complaining it doesn't mean that its balanced. It's just way easier to say that something in pvp is unbalanced because of the fact that you are fighting actual players whom can give you feedback from both ends.
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jainiadral wrote: »Then there's BDO. I've never played it thanks to the rootkit it foists on you, so YMMV.
Have just had a look at that after seeing this and a lot of what I've seen is that people are going over the top with their concerns about it.
I won't be happy having it on my system when I get the game and I think it's good to question this type of issue and look into what it might be doing, but from what I can see it's not going to be that different from a lot of other anti-cheat software, including Steam's VAC program. So if this really bothers you, you might want to look into some of the other programs already on your system if you use Steam, etc, as I doubt it's gonna be that different.
For a game that supposedly leans towards PvP... yeah still waiting for that lag fix or DLC that doesn't become dead within a month (battlegrounds isn't the PvP i'm stating more so ICP).
Cyrodiil has remained the same ever since ICP with little to no changes in how you can gain AP other than adding abandoned towns which rarely are fought after.
I've made thread posts about doing a bounty hunter system where the more kills the more famous/infamous you remain with your alliance/enemy alliance.
I've made a thread about a mini-game which only starts when an one alliance is dominating and would involve scrolls and ICP since ICP is irrelevant as ever.
BDO is coming to console (xbox one) and I enjoyed the beta so can't wait because at this rate I'm jumping ship.
ImmortalCX wrote: »3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
BDO. Same level? No cause it knocks all the other MMOs out of the park graphics-wise. Also way bigger scale of PvP seeing how it has open world PvP rather than tucking PvP off in its own little region. I still prefer ESO though cause Ithe world and lore of Nirn, but seeing how you asked, there you go.
Just if NPCs would have forums account and they could post there about how fast they are getting melted..
Even if pvers aren't complaining it doesn't mean that its balanced. It's just way easier to say that something in pvp is unbalanced because of the fact that you are fighting actual players whom can give you feedback from both ends.
thanks for the post...okay then, I get what this thread is about now...pvp is causing all the ills of the game...
it just confused me a bit cuz it seemed that OP was kind of praising eso pvp...
Agenericname wrote: »ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
I tend to agree with the sentiment of your title. PvP almost always seems to drag the rest of the game down with it while on its endless and impossible quest to create "balance". I'm frankly so sick of having my builds, skills, and entire play styles endlessly screwed with and "nerfed" to accommodate this misguided perception of PvP that everyone is suppose to be balanced.
It's not going to happen. It's never going to happen. It never has happened. They should focus on making PvP and the rest of the game for that matter more fun and just delete the word balance from their vocabulary.
I realize that the point of the thread is to dichotomize PvE and PvP, and as much as I dislike going with this particular flow, PvP is not the sole source of the crying about balance. Within the last week or so there has a "nerf the maelstrom bow", "redguard sustain", "now that we have nerfed this can we nerf that", I'm sure theres a racial passive thread in there somewhere and even an argonian thread. Mostly from PvE.
You could easily find just as many if not more from PvP. What seems universally true is that people will complain about anything.
"Balance" is like "literally", people use it, but they're not always clear on the definition. If they could explain what they think they mean when they're using "balance" that would be great.
While ESO does not truly lean towards PvP in the end game considering Zos has been adding trials/arenas to the game a good clip as well as some very good dungeons, OP is correct that most qq about skills and classes comes from PvP.ImmortalCX wrote: »3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
BDO. Same level? No cause it knocks all the other MMOs out of the park graphics-wise. Also way bigger scale of PvP seeing how it has open world PvP rather than tucking PvP off in its own little region. I still prefer ESO though cause Ithe world and lore of Nirn, but seeing how you asked, there you go.
I do not know why anyone would talk about BDO in an ESO forum. It is a flat game. All there is in BDO is PvP because the PvE is rather lame. It is just a cheaply made MMO and nothing more.
xenowarrior92eb17_ESO wrote: »PvP 2014
PvP 2018
JackDaniell wrote: »Im my experiance the pvp comunity always looses so many players to bad performance/changes.
Where is this large pvp player base you speek of?
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