@ZOS_Wrobel
Why am i forced to play like a coward on NB/Sorc?
No one likes chasing people endlessly, give each class a valid form of defense that allows them to stay in the fight.
@ZOS_Wrobel
Why am i forced to play like a coward on NB/Sorc?
No one likes chasing people endlessly, give each class a valid form of defense that allows them to stay in the fight.
Most classes used to have more robust defense mechanisms... until they got nerfed into the ground because of forum QQ (some of them were valid complaints, tbf..).No one likes chasing people endlessly, give each class a valid form of defense that allows them to stay in the fight.
DaveMoeDee wrote: »@ZOS_Wrobel
Why am i forced to play like a coward on NB/Sorc?
No one likes chasing people endlessly, give each class a valid form of defense that allows them to stay in the fight.
Am I supposed to have sympathy for you when my DK can't even run away?
Agreed. Every fight should have a winner and a loser, and if you're losing, running away is not an option. Most players think they are good at fighting, but running away is not part of a fight. I feel like PvP in Cyrodiil and BGs should have the same boundary base play that dueling does. If you leave the vicinity of the fight, it's considered a forfeit, and the player still within the bounds of the fight's vicinity receives AP credit for winning the fight.Out of all fairness if you have the insolence to pick a fight, then run away, you deserve to lose.
"Fleeing is a perfectly valid tactic if you wander into a tough situation. Find or craft better gear, use skill points, or level up a bit more, then come back to fight another day."
Dont you read loading screen tips? Thisone appears on Cyrodiil loading screens quite often.
Agreed. Every fight should have a winner and a loser, and if you're losing, running away is not an option. Most players think they are good at fighting, but running away is not part of a fight. I feel like PvP in Cyrodiil and BGs should have the same boundary base play that dueling does. If you leave the vicinity of the fight, it's considered a forfeit, and the player still within the bounds of the fight's vicinity receives AP credit for winning the fight.Out of all fairness if you have the insolence to pick a fight, then run away, you deserve to lose.
DaveMoeDee wrote: »Agreed. Every fight should have a winner and a loser, and if you're losing, running away is not an option. Most players think they are good at fighting, but running away is not part of a fight. I feel like PvP in Cyrodiil and BGs should have the same boundary base play that dueling does. If you leave the vicinity of the fight, it's considered a forfeit, and the player still within the bounds of the fight's vicinity receives AP credit for winning the fight.Out of all fairness if you have the insolence to pick a fight, then run away, you deserve to lose.
So if you are defending a keep, you can't leave until there is no more fight going on? The trolling will be epic. Imagine an AD scroll runner can't progress because a DC group started combat and are just standing there until help comes.
I don't think you thought through your post.
There are no winners and losers in individual fights in Cyrodiil. There are deaths, AP, flipped resources, and new emperors, but no winner until the campaign is done.
Hochstapler wrote: »You can always go StamDK brawler in heavy armor and always stand your ground, like it or not, because it's the only option you got.
NB and sorc aren't face tanking classes by design, allthough you can pull it of if you are a bit creative, but wouldn't be ideal.
rabidrufus64 wrote: »Hochstapler wrote: »You can always go StamDK brawler in heavy armor and always stand your ground, like it or not, because it's the only option you got.
NB and sorc aren't face tanking classes by design, allthough you can pull it of if you are a bit creative, but wouldn't be ideal.
hell yeah, i play a medium brawler nb without cloak
The_Brosteen wrote: »DaveMoeDee wrote: »@ZOS_Wrobel
Why am i forced to play like a coward on NB/Sorc?
No one likes chasing people endlessly, give each class a valid form of defense that allows them to stay in the fight.
Am I supposed to have sympathy for you when my DK can't even run away?
Why run away when you can fly?
Leap someone else who is closer to los. This usually never works, I either die to the zerg mid flight or snared when landing and still cant move, but when it does work it feels kind of badass to do.
Agreed. Every fight should have a winner and a loser, and if you're losing, running away is not an option. Most players think they are good at fighting, but running away is not part of a fight. I feel like PvP in Cyrodiil and BGs should have the same boundary base play that dueling does. If you leave the vicinity of the fight, it's considered a forfeit, and the player still within the bounds of the fight's vicinity receives AP credit for winning the fight.Out of all fairness if you have the insolence to pick a fight, then run away, you deserve to lose.